/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "xline.h" #include "transport.h" #include "m_spanningtree/resolvers.h" #include "m_spanningtree/main.h" #include "m_spanningtree/utils.h" #include "m_spanningtree/treeserver.h" #include "m_spanningtree/link.h" #include "m_spanningtree/treesocket.h" /* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h */ /** This class is used to resolve server hostnames during /connect and autoconnect. * As of 1.1, the resolver system is seperated out from BufferedSocket, so we must do this * resolver step first ourselves if we need it. This is totally nonblocking, and will * callback to OnLookupComplete or OnError when completed. Once it has completed we * will have an IP address which we can then use to continue our connection. */ ServernameResolver::ServernameResolver(Module* me, SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &hostname, Link x, bool &cached, QueryType qt) : Resolver(Instance, hostname, qt, cached, me), MyLink(x), Utils(Util), query(qt), host(hostname), mine(me) { /* Nothing in here, folks */ } void ServernameResolver::OnLookupComplete(const std::string &result, unsigned int ttl, bool cached, int resultnum) { if (resultnum) return; /* Initiate the connection, now that we have an IP to use. * Passing a hostname directly to BufferedSocket causes it to * just bail and set its FD to -1. */ TreeServer* CheckDupe = Utils->FindServer(MyLink.Name.c_str()); if (!CheckDupe) /* Check that nobody tried to connect it successfully while we were resolving */ { if ((!MyLink.Hook.empty()) && (Utils->hooks.find(MyLink.Hook.c_str()) == Utils->hooks.end())) return; TreeSocket* newsocket = new TreeSocket(this->Utils, ServerInstance, result,MyLink.Port,MyLink.Timeout ? MyLink.Timeout : 10,MyLink.Name.c_str(), MyLink.Bind, MyLink.Hook.empty() ? NULL : Utils->hooks[MyLink.Hook.c_str()]); if (newsocket->GetFd() > -1) { /* We're all OK */ } else { /* Something barfed, show the opers */ Utils->Creator->RemoteMessage(NULL, "CONNECT: Error connecting \002%s\002: %s.",MyLink.Name.c_str(),strerror(errno)); if (ServerInstance->SocketCull.find(newsocket) == ServerInstance->SocketCull.end()) ServerInstance->SocketCull[newsocket] = newsocket; Utils->DoFailOver(&MyLink); } } } void ServernameResolver::OnError(ResolverError e, const std::string &errormessage) { /* Ooops! */ if (query == DNS_QUERY_AAAA) { bool cached; ServernameResolver* snr = new ServernameResolver(mine, Utils, ServerInstance, host, MyLink, cached, DNS_QUERY_A); ServerInstance->AddResolver(snr, cached); return; } Utils->Creator->RemoteMessage(NULL, "CONNECT: Error connecting \002%s\002: Unable to resolve hostname - %s", MyLink.Name.c_str(), errormessage.c_str() ); Utils->DoFailOver(&MyLink); }