/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ /* $ModDesc: Povides a spanning tree server link protocol */ using namespace std; #include #include #include #include "globals.h" #include "inspircd_config.h" #include "hash_map.h" #include "configreader.h" #include "users.h" #include "channels.h" #include "modules.h" #include "commands.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "inspircd.h" #include "wildcard.h" #include "inspstring.h" #include "hashcomp.h" #include "xline.h" #include "typedefs.h" #include "cull_list.h" #include "aes.h" #define nspace __gnu_cxx /* * The server list in InspIRCd is maintained as two structures * which hold the data in different ways. Most of the time, we * want to very quicky obtain three pieces of information: * * (1) The information on a server * (2) The information on the server we must send data through * to actually REACH the server we're after * (3) Potentially, the child/parent objects of this server * * The InspIRCd spanning protocol provides easy access to these * by storing the data firstly in a recursive structure, where * each item references its parent item, and a dynamic list * of child items, and another structure which stores the items * hashed, linearly. This means that if we want to find a server * by name quickly, we can look it up in the hash, avoiding * any O(n) lookups. If however, during a split or sync, we want * to apply an operation to a server, and any of its child objects * we can resort to recursion to walk the tree structure. */ using irc::sockets::MatchCIDR; class ModuleSpanningTree; static ModuleSpanningTree* TreeProtocolModule; static InspIRCd* ServerInstance; /* Any socket can have one of five states at any one time. * The LISTENER state indicates a socket which is listening * for connections. It cannot receive data itself, only incoming * sockets. * The CONNECTING state indicates an outbound socket which is * waiting to be writeable. * The WAIT_AUTH_1 state indicates the socket is outbound and * has successfully connected, but has not yet sent and received * SERVER strings. * The WAIT_AUTH_2 state indicates that the socket is inbound * (allocated by a LISTENER) but has not yet sent and received * SERVER strings. * The CONNECTED state represents a fully authorized, fully * connected server. */ enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED }; /* Foward declarations */ class TreeServer; class TreeSocket; /* This variable represents the root of the server tree * (for all intents and purposes, it's us) */ TreeServer *TreeRoot; /* This hash_map holds the hash equivalent of the server * tree, used for rapid linear lookups. */ typedef nspace::hash_map, irc::StrHashComp> server_hash; server_hash serverlist; typedef nspace::hash_map uid_hash; typedef nspace::hash_map sid_hash; /* More forward declarations */ bool DoOneToOne(std::string prefix, std::string command, std::deque ¶ms, std::string target); bool DoOneToAllButSender(std::string prefix, std::string command, std::deque ¶ms, std::string omit); bool DoOneToMany(std::string prefix, std::string command, std::deque ¶ms); bool DoOneToAllButSenderRaw(std::string data, std::string omit, std::string prefix, irc::string command, std::deque ¶ms); void ReadConfiguration(bool rebind); /* Flatten links and /MAP for non-opers */ bool FlatLinks; /* Hide U-Lined servers in /MAP and /LINKS */ bool HideULines; std::vector ValidIPs; class UserManager : public classbase { uid_hash uids; sid_hash sids; public: UserManager() { uids.clear(); sids.clear(); } std::string UserToUID(userrec* user) { return ""; } std::string UIDToUser(const std::string &UID) { return ""; } std::string CreateAndAdd(userrec* user) { return ""; } std::string CreateAndAdd(const std::string &servername) { return ""; } std::string ServerToSID(const std::string &servername) { return ""; } std::string SIDToServer(const std::string &SID) { return ""; } userrec* FindByID(const std::string &UID) { return NULL; } }; /* Each server in the tree is represented by one class of * type TreeServer. A locally connected TreeServer can * have a class of type TreeSocket associated with it, for * remote servers, the TreeSocket entry will be NULL. * Each server also maintains a pointer to its parent * (NULL if this server is ours, at the top of the tree) * and a pointer to its "Route" (see the comments in the * constructors below), and also a dynamic list of pointers * to its children which can be iterated recursively * if required. Creating or deleting objects of type i* TreeServer automatically maintains the hash_map of * TreeServer items, deleting and inserting them as they * are created and destroyed. */ class TreeServer : public classbase { InspIRCd* ServerInstance; /* Creator */ TreeServer* Parent; /* Parent entry */ TreeServer* Route; /* Route entry */ std::vector Children; /* List of child objects */ irc::string ServerName; /* Server's name */ std::string ServerDesc; /* Server's description */ std::string VersionString; /* Version string or empty string */ int UserCount; /* Not used in this version */ int OperCount; /* Not used in this version */ TreeSocket* Socket; /* For directly connected servers this points at the socket object */ time_t NextPing; /* After this time, the server should be PINGed*/ bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */ public: /* We don't use this constructor. Its a dummy, and won't cause any insertion * of the TreeServer into the hash_map. See below for the two we DO use. */ TreeServer(InspIRCd* Instance) : ServerInstance(Instance) { Parent = NULL; ServerName = ""; ServerDesc = ""; VersionString = ""; UserCount = OperCount = 0; VersionString = ServerInstance->GetVersionString(); } /* We use this constructor only to create the 'root' item, TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ TreeServer(InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc) { Parent = NULL; VersionString = ""; UserCount = OperCount = 0; VersionString = ServerInstance->GetVersionString(); Route = NULL; Socket = NULL; /* Fix by brain */ AddHashEntry(); } /* When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ TreeServer(InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock) { VersionString = ""; UserCount = OperCount = 0; this->SetNextPingTime(time(NULL) + 120); this->SetPingFlag(); /* find the 'route' for this server (e.g. the one directly connected * to the local server, which we can use to reach it) * * In the following example, consider we have just added a TreeServer * class for server G on our network, of which we are server A. * To route traffic to G (marked with a *) we must send the data to * B (marked with a +) so this algorithm initializes the 'Route' * value to point at whichever server traffic must be routed through * to get here. If we were to try this algorithm with server B, * the Route pointer would point at its own object ('this'). * * A * / \ * + B C * / \ \ * D E F * / \ * * G H * * We only run this algorithm when a server is created, as * the routes remain constant while ever the server exists, and * do not need to be re-calculated. */ Route = Above; if (Route == TreeRoot) { Route = this; } else { while (this->Route->GetParent() != TreeRoot) { this->Route = Route->GetParent(); } } /* Because recursive code is slow and takes a lot of resources, * we store two representations of the server tree. The first * is a recursive structure where each server references its * children and its parent, which is used for netbursts and * netsplits to dump the whole dataset to the other server, * and the second is used for very fast lookups when routing * messages and is instead a hash_map, where each item can * be referenced by its server name. The AddHashEntry() * call below automatically inserts each TreeServer class * into the hash_map as it is created. There is a similar * maintainance call in the destructor to tidy up deleted * servers. */ this->AddHashEntry(); } int QuitUsers(const std::string &reason) { ServerInstance->Log(DEBUG,"Removing all users from server %s",this->ServerName.c_str()); const char* reason_s = reason.c_str(); std::vector time_to_die; for (user_hash::iterator n = ServerInstance->clientlist.begin(); n != ServerInstance->clientlist.end(); n++) { if (!strcmp(n->second->server, this->ServerName.c_str())) { time_to_die.push_back(n->second); } } for (std::vector::iterator n = time_to_die.begin(); n != time_to_die.end(); n++) { userrec* a = (userrec*)*n; ServerInstance->Log(DEBUG,"Kill %s fd=%d",a->nick,a->GetFd()); if (!IS_LOCAL(a)) userrec::QuitUser(ServerInstance,a,reason_s); } return time_to_die.size(); } /* This method is used to add the structure to the * hash_map for linear searches. It is only called * by the constructors. */ void AddHashEntry() { server_hash::iterator iter; iter = serverlist.find(this->ServerName.c_str()); if (iter == serverlist.end()) serverlist[this->ServerName.c_str()] = this; } /* This method removes the reference to this object * from the hash_map which is used for linear searches. * It is only called by the default destructor. */ void DelHashEntry() { server_hash::iterator iter; iter = serverlist.find(this->ServerName.c_str()); if (iter != serverlist.end()) serverlist.erase(iter); } /* These accessors etc should be pretty self- * explanitory. */ TreeServer* GetRoute() { return Route; } std::string GetName() { return ServerName.c_str(); } std::string GetDesc() { return ServerDesc; } std::string GetVersion() { return VersionString; } void SetNextPingTime(time_t t) { this->NextPing = t; LastPingWasGood = false; } time_t NextPingTime() { return NextPing; } bool AnsweredLastPing() { return LastPingWasGood; } void SetPingFlag() { LastPingWasGood = true; } int GetUserCount() { return UserCount; } void AddUserCount() { UserCount++; } void DelUserCount() { UserCount--; } int GetOperCount() { return OperCount; } TreeSocket* GetSocket() { return Socket; } TreeServer* GetParent() { return Parent; } void SetVersion(std::string Version) { VersionString = Version; } unsigned int ChildCount() { return Children.size(); } TreeServer* GetChild(unsigned int n) { if (n < Children.size()) { /* Make sure they cant request * an out-of-range object. After * all we know what these programmer * types are like *grin*. */ return Children[n]; } else { return NULL; } } void AddChild(TreeServer* Child) { Children.push_back(Child); } bool DelChild(TreeServer* Child) { for (std::vector::iterator a = Children.begin(); a < Children.end(); a++) { if (*a == Child) { Children.erase(a); return true; } } return false; } /* Removes child nodes of this node, and of that node, etc etc. * This is used during netsplits to automatically tidy up the * server tree. It is slow, we don't use it for much else. */ bool Tidy() { bool stillchildren = true; while (stillchildren) { stillchildren = false; for (std::vector::iterator a = Children.begin(); a < Children.end(); a++) { TreeServer* s = (TreeServer*)*a; s->Tidy(); Children.erase(a); DELETE(s); stillchildren = true; break; } } return true; } ~TreeServer() { /* We'd better tidy up after ourselves, eh? */ this->DelHashEntry(); } }; /* The Link class might as well be a struct, * but this is C++ and we don't believe in structs (!). * It holds the entire information of one * tag from the main config file. We maintain a list * of them, and populate the list on rehash/load. */ class Link : public classbase { public: irc::string Name; std::string IPAddr; int Port; std::string SendPass; std::string RecvPass; unsigned long AutoConnect; time_t NextConnectTime; std::string EncryptionKey; bool HiddenFromStats; }; /* The usual stuff for inspircd modules, * plus the vector of Link classes which we * use to store the tags from the config * file. */ ConfigReader *Conf; std::vector LinkBlocks; /* Yay for fast searches! * This is hundreds of times faster than recursion * or even scanning a linked list, especially when * there are more than a few servers to deal with. * (read as: lots). */ TreeServer* FindServer(std::string ServerName) { server_hash::iterator iter; iter = serverlist.find(ServerName.c_str()); if (iter != serverlist.end()) { return iter->second; } else { return NULL; } } /* Returns the locally connected server we must route a * message through to reach server 'ServerName'. This * only applies to one-to-one and not one-to-many routing. * See the comments for the constructor of TreeServer * for more details. */ TreeServer* BestRouteTo(std::string ServerName) { if (ServerName.c_str() == TreeRoot->GetName()) return NULL; TreeServer* Found = FindServer(ServerName); if (Found) { return Found->GetRoute(); } else { return NULL; } } /* Find the first server matching a given glob mask. * Theres no find-using-glob method of hash_map [awwww :-(] * so instead, we iterate over the list using an iterator * and match each one until we get a hit. Yes its slow, * deal with it. */ TreeServer* FindServerMask(std::string ServerName) { for (server_hash::iterator i = serverlist.begin(); i != serverlist.end(); i++) { if (match(i->first.c_str(),ServerName.c_str())) return i->second; } return NULL; } /* A convenient wrapper that returns true if a server exists */ bool IsServer(std::string ServerName) { return (FindServer(ServerName) != NULL); } class cmd_rconnect : public command_t { Module* Creator; public: cmd_rconnect (InspIRCd* Instance, Module* Callback) : command_t(Instance, "RCONNECT", 'o', 2), Creator(Callback) { this->source = "m_spanningtree.so"; syntax = " "; } void Handle (const char** parameters, int pcnt, userrec *user) { user->WriteServ("NOTICE %s :*** RCONNECT: Sending remote connect to \002%s\002 to connect server \002%s\002.",user->nick,parameters[0],parameters[1]); /* Is this aimed at our server? */ if (ServerInstance->MatchText(ServerInstance->Config->ServerName,parameters[0])) { /* Yes, initiate the given connect */ ServerInstance->WriteOpers("*** Remote CONNECT from %s matching \002%s\002, connecting server \002%s\002",user->nick,parameters[0],parameters[1]); const char* para[1]; para[0] = parameters[1]; Creator->OnPreCommand("CONNECT", para, 1, user, true); } } }; /* Every SERVER connection inbound or outbound is represented by * an object of type TreeSocket. * TreeSockets, being inherited from InspSocket, can be tied into * the core socket engine, and we cn therefore receive activity events * for them, just like activex objects on speed. (yes really, that * is a technical term!) Each of these which relates to a locally * connected server is assocated with it, by hooking it onto a * TreeSocket class using its constructor. In this way, we can * maintain a list of servers, some of which are directly connected, * some of which are not. */ class TreeSocket : public InspSocket { std::string myhost; std::string in_buffer; ServerState LinkState; std::string InboundServerName; std::string InboundDescription; int num_lost_users; int num_lost_servers; time_t NextPing; bool LastPingWasGood; bool bursting; AES* ctx_in; AES* ctx_out; unsigned int keylength; public: /* Because most of the I/O gubbins are encapsulated within * InspSocket, we just call the superclass constructor for * most of the action, and append a few of our own values * to it. */ TreeSocket(InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime) : InspSocket(SI, host, port, listening, maxtime) { myhost = host; this->LinkState = LISTENER; this->ctx_in = NULL; this->ctx_out = NULL; } TreeSocket(InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, std::string ServerName) : InspSocket(SI, host, port, listening, maxtime) { myhost = ServerName; this->LinkState = CONNECTING; this->ctx_in = NULL; this->ctx_out = NULL; } /* When a listening socket gives us a new file descriptor, * we must associate it with a socket without creating a new * connection. This constructor is used for this purpose. */ TreeSocket(InspIRCd* SI, int newfd, char* ip) : InspSocket(SI, newfd, ip) { this->LinkState = WAIT_AUTH_1; this->ctx_in = NULL; this->ctx_out = NULL; this->SendCapabilities(); } ~TreeSocket() { if (ctx_in) DELETE(ctx_in); if (ctx_out) DELETE(ctx_out); } void InitAES(std::string key,std::string SName) { if (key == "") return; ctx_in = new AES(); ctx_out = new AES(); ServerInstance->Log(DEBUG,"Initialized AES key %s",key.c_str()); // key must be 16, 24, 32 etc bytes (multiple of 8) keylength = key.length(); if (!(keylength == 16 || keylength == 24 || keylength == 32)) { this->Instance->WriteOpers("*** \2ERROR\2: Key length for encryptionkey is not 16, 24 or 32 bytes in length!"); ServerInstance->Log(DEBUG,"Key length not 16, 24 or 32 characters!"); } else { this->Instance->WriteOpers("*** \2AES\2: Initialized %d bit encryption to server %s",keylength*8,SName.c_str()); ctx_in->MakeKey(key.c_str(), "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\ \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", keylength, keylength); ctx_out->MakeKey(key.c_str(), "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\ \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", keylength, keylength); } } /* When an outbound connection finishes connecting, we receive * this event, and must send our SERVER string to the other * side. If the other side is happy, as outlined in the server * to server docs on the inspircd.org site, the other side * will then send back its own server string. */ virtual bool OnConnected() { if (this->LinkState == CONNECTING) { /* we do not need to change state here. */ for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if (x->Name == this->myhost) { this->Instance->WriteOpers("*** Connection to \2"+myhost+"\2["+(x->HiddenFromStats ? "" : this->GetIP())+"] established."); this->SendCapabilities(); if (x->EncryptionKey != "") { if (!(x->EncryptionKey.length() == 16 || x->EncryptionKey.length() == 24 || x->EncryptionKey.length() == 32)) { this->Instance->WriteOpers("\2WARNING\2: Your encryption key is NOT 16, 24 or 32 characters in length, encryption will \2NOT\2 be enabled."); } else { this->WriteLine(std::string("AES ")+this->Instance->Config->ServerName); this->InitAES(x->EncryptionKey,x->Name.c_str()); } } /* found who we're supposed to be connecting to, send the neccessary gubbins. */ this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+x->SendPass+" 0 :"+this->Instance->Config->ServerDesc); return true; } } } /* There is a (remote) chance that between the /CONNECT and the connection * being accepted, some muppet has removed the block and rehashed. * If that happens the connection hangs here until it's closed. Unlikely * and rather harmless. */ this->Instance->WriteOpers("*** Connection to \2"+myhost+"\2 lost link tag(!)"); return true; } virtual void OnError(InspSocketError e) { /* We don't handle this method, because all our * dirty work is done in OnClose() (see below) * which is still called on error conditions too. */ if (e == I_ERR_CONNECT) { this->Instance->WriteOpers("*** Connection failed: Connection refused"); } } virtual int OnDisconnect() { /* For the same reason as above, we don't * handle OnDisconnect() */ return true; } /* Recursively send the server tree with distances as hops. * This is used during network burst to inform the other server * (and any of ITS servers too) of what servers we know about. * If at any point any of these servers already exist on the other * end, our connection may be terminated. The hopcounts given * by this function are relative, this doesn't matter so long as * they are all >1, as all the remote servers re-calculate them * to be relative too, with themselves as hop 0. */ void SendServers(TreeServer* Current, TreeServer* s, int hops) { char command[1024]; for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* recursive_server = Current->GetChild(q); if (recursive_server != s) { snprintf(command,1024,":%s SERVER %s * %d :%s",Current->GetName().c_str(),recursive_server->GetName().c_str(),hops,recursive_server->GetDesc().c_str()); this->WriteLine(command); this->WriteLine(":"+recursive_server->GetName()+" VERSION :"+recursive_server->GetVersion()); /* down to next level */ this->SendServers(recursive_server, s, hops+1); } } } std::string MyCapabilities() { std::vector modlist; std::string capabilities = ""; for (int i = 0; i <= this->Instance->GetModuleCount(); i++) { if ((this->Instance->modules[i]->GetVersion().Flags & VF_STATIC) || (this->Instance->modules[i]->GetVersion().Flags & VF_COMMON)) modlist.push_back(this->Instance->Config->module_names[i]); } sort(modlist.begin(),modlist.end()); for (unsigned int i = 0; i < modlist.size(); i++) { if (i) capabilities = capabilities + ","; capabilities = capabilities + modlist[i]; } return capabilities; } void SendCapabilities() { this->WriteLine("CAPAB "+MyCapabilities()); } bool Capab(std::deque params) { if (params.size() != 1) { this->WriteLine("ERROR :Invalid number of parameters for CAPAB"); return false; } if (params[0] != this->MyCapabilities()) { std::string quitserver = this->myhost; if (this->InboundServerName != "") { quitserver = this->InboundServerName; } this->Instance->WriteOpers("*** \2ERROR\2: Server '%s' does not have the same set of modules loaded, cannot link!",quitserver.c_str()); this->Instance->WriteOpers("*** Our networked module set is: '%s'",this->MyCapabilities().c_str()); this->Instance->WriteOpers("*** Other server's networked module set is: '%s'",params[0].c_str()); this->Instance->WriteOpers("*** These lists must match exactly on both servers. Please correct these errors, and try again."); this->WriteLine("ERROR :CAPAB mismatch; My capabilities: '"+this->MyCapabilities()+"'"); return false; } return true; } /* This function forces this server to quit, removing this server * and any users on it (and servers and users below that, etc etc). * It's very slow and pretty clunky, but luckily unless your network * is having a REAL bad hair day, this function shouldnt be called * too many times a month ;-) */ void SquitServer(std::string &from, TreeServer* Current) { /* recursively squit the servers attached to 'Current'. * We're going backwards so we don't remove users * while we still need them ;) */ for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* recursive_server = Current->GetChild(q); this->SquitServer(from,recursive_server); } /* Now we've whacked the kids, whack self */ num_lost_servers++; num_lost_users += Current->QuitUsers(from); } /* This is a wrapper function for SquitServer above, which * does some validation first and passes on the SQUIT to all * other remaining servers. */ void Squit(TreeServer* Current,std::string reason) { if ((Current) && (Current != TreeRoot)) { std::deque params; params.push_back(Current->GetName()); params.push_back(":"+reason); DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName()); if (Current->GetParent() == TreeRoot) { this->Instance->WriteOpers("Server \002"+Current->GetName()+"\002 split: "+reason); } else { this->Instance->WriteOpers("Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason); } num_lost_servers = 0; num_lost_users = 0; std::string from = Current->GetParent()->GetName()+" "+Current->GetName(); SquitServer(from, Current); Current->Tidy(); Current->GetParent()->DelChild(Current); DELETE(Current); this->Instance->WriteOpers("Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers); } else { ServerInstance->Log(DEFAULT,"Squit from unknown server"); } } /* FMODE command - server mode with timestamp checks */ bool ForceMode(std::string source, std::deque ¶ms) { /* Chances are this is a 1.0 FMODE without TS */ if (params.size() < 3) { this->WriteLine("ERROR :Version 1.0 FMODE sent to version 1.1 server"); return false; } bool smode = false; std::string sourceserv; /* Are we dealing with an FMODE from a user, or from a server? */ userrec* who = this->Instance->FindNick(source); if (who) { /* FMODE from a user, set sourceserv to the users server name */ sourceserv = who->server; } else { /* FMODE from a server, create a fake user to receive mode feedback */ who = new userrec(this->Instance); who->SetFd(FD_MAGIC_NUMBER); smode = true; /* Setting this flag tells us we should free the userrec later */ sourceserv = source; /* Set sourceserv to the actual source string */ } const char* modelist[64]; time_t TS = 0; int n = 0; memset(&modelist,0,sizeof(modelist)); for (unsigned int q = 0; (q < params.size()) && (q < 64); q++) { if (q == 1) { /* The timestamp is in this position. * We don't want to pass that up to the * server->client protocol! */ TS = atoi(params[q].c_str()); } else { /* Everything else is fine to append to the modelist */ modelist[n++] = params[q].c_str(); } } /* Extract the TS value of the object, either userrec or chanrec */ userrec* dst = this->Instance->FindNick(params[0]); chanrec* chan = NULL; time_t ourTS = 0; if (dst) { ourTS = dst->age; } else { chan = this->Instance->FindChan(params[0]); if (chan) { ourTS = chan->age; } } /* TS is equal: Merge the mode changes, use voooodoooooo on modes * with parameters. */ if (TS == ourTS) { ServerInstance->Log(DEBUG,"Entering TS equality check"); ModeHandler* mh = NULL; unsigned long paramptr = 3; std::string to_bounce = ""; std::string to_keep = ""; std::vector params_to_keep; std::string params_to_bounce = ""; bool adding = true; char cur_change = 1; char old_change = 0; char old_bounce_change = 0; /* Merge modes, basically do special stuff to mode with params */ for (std::string::iterator x = params[2].begin(); x != params[2].end(); x++) { switch (*x) { case '-': adding = false; break; case '+': adding = true; break; default: if (adding) { /* We only care about whats being set, * not whats being unset */ mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); if ((mh) && (mh->GetNumParams(adding) > 0) && (!mh->IsListMode())) { /* We only want to do special things to * modes with parameters, we are going to rewrite * those parameters */ ModePair ret; adding ? cur_change = '+' : cur_change = '-'; ret = mh->ModeSet(smode ? NULL : who, dst, chan, params[paramptr]); /* The mode is set here, check which we should keep */ if (ret.first) { bool which_to_keep = mh->CheckTimeStamp(TS, ourTS, params[paramptr], ret.second, chan); if (which_to_keep == true) { /* Keep ours, bounce theirs: * Send back ours to them and * drop their mode changs */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_bounce_change) to_bounce += cur_change; to_bounce += *x; old_bounce_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_bounce.append(" ").append(ret.second); } else { /* Keep theirs: Accept their mode change, * do nothing else */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_keep.push_back(params[paramptr]); } } else { /* Mode isnt set here, we want it */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_keep.push_back(params[paramptr]); } paramptr++; } else { mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); if (mh) { adding ? cur_change = '+' : cur_change = '-'; /* Just keep this, safe to merge with no checks * it has no parameters */ if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) { ServerInstance->Log(DEBUG,"Mode removal %d %d",adding, mh->GetNumParams(adding)); params_to_keep.push_back(params[paramptr++]); } } } } else { mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); if (mh) { /* Taking a mode away */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_keep.push_back(params[paramptr++]); } } break; } } if (to_bounce.length()) { std::deque newparams; newparams.push_back(params[0]); newparams.push_back(ConvToStr(ourTS)); newparams.push_back(to_bounce+params_to_bounce); DoOneToOne(this->Instance->Config->ServerName,"FMODE",newparams,sourceserv); } if (to_keep.length()) { unsigned int n = 2; unsigned int q = 0; modelist[0] = params[0].c_str(); modelist[1] = to_keep.c_str(); if (params_to_keep.size() > 2) { for (q = 2; (q < params_to_keep.size()) && (q < 64); q++) { ServerInstance->Log(DEBUG,"Item %d of %d", q, params_to_keep.size()); modelist[n++] = params_to_keep[q].c_str(); } } if (smode) { ServerInstance->Log(DEBUG,"Send mode"); this->Instance->SendMode(modelist, n+2, who); } else { ServerInstance->Log(DEBUG,"Send mode client"); this->Instance->CallCommandHandler("MODE", modelist, n+2, who); } /* HOT POTATO! PASS IT ON! */ DoOneToAllButSender(source,"FMODE",params,sourceserv); } } else /* U-lined servers always win regardless of their TS */ if ((TS > ourTS) && (!this->Instance->ULine(source.c_str()))) { /* Bounce the mode back to its sender.