/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2009 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "socket.h" #include "xline.h" #include "socketengine.h" #include "main.h" #include "utils.h" #include "link.h" #include "treeserver.h" #include "treesocket.h" /* $ModDep: m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/treesocket.h m_spanningtree/link.h */ /* * Some server somewhere in the network introducing another server. * -- w */ bool TreeSocket::RemoteServer(const std::string &prefix, parameterlist ¶ms) { if (params.size() < 5) { SendError("Protocol error - Not enough parameters for SERVER command"); return false; } std::string servername = params[0]; // password is not used for a remote server // hopcount is not used (ever) std::string sid = params[3]; std::string description = params[4]; TreeServer* ParentOfThis = Utils->FindServer(prefix); if (!ParentOfThis) { this->SendError("Protocol error - Introduced remote server from unknown server "+ParentOfThis->GetName()); return false; } if (!ServerInstance->IsSID(sid)) { this->SendError("Invalid format server ID: "+sid+"!"); return false; } TreeServer* CheckDupe = Utils->FindServer(servername); if (CheckDupe) { this->SendError("Server "+servername+" already exists!"); ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+CheckDupe->GetName()+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, already exists. Closing link with " + ParentOfThis->GetName()); return false; } CheckDupe = Utils->FindServer(sid); if (CheckDupe) { this->SendError("Server ID "+sid+" already exists! You may want to specify the server ID for the server manually with so they do not conflict."); ServerInstance->SNO->WriteToSnoMask('L', "Server \2"+servername+"\2 being introduced from \2" + ParentOfThis->GetName() + "\2 denied, server ID already exists on the network. Closing link with " + ParentOfThis->GetName()); return false; } Link* lnk = Utils->FindLink(servername); TreeServer *Node = new TreeServer(Utils, servername, description, sid, ParentOfThis,NULL, lnk ? lnk->Hidden : false); ParentOfThis->AddChild(Node); params[4] = ":" + params[4]; Utils->DoOneToAllButSender(prefix,"SERVER",params,prefix); ServerInstance->SNO->WriteToSnoMask('L', "Server \002"+ParentOfThis->GetName()+"\002 introduced server \002"+servername+"\002 ("+description+")"); return true; } /* * This is used after the other side of a connection has accepted our credentials. * They are then introducing themselves to us, BEFORE either of us burst. -- w */ bool TreeSocket::Outbound_Reply_Server(parameterlist ¶ms) { if (params.size() < 5) { SendError("Protocol error - Not enough parameters for SERVER command"); return false; } irc::string servername = params[0].c_str(); std::string sname = params[0]; std::string password = params[1]; std::string sid = params[3]; std::string description = params[4]; int hops = atoi(params[2].c_str()); this->InboundServerName = sname; this->InboundDescription = description; this->InboundSID = sid; this->SendCapabilities(2); if (hops) { this->SendError("Server too far away for authentication"); ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); return false; } if (!ServerInstance->IsSID(sid)) { this->SendError("Invalid format server ID: "+sid+"!"); return false; } for (std::vector >::iterator i = Utils->LinkBlocks.begin(); i < Utils->LinkBlocks.end(); i++) { Link* x = *i; if (x->Name != servername && x->Name != "*") // open link allowance continue; if (!ComparePass(*x, password)) { ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str()); continue; } TreeServer* CheckDupe = Utils->FindServer(sname); if (CheckDupe) { this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); return false; } CheckDupe = Utils->FindServer(sid); if (CheckDupe) { this->SendError("Server ID "+sid+" already exists on the network! You may want to specify the server ID for the server manually with so they do not conflict."); ServerInstance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link."); return false; } /* * They're in WAIT_AUTH_2 (having accepted our credentials). * Set our state to CONNECTED (since everything's peachy so far) and send our * netburst to them, which will trigger their CONNECTED state, and BURST in reply. * * While we're at it, create a treeserver object so we know about them. * -- w */ this->LinkState = CONNECTED; Utils->timeoutlist.erase(this); TreeServer *Node = new TreeServer(Utils, sname, description, sid, Utils->TreeRoot, this, x->Hidden); Utils->TreeRoot->AddChild(Node); params[4] = ":" + params[4]; /* IMPORTANT: Take password/hmac hash OUT of here before we broadcast the introduction! */ params[1] = "*"; Utils->DoOneToAllButSender(ServerInstance->Config->GetSID(),"SERVER",params,sname); this->DoBurst(Node); return true; } this->SendError("Invalid credentials (check the other server's linking snomask for more information)"); ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; } /* * Someone else is attempting to connect to us if this is called. Validate their credentials etc. * -- w */ bool TreeSocket::Inbound_Server(parameterlist ¶ms) { if (params.size() < 5) { SendError("Protocol error - Missing SID"); return false; } irc::string servername = params[0].c_str(); std::string sname = params[0]; std::string password = params[1]; std::string sid = params[3]; std::string description = params[4]; int hops = atoi(params[2].c_str()); this->InboundServerName = sname; this->InboundDescription = description; this->InboundSID = sid; this->SendCapabilities(2); if (hops) { this->SendError("Server too far away for authentication"); ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); return false; } if (!ServerInstance->IsSID(sid)) { this->SendError("Invalid format server ID: "+sid+"!"); return false; } for (std::vector >::iterator i = Utils->LinkBlocks.begin(); i < Utils->LinkBlocks.end(); i++) { Link* x = *i; if (x->Name != servername && x->Name != "*") // open link allowance continue; if (!ComparePass(*x, password)) { ServerInstance->SNO->WriteToSnoMask('l',"Invalid password on link: %s", x->Name.c_str()); continue; } /* Now check for fully initialized ServerInstances of the server by name */ TreeServer* CheckDupe = Utils->FindServer(sname); if (CheckDupe) { this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); return false; } /* Check for fully initialized instances of the server by id */ ServerInstance->Logs->Log("m_spanningtree",DEBUG,"Looking for dupe SID %s", sid.c_str()); CheckDupe = Utils->FindServerID(sid); if (CheckDupe) { this->SendError("Server ID "+CheckDupe->GetID()+" already exists on server "+CheckDupe->GetName()+"! You may want to specify the server ID for the server manually with so they do not conflict."); ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupe->GetID()+ "' already exists on server "+CheckDupe->GetName()); return false; } ServerInstance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "" : this->IP)+"] ("+description+")"); // this is good. Send our details: Our server name and description and hopcount of 0, // along with the sendpass from this block. this->SendCapabilities(2); this->WriteLine(std::string("SERVER ")+ServerInstance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+ServerInstance->Config->GetSID()+" :"+ServerInstance->Config->ServerDesc); // move to the next state, we are now waiting for THEM. this->LinkState = WAIT_AUTH_2; return true; } this->SendError("Invalid credentials"); ServerInstance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; }