/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ /* $ModDesc: Provides a spanning tree server link protocol */ #include "inspircd.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "wildcard.h" #include "xline.h" #include "transport.h" #include "m_spanningtree/timesynctimer.h" #include "m_spanningtree/resolvers.h" #include "m_spanningtree/main.h" #include "m_spanningtree/utils.h" #include "m_spanningtree/treeserver.h" #include "m_spanningtree/link.h" #include "m_spanningtree/treesocket.h" #include "m_spanningtree/rconnect.h" #include "m_spanningtree/rsquit.h" /* $ModDep: m_spanningtree/timesynctimer.h m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_spanningtree/rconnect.h m_spanningtree/rsquit.h */ const std::string ModuleSpanningTree::MapOperInfo(TreeServer* Current) { time_t secs_up = ServerInstance->Time() - Current->age; return (" [Up: " + TimeToStr(secs_up) + " Lag: "+ConvToStr(Current->rtt)+"ms]"); } // WARNING: NOT THREAD SAFE - DONT GET ANY SMART IDEAS. void ModuleSpanningTree::ShowMap(TreeServer* Current, User* user, int depth, char matrix[128][128], float &totusers, float &totservers) { if (line < 128) { for (int t = 0; t < depth; t++) { matrix[line][t] = ' '; } // For Aligning, we need to work out exactly how deep this thing is, and produce // a 'Spacer' String to compensate. char spacer[40]; memset(spacer,' ',40); if ((40 - Current->GetName().length() - depth) > 1) { spacer[40 - Current->GetName().length() - depth] = '\0'; } else { spacer[5] = '\0'; } float percent; char text[128]; /* Neat and tidy default values, as we're dealing with a matrix not a simple string */ memset(text, 0, 128); if (ServerInstance->Users->clientlist->size() == 0) { // If there are no users, WHO THE HELL DID THE /MAP?!?!?! percent = 0; } else { percent = ((float)Current->GetUserCount() / (float)ServerInstance->Users->clientlist->size()) * 100; } const std::string operdata = IS_OPER(user) ? MapOperInfo(Current) : ""; snprintf(text, 126, "%s %s%5d [%5.2f%%]%s", Current->GetName().c_str(), spacer, Current->GetUserCount(), percent, operdata.c_str()); totusers += Current->GetUserCount(); totservers++; strlcpy(&matrix[line][depth],text,126); line++; for (unsigned int q = 0; q < Current->ChildCount(); q++) { if ((Current->GetChild(q)->Hidden) || ((Utils->HideULines) && (ServerInstance->ULine(Current->GetChild(q)->GetName().c_str())))) { if (*user->oper) { ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); } } else { ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); } } } } // Ok, prepare to be confused. // After much mulling over how to approach this, it struck me that // the 'usual' way of doing a /MAP isnt the best way. Instead of // keeping track of a ton of ascii characters, and line by line // under recursion working out where to place them using multiplications // and divisons, we instead render the map onto a backplane of characters // (a character matrix), then draw the branches as a series of "L" shapes // from the nodes. This is not only friendlier on CPU it uses less stack. void ModuleSpanningTree::HandleMap(const char** parameters, int pcnt, User* user) { // This array represents a virtual screen which we will // "scratch" draw to, as the console device of an irc // client does not provide for a proper terminal. float totusers = 0; float totservers = 0; char matrix[128][128]; for (unsigned int t = 0; t < 128; t++) { matrix[t][0] = '\0'; } line = 0; // The only recursive bit is called here. ShowMap(Utils->TreeRoot,user,0,matrix,totusers,totservers); // Process each line one by one. The algorithm has a limit of // 128 servers (which is far more than a spanning tree should have // anyway, so we're ok). This limit can be raised simply by making // the character matrix deeper, 128 rows taking 10k of memory. for (int l = 1; l < line; l++) { // scan across the line looking for the start of the // servername (the recursive part of the algorithm has placed // the servers at indented positions depending on what they // are related to) int first_nonspace = 0; while (matrix[l][first_nonspace] == ' ') { first_nonspace++; } first_nonspace--; // Draw the `- (corner) section: this may be overwritten by // another L shape passing along the same vertical pane, becoming // a |- (branch) section instead. matrix[l][first_nonspace] = '-'; matrix[l][first_nonspace-1] = '`'; int l2 = l - 1; // Draw upwards until we hit the parent server, causing possibly // other corners (`-) to become branches (|-) while ((matrix[l2][first_nonspace-1] == ' ') || (matrix[l2][first_nonspace-1] == '`')) { matrix[l2][first_nonspace-1] = '|'; l2--; } } // dump the whole lot to the user. This is the easy bit, honest. for (int t = 0; t < line; t++) { user->WriteServ("006 %s :%s",user->nick,&matrix[t][0]); } float avg_users = totusers / totservers; user->WriteServ("270 %s :%.0f server%s and %.0f user%s, average %.2f users per server",user->nick,totservers,(totservers > 1 ? "s" : ""),totusers,(totusers > 1 ? "s" : ""),avg_users); user->WriteServ("007 %s :End of /MAP",user->nick); return; }