* We use our lower TS, so the other end * SHOULD accept it, if its clock is right. * * NOTE: We should check that we arent bouncing anything thats already set at this end. * If we are, bounce +ourmode to 'reinforce' it. This prevents desyncs. * e.g. They send +l 50, we have +l 10 set. rather than bounce -l 50, we bounce +l 10. * * Thanks to jilles for pointing out this one-hell-of-an-issue before i even finished * writing the code. It took me a while to come up with this solution. * * XXX: BE SURE YOU UNDERSTAND THIS CODE FULLY BEFORE YOU MESS WITH IT. */ std::deque newparams; /* New parameter list we send back */ newparams.push_back(params[0]); /* Target, user or channel */ newparams.push_back(ConvToStr(ourTS)); /* Timestamp value of the target */ newparams.push_back(""); /* This contains the mode string. For now * it's empty, we fill it below. */ /* Intelligent mode bouncing. Don't just invert, reinforce any modes which are already * set to avoid a desync here. */ std::string modebounce = ""; bool adding = true; unsigned int t = 3; ModeHandler* mh = NULL; char cur_change = 1; char old_change = 0; for (std::string::iterator x = params[2].begin(); x != params[2].end(); x++) { /* Iterate over all mode chars in the sent set */ switch (*x) { /* Adding or subtracting modes? */ case '-': adding = false; break; case '+': adding = true; break; default: /* Find the mode handler for this mode */ mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); /* Got a mode handler? * This also prevents us bouncing modes we have no handler for. */ if (mh) { ModePair ret; std::string p = ""; /* Does the mode require a parameter right now? * If it does, fetch it if we can */ if ((mh->GetNumParams(adding) > 0) && (t < params.size())) p = params[t++]; /* Call the ModeSet method to determine if its set with the * given parameter here or not. */ ret = mh->ModeSet(smode ? NULL : who, dst, chan, p); /* XXX: Really. Dont ask. * Determine from if its set combined with what the current * 'state' is (adding or not) as to wether we should 'invert' * or 'reinforce' the mode change */ (!ret.first ? (adding ? cur_change = '-' : cur_change = '+') : (!adding ? cur_change = '-' : cur_change = '+')); /* Quickly determine if we have 'flipped' from + to -, * or - to +, to prevent unneccessary +/- chars in the * output string that waste bandwidth */ if (cur_change != old_change) modebounce += cur_change; old_change = cur_change; /* Add the mode character to the output string */ modebounce += mh->GetModeChar(); /* We got a parameter back from ModeHandler::ModeSet, * are we supposed to be sending one out right now? */ if (ret.second.length()) { if (mh->GetNumParams(cur_change == '+') > 0) /* Yes we're supposed to be sending out * the parameter. Make sure it goes */ newparams.push_back(ret.second); } } break; } } /* Update the parameters for FMODE with the new 'bounced' string */ newparams[2] = modebounce; /* Only send it back the way it came, no need to send it anywhere else */ DoOneToOne(this->Instance->Config->ServerName,"FMODE",newparams,sourceserv); ServerInstance->Log(DEBUG,"FMODE bounced intelligently, our TS less than theirs and the other server is NOT a uline."); } else { ServerInstance->Log(DEBUG,"Allow modes, TS lower for sender"); /* The server was ulined, but something iffy is up with the TS. * Sound the alarm bells! */ if ((this->Instance->ULine(sourceserv.c_str())) && (TS > ourTS)) { this->Instance->WriteOpers("\2WARNING!\2 U-Lined server '%s' has bad TS for '%s' (accepted change): \2SYNC YOUR CLOCKS\2 to avoid this notice",sourceserv.c_str(),params[0].c_str()); } /* Allow the mode, route it to either server or user command handling */ if (smode) this->Instance->SendMode(modelist,n,who); else this->Instance->CallCommandHandler("MODE", modelist, n, who); /* HOT POTATO! PASS IT ON! */ DoOneToAllButSender(source,"FMODE",params,sourceserv); } /* Are we supposed to free the userrec? */ if (smode) DELETE(who); return true; } /* FTOPIC command */ bool ForceTopic(std::string source, std::deque ¶ms) { if (params.size() != 4) return true; time_t ts = atoi(params[1].c_str()); std::string nsource = source; chanrec* c = this->Instance->FindChan(params[0]); if (c) { if ((ts >= c->topicset) || (!*c->topic)) { std::string oldtopic = c->topic; strlcpy(c->topic,params[3].c_str(),MAXTOPIC); strlcpy(c->setby,params[2].c_str(),NICKMAX-1); c->topicset = ts; /* if the topic text is the same as the current topic, * dont bother to send the TOPIC command out, just silently * update the set time and set nick. */ if (oldtopic != params[3]) { userrec* user = this->Instance->FindNick(source); if (!user) { c->WriteChannelWithServ(source.c_str(), "TOPIC %s :%s", c->name, c->topic); } else { c->WriteChannel(user, "TOPIC %s :%s", c->name, c->topic); nsource = user->server; } /* all done, send it on its way */ params[3] = ":" + params[3]; DoOneToAllButSender(source,"FTOPIC",params,nsource); } } } return true; } /* FJOIN, similar to unreal SJOIN */ bool ForceJoin(std::string source, std::deque ¶ms) { if (params.size() < 3) return true; char first[MAXBUF]; char modestring[MAXBUF]; char* mode_users[127]; memset(&mode_users,0,sizeof(mode_users)); mode_users[0] = first; mode_users[1] = modestring; strcpy(modestring,"+"); unsigned int modectr = 2; userrec* who = NULL; std::string channel = params[0]; time_t TS = atoi(params[1].c_str()); char* key = ""; chanrec* chan = this->Instance->FindChan(channel); if (chan) { key = chan->key; } strlcpy(mode_users[0],channel.c_str(),MAXBUF); /* default is a high value, which if we dont have this * channel will let the other side apply their modes. */ time_t ourTS = time(NULL)+600; chanrec* us = this->Instance->FindChan(channel); if (us) { ourTS = us->age; } ServerInstance->Log(DEBUG,"FJOIN detected, our TS=%lu, their TS=%lu",ourTS,TS); irc::tokenstream users(params[2]); std::string item = ""; /* do this first, so our mode reversals are correctly received by other servers * if there is a TS collision. */ params[2] = ":" + params[2]; DoOneToAllButSender(source,"FJOIN",params,source); while ((item = users.GetToken()) != "") { /* process one channel at a time, applying modes. */ char* usr = (char*)item.c_str(); /* Safety check just to make sure someones not sent us an FJOIN full of spaces * (is this even possible?) */ if (usr && *usr) { char permissions = *usr; switch (permissions) { case '@': usr++; mode_users[modectr++] = usr; strlcat(modestring,"o",MAXBUF); break; case '%': usr++; mode_users[modectr++] = usr; strlcat(modestring,"h",MAXBUF); break; case '+': usr++; mode_users[modectr++] = usr; strlcat(modestring,"v",MAXBUF); break; } who = this->Instance->FindNick(usr); if (who) { chanrec::JoinUser(this->Instance, who, channel.c_str(), true, key); if (modectr >= (MAXMODES-1)) { /* theres a mode for this user. push them onto the mode queue, and flush it * if there are more than MAXMODES to go. */ if ((ourTS >= TS) || (this->Instance->ULine(who->server))) { /* We also always let u-lined clients win, no matter what the TS value */ ServerInstance->Log(DEBUG,"Our our channel newer than theirs, accepting their modes"); this->Instance->SendMode((const char**)mode_users,modectr,who); if (ourTS != TS) { ServerInstance->Log(DEFAULT,"Channel TS for %s changed from %lu to %lu",us->name,ourTS,TS); us->age = TS; ourTS = TS; } } else { ServerInstance->Log(DEBUG,"Their channel newer than ours, bouncing their modes"); /* bouncy bouncy! */ std::deque params; /* modes are now being UNSET... */ *mode_users[1] = '-'; for (unsigned int x = 0; x < modectr; x++) { if (x == 1) { params.push_back(ConvToStr(us->age)); } params.push_back(mode_users[x]); } // tell everyone to bounce the modes. bad modes, bad! DoOneToMany(this->Instance->Config->ServerName,"FMODE",params); } strcpy(mode_users[1],"+"); modectr = 2; } } } } /* there werent enough modes built up to flush it during FJOIN, * or, there are a number left over. flush them out. */ if ((modectr > 2) && (who) && (us)) { if (ourTS >= TS) { ServerInstance->Log(DEBUG,"Our our channel newer than theirs, accepting their modes"); this->Instance->SendMode((const char**)mode_users,modectr,who); if (ourTS != TS) { ServerInstance->Log(DEFAULT,"Channel TS for %s changed from %lu to %lu",us->name,ourTS,TS); us->age = TS; ourTS = TS; } } else { ServerInstance->Log(DEBUG,"Their channel newer than ours, bouncing their modes"); std::deque params; *mode_users[1] = '-'; for (unsigned int x = 0; x < modectr; x++) { if (x == 1) { params.push_back(ConvToStr(us->age)); } params.push_back(mode_users[x]); } DoOneToMany(this->Instance->Config->ServerName,"FMODE",params); } } return true; } bool SyncChannelTS(std::string source, std::deque ¶ms) { if (params.size() >= 2) { chanrec* c = this->Instance->FindChan(params[0]); if (c) { time_t theirTS = atoi(params[1].c_str()); time_t ourTS = c->age; if (ourTS >= theirTS) { ServerInstance->Log(DEBUG,"Updating timestamp for %s, our timestamp was %lu and theirs is %lu",c->name,ourTS,theirTS); c->age = theirTS; } } } DoOneToAllButSender(this->Instance->Config->ServerName,"SYNCTS",params,source); return true; } /* NICK command */ bool IntroduceClient(std::string source, std::deque ¶ms) { if (params.size() < 8) return true; if (params.size() > 8) { this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" KILL "+params[1]+" :Invalid client introduction ("+params[1]+"?)"); return true; } // NICK age nick host dhost ident +modes ip :gecos // 0 1 2 3 4 5 6 7 time_t age = atoi(params[0].c_str()); /* This used to have a pretty craq'y loop doing the same thing, * now we just let the STL do the hard work (more efficiently) */ params[5] = params[5].substr(params[5].find_first_not_of('+')); const char* tempnick = params[1].c_str(); ServerInstance->Log(DEBUG,"Introduce client %s!%s@%s",tempnick,params[4].c_str(),params[2].c_str()); user_hash::iterator iter = this->Instance->clientlist.find(tempnick); if (iter != this->Instance->clientlist.end()) { // nick collision ServerInstance->Log(DEBUG,"Nick collision on %s!%s@%s: %lu %lu",tempnick,params[4].c_str(),params[2].c_str(),(unsigned long)age,(unsigned long)iter->second->age); this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" KILL "+tempnick+" :Nickname collision"); return true; } userrec* _new = new userrec(this->Instance); this->Instance->clientlist[tempnick] = _new; _new->SetFd(FD_MAGIC_NUMBER); strlcpy(_new->nick, tempnick,NICKMAX-1); strlcpy(_new->host, params[2].c_str(),63); strlcpy(_new->dhost, params[3].c_str(),63); _new->server = this->Instance->FindServerNamePtr(source.c_str()); strlcpy(_new->ident, params[4].c_str(),IDENTMAX); strlcpy(_new->fullname, params[7].c_str(),MAXGECOS); _new->registered = REG_ALL; _new->signon = age; for (std::string::iterator v = params[5].begin(); v != params[5].end(); v++) _new->modes[(*v)-65] = 1; if (params[6].find_first_of(":") != std::string::npos) _new->SetSockAddr(AF_INET6, params[6].c_str(), 0); else _new->SetSockAddr(AF_INET, params[6].c_str(), 0); this->Instance->WriteOpers("*** Client connecting at %s: %s!%s@%s [%s]",_new->server,_new->nick,_new->ident,_new->host, _new->GetIPString()); params[7] = ":" + params[7]; DoOneToAllButSender(source,"NICK",params,source); // Increment the Source Servers User Count.. TreeServer* SourceServer = FindServer(source); if (SourceServer) { ServerInstance->Log(DEBUG,"Found source server of %s",_new->nick); SourceServer->AddUserCount(); } return true; } /* Send one or more FJOINs for a channel of users. * If the length of a single line is more than 480-NICKMAX * in length, it is split over multiple lines. */ void SendFJoins(TreeServer* Current, chanrec* c) { ServerInstance->Log(DEBUG,"Sending FJOINs to other server for %s",c->name); char list[MAXBUF]; std::string individual_halfops = std::string(":")+this->Instance->Config->ServerName+" FMODE "+c->name+" "+ConvToStr(c->age); size_t dlen, curlen; dlen = curlen = snprintf(list,MAXBUF,":%s FJOIN %s %lu",this->Instance->Config->ServerName,c->name,(unsigned long)c->age); int numusers = 0; char* ptr = list + dlen; CUList *ulist = c->GetUsers(); std::vector specific_halfop; std::vector specific_voice; std::string modes = ""; std::string params = ""; for (CUList::iterator i = ulist->begin(); i != ulist->end(); i++) { int x = c->GetStatusFlags(i->second); if ((x & UCMODE_HOP) && (x & UCMODE_OP)) { specific_halfop.push_back(i->second); } if (((x & UCMODE_HOP) || (x & UCMODE_OP)) && (x & UCMODE_VOICE)) { specific_voice.push_back(i->second); } const char* n = ""; if (x & UCMODE_OP) { n = "@"; } else if (x & UCMODE_HOP) { n = "%"; } else if (x & UCMODE_VOICE) { n = "+"; } // The first parameter gets a : before it size_t ptrlen = snprintf(ptr, MAXBUF, " %s%s%s", !numusers ? ":" : "", n, i->second->nick); curlen += ptrlen; ptr += ptrlen; numusers++; if (curlen > (480-NICKMAX)) { this->WriteLine(list); dlen = curlen = snprintf(list,MAXBUF,":%s FJOIN %s %lu",this->Instance->Config->ServerName,c->name,(unsigned long)c->age); ptr = list + dlen; ptrlen = 0; numusers = 0; for (unsigned int y = 0; y < specific_voice.size(); y++) { modes.append("v"); params.append(specific_voice[y]->nick).append(" "); } for (unsigned int y = 0; y < specific_halfop.size(); y++) { modes.append("h"); params.append(specific_halfop[y]->nick).append(" "); } } } if (numusers) { this->WriteLine(list); for (unsigned int y = 0; y < specific_voice.size(); y++) { modes.append("v"); params.append(specific_voice[y]->nick).append(" "); } for (unsigned int y = 0; y < specific_halfop.size(); y++) { modes.append("h"); params.append(specific_halfop[y]->nick).append(" "); } } for (BanList::iterator b = c->bans.begin(); b != c->bans.end(); b++) { modes.append("b"); params.append(b->data).append(" "); } this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" FMODE "+c->name+" "+ConvToStr(c->age)+" +"+c->ChanModes(true)+modes+" "+params); } /* Send G, Q, Z and E lines */ void SendXLines(TreeServer* Current) { char data[MAXBUF]; std::string n = this->Instance->Config->ServerName; const char* sn = n.c_str(); int iterations = 0; /* Yes, these arent too nice looking, but they get the job done */ for (std::vector::iterator i = Instance->XLines->zlines.begin(); i != Instance->XLines->zlines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s",sn,i->ipaddr,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = Instance->XLines->qlines.begin(); i != Instance->XLines->qlines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s",sn,i->nick,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = Instance->XLines->glines.begin(); i != Instance->XLines->glines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE G %s %s %lu %lu :%s",sn,i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = Instance->XLines->elines.begin(); i != Instance->XLines->elines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE E %s %s %lu %lu :%s",sn,i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = Instance->XLines->pzlines.begin(); i != Instance->XLines->pzlines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s",sn,i->ipaddr,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = Instance->XLines->pqlines.begin(); i != Instance->XLines->pqlines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s",sn,i->nick,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = Instance->XLines->pglines.begin(); i != Instance->XLines->pglines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE G %s %s %lu %lu :%s",sn,i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = Instance->XLines->pelines.begin(); i != Instance->XLines->pelines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE E %s %s %lu %lu :%s",sn,i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } } /* Send channel modes and topics */ void SendChannelModes(TreeServer* Current) { char data[MAXBUF]; std::deque list; int iterations = 0; std::string n = this->Instance->Config->ServerName; const char* sn = n.c_str(); for (chan_hash::iterator c = this->Instance->chanlist.begin(); c != this->Instance->chanlist.end(); c++, iterations++) { SendFJoins(Current, c->second); if (*c->second->topic) { snprintf(data,MAXBUF,":%s FTOPIC %s %lu %s :%s",sn,c->second->name,(unsigned long)c->second->topicset,c->second->setby,c->second->topic); this->WriteLine(data); } FOREACH_MOD_I(this->Instance,I_OnSyncChannel,OnSyncChannel(c->second,(Module*)TreeProtocolModule,(void*)this)); list.clear(); c->second->GetExtList(list); for (unsigned int j = 0; j < list.size(); j++) { FOREACH_MOD_I(this->Instance,I_OnSyncChannelMetaData,OnSyncChannelMetaData(c->second,(Module*)TreeProtocolModule,(void*)this,list[j])); } } } /* send all users and their oper state/modes */ void SendUsers(TreeServer* Current) { char data[MAXBUF]; std::deque list; int iterations = 0; for (user_hash::iterator u = this->Instance->clientlist.begin(); u != this->Instance->clientlist.end(); u++, iterations++) { if (u->second->registered == REG_ALL) { snprintf(data,MAXBUF,":%s NICK %lu %s %s %s %s +%s %s :%s",u->second->server,(unsigned long)u->second->age,u->second->nick,u->second->host,u->second->dhost,u->second->ident,u->second->FormatModes(),u->second->GetIPString(),u->second->fullname); this->WriteLine(data); if (*u->second->oper) { this->WriteLine(":"+std::string(u->second->nick)+" OPERTYPE "+std::string(u->second->oper)); } if (*u->second->awaymsg) { this->WriteLine(":"+std::string(u->second->nick)+" AWAY :"+std::string(u->second->awaymsg)); } FOREACH_MOD_I(this->Instance,I_OnSyncUser,OnSyncUser(u->second,(Module*)TreeProtocolModule,(void*)this)); list.clear(); u->second->GetExtList(list); for (unsigned int j = 0; j < list.size(); j++) { FOREACH_MOD_I(this->Instance,I_OnSyncUserMetaData,OnSyncUserMetaData(u->second,(Module*)TreeProtocolModule,(void*)this,list[j])); } } } } /* This function is called when we want to send a netburst to a local * server. There is a set order we must do this, because for example * users require their servers to exist, and channels require their * users to exist. You get the idea. */ void DoBurst(TreeServer* s) { std::string burst = "BURST "+ConvToStr(time(NULL)); std::string endburst = "ENDBURST"; // Because by the end of the netburst, it could be gone! std::string name = s->GetName(); this->Instance->WriteOpers("*** Bursting to \2"+name+"\2."); this->WriteLine(burst); /* send our version string */ this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" VERSION :"+this->Instance->GetVersionString()); /* Send server tree */ this->SendServers(TreeRoot,s,1); /* Send users and their oper status */ this->SendUsers(s); /* Send everything else (channel modes, xlines etc) */ this->SendChannelModes(s); this->SendXLines(s); FOREACH_MOD_I(this->Instance,I_OnSyncOtherMetaData,OnSyncOtherMetaData((Module*)TreeProtocolModule,(void*)this)); this->WriteLine(endburst); this->Instance->WriteOpers("*** Finished bursting to \2"+name+"\2."); } /* This function is called when we receive data from a remote * server. We buffer the data in a std::string (it doesnt stay * there for long), reading using InspSocket::Read() which can * read up to 16 kilobytes in one operation. * * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES * THE SOCKET OBJECT FOR US. */ virtual bool OnDataReady() { char* data = this->Read(); /* Check that the data read is a valid pointer and it has some content */ if (data && *data) { this->in_buffer.append(data); /* While there is at least one new line in the buffer, * do something useful (we hope!) with it. */ while (in_buffer.find("\n") != std::string::npos) { std::string ret = in_buffer.substr(0,in_buffer.find("\n")-1); in_buffer = in_buffer.substr(in_buffer.find("\n")+1,in_buffer.length()-in_buffer.find("\n")); if (ret.find("\r") != std::string::npos) ret = in_buffer.substr(0,in_buffer.find("\r")-1); /* Process this one, abort if it * didnt return true. */ if (this->ctx_in) { char out[1024]; char result[1024]; memset(result,0,1024); memset(out,0,1024); ServerInstance->Log(DEBUG,"Original string '%s'",ret.c_str()); /* ERROR + CAPAB is still allowed unencryped */ if ((ret.substr(0,7) != "ERROR :") && (ret.substr(0,6) != "CAPAB ")) { int nbytes = from64tobits(out, ret.c_str(), 1024); if ((nbytes > 0) && (nbytes < 1024)) { ServerInstance->Log(DEBUG,"m_spanningtree: decrypt %d bytes",nbytes); ctx_in->Decrypt(out, result, nbytes, 0); for (int t = 0; t < nbytes; t++) if (result[t] == '\7') result[t] = 0; ret = result; } } } if (!this->ProcessLine(ret)) { ServerInstance->Log(DEBUG,"ProcessLine says no!"); return false; } } return true; } /* EAGAIN returns an empty but non-NULL string, so this * evaluates to TRUE for EAGAIN but to FALSE for EOF. */ return (data && !*data); } int WriteLine(std::string line) { ServerInstance->Log(DEBUG,"OUT: %s",line.c_str()); if (this->ctx_out) { char result[10240]; char result64[10240]; if (this->keylength) { // pad it to the key length int n = this->keylength - (line.length() % this->keylength); if (n) { ServerInstance->Log(DEBUG,"Append %d chars to line to make it %d long from %d, key length %d",n,n+line.length(),line.length(),this->keylength); line.append(n,'\7'); } } unsigned int ll = line.length(); ctx_out->Encrypt(line.c_str(), result, ll, 0); to64frombits((unsigned char*)result64,(unsigned char*)result,ll); line = result64; //int from64tobits(char *out, const char *in, int maxlen); } return this->Write(line + "\r\n"); } /* Handle ERROR command */ bool Error(std::deque ¶ms) { if (params.size() < 1) return false; this->Instance->WriteOpers("*** ERROR from %s: %s",(InboundServerName != "" ? InboundServerName.c_str() : myhost.c_str()),params[0].c_str()); /* we will return false to cause the socket to close. */ return false; } bool Stats(std::string prefix, std::deque ¶ms) { /* Get the reply to a STATS query if it matches this servername, * and send it back as a load of PUSH queries */ if (params.size() > 1) { if (this->Instance->MatchText(this->Instance->Config->ServerName, params[1])) { /* It's for our server */ string_list results; userrec* source = this->Instance->FindNick(prefix); if (source) { std::deque par; par.push_back(prefix); par.push_back(""); DoStats(this->Instance, *(params[0].c_str()), source, results); for (size_t i = 0; i < results.size(); i++) { par[1] = "::" + results[i]; DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); } } } else { /* Pass it on */ userrec* source = this->Instance->FindNick(prefix); if (source) DoOneToOne(prefix, "STATS", params, params[1]); } } return true; } /* Because the core won't let users or even SERVERS set +o, * we use the OPERTYPE command to do this. */ bool OperType(std::string prefix, std::deque ¶ms) { if (params.size() != 1) { ServerInstance->Log(DEBUG,"Received invalid oper type from %s",prefix.c_str()); return true; } std::string opertype = params[0]; userrec* u = this->Instance->FindNick(prefix); if (u) { u->modes[UM_OPERATOR] = 1; strlcpy(u->oper,opertype.c_str(),NICKMAX-1); DoOneToAllButSender(u->nick,"OPERTYPE",params,u->server); } return true; } /* Because Andy insists that services-compatible servers must * implement SVSNICK and SVSJOIN, that's exactly what we do :p */ bool ForceNick(std::string prefix, std::deque ¶ms) { if (params.size() < 3) return true; userrec* u = this->Instance->FindNick(params[0]); if (u) { DoOneToAllButSender(prefix,"SVSNICK",params,prefix); if (IS_LOCAL(u)) { std::deque par; par.push_back(params[1]); /* This is not required as one is sent in OnUserPostNick below */ //DoOneToMany(u->nick,"NICK",par); if (!u->ForceNickChange(params[1].c_str())) { userrec::QuitUser(this->Instance, u, "Nickname collision"); return true; } u->age = atoi(params[2].c_str()); } } return true; } bool ServiceJoin(std::string prefix, std::deque ¶ms) { if (params.size() < 2) return true; userrec* u = this->Instance->FindNick(params[0]); if (u) { chanrec::JoinUser(this->Instance, u, params[1].c_str(), false); DoOneToAllButSender(prefix,"SVSJOIN",params,prefix); } return true; } bool RemoteRehash(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return false; std::string servermask = params[0]; if (this->Instance->MatchText(this->Instance->Config->ServerName,servermask)) { this->Instance->WriteOpers("*** Remote rehash initiated from server \002"+prefix+"\002."); this->Instance->RehashServer(); ReadConfiguration(false); } DoOneToAllButSender(prefix,"REHASH",params,prefix); return true; } bool RemoteKill(std::string prefix, std::deque ¶ms) { if (params.size() != 2) return true; std::string nick = params[0]; userrec* u = this->Instance->FindNick(prefix); userrec* who = this->Instance->FindNick(nick); if (who) { /* Prepend kill source, if we don't have one */ std::string sourceserv = prefix; if (u) { sourceserv = u->server; } if (*(params[1].c_str()) != '[') { params[1] = "[" + sourceserv + "] Killed (" + params[1] +")"; } std::string reason = params[1]; params[1] = ":" + params[1]; DoOneToAllButSender(prefix,"KILL",params,sourceserv); who->Write(":%s KILL %s :%s (%s)", sourceserv.c_str(), who->nick, sourceserv.c_str(), reason.c_str()); userrec::QuitUser(this->Instance,who,reason); } return true; } bool LocalPong(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; if (params.size() == 1) { TreeServer* ServerSource = FindServer(prefix); if (ServerSource) { ServerSource->SetPingFlag(); } } else { std::string forwardto = params[1]; if (forwardto == this->Instance->Config->ServerName) { /* * this is a PONG for us * if the prefix is a user, check theyre local, and if they are, * dump the PONG reply back to their fd. If its a server, do nowt. * Services might want to send these s->s, but we dont need to yet. */ userrec* u = this->Instance->FindNick(prefix); if (u) { u->WriteServ("PONG %s %s",params[0].c_str(),params[1].c_str()); } } else { // not for us, pass it on :) DoOneToOne(prefix,"PONG",params,forwardto); } } return true; } bool MetaData(std::string prefix, std::deque ¶ms) { if (params.size() < 3) return true; TreeServer* ServerSource = FindServer(prefix); if (ServerSource) { if (params[0] == "*") { FOREACH_MOD_I(this->Instance,I_OnDecodeMetaData,OnDecodeMetaData(TYPE_OTHER,NULL,params[1],params[2])); } else if (*(params[0].c_str()) == '#') { chanrec* c = this->Instance->FindChan(params[0]); if (c) { FOREACH_MOD_I(this->Instance,I_OnDecodeMetaData,OnDecodeMetaData(TYPE_CHANNEL,c,params[1],params[2])); } } else if (*(params[0].c_str()) != '#') { userrec* u = this->Instance->FindNick(params[0]); if (u) { FOREACH_MOD_I(this->Instance,I_OnDecodeMetaData,OnDecodeMetaData(TYPE_USER,u,params[1],params[2])); } } } params[2] = ":" + params[2]; DoOneToAllButSender(prefix,"METADATA",params,prefix); return true; } bool ServerVersion(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; TreeServer* ServerSource = FindServer(prefix); if (ServerSource) { ServerSource->SetVersion(params[0]); } params[0] = ":" + params[0]; DoOneToAllButSender(prefix,"VERSION",params,prefix); return true; } bool ChangeHost(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; userrec* u = this->Instance->FindNick(prefix); if (u) { u->ChangeDisplayedHost(params[0].c_str()); DoOneToAllButSender(prefix,"FHOST",params,u->server); } return true; } bool AddLine(std::string prefix, std::deque ¶ms) { if (params.size() < 6) return true; bool propogate = false; switch (*(params[0].c_str())) { case 'Z': propogate = ServerInstance->XLines->add_zline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); ServerInstance->XLines->zline_set_creation_time(params[1].c_str(), atoi(params[3].c_str())); break; case 'Q': propogate = ServerInstance->XLines->add_qline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); ServerInstance->XLines->qline_set_creation_time(params[1].c_str(), atoi(params[3].c_str())); break; case 'E': propogate = ServerInstance->XLines->add_eline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); ServerInstance->XLines->eline_set_creation_time(params[1].c_str(), atoi(params[3].c_str())); break; case 'G': propogate = ServerInstance->XLines->add_gline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); ServerInstance->XLines->gline_set_creation_time(params[1].c_str(), atoi(params[3].c_str())); break; case 'K': propogate = ServerInstance->XLines->add_kline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); break; default: /* Just in case... */ this->Instance->WriteOpers("*** \2WARNING\2: Invalid xline type '"+params[0]+"' sent by server "+prefix+", ignored!"); propogate = false; break; } /* Send it on its way */ if (propogate) { if (atoi(params[4].c_str())) { this->Instance->WriteOpers("*** %s Added %cLINE on %s to expire in %lu seconds (%s).",prefix.c_str(),*(params[0].c_str()),params[1].c_str(),atoi(params[4].c_str()),params[5].c_str()); } else { this->Instance->WriteOpers("*** %s Added permenant %cLINE on %s (%s).",prefix.c_str(),*(params[0].c_str()),params[1].c_str(),params[5].c_str()); } params[5] = ":" + params[5]; DoOneToAllButSender(prefix,"ADDLINE",params,prefix); } if (!this->bursting) { ServerInstance->Log(DEBUG,"Applying lines..."); ServerInstance->XLines->apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES); } return true; } bool ChangeName(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; userrec* u = this->Instance->FindNick(prefix); if (u) { u->ChangeName(params[0].c_str()); params[0] = ":" + params[0]; DoOneToAllButSender(prefix,"FNAME",params,u->server); } return true; } bool Whois(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; ServerInstance->Log(DEBUG,"In IDLE command"); userrec* u = this->Instance->FindNick(prefix); if (u) { ServerInstance->Log(DEBUG,"USER EXISTS: %s",u->nick); // an incoming request if (params.size() == 1) { userrec* x = this->Instance->FindNick(params[0]); if ((x) && (IS_LOCAL(x))) { userrec* x = this->Instance->FindNick(params[0]); ServerInstance->Log(DEBUG,"Got IDLE"); char signon[MAXBUF]; char idle[MAXBUF]; ServerInstance->Log(DEBUG,"Sending back IDLE 3"); snprintf(signon,MAXBUF,"%lu",(unsigned long)x->signon); snprintf(idle,MAXBUF,"%lu",(unsigned long)abs((x->idle_lastmsg)-time(NULL))); std::deque par; par.push_back(prefix); par.push_back(signon); par.push_back(idle); // ours, we're done, pass it BACK DoOneToOne(params[0],"IDLE",par,u->server); } else { // not ours pass it on DoOneToOne(prefix,"IDLE",params,x->server); } } else if (params.size() == 3) { std::string who_did_the_whois = params[0]; userrec* who_to_send_to = this->Instance->FindNick(who_did_the_whois); if ((who_to_send_to) && (IS_LOCAL(who_to_send_to))) { ServerInstance->Log(DEBUG,"Got final IDLE"); // an incoming reply to a whois we sent out std::string nick_whoised = prefix; unsigned long signon = atoi(params[1].c_str()); unsigned long idle = atoi(params[2].c_str()); if ((who_to_send_to) && (IS_LOCAL(who_to_send_to))) do_whois(this->Instance,who_to_send_to,u,signon,idle,nick_whoised.c_str()); } else { // not ours, pass it on DoOneToOne(prefix,"IDLE",params,who_to_send_to->server); } } } return true; } bool Push(std::string prefix, std::deque ¶ms) { if (params.size() < 2) return true; userrec* u = this->Instance->FindNick(params[0]); if (!u) return true; if (IS_LOCAL(u)) { u->Write(params[1]); } else { // continue the raw onwards params[1] = ":" + params[1]; DoOneToOne(prefix,"PUSH",params,u->server); } return true; } bool Time(std::string prefix, std::deque ¶ms) { // :source.server TIME remote.server sendernick // :remote.server TIME source.server sendernick TS if (params.size() == 2) { // someone querying our time? if (this->Instance->Config->ServerName == params[0]) { userrec* u = this->Instance->FindNick(params[1]); if (u) { char curtime[256]; snprintf(curtime,256,"%lu",(unsigned long)time(NULL)); params.push_back(curtime); params[0] = prefix; DoOneToOne(this->Instance->Config->ServerName,"TIME",params,params[0]); } } else { // not us, pass it on userrec* u = this->Instance->FindNick(params[1]); if (u) DoOneToOne(prefix,"TIME",params,params[0]); } } else if (params.size() == 3) { // a response to a previous TIME userrec* u = this->Instance->FindNick(params[1]); if ((u) && (IS_LOCAL(u))) { time_t rawtime = atol(params[2].c_str()); struct tm * timeinfo; timeinfo = localtime(&rawtime); char tms[26]; snprintf(tms,26,"%s",asctime(timeinfo)); tms[24] = 0; u->WriteServ("391 %s %s :%s",u->nick,prefix.c_str(),tms); } else { if (u) DoOneToOne(prefix,"TIME",params,u->server); } } return true; } bool LocalPing(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; if (params.size() == 1) { std::string stufftobounce = params[0]; this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" PONG "+stufftobounce); return true; } else { std::string forwardto = params[1]; if (forwardto == this->Instance->Config->ServerName) { // this is a ping for us, send back PONG to the requesting server params[1] = params[0]; params[0] = forwardto; DoOneToOne(forwardto,"PONG",params,params[1]); } else { // not for us, pass it on :) DoOneToOne(prefix,"PING",params,forwardto); } return true; } } bool RemoteServer(std::string prefix, std::deque ¶ms) { if (params.size() < 4) return false; std::string servername = params[0]; std::string password = params[1]; // hopcount is not used for a remote server, we calculate this ourselves std::string description = params[3]; TreeServer* ParentOfThis = FindServer(prefix); if (!ParentOfThis) { this->WriteLine("ERROR :Protocol error - Introduced remote server from unknown server "+prefix); return false; } TreeServer* CheckDupe = FindServer(servername); if (CheckDupe) { this->WriteLine("ERROR :Server "+servername+" already exists!"); this->Instance->WriteOpers("*** Server connection from \2"+servername+"\2 denied, already exists"); return false; } TreeServer* Node = new TreeServer(this->Instance,servername,description,ParentOfThis,NULL); ParentOfThis->AddChild(Node); params[3] = ":" + params[3]; DoOneToAllButSender(prefix,"SERVER",params,prefix); this->Instance->WriteOpers("*** Server \002"+prefix+"\002 introduced server \002"+servername+"\002 ("+description+")"); return true; } bool Outbound_Reply_Server(std::deque ¶ms) { if (params.size() < 4) return false; irc::string servername = params[0].c_str(); std::string sname = params[0]; std::string password = params[1]; int hops = atoi(params[2].c_str()); if (hops) { this->WriteLine("ERROR :Server too far away for authentication"); this->Instance->WriteOpers("*** Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); return false; } std::string description = params[3]; for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if ((x->Name == servername) && (x->RecvPass == password)) { TreeServer* CheckDupe = FindServer(sname); if (CheckDupe) { this->WriteLine("ERROR :Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); this->Instance->WriteOpers("*** Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); return false; } // Begin the sync here. this kickstarts the // other side, waiting in WAIT_AUTH_2 state, // into starting their burst, as it shows // that we're happy. this->LinkState = CONNECTED; // we should add the details of this server now // to the servers tree, as a child of the root // node. TreeServer* Node = new TreeServer(this->Instance,sname,description,TreeRoot,this); TreeRoot->AddChild(Node); params[3] = ":" + params[3]; DoOneToAllButSender(TreeRoot->GetName(),"SERVER",params,sname); this->bursting = true; this->DoBurst(Node); return true; } } this->WriteLine("ERROR :Invalid credentials"); this->Instance->WriteOpers("*** Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; } bool Inbound_Server(std::deque ¶ms) { if (params.size() < 4) return false; irc::string servername = params[0].c_str(); std::string sname = params[0]; std::string password = params[1]; int hops = atoi(params[2].c_str()); if (hops) { this->WriteLine("ERROR :Server too far away for authentication"); this->Instance->WriteOpers("*** Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); return false; } std::string description = params[3]; for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if ((x->Name == servername) && (x->RecvPass == password)) { TreeServer* CheckDupe = FindServer(sname); if (CheckDupe) { this->WriteLine("ERROR :Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); this->Instance->WriteOpers("*** Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); return false; } /* If the config says this link is encrypted, but the remote side * hasnt bothered to send the AES command before SERVER, then we * boot them off as we MUST have this connection encrypted. */ if ((x->EncryptionKey != "") && (!this->ctx_in)) { this->WriteLine("ERROR :This link requires AES encryption to be enabled. Plaintext connection refused."); this->Instance->WriteOpers("*** Server connection from \2"+sname+"\2 denied, remote server did not enable AES."); return false; } this->Instance->WriteOpers("*** Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "" : this->GetIP())+"] ("+description+")"); this->InboundServerName = sname; this->InboundDescription = description; // this is good. Send our details: Our server name and description and hopcount of 0, // along with the sendpass from this block. this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+x->SendPass+" 0 :"+this->Instance->Config->ServerDesc); // move to the next state, we are now waiting for THEM. this->LinkState = WAIT_AUTH_2; return true; } } this->WriteLine("ERROR :Invalid credentials"); this->Instance->WriteOpers("*** Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; } void Split(std::string line, std::deque &n) { n.clear(); irc::tokenstream tokens(line); std::string param; while ((param = tokens.GetToken()) != "") n.push_back(param); return; } bool ProcessLine(std::string line) { std::deque params; irc::string command; std::string prefix; if (line.empty()) return true; line = line.substr(0, line.find_first_of("\r\n")); ServerInstance->Log(DEBUG,"IN: %s", line.c_str()); this->Split(line.c_str(),params); if ((params[0][0] == ':') && (params.size() > 1)) { prefix = params[0].substr(1); params.pop_front(); } command = params[0].c_str(); params.pop_front(); if ((!this->ctx_in) && (command == "AES")) { std::string sserv = params[0]; for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if ((x->EncryptionKey != "") && (x->Name == sserv)) { this->InitAES(x->EncryptionKey,sserv); } } return true; } else if ((this->ctx_in) && (command == "AES")) { this->Instance->WriteOpers("*** \2AES\2: Encryption already enabled on this connection yet %s is trying to enable it twice!",params[0].c_str()); } switch (this->LinkState) { TreeServer* Node; case WAIT_AUTH_1: // Waiting for SERVER command from remote server. Server initiating // the connection sends the first SERVER command, listening server // replies with theirs if its happy, then if the initiator is happy, // it starts to send its net sync, which starts the merge, otherwise // it sends an ERROR. if (command == "PASS") { /* Silently ignored */ } else if (command == "SERVER") { return this->Inbound_Server(params); } else if (command == "ERROR") { return this->Error(params); } else if (command == "USER") { this->WriteLine("ERROR :Client connections to this port are prohibited."); return false; } else if (command == "CAPAB") { return this->Capab(params); } else if ((command == "U") || (command == "S")) { this->WriteLine("ERROR :Cannot use the old-style mesh linking protocol with m_spanningtree.so!"); return false; } else { this->WriteLine("ERROR :Invalid command in negotiation phase."); return false; } break; case WAIT_AUTH_2: // Waiting for start of other side's netmerge to say they liked our // password. if (command == "SERVER") { // cant do this, they sent it to us in the WAIT_AUTH_1 state! // silently ignore. return true; } else if ((command == "U") || (command == "S")) { this->WriteLine("ERROR :Cannot use the old-style mesh linking protocol with m_spanningtree.so!"); return false; } else if (command == "BURST") { if (params.size()) { /* If a time stamp is provided, try and check syncronization */ time_t THEM = atoi(params[0].c_str()); long delta = THEM-time(NULL); if ((delta < -600) || (delta > 600)) { this->Instance->WriteOpers("*** \2ERROR\2: Your clocks are out by %d seconds (this is more than ten minutes). Link aborted, \2PLEASE SYNC YOUR CLOCKS!\2",abs(delta)); this->WriteLine("ERROR :Your clocks are out by "+ConvToStr(abs(delta))+" seconds (this is more than ten minutes). Link aborted, PLEASE SYNC YOUR CLOCKS!"); return false; } else if ((delta < -60) || (delta > 60)) { this->Instance->WriteOpers("*** \2WARNING\2: Your clocks are out by %d seconds, please consider synching your clocks.",abs(delta)); } } this->LinkState = CONNECTED; Node = new TreeServer(this->Instance,InboundServerName,InboundDescription,TreeRoot,this); TreeRoot->AddChild(Node); params.clear(); params.push_back(InboundServerName); params.push_back("*"); params.push_back("1"); params.push_back(":"+InboundDescription); DoOneToAllButSender(TreeRoot->GetName(),"SERVER",params,InboundServerName); this->bursting = true; this->DoBurst(Node); } else if (command == "ERROR") { return this->Error(params); } else if (command == "CAPAB") { return this->Capab(params); } break; case LISTENER: this->WriteLine("ERROR :Internal error -- listening socket accepted its own descriptor!!!"); return false; break; case CONNECTING: if (command == "SERVER") { // another server we connected to, which was in WAIT_AUTH_1 state, // has just sent us their credentials. If we get this far, theyre // happy with OUR credentials, and they are now in WAIT_AUTH_2 state. // if we're happy with this, we should send our netburst which // kickstarts the merge. return this->Outbound_Reply_Server(params); } else if (command == "ERROR") { return this->Error(params); } break; case CONNECTED: // This is the 'authenticated' state, when all passwords // have been exchanged and anything past this point is taken // as gospel. if (prefix != "") { std::string direction = prefix; userrec* t = this->Instance->FindNick(prefix); if (t) { direction = t->server; } TreeServer* route_back_again = BestRouteTo(direction); if ((!route_back_again) || (route_back_again->GetSocket() != this)) { if (route_back_again) ServerInstance->Log(DEBUG,"Protocol violation: Fake direction in command '%s' from connection '%s'",line.c_str(),this->GetName().c_str()); return true; } /* Fix by brain: * When there is activity on the socket, reset the ping counter so * that we're not wasting bandwidth pinging an active server. */ route_back_again->SetNextPingTime(time(NULL) + 120); route_back_again->SetPingFlag(); } if (command == "SVSMODE") { /* Services expects us to implement * SVSMODE. In inspircd its the same as * MODE anyway. */ command = "MODE"; } std::string target = ""; /* Yes, know, this is a mess. Its reasonably fast though as we're * working with std::string here. */ if ((command == "NICK") && (params.size() > 1)) { return this->IntroduceClient(prefix,params); } else if (command == "FJOIN") { return this->ForceJoin(prefix,params); } else if (command == "STATS") { return this->Stats(prefix, params); } else if (command == "SERVER") { return this->RemoteServer(prefix,params); } else if (command == "ERROR") { return this->Error(params); } else if (command == "OPERTYPE") { return this->OperType(prefix,params); } else if (command == "FMODE") { return this->ForceMode(prefix,params); } else if (command == "KILL") { return this->RemoteKill(prefix,params); } else if (command == "FTOPIC") { return this->ForceTopic(prefix,params); } else if (command == "REHASH") { return this->RemoteRehash(prefix,params); } else if (command == "METADATA") { return this->MetaData(prefix,params); } else if (command == "PING") { /* * We just got a ping from a server that's bursting. * This can't be right, so set them to not bursting, and * apply their lines. */ if (this->bursting) { this->bursting = false; ServerInstance->XLines->apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES); } if (prefix == "") { prefix = this->GetName(); } return this->LocalPing(prefix,params); } else if (command == "PONG") { /* * We just got a pong from a server that's bursting. * This can't be right, so set them to not bursting, and * apply their lines. */ if (this->bursting) { this->bursting = false; ServerInstance->XLines->apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES); } if (prefix == "") { prefix = this->GetName(); } return this->LocalPong(prefix,params); } else if (command == "VERSION") { return this->ServerVersion(prefix,params); } else if (command == "FHOST") { return this->ChangeHost(prefix,params); } else if (command == "FNAME") { return this->ChangeName(prefix,params); } else if (command == "ADDLINE") { return this->AddLine(prefix,params); } else if (command == "SVSNICK") { if (prefix == "") { prefix = this->GetName(); } return this->ForceNick(prefix,params); } else if (command == "IDLE") { return this->Whois(prefix,params); } else if (command == "PUSH") { return this->Push(prefix,params); } else if (command == "TIME") { return this->Time(prefix,params); } else if ((command == "KICK") && (IsServer(prefix))) { std::string sourceserv = this->myhost; if (params.size() == 3) { userrec* user = this->Instance->FindNick(params[1]); chanrec* chan = this->Instance->FindChan(params[0]); if (user && chan) { if (!chan->ServerKickUser(user, params[2].c_str(), false)) /* Yikes, the channels gone! */ delete chan; } } if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } return DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } else if (command == "SVSJOIN") { if (prefix == "") { prefix = this->GetName(); } return this->ServiceJoin(prefix,params); } else if (command == "SQUIT") { if (params.size() == 2) { this->Squit(FindServer(params[0]),params[1]); } return true; } else if (command == "ENDBURST") { this->bursting = false; ServerInstance->XLines->apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES); std::string sourceserv = this->myhost; if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } this->Instance->WriteOpers("*** Received end of netburst from \2%s\2",sourceserv.c_str()); return true; } else { // not a special inter-server command. // Emulate the actual user doing the command, // this saves us having a huge ugly parser. userrec* who = this->Instance->FindNick(prefix); std::string sourceserv = this->myhost; if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } if (who) { if ((command == "NICK") && (params.size() > 0)) { /* On nick messages, check that the nick doesnt * already exist here. If it does, kill their copy, * and our copy. */ userrec* x = this->Instance->FindNick(params[0]); if ((x) && (x != who)) { std::deque p; p.push_back(params[0]); p.push_back("Nickname collision ("+prefix+" -> "+params[0]+")"); DoOneToMany(this->Instance->Config->ServerName,"KILL",p); p.clear(); p.push_back(prefix); p.push_back("Nickname collision"); DoOneToMany(this->Instance->Config->ServerName,"KILL",p); userrec::QuitUser(this->Instance,x,"Nickname collision ("+prefix+" -> "+params[0]+")"); userrec* y = this->Instance->FindNick(prefix); if (y) { userrec::QuitUser(this->Instance,y,"Nickname collision"); } return DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } } // its a user target = who->server; const char* strparams[127]; for (unsigned int q = 0; q < params.size(); q++) { strparams[q] = params[q].c_str(); } if (!this->Instance->CallCommandHandler(command.c_str(), strparams, params.size(), who)) { this->WriteLine("ERROR :Unrecognised command '"+std::string(command.c_str())+"' -- possibly loaded mismatched modules"); return false; } } else { // its not a user. Its either a server, or somethings screwed up. if (IsServer(prefix)) { target = this->Instance->Config->ServerName; } else { ServerInstance->Log(DEBUG,"Command with unknown origin '%s'",prefix.c_str()); return true; } } return DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } return true; break; } return true; } virtual std::string GetName() { std::string sourceserv = this->myhost; if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } return sourceserv; } virtual void OnTimeout() { if (this->LinkState == CONNECTING) { this->Instance->WriteOpers("*** CONNECT: Connection to \002"+myhost+"\002 timed out."); } } virtual void OnClose() { // Connection closed. // If the connection is fully up (state CONNECTED) // then propogate a netsplit to all peers. std::string quitserver = this->myhost; if (this->InboundServerName != "") { quitserver = this->InboundServerName; } TreeServer* s = FindServer(quitserver); if (s) { Squit(s,"Remote host closed the connection"); } this->Instance->WriteOpers("Server '\2%s\2' closed the connection.",quitserver.c_str()); } virtual int OnIncomingConnection(int newsock, char* ip) { /* To prevent anyone from attempting to flood opers/DDoS by connecting to the server port, * or discovering if this port is the server port, we don't allow connections from any * IPs for which we don't have a link block. */ bool found = false; found = (std::find(ValidIPs.begin(), ValidIPs.end(), ip) != ValidIPs.end()); if (!found) { for (vector::iterator i = ValidIPs.begin(); i != ValidIPs.end(); i++) if (MatchCIDR(ip, (*i).c_str())) found = true; if (!found) { this->Instance->WriteOpers("Server connection from %s denied (no link blocks with that IP address)", ip); close(newsock); return false; } } TreeSocket* s = new TreeSocket(this->Instance, newsock, ip); this->Instance->AddSocket(s); return true; } }; /** This class is used to resolve server hostnames during /connect and autoconnect. * As of 1.1, the resolver system is seperated out from InspSocket, so we must do this * resolver step first ourselves if we need it. This is totally nonblocking, and will * callback to OnLookupComplete or OnError when completed. Once it has completed we * will have an IP address which we can then use to continue our connection. */ class ServernameResolver : public Resolver { private: /** A copy of the Link tag info for what we're connecting to. * We take a copy, rather than using a pointer, just in case the * admin takes the tag away and rehashes while the domain is resolving. */ Link MyLink; public: ServernameResolver(InspIRCd* Instance, const std::string &hostname, Link x) : Resolver(Instance, hostname, DNS_QUERY_FORWARD), MyLink(x) { /* Nothing in here, folks */ } void OnLookupComplete(const std::string &result) { /* Initiate the connection, now that we have an IP to use. * Passing a hostname directly to InspSocket causes it to * just bail and set its FD to -1. */ TreeServer* CheckDupe = FindServer(MyLink.Name.c_str()); if (!CheckDupe) /* Check that nobody tried to connect it successfully while we were resolving */ { TreeSocket* newsocket = new TreeSocket(ServerInstance, result,MyLink.Port,false,10,MyLink.Name.c_str()); if (newsocket->GetFd() > -1) { /* We're all OK */ ServerInstance->AddSocket(newsocket); } else { /* Something barfed, show the opers */ ServerInstance->WriteOpers("*** CONNECT: Error connecting \002%s\002: %s.",MyLink.Name.c_str(),strerror(errno)); delete newsocket; } } } void OnError(ResolverError e, const std::string &errormessage) { /* Ooops! */ ServerInstance->WriteOpers("*** CONNECT: Error connecting \002%s\002: Unable to resolve hostname - %s",MyLink.Name.c_str(),errormessage.c_str()); } }; class SecurityIPResolver : public Resolver { private: Link MyLink; public: SecurityIPResolver(InspIRCd* Instance, const std::string &hostname, Link x) : Resolver(Instance, hostname, DNS_QUERY_FORWARD), MyLink(x) { } void OnLookupComplete(const std::string &result) { ServerInstance->Log(DEBUG,"Security IP cache: Adding IP address '%s' for Link '%s'",result.c_str(),MyLink.Name.c_str()); ValidIPs.push_back(result); } void OnError(ResolverError e, const std::string &errormessage) { ServerInstance->Log(DEBUG,"Could not resolve IP associated with Link '%s': %s",MyLink.Name.c_str(),errormessage.c_str()); } }; void AddThisServer(TreeServer* server, std::deque &list) { for (unsigned int c = 0; c < list.size(); c++) { if (list[c] == server) { return; } } list.push_back(server); } // returns a list of DIRECT servernames for a specific channel void GetListOfServersForChannel(chanrec* c, std::deque &list) { CUList *ulist = c->GetUsers(); for (CUList::iterator i = ulist->begin(); i != ulist->end(); i++) { if (i->second->GetFd() < 0) { TreeServer* best = BestRouteTo(i->second->server); if (best) AddThisServer(best,list); } } return; } bool DoOneToAllButSenderRaw(std::string data, std::string omit, std::string prefix, irc::string command, std::deque ¶ms) { TreeServer* omitroute = BestRouteTo(omit); if ((command == "NOTICE") || (command == "PRIVMSG")) { if (params.size() >= 2) { /* Prefixes */ if ((*(params[0].c_str()) == '@') || (*(params[0].c_str()) == '%') || (*(params[0].c_str()) == '+')) { params[0] = params[0].substr(1, params[0].length()-1); } if ((*(params[0].c_str()) != '#') && (*(params[0].c_str()) != '$')) { // special routing for private messages/notices userrec* d = ServerInstance->FindNick(params[0]); if (d) { std::deque par; par.push_back(params[0]); par.push_back(":"+params[1]); DoOneToOne(prefix,command.c_str(),par,d->server); return true; } } else if (*(params[0].c_str()) == '$') { std::deque par; par.push_back(params[0]); par.push_back(":"+params[1]); DoOneToAllButSender(prefix,command.c_str(),par,omitroute->GetName()); return true; } else { ServerInstance->Log(DEBUG,"Channel privmsg going to chan %s",params[0].c_str()); chanrec* c = ServerInstance->FindChan(params[0]); if (c) { std::deque list; GetListOfServersForChannel(c,list); ServerInstance->Log(DEBUG,"Got a list of %d servers",list.size()); unsigned int lsize = list.size(); for (unsigned int i = 0; i < lsize; i++) { TreeSocket* Sock = list[i]->GetSocket(); if ((Sock) && (list[i]->GetName() != omit) && (omitroute != list[i])) { ServerInstance->Log(DEBUG,"Writing privmsg to server %s",list[i]->GetName().c_str()); Sock->WriteLine(data); } } return true; } } } } unsigned int items = TreeRoot->ChildCount(); for (unsigned int x = 0; x < items; x++) { TreeServer* Route = TreeRoot->GetChild(x); if ((Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route)) { TreeSocket* Sock = Route->GetSocket(); Sock->WriteLine(data); } } return true; } bool DoOneToAllButSender(std::string prefix, std::string command, std::deque ¶ms, std::string omit) { TreeServer* omitroute = BestRouteTo(omit); std::string FullLine = ":" + prefix + " " + command; unsigned int words = params.size(); for (unsigned int x = 0; x < words; x++) { FullLine = FullLine + " " + params[x]; } unsigned int items = TreeRoot->ChildCount(); for (unsigned int x = 0; x < items; x++) { TreeServer* Route = TreeRoot->GetChild(x); // Send the line IF: // The route has a socket (its a direct connection) // The route isnt the one to be omitted // The route isnt the path to the one to be omitted if ((Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route)) { TreeSocket* Sock = Route->GetSocket(); Sock->WriteLine(FullLine); } } return true; } bool DoOneToMany(std::string prefix, std::string command, std::deque ¶ms) { std::string FullLine = ":" + prefix + " " + command; unsigned int words = params.size(); for (unsigned int x = 0; x < words; x++) { FullLine = FullLine + " " + params[x]; } unsigned int items = TreeRoot->ChildCount(); for (unsigned int x = 0; x < items; x++) { TreeServer* Route = TreeRoot->GetChild(x); if (Route->GetSocket()) { TreeSocket* Sock = Route->GetSocket(); Sock->WriteLine(FullLine); } } return true; } bool DoOneToOne(std::string prefix, std::string command, std::deque ¶ms, std::string target) { TreeServer* Route = BestRouteTo(target); if (Route) { std::string FullLine = ":" + prefix + " " + command; unsigned int words = params.size(); for (unsigned int x = 0; x < words; x++) { FullLine = FullLine + " " + params[x]; } if (Route->GetSocket()) { TreeSocket* Sock = Route->GetSocket(); Sock->WriteLine(FullLine); } return true; } else { return true; } } std::vector Bindings; void ReadConfiguration(bool rebind) { Conf = new ConfigReader(ServerInstance); if (rebind) { for (int j =0; j < Conf->Enumerate("bind"); j++) { std::string Type = Conf->ReadValue("bind","type",j); std::string IP = Conf->ReadValue("bind","address",j); long Port = Conf->ReadInteger("bind","port",j,true); if (Type == "servers") { if (IP == "*") { IP = ""; } TreeSocket* listener = new TreeSocket(ServerInstance, IP.c_str(),Port,true,10); if (listener->GetState() == I_LISTENING) { ServerInstance->AddSocket(listener); Bindings.push_back(listener); } else { ServerInstance->Log(DEFAULT,"m_spanningtree: Warning: Failed to bind server port %d",Port); listener->Close(); DELETE(listener); } } } } FlatLinks = Conf->ReadFlag("options","flatlinks",0); HideULines = Conf->ReadFlag("options","hideulines",0); LinkBlocks.clear(); ValidIPs.clear(); for (int j =0; j < Conf->Enumerate("link"); j++) { Link L; std::string Allow = Conf->ReadValue("link","allowmask",j); L.Name = (Conf->ReadValue("link","name",j)).c_str(); L.IPAddr = Conf->ReadValue("link","ipaddr",j); L.Port = Conf->ReadInteger("link","port",j,true); L.SendPass = Conf->ReadValue("link","sendpass",j); L.RecvPass = Conf->ReadValue("link","recvpass",j); L.AutoConnect = Conf->ReadInteger("link","autoconnect",j,true); L.EncryptionKey = Conf->ReadValue("link","encryptionkey",j); L.HiddenFromStats = Conf->ReadFlag("link","hidden",j); L.NextConnectTime = time(NULL) + L.AutoConnect; /* Bugfix by brain, do not allow people to enter bad configurations */ if ((L.IPAddr != "") && (L.RecvPass != "") && (L.SendPass != "") && (L.Name != "") && (L.Port)) { ValidIPs.push_back(L.IPAddr); if (Allow.length()) ValidIPs.push_back(Allow); /* Needs resolving */ insp_inaddr binip; if (insp_aton(L.IPAddr.c_str(), &binip) < 1) { try { SecurityIPResolver* sr = new SecurityIPResolver(ServerInstance, L.IPAddr, L); ServerInstance->AddResolver(sr); } catch (ModuleException& e) { ServerInstance->Log(DEBUG,"Error in resolver: %s",e.GetReason()); } } LinkBlocks.push_back(L); ServerInstance->Log(DEBUG,"m_spanningtree: Read server %s with host %s:%d",L.Name.c_str(),L.IPAddr.c_str(),L.Port); } else { if (L.IPAddr == "") { ServerInstance->Log(DEFAULT,"Invalid configuration for server '%s', IP address not defined!",L.Name.c_str()); } else if (L.RecvPass == "") { ServerInstance->Log(DEFAULT,"Invalid configuration for server '%s', recvpass not defined!",L.Name.c_str()); } else if (L.SendPass == "") { ServerInstance->Log(DEFAULT,"Invalid configuration for server '%s', sendpass not defined!",L.Name.c_str()); } else if (L.Name == "") { ServerInstance->Log(DEFAULT,"Invalid configuration, link tag without a name!"); } else if (!L.Port) { ServerInstance->Log(DEFAULT,"Invalid configuration for server '%s', no port specified!",L.Name.c_str()); } } } DELETE(Conf); } class ModuleSpanningTree : public Module { std::vector Bindings; int line; int NumServers; unsigned int max_local; unsigned int max_global; cmd_rconnect* command_rconnect; public: ModuleSpanningTree(InspIRCd* Me) : Module::Module(Me), max_local(0), max_global(0) { Bindings.clear(); ::ServerInstance = Me; // Create the root of the tree TreeRoot = new TreeServer(ServerInstance, ServerInstance->Config->ServerName, ServerInstance->Config->ServerDesc); ReadConfiguration(true); command_rconnect = new cmd_rconnect(ServerInstance, this); ServerInstance->AddCommand(command_rconnect); } void ShowLinks(TreeServer* Current, userrec* user, int hops) { std::string Parent = TreeRoot->GetName(); if (Current->GetParent()) { Parent = Current->GetParent()->GetName(); } for (unsigned int q = 0; q < Current->ChildCount(); q++) { if ((HideULines) && (ServerInstance->ULine(Current->GetChild(q)->GetName().c_str()))) { if (*user->oper) { ShowLinks(Current->GetChild(q),user,hops+1); } } else { ShowLinks(Current->GetChild(q),user,hops+1); } } /* Don't display the line if its a uline, hide ulines is on, and the user isnt an oper */ if ((HideULines) && (ServerInstance->ULine(Current->GetName().c_str())) && (!*user->oper)) return; user->WriteServ("364 %s %s %s :%d %s",user->nick,Current->GetName().c_str(),(FlatLinks && (!*user->oper)) ? ServerInstance->Config->ServerName : Parent.c_str(),(FlatLinks && (!*user->oper)) ? 0 : hops,Current->GetDesc().c_str()); } int CountLocalServs() { return TreeRoot->ChildCount(); } int CountServs() { return serverlist.size(); } void HandleLinks(const char** parameters, int pcnt, userrec* user) { ShowLinks(TreeRoot,user,0); user->WriteServ("365 %s * :End of /LINKS list.",user->nick); return; } void HandleLusers(const char** parameters, int pcnt, userrec* user) { unsigned int n_users = ServerInstance->UserCount(); /* Only update these when someone wants to see them, more efficient */ if ((unsigned int)ServerInstance->LocalUserCount() > max_local) max_local = ServerInstance->LocalUserCount(); if (n_users > max_global) max_global = n_users; user->WriteServ("251 %s :There are %d users and %d invisible on %d servers",user->nick,n_users-ServerInstance->InvisibleUserCount(),ServerInstance->InvisibleUserCount(),this->CountServs()); if (ServerInstance->OperCount()) user->WriteServ("252 %s %d :operator(s) online",user->nick,ServerInstance->OperCount()); if (ServerInstance->UnregisteredUserCount()) user->WriteServ("253 %s %d :unknown connections",user->nick,ServerInstance->UnregisteredUserCount()); if (ServerInstance->ChannelCount()) user->WriteServ("254 %s %d :channels formed",user->nick,ServerInstance->ChannelCount()); user->WriteServ("254 %s :I have %d clients and %d servers",user->nick,ServerInstance->LocalUserCount(),this->CountLocalServs()); user->WriteServ("265 %s :Current Local Users: %d Max: %d",user->nick,ServerInstance->LocalUserCount(),max_local); user->WriteServ("266 %s :Current Global Users: %d Max: %d",user->nick,n_users,max_global); return; } // WARNING: NOT THREAD SAFE - DONT GET ANY SMART IDEAS. void ShowMap(TreeServer* Current, userrec* user, int depth, char matrix[128][80], float &totusers, float &totservers) { if (line < 128) { for (int t = 0; t < depth; t++) { matrix[line][t] = ' '; } // For Aligning, we need to work out exactly how deep this thing is, and produce // a 'Spacer' String to compensate. char spacer[40]; memset(spacer,' ',40); if ((40 - Current->GetName().length() - depth) > 1) { spacer[40 - Current->GetName().length() - depth] = '\0'; } else { spacer[5] = '\0'; } float percent; char text[80]; if (ServerInstance->clientlist.size() == 0) { // If there are no users, WHO THE HELL DID THE /MAP?!?!?! percent = 0; } else { percent = ((float)Current->GetUserCount() / (float)ServerInstance->clientlist.size()) * 100; } snprintf(text, 80, "%s %s%5d [%5.2f%%]", Current->GetName().c_str(), spacer, Current->GetUserCount(), percent); totusers += Current->GetUserCount(); totservers++; strlcpy(&matrix[line][depth],text,80); line++; for (unsigned int q = 0; q < Current->ChildCount(); q++) { if ((HideULines) && (ServerInstance->ULine(Current->GetChild(q)->GetName().c_str()))) { if (*user->oper) { ShowMap(Current->GetChild(q),user,(FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); } } else { ShowMap(Current->GetChild(q),user,(FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); } } } } int HandleStats(const char** parameters, int pcnt, userrec* user) { if (pcnt > 1) { /* Remote STATS, the server is within the 2nd parameter */ std::deque params; params.push_back(parameters[0]); params.push_back(parameters[1]); /* Send it out remotely, generate no reply yet */ TreeServer* s = FindServerMask(parameters[1]); if (s) { params[1] = s->GetName(); DoOneToOne(user->nick, "STATS", params, s->GetName()); } else { user->WriteServ( "402 %s %s :No such server", user->nick, parameters[0]); } return 1; } return 0; } // Ok, prepare to be confused. // After much mulling over how to approach this, it struck me that // the 'usual' way of doing a /MAP isnt the best way. Instead of // keeping track of a ton of ascii characters, and line by line // under recursion working out where to place them using multiplications // and divisons, we instead render the map onto a backplane of characters // (a character matrix), then draw the branches as a series of "L" shapes // from the nodes. This is not only friendlier on CPU it uses less stack. void HandleMap(const char** parameters, int pcnt, userrec* user) { // This array represents a virtual screen which we will // "scratch" draw to, as the console device of an irc // client does not provide for a proper terminal. float totusers = 0; float totservers = 0; char matrix[128][80]; for (unsigned int t = 0; t < 128; t++) { matrix[t][0] = '\0'; } line = 0; // The only recursive bit is called here. ShowMap(TreeRoot,user,0,matrix,totusers,totservers); // Process each line one by one. The algorithm has a limit of // 128 servers (which is far more than a spanning tree should have // anyway, so we're ok). This limit can be raised simply by making // the character matrix deeper, 128 rows taking 10k of memory. for (int l = 1; l < line; l++) { // scan across the line looking for the start of the // servername (the recursive part of the algorithm has placed // the servers at indented positions depending on what they // are related to) int first_nonspace = 0; while (matrix[l][first_nonspace] == ' ') { first_nonspace++; } first_nonspace--; // Draw the `- (corner) section: this may be overwritten by // another L shape passing along the same vertical pane, becoming // a |- (branch) section instead. matrix[l][first_nonspace] = '-'; matrix[l][first_nonspace-1] = '`'; int l2 = l - 1; // Draw upwards until we hit the parent server, causing possibly // other corners (`-) to become branches (|-) while ((matrix[l2][first_nonspace-1] == ' ') || (matrix[l2][first_nonspace-1] == '`')) { matrix[l2][first_nonspace-1] = '|'; l2--; } } // dump the whole lot to the user. This is the easy bit, honest. for (int t = 0; t < line; t++) { user->WriteServ("006 %s :%s",user->nick,&matrix[t][0]); } float avg_users = totusers / totservers; user->WriteServ("270 %s :%.0f server%s and %.0f user%s, average %.2f users per server",user->nick,totservers,(totservers > 1 ? "s" : ""),totusers,(totusers > 1 ? "s" : ""),avg_users); user->WriteServ("007 %s :End of /MAP",user->nick); return; } int HandleSquit(const char** parameters, int pcnt, userrec* user) { TreeServer* s = FindServerMask(parameters[0]); if (s) { if (s == TreeRoot) { user->WriteServ("NOTICE %s :*** SQUIT: Foolish mortal, you cannot make a server SQUIT itself! (%s matches local server name)",user->nick,parameters[0]); return 1; } TreeSocket* sock = s->GetSocket(); if (sock) { ServerInstance->Log(DEBUG,"Splitting server %s",s->GetName().c_str()); ServerInstance->WriteOpers("*** SQUIT: Server \002%s\002 removed from network by %s",parameters[0],user->nick); sock->Squit(s,"Server quit by "+std::string(user->nick)+"!"+std::string(user->ident)+"@"+std::string(user->host)); ServerInstance->RemoveSocket(sock); } else { user->WriteServ("NOTICE %s :*** SQUIT: The server \002%s\002 is not directly connected.",user->nick,parameters[0]); } } else { user->WriteServ("NOTICE %s :*** SQUIT: The server \002%s\002 does not exist on the network.",user->nick,parameters[0]); } return 1; } int HandleTime(const char** parameters, int pcnt, userrec* user) { if ((IS_LOCAL(user)) && (pcnt)) { TreeServer* found = FindServerMask(parameters[0]); if (found) { // we dont' override for local server if (found == TreeRoot) return 0; std::deque params; params.push_back(found->GetName()); params.push_back(user->nick); DoOneToOne(ServerInstance->Config->ServerName,"TIME",params,found->GetName()); } else { user->WriteServ("402 %s %s :No such server",user->nick,parameters[0]); } } return 1; } int HandleRemoteWhois(const char** parameters, int pcnt, userrec* user) { if ((IS_LOCAL(user)) && (pcnt > 1)) { userrec* remote = ServerInstance->FindNick(parameters[1]); if ((remote) && (remote->GetFd() < 0)) { std::deque params; params.push_back(parameters[1]); DoOneToOne(user->nick,"IDLE",params,remote->server); return 1; } else if (!remote) { user->WriteServ("401 %s %s :No such nick/channel",user->nick, parameters[1]); user->WriteServ("318 %s %s :End of /WHOIS list.",user->nick, parameters[1]); return 1; } } return 0; } void DoPingChecks(time_t curtime) { for (unsigned int j = 0; j < TreeRoot->ChildCount(); j++) { TreeServer* serv = TreeRoot->GetChild(j); TreeSocket* sock = serv->GetSocket(); if (sock) { if (curtime >= serv->NextPingTime()) { if (serv->AnsweredLastPing()) { sock->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" PING "+serv->GetName()); serv->SetNextPingTime(curtime + 120); } else { // they didnt answer, boot them ServerInstance->WriteOpers("*** Server \002%s\002 pinged out",serv->GetName().c_str()); sock->Squit(serv,"Ping timeout"); ServerInstance->RemoveSocket(sock); return; } } } } } void AutoConnectServers(time_t curtime) { for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if ((x->AutoConnect) && (curtime >= x->NextConnectTime)) { ServerInstance->Log(DEBUG,"Auto-Connecting %s",x->Name.c_str()); x->NextConnectTime = curtime + x->AutoConnect; TreeServer* CheckDupe = FindServer(x->Name.c_str()); if (!CheckDupe) { // an autoconnected server is not connected. Check if its time to connect it ServerInstance->WriteOpers("*** AUTOCONNECT: Auto-connecting server \002%s\002 (%lu seconds until next attempt)",x->Name.c_str(),x->AutoConnect); insp_inaddr binip; /* Do we already have an IP? If so, no need to resolve it. */ if (insp_aton(x->IPAddr.c_str(), &binip) > 0) { TreeSocket* newsocket = new TreeSocket(ServerInstance, x->IPAddr,x->Port,false,10,x->Name.c_str()); if (newsocket->GetFd() > -1) { ServerInstance->AddSocket(newsocket); } else { ServerInstance->WriteOpers("*** AUTOCONNECT: Error autoconnecting \002%s\002: %s.",x->Name.c_str(),strerror(errno)); delete newsocket; } } else { try { ServernameResolver* snr = new ServernameResolver(ServerInstance,x->IPAddr, *x); ServerInstance->AddResolver(snr); } catch (ModuleException& e) { ServerInstance->Log(DEBUG,"Error in resolver: %s",e.GetReason()); } } } } } } int HandleVersion(const char** parameters, int pcnt, userrec* user) { // we've already checked if pcnt > 0, so this is safe TreeServer* found = FindServerMask(parameters[0]); if (found) { std::string Version = found->GetVersion(); user->WriteServ("351 %s :%s",user->nick,Version.c_str()); if (found == TreeRoot) { std::stringstream out(ServerInstance->Config->data005); std::string token = ""; std::string line5 = ""; int token_counter = 0; while (!out.eof()) { out >> token; line5 = line5 + token + " "; token_counter++; if ((token_counter >= 13) || (out.eof() == true)) { user->WriteServ("005 %s %s:are supported by this server",user->nick,line5.c_str()); line5 = ""; token_counter = 0; } } } } else { user->WriteServ("402 %s %s :No such server",user->nick,parameters[0]); } return 1; } int HandleConnect(const char** parameters, int pcnt, userrec* user) { for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if (ServerInstance->MatchText(x->Name.c_str(),parameters[0])) { TreeServer* CheckDupe = FindServer(x->Name.c_str()); if (!CheckDupe) { user->WriteServ("NOTICE %s :*** CONNECT: Connecting to server: \002%s\002 (%s:%d)",user->nick,x->Name.c_str(),(x->HiddenFromStats ? "" : x->IPAddr.c_str()),x->Port); insp_inaddr binip; /* Do we already have an IP? If so, no need to resolve it. */ if (insp_aton(x->IPAddr.c_str(), &binip) > 0) { TreeSocket* newsocket = new TreeSocket(ServerInstance,x->IPAddr,x->Port,false,10,x->Name.c_str()); if (newsocket->GetFd() > -1) { ServerInstance->AddSocket(newsocket); } else { ServerInstance->WriteOpers("*** CONNECT: Error connecting \002%s\002: %s.",x->Name.c_str(),strerror(errno)); delete newsocket; } } else { try { ServernameResolver* snr = new ServernameResolver(ServerInstance, x->IPAddr, *x); ServerInstance->AddResolver(snr); } catch (ModuleException& e) { ServerInstance->Log(DEBUG,"Error in resolver: %s",e.GetReason()); } } return 1; } else { user->WriteServ("NOTICE %s :*** CONNECT: Server \002%s\002 already exists on the network and is connected via \002%s\002",user->nick,x->Name.c_str(),CheckDupe->GetParent()->GetName().c_str()); return 1; } } } user->WriteServ("NOTICE %s :*** CONNECT: No server matching \002%s\002 could be found in the config file.",user->nick,parameters[0]); return 1; } virtual int OnStats(char statschar, userrec* user, string_list &results) { if (statschar == 'c') { for (unsigned int i = 0; i < LinkBlocks.size(); i++) { results.push_back(std::string(ServerInstance->Config->ServerName)+" 213 "+user->nick+" C *@"+(LinkBlocks[i].HiddenFromStats ? "" : LinkBlocks[i].IPAddr)+" * "+LinkBlocks[i].Name.c_str()+" "+ConvToStr(LinkBlocks[i].Port)+" "+(LinkBlocks[i].EncryptionKey != "" ? 