/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009 Daniel De Graaf * Copyright (C) 2008 Robin Burchell * Copyright (C) 2008 Craig Edwards * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "xline.h" #include "listmode.h" #include "treesocket.h" #include "treeserver.h" #include "main.h" #include "commands.h" /** * Creates FMODE messages, used only when syncing channels */ class FModeBuilder : public CmdBuilder { static const size_t maxline = 480; std::string params; unsigned int modes; std::string::size_type startpos; public: FModeBuilder(Channel* chan) : CmdBuilder("FMODE"), modes(0) { push(chan->name).push_int(chan->age).push_raw(" +"); startpos = str().size(); } /** Add a mode to the message */ void push_mode(const char modeletter, const std::string& mask) { push_raw(modeletter); params.push_back(' '); params.append(mask); modes++; } /** Remove all modes from the message */ void clear() { content.erase(startpos); params.clear(); modes = 0; } /** Prepare the message for sending, next mode can only be added after clear() */ const std::string& finalize() { return push_raw(params); } /** Returns true if the given mask can be added to the message, false if the message * has no room for the mask */ bool has_room(const std::string& mask) const { return ((str().size() + params.size() + mask.size() + 2 <= maxline) && (modes < ServerInstance->Config->Limits.MaxModes)); } /** Returns true if this message is empty (has no modes) */ bool empty() const { return (modes == 0); } }; struct TreeSocket::BurstState { SpanningTreeProtocolInterface::Server server; BurstState(TreeSocket* sock) : server(sock) { } }; /** This function is called when we want to send a netburst to a local * server. There is a set order we must do this, because for example * users require their servers to exist, and channels require their * users to exist. You get the idea. */ void TreeSocket::DoBurst(TreeServer* s) { ServerInstance->SNO->WriteToSnoMask('l',"Bursting to \002%s\002 (Authentication: %s%s).", s->GetName().c_str(), capab->auth_fingerprint ? "SSL certificate fingerprint and " : "", capab->auth_challenge ? "challenge-response" : "plaintext password"); this->CleanNegotiationInfo(); this->WriteLine(CmdBuilder("BURST").push_int(ServerInstance->Time())); // Introduce all servers behind us this->SendServers(Utils->TreeRoot, s); BurstState bs(this); // Introduce all users this->SendUsers(bs); // Sync all channels const chan_hash& chans = ServerInstance->GetChans(); for (chan_hash::const_iterator i = chans.begin(); i != chans.end(); ++i) SyncChannel(i->second, bs); // Send all xlines this->SendXLines(); FOREACH_MOD_CUSTOM(Utils->Creator->GetSyncEventProvider(), ServerProtocol::SyncEventListener, OnSyncNetwork, (bs.server)); this->WriteLine(CmdBuilder("ENDBURST")); ServerInstance->SNO->WriteToSnoMask('l',"Finished bursting to \002"+ s->GetName()+"\002."); this->burstsent = true; } void TreeSocket::SendServerInfo(TreeServer* from) { // Send public version string this->WriteLine(CommandSInfo::Builder(from, "version", from->GetVersion())); // Send full version string that contains more information and is shown to opers this->WriteLine(CommandSInfo::Builder(from, "fullversion", from->GetFullVersion())); // Send the raw version string that just contains the base info this->WriteLine(CommandSInfo::Builder(from, "rawversion", from->GetRawVersion())); } /** Recursively send the server tree. * This is used during network burst to inform the other server * (and any of ITS servers too) of what servers we know about. * If at any point any of these servers already exist on the other * end, our connection may be terminated. */ void TreeSocket::SendServers(TreeServer* Current, TreeServer* s) { SendServerInfo(Current); const TreeServer::ChildServers& children = Current->GetChildren(); for (TreeServer::ChildServers::const_iterator i = children.begin(); i != children.end(); ++i) { TreeServer* recursive_server = *i; if (recursive_server != s) { this->WriteLine(CommandServer::Builder(recursive_server)); /* down to next level */ this->SendServers(recursive_server, s); } } } /** Send one or more FJOINs for a channel of users. * If the length of a single line is too long, it is split over multiple lines. */ void TreeSocket::SendFJoins(Channel* c) { CommandFJoin::Builder fjoin(c); const Channel::MemberMap& ulist = c->GetUsers(); for (Channel::MemberMap::const_iterator i = ulist.begin(); i != ulist.end(); ++i) { Membership* memb = i->second; if (!fjoin.has_room(memb)) { // No room for this user, send the line and prepare a new one this->WriteLine(fjoin.finalize()); fjoin.clear(); } fjoin.add(memb); } this->WriteLine(fjoin.finalize()); } /** Send all XLines we know about */ void TreeSocket::SendXLines() { std::vector types = ServerInstance->XLines->GetAllTypes(); for (std::vector::const_iterator it = types.begin(); it != types.end(); ++it) { /* Expired lines are removed in XLineManager::GetAll() */ XLineLookup* lookup = ServerInstance->XLines->GetAll(*it); /* lookup cannot be NULL in this case but a check won't hurt */ if (lookup) { for (LookupIter i = lookup->begin(); i != lookup->end(); ++i) { /* Is it burstable? this is better than an explicit check for type 'K'. * We break the loop as NONE of the items in this group are worth iterating. */ if (!i->second->IsBurstable()) break; this->WriteLine(CommandAddLine::Builder(i->second)); } } } } void TreeSocket::SendListModes(Channel* chan) { FModeBuilder fmode(chan); const ModeParser::ListModeList& listmodes = ServerInstance->Modes->GetListModes(); for (ModeParser::ListModeList::const_iterator i = listmodes.begin(); i != listmodes.end(); ++i) { ListModeBase* mh = *i; ListModeBase::ModeList* list = mh->GetList(chan); if (!list) continue; // Add all items on the list to the FMODE, send it whenever it becomes too long const char modeletter = mh->GetModeChar(); for (ListModeBase::ModeList::const_iterator j = list->begin(); j != list->end(); ++j) { const std::string& mask = j->mask; if (!fmode.has_room(mask)) { // No room for this mask, send the current line as-is then add the mask to a // new, empty FMODE message this->WriteLine(fmode.finalize()); fmode.clear(); } fmode.push_mode(modeletter, mask); } } if (!fmode.empty()) this->WriteLine(fmode.finalize()); } /** Send channel users, topic, modes and global metadata */ void TreeSocket::SyncChannel(Channel* chan, BurstState& bs) { SendFJoins(chan); // If the topic was ever set, send it, even if it's empty now // because a new empty topic should override an old non-empty topic if (chan->topicset != 0) this->WriteLine(CommandFTopic::Builder(chan)); SendListModes(chan); for (Extensible::ExtensibleStore::const_iterator i = chan->GetExtList().begin(); i != chan->GetExtList().end(); i++) { ExtensionItem* item = i->first; std::string value = item->ToNetwork(chan, i->second); if (!value.empty()) this->WriteLine(CommandMetadata::Builder(chan, item->name, value)); } FOREACH_MOD_CUSTOM(Utils->Creator->GetSyncEventProvider(), ServerProtocol::SyncEventListener, OnSyncChannel, (chan, bs.server)); } void TreeSocket::SyncChannel(Channel* chan) { BurstState bs(this); SyncChannel(chan, bs); } /** Send all users and their state, including oper and away status and global metadata */ void TreeSocket::SendUsers(BurstState& bs) { const user_hash& users = ServerInstance->Users->GetUsers(); for (user_hash::const_iterator u = users.begin(); u != users.end(); ++u) { User* user = u->second; if (user->registered != REG_ALL) continue; this->WriteLine(CommandUID::Builder(user)); if (user->IsOper()) this->WriteLine(CommandOpertype::Builder(user)); if (user->IsAway()) this->WriteLine(CommandAway::Builder(user)); const Extensible::ExtensibleStore& exts = user->GetExtList(); for (Extensible::ExtensibleStore::const_iterator i = exts.begin(); i != exts.end(); ++i) { ExtensionItem* item = i->first; std::string value = item->ToNetwork(u->second, i->second); if (!value.empty()) this->WriteLine(CommandMetadata::Builder(user, item->name, value)); } FOREACH_MOD_CUSTOM(Utils->Creator->GetSyncEventProvider(), ServerProtocol::SyncEventListener, OnSyncUser, (user, bs.server)); } }