/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ /* $ModDesc: Provides a spanning tree server link protocol */ #include "inspircd.h" #include "wildcard.h" #include "m_spanningtree/main.h" #include "m_spanningtree/utils.h" #include "m_spanningtree/treeserver.h" #include "m_spanningtree/treesocket.h" /* $ModDep: m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/treesocket.h */ const std::string ModuleSpanningTree::MapOperInfo(TreeServer* Current) { time_t secs_up = ServerInstance->Time() - Current->age; return (" [Up: " + TimeToStr(secs_up) + " Lag: " + (Current->rtt == 0 ? "<1" : ConvToStr(Current->rtt)) + "ms]"); } // WARNING: NOT THREAD SAFE - DONT GET ANY SMART IDEAS. void ModuleSpanningTree::ShowMap(TreeServer* Current, User* user, int depth, char matrix[250][250], float &totusers, float &totservers) { ServerInstance->Logs->Log("map",DEBUG,"ShowMap depth %d totusers %0.2f totservers %0.2f", depth, totusers, totservers); if (line < 250) { for (int t = 0; t < depth; t++) { matrix[line][t] = ' '; } // For Aligning, we need to work out exactly how deep this thing is, and produce // a 'Spacer' String to compensate. char spacer[80]; memset(spacer,' ',sizeof(spacer)); if ((80 - Current->GetName().length() - depth) > 1) { spacer[80 - Current->GetName().length() - depth] = '\0'; } else { spacer[5] = '\0'; } float percent; char text[250]; /* Neat and tidy default values, as we're dealing with a matrix not a simple string */ memset(text, 0, sizeof(text)); if (ServerInstance->Users->clientlist->size() == 0) { // If there are no users, WHO THE HELL DID THE /MAP?!?!?! percent = 0; } else { percent = ((float)Current->GetUserCount() / (float)ServerInstance->Users->clientlist->size()) * 100; } const std::string operdata = IS_OPER(user) ? MapOperInfo(Current) : ""; snprintf(text, 249, "%s (%s)%s%5d [%5.2f%%]%s", Current->GetName().c_str(), Current->GetID().c_str(), spacer, Current->GetUserCount(), percent, operdata.c_str()); totusers += Current->GetUserCount(); totservers++; strlcpy(&matrix[line][depth], text, 249); line++; for (unsigned int q = 0; q < Current->ChildCount(); q++) { if ((Current->GetChild(q)->Hidden) || ((Utils->HideULines) && (ServerInstance->ULine(Current->GetChild(q)->GetName().c_str())))) { if (IS_OPER(user)) { ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!IS_OPER(user))) ? depth : depth+2,matrix,totusers,totservers); } } else { ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!IS_OPER(user))) ? depth : depth+2,matrix,totusers,totservers); } } } } // Ok, prepare to be confused. // After much mulling over how to approach this, it struck me that // the 'usual' way of doing a /MAP isnt the best way. Instead of // keeping track of a ton of ascii characters, and line by line // under recursion working out where to place them using multiplications // and divisons, we instead render the map onto a backplane of characters // (a character matrix), then draw the branches as a series of "L" shapes // from the nodes. This is not only friendlier on CPU it uses less stack. int ModuleSpanningTree::HandleMap(const std::vector& parameters, User* user) { if (parameters.size() > 0) { /* Remote MAP, the server is within the 1st parameter */ TreeServer* s = Utils->FindServerMask(parameters[0]); bool ret = false; if (!s) { user->WriteNumeric(ERR_NOSUCHSERVER, "%s %s :No such server", user->nick.c_str(), parameters[0].c_str()); ret = true; } else if (s && s != Utils->TreeRoot) { std::deque params; params.push_back(parameters[0]); params[0] = s->GetName(); Utils->DoOneToOne(user->uuid, "MAP", params, s->GetName()); ret = true; } // Don't return if s == Utils->TreeRoot (us) if (ret) return 1; } // This array represents a virtual screen which we will // "scratch" draw to, as the console device of an irc // client does not provide for a proper terminal. float totusers = 0; float totservers = 0; static char matrix[250][250]; for (unsigned int t = 0; t < 250; t++) { matrix[t][0] = '\0'; } line = 0; // The only recursive bit is called here. ShowMap(Utils->TreeRoot,user,0,matrix,totusers,totservers); // Process each line one by one. The algorithm has a limit of // 250 servers (which is far more than a spanning tree should have // anyway, so we're ok). This limit can be raised simply by making // the character matrix deeper, 250 rows taking 100k of memory. for (int l = 1; l < line; l++) { // scan across the line looking for the start of the // servername (the recursive part of the algorithm has placed // the servers at indented positions depending on what they // are related to) int first_nonspace = 0; while (matrix[l][first_nonspace] == ' ') { first_nonspace++; } first_nonspace--; // Draw the `- (corner) section: this may be overwritten by // another L shape passing along the same vertical pane, becoming // a |- (branch) section instead. matrix[l][first_nonspace] = '-'; matrix[l][first_nonspace-1] = '`'; int l2 = l - 1; // Draw upwards until we hit the parent server, causing possibly // other corners (`-) to become branches (|-) while ((matrix[l2][first_nonspace-1] == ' ') || (matrix[l2][first_nonspace-1] == '`')) { matrix[l2][first_nonspace-1] = '|'; l2--; } } float avg_users = totusers / totservers; // dump the whole lot to the user. if (IS_LOCAL(user)) { ServerInstance->Logs->Log("map",DEBUG,"local"); for (int t = 0; t < line; t++) { user->WriteNumeric(RPL_MAP, "%s :%s",user->nick.c_str(),&matrix[t][0]); } user->WriteNumeric(RPL_MAPUSERS, "%s :%.0f server%s and %.0f user%s, average %.2f users per server",user->nick.c_str(),totservers,(totservers > 1 ? "s" : ""),totusers,(totusers > 1 ? "s" : ""),avg_users); user->WriteNumeric(RPL_ENDMAP, "%s :End of /MAP",user->nick.c_str()); } else { ServerInstance->Logs->Log("map", DEBUG, "remote dump lines=%d", line); // XXX: annoying that we have to use hardcoded numerics here.. for (int t = 0; t < line; t++) { ServerInstance->PI->PushToClient(user, std::string("::") + ServerInstance->Config->ServerName + " 006 " + user->nick + " :" + &matrix[t][0]); } ServerInstance->PI->PushToClient(user, std::string("::") + ServerInstance->Config->ServerName + " 270 " + user->nick + " :" + ConvToStr(totservers) + " server"+(totservers > 1 ? "s" : "") + " and " + ConvToStr(totusers) + " user"+(totusers > 1 ? "s" : "") + ", average " + ConvToStr(avg_users) + " users per server"); ServerInstance->PI->PushToClient(user, std::string("::") + ServerInstance->Config->ServerName + " 007 " + user->nick + " :End of /MAP"); } return 1; }