#include "configreader.h" #include "users.h" #include "channels.h" #include "modules.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "inspircd.h" #include "wildcard.h" #include "xline.h" #include "transport.h" #include "m_spanningtree/resolvers.h" #include "m_spanningtree/main.h" #include "m_spanningtree/utils.h" #include "m_spanningtree/treeserver.h" #include "m_spanningtree/link.h" #include "m_spanningtree/treesocket.h" /** This class is used to resolve server hostnames during /connect and autoconnect. * As of 1.1, the resolver system is seperated out from InspSocket, so we must do this * resolver step first ourselves if we need it. This is totally nonblocking, and will * callback to OnLookupComplete or OnError when completed. Once it has completed we * will have an IP address which we can then use to continue our connection. */ ServernameResolver::ServernameResolver(Module* me, SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &hostname, Link x, bool &cached) : Resolver(Instance, hostname, DNS_QUERY_FORWARD, cached, me), MyLink(x), Utils(Util) { /* Nothing in here, folks */ } void ServernameResolver::OnLookupComplete(const std::string &result, unsigned int ttl, bool cached) { /* Initiate the connection, now that we have an IP to use. * Passing a hostname directly to InspSocket causes it to * just bail and set its FD to -1. */ TreeServer* CheckDupe = Utils->FindServer(MyLink.Name.c_str()); if (!CheckDupe) /* Check that nobody tried to connect it successfully while we were resolving */ { if ((!MyLink.Hook.empty()) && (Utils->hooks.find(MyLink.Hook.c_str()) == Utils->hooks.end())) return; TreeSocket* newsocket = new TreeSocket(this->Utils, ServerInstance, result,MyLink.Port,false,MyLink.Timeout ? MyLink.Timeout : 10,MyLink.Name.c_str(), MyLink.Hook.empty() ? NULL : Utils->hooks[MyLink.Hook.c_str()]); if (newsocket->GetFd() > -1) { /* We're all OK */ } else { /* Something barfed, show the opers */ ServerInstance->SNO->WriteToSnoMask('l',"CONNECT: Error connecting \002%s\002: %s.",MyLink.Name.c_str(),strerror(errno)); delete newsocket; Utils->DoFailOver(&MyLink); } } } void ServernameResolver::OnError(ResolverError e, const std::string &errormessage) { /* Ooops! */ ServerInstance->SNO->WriteToSnoMask('l',"CONNECT: Error connecting \002%s\002: Unable to resolve hostname - %s",MyLink.Name.c_str(),errormessage.c_str()); Utils->DoFailOver(&MyLink); }