/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2009 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "xline.h" #include "treesocket.h" #include "treeserver.h" #include "utils.h" /* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/treesocket.h */ /* * Yes, this function looks a little ugly. * However, in some circumstances we may not have a User, so we need to do things this way. * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both. * Sends SVSNICKs as appropriate and forces nickchanges too. */ int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remoteident, const std::string &remoteip, const std::string &remoteuid) { /* * Under old protocol rules, we would have had to kill both clients. * Really, this sucks. * These days, we have UID. And, so what we do is, force nick change client(s) * involved according to timestamp rules. * * RULES: * user@ip equal: * Force nick change on OLDER timestamped client * user@ip differ: * Force nick change on NEWER timestamped client * TS EQUAL: * FNC both. * * This stops abusive use of collisions, simplifies problems with loops, and so on. * -- w00t */ bool bChangeLocal = true; bool bChangeRemote = true; /* for brevity, don't use the User - use defines to avoid any copy */ #define localts u->age #define localident u->ident #define localip u->GetIPString() /* mmk. let's do this again. */ if (remotets == localts) { /* equal. fuck them both! do nada, let the handler at the bottom figure this out. */ } else { /* fuck. now it gets complex. */ /* first, let's see if ident@host matches. */ bool SamePerson = (localident == remoteident) && (localip == remoteip); /* * if ident@ip is equal, and theirs is newer, or * ident@ip differ, and ours is newer */ if((SamePerson && remotets < localts) || (!SamePerson && remotets > localts)) { /* remote needs to change */ bChangeLocal = false; } else { /* ours needs to change */ bChangeRemote = false; } } /* * Cheat a little here. Instead of a dedicated command to change UID, * use SVSNICK and accept the losing client with its UID (as we know the SVSNICK will * not fail under any circumstances -- UIDs are netwide exclusive). * * This means that each side of a collide will generate one extra NICK back to where * they have just linked (and where it got the SVSNICK from), however, it will * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already * have 928AAAB's nick set to that. * -- w00t */ if (bChangeLocal) { /* * Local-side nick needs to change. Just in case we are hub, and * this "local" nick is actually behind us, send an SVSNICK out. */ std::deque params; params.push_back(u->uuid); params.push_back(u->uuid); params.push_back(ConvToStr(u->age)); Utils->DoOneToMany(ServerInstance->Config->GetSID(),"SVSNICK",params); u->ForceNickChange(u->uuid.c_str()); if (!bChangeRemote) return 1; } if (bChangeRemote) { User *remote = this->ServerInstance->FindUUID(remoteuid); /* * remote side needs to change. If this happens, we will modify * the UID or halt the propagation of the nick change command, * so other servers don't need to see the SVSNICK */ WriteLine(std::string(":")+ServerInstance->Config->GetSID()+" SVSNICK "+remoteuid+" " + remoteuid + " " + ConvToStr(remotets)); if (remote) { /* nick change collide. Force change their nick. */ remote->ForceNickChange(remoteuid.c_str()); } if (!bChangeLocal) return 2; } return 3; }