'e' : '-')+(LinkBlocks[i].AutoConnect ? 'a' : '-')+'s'); results.push_back(std::string(ServerInstance->Config->ServerName)+" 244 "+user->nick+" H * * "+LinkBlocks[i].Name.c_str()); } results.push_back(std::string(ServerInstance->Config->ServerName)+" 219 "+user->nick+" "+statschar+" :End of /STATS report"); ServerInstance->WriteOpers("*** Notice: %s '%c' requested by %s (%s@%s)",(!strcmp(user->server,ServerInstance->Config->ServerName) ? "Stats" : "Remote stats"),statschar,user->nick,user->ident,user->host); return 1; } return 0; } virtual int OnPreCommand(const std::string &command, const char** parameters, int pcnt, userrec *user, bool validated) { /* If the command doesnt appear to be valid, we dont want to mess with it. */ if (!validated) return 0; if (command == "CONNECT") { return this->HandleConnect(parameters,pcnt,user); } else if (command == "STATS") { return this->HandleStats(parameters,pcnt,user); } else if (command == "SQUIT") { return this->HandleSquit(parameters,pcnt,user); } else if (command == "MAP") { this->HandleMap(parameters,pcnt,user); return 1; } else if ((command == "TIME") && (pcnt > 0)) { return this->HandleTime(parameters,pcnt,user); } else if (command == "LUSERS") { this->HandleLusers(parameters,pcnt,user); return 1; } else if (command == "LINKS") { this->HandleLinks(parameters,pcnt,user); return 1; } else if (command == "WHOIS") { if (pcnt > 1) { // remote whois return this->HandleRemoteWhois(parameters,pcnt,user); } } else if ((command == "VERSION") && (pcnt > 0)) { this->HandleVersion(parameters,pcnt,user); return 1; } else if (ServerInstance->IsValidModuleCommand(command, pcnt, user)) { // this bit of code cleverly routes all module commands // to all remote severs *automatically* so that modules // can just handle commands locally, without having // to have any special provision in place for remote // commands and linking protocols. std::deque params; params.clear(); for (int j = 0; j < pcnt; j++) { if (strchr(parameters[j],' ')) { params.push_back(":" + std::string(parameters[j])); } else { params.push_back(std::string(parameters[j])); } } ServerInstance->Log(DEBUG,"Globally route '%s'",command.c_str()); DoOneToMany(user->nick,command,params); } return 0; } virtual void OnGetServerDescription(const std::string &servername,std::string &description) { TreeServer* s = FindServer(servername); if (s) { description = s->GetDesc(); } } virtual void OnUserInvite(userrec* source,userrec* dest,chanrec* channel) { if (IS_LOCAL(source)) { std::deque params; params.push_back(dest->nick); params.push_back(channel->name); DoOneToMany(source->nick,"INVITE",params); } } virtual void OnPostLocalTopicChange(userrec* user, chanrec* chan, const std::string &topic) { std::deque params; params.push_back(chan->name); params.push_back(":"+topic); DoOneToMany(user->nick,"TOPIC",params); } virtual void OnWallops(userrec* user, const std::string &text) { if (IS_LOCAL(user)) { std::deque params; params.push_back(":"+text); DoOneToMany(user->nick,"WALLOPS",params); } } virtual void OnUserNotice(userrec* user, void* dest, int target_type, const std::string &text, char status) { if (target_type == TYPE_USER) { userrec* d = (userrec*)dest; if ((d->GetFd() < 0) && (IS_LOCAL(user))) { std::deque params; params.clear(); params.push_back(d->nick); params.push_back(":"+text); DoOneToOne(user->nick,"NOTICE",params,d->server); } } else if (target_type == TYPE_CHANNEL) { if (IS_LOCAL(user)) { chanrec *c = (chanrec*)dest; std::string cname = c->name; if (status) cname = status + cname; std::deque list; GetListOfServersForChannel(c,list); unsigned int ucount = list.size(); for (unsigned int i = 0; i < ucount; i++) { TreeSocket* Sock = list[i]->GetSocket(); if (Sock) Sock->WriteLine(":"+std::string(user->nick)+" NOTICE "+cname+" :"+text); } } } else if (target_type == TYPE_SERVER) { if (IS_LOCAL(user)) { char* target = (char*)dest; std::deque par; par.push_back(target); par.push_back(":"+text); DoOneToMany(user->nick,"NOTICE",par); } } } virtual void OnUserMessage(userrec* user, void* dest, int target_type, const std::string &text, char status) { if (target_type == TYPE_USER) { // route private messages which are targetted at clients only to the server // which needs to receive them userrec* d = (userrec*)dest; if ((d->GetFd() < 0) && (IS_LOCAL(user))) { std::deque params; params.clear(); params.push_back(d->nick); params.push_back(":"+text); DoOneToOne(user->nick,"PRIVMSG",params,d->server); } } else if (target_type == TYPE_CHANNEL) { if (IS_LOCAL(user)) { chanrec *c = (chanrec*)dest; std::string cname = c->name; if (status) cname = status + cname; std::deque list; GetListOfServersForChannel(c,list); unsigned int ucount = list.size(); for (unsigned int i = 0; i < ucount; i++) { TreeSocket* Sock = list[i]->GetSocket(); if (Sock) Sock->WriteLine(":"+std::string(user->nick)+" PRIVMSG "+cname+" :"+text); } } } else if (target_type == TYPE_SERVER) { if (IS_LOCAL(user)) { char* target = (char*)dest; std::deque par; par.push_back(target); par.push_back(":"+text); DoOneToMany(user->nick,"PRIVMSG",par); } } } virtual void OnBackgroundTimer(time_t curtime) { AutoConnectServers(curtime); DoPingChecks(curtime); } virtual void OnUserJoin(userrec* user, chanrec* channel) { // Only do this for local users if (IS_LOCAL(user)) { std::deque params; params.clear(); params.push_back(channel->name); if (channel->GetUserCounter() > 1) { // not the first in the channel DoOneToMany(user->nick,"JOIN",params); } else { // first in the channel, set up their permissions // and the channel TS with FJOIN. char ts[24]; snprintf(ts,24,"%lu",(unsigned long)channel->age); params.clear(); params.push_back(channel->name); params.push_back(ts); params.push_back("@"+std::string(user->nick)); DoOneToMany(ServerInstance->Config->ServerName,"FJOIN",params); } } } virtual void OnChangeHost(userrec* user, const std::string &newhost) { // only occurs for local clients if (user->registered != REG_ALL) return; std::deque params; params.push_back(newhost); DoOneToMany(user->nick,"FHOST",params); } virtual void OnChangeName(userrec* user, const std::string &gecos) { // only occurs for local clients if (user->registered != REG_ALL) return; std::deque params; params.push_back(gecos); DoOneToMany(user->nick,"FNAME",params); } virtual void OnUserPart(userrec* user, chanrec* channel, const std::string &partmessage) { if (IS_LOCAL(user)) { std::deque params; params.push_back(channel->name); if (partmessage != "") params.push_back(":"+partmessage); DoOneToMany(user->nick,"PART",params); } } virtual void OnUserConnect(userrec* user) { char agestr[MAXBUF]; if (IS_LOCAL(user)) { std::deque params; snprintf(agestr,MAXBUF,"%lu",(unsigned long)user->age); params.push_back(agestr); params.push_back(user->nick); params.push_back(user->host); params.push_back(user->dhost); params.push_back(user->ident); params.push_back("+"+std::string(user->FormatModes())); params.push_back(user->GetIPString()); params.push_back(":"+std::string(user->fullname)); DoOneToMany(ServerInstance->Config->ServerName,"NICK",params); // User is Local, change needs to be reflected! TreeServer* SourceServer = FindServer(user->server); if (SourceServer) { SourceServer->AddUserCount(); } } } virtual void OnUserQuit(userrec* user, const std::string &reason) { if ((IS_LOCAL(user)) && (user->registered == REG_ALL)) { std::deque params; params.push_back(":"+reason); DoOneToMany(user->nick,"QUIT",params); } // Regardless, We need to modify the user Counts.. TreeServer* SourceServer = FindServer(user->server); if (SourceServer) { SourceServer->DelUserCount(); } } virtual void OnUserPostNick(userrec* user, const std::string &oldnick) { if (IS_LOCAL(user)) { std::deque params; params.push_back(user->nick); DoOneToMany(oldnick,"NICK",params); } } virtual void OnUserKick(userrec* source, userrec* user, chanrec* chan, const std::string &reason) { if ((source) && (IS_LOCAL(source))) { std::deque params; params.push_back(chan->name); params.push_back(user->nick); params.push_back(":"+reason); DoOneToMany(source->nick,"KICK",params); } else if (!source) { std::deque params; params.push_back(chan->name); params.push_back(user->nick); params.push_back(":"+reason); DoOneToMany(ServerInstance->Config->ServerName,"KICK",params); } } virtual void OnRemoteKill(userrec* source, userrec* dest, const std::string &reason) { std::deque params; params.push_back(dest->nick); params.push_back(":"+reason); DoOneToMany(source->nick,"KILL",params); } virtual void OnRehash(const std::string ¶meter) { if (parameter != "") { std::deque params; params.push_back(parameter); DoOneToMany(ServerInstance->Config->ServerName,"REHASH",params); // check for self if (ServerInstance->MatchText(ServerInstance->Config->ServerName,parameter)) { ServerInstance->WriteOpers("*** Remote rehash initiated from server \002%s\002",ServerInstance->Config->ServerName); ServerInstance->RehashServer(); } } ReadConfiguration(false); } // note: the protocol does not allow direct umode +o except // via NICK with 8 params. sending OPERTYPE infers +o modechange // locally. virtual void OnOper(userrec* user, const std::string &opertype) { if (IS_LOCAL(user)) { std::deque params; params.push_back(opertype); DoOneToMany(user->nick,"OPERTYPE",params); } } void OnLine(userrec* source, const std::string &host, bool adding, char linetype, long duration, const std::string &reason) { if (IS_LOCAL(source)) { char type[8]; snprintf(type,8,"%cLINE",linetype); std::string stype = type; if (adding) { char sduration[MAXBUF]; snprintf(sduration,MAXBUF,"%ld",duration); std::deque params; params.push_back(host); params.push_back(sduration); params.push_back(":"+reason); DoOneToMany(source->nick,stype,params); } else { std::deque params; params.push_back(host); DoOneToMany(source->nick,stype,params); } } } virtual void OnAddGLine(long duration, userrec* source, const std::string &reason, const std::string &hostmask) { OnLine(source,hostmask,true,'G',duration,reason); } virtual void OnAddZLine(long duration, userrec* source, const std::string &reason, const std::string &ipmask) { OnLine(source,ipmask,true,'Z',duration,reason); } virtual void OnAddQLine(long duration, userrec* source, const std::string &reason, const std::string &nickmask) { OnLine(source,nickmask,true,'Q',duration,reason); } virtual void OnAddELine(long duration, userrec* source, const std::string &reason, const std::string &hostmask) { OnLine(source,hostmask,true,'E',duration,reason); } virtual void OnDelGLine(userrec* source, const std::string &hostmask) { OnLine(source,hostmask,false,'G',0,""); } virtual void OnDelZLine(userrec* source, const std::string &ipmask) { OnLine(source,ipmask,false,'Z',0,""); } virtual void OnDelQLine(userrec* source, const std::string &nickmask) { OnLine(source,nickmask,false,'Q',0,""); } virtual void OnDelELine(userrec* source, const std::string &hostmask) { OnLine(source,hostmask,false,'E',0,""); } virtual void OnMode(userrec* user, void* dest, int target_type, const std::string &text) { if ((IS_LOCAL(user)) && (user->registered == REG_ALL)) { if (target_type == TYPE_USER) { userrec* u = (userrec*)dest; std::deque params; params.push_back(u->nick); params.push_back(text); DoOneToMany(user->nick,"MODE",params); } else { chanrec* c = (chanrec*)dest; std::deque params; params.push_back(c->name); params.push_back(text); DoOneToMany(user->nick,"MODE",params); } } } virtual void OnSetAway(userrec* user) { if (IS_LOCAL(user)) { std::deque params; params.push_back(":"+std::string(user->awaymsg)); DoOneToMany(user->nick,"AWAY",params); } } virtual void OnCancelAway(userrec* user) { if (IS_LOCAL(user)) { std::deque params; params.clear(); DoOneToMany(user->nick,"AWAY",params); } } virtual void ProtoSendMode(void* opaque, int target_type, void* target, const std::string &modeline) { TreeSocket* s = (TreeSocket*)opaque; if (target) { if (target_type == TYPE_USER) { userrec* u = (userrec*)target; s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" FMODE "+u->nick+" "+ConvToStr(u->age)+" "+modeline); } else { chanrec* c = (chanrec*)target; s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" FMODE "+c->name+" "+ConvToStr(c->age)+" "+modeline); } } } virtual void ProtoSendMetaData(void* opaque, int target_type, void* target, const std::string &extname, const std::string &extdata) { TreeSocket* s = (TreeSocket*)opaque; if (target) { if