/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "wildcard.h" #include "xline.h" #include "transport.h" #include "m_hash.h" #include "socketengine.h" #include "m_spanningtree/main.h" #include "m_spanningtree/utils.h" #include "m_spanningtree/treeserver.h" #include "m_spanningtree/link.h" #include "m_spanningtree/treesocket.h" #include "m_spanningtree/resolvers.h" #include "m_spanningtree/handshaketimer.h" /* $ModDep: m_spanningtree/timesynctimer.h m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_hash.h */ /* * Yes, this function looks a little ugly. * However, in some circumstances we may not have a User, so we need to do things this way. * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both. * Sends SVSNICKs as appropriate and forces nickchanges too. */ int TreeSocket::DoCollision(User *u, time_t remotets, const char *remoteident, const char *remoteip, const char *remoteuid) { /* * Under old protocol rules, we would have had to kill both clients. * Really, this sucks. * These days, we have UID. And, so what we do is, force nick change client(s) * involved according to timestamp rules. * * RULES: * user@ip equal: * Force nick change on OLDER timestamped client * user@ip differ: * Force nick change on NEWER timestamped client * TS EQUAL: * FNC both. * * This stops abusive use of collisions, simplifies problems with loops, and so on. * -- w00t */ bool bChangeLocal = true; bool bChangeRemote = true; /* for brevity, don't use the User */ time_t localts = u->age; const char *localident = u->ident; const char *localip = u->GetIPString(); /* mmk. let's do this again. */ if (remotets == localts) { /* equal. fuck them both! do nada, let the handler at the bottom figure this out. */ } else { /* fuck. now it gets complex. */ /* first, let's see if ident@host matches. */ bool SamePerson = !strcmp(localident, remoteident) && !strcmp(localip, remoteip); /* * if ident@ip is equal, and theirs is newer, or * ident@ip differ, and ours is newer */ if((SamePerson && remotets < localts) || (!SamePerson && remotets > localts)) { /* remote needs to change */ bChangeLocal = false; } else { /* ours needs to change */ bChangeRemote = false; } } if (bChangeLocal) { u->ForceNickChange(u->uuid); if (!bChangeRemote) return 1; } if (bChangeRemote) { /* * Cheat a little here. Instead of a dedicated command to change UID, * use SVSNICK and accept their client with it's UID (as we know the SVSNICK will * not fail under any circumstances -- UIDs are netwide exclusive). * * This means that each side of a collide will generate one extra NICK back to where * they have just linked (and where it got the SVSNICK from), however, it will * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already * have 928AAAB's nick set to that. * -- w00t */ User *remote = this->Instance->FindUUID(remoteuid); if (remote) { /* buh.. nick change collide. force change their nick. */ remote->ForceNickChange(remote->uuid); } else { /* user has not been introduced yet, just inform their server */ this->WriteLine(std::string(":")+this->Instance->Config->GetSID()+" SVSNICK "+remoteuid+" " + remoteuid + " " + ConvToStr(remotets)); } if (!bChangeLocal) return 2; } return 3; }