#ifndef __TIMESYNC_H__ #define __TIMESYNC_H__ #include "timer.h" class ModuleSpanningTree; class SpanningTreeUtilities; class InspIRCd; /** Create a timer which recurs every second, we inherit from InspTimer. * InspTimer is only one-shot however, so at the end of each Tick() we simply * insert another of ourselves into the pending queue :) */ class TimeSyncTimer : public InspTimer { private: InspIRCd *Instance; ModuleSpanningTree *Module; public: TimeSyncTimer(InspIRCd *Instance, ModuleSpanningTree *Mod); virtual void Tick(time_t TIME); }; class CacheRefreshTimer : public InspTimer { private: InspIRCd *Instance; SpanningTreeUtilities *Utils; public: CacheRefreshTimer(InspIRCd *Instance, SpanningTreeUtilities* Util); virtual void Tick(time_t TIME); }; #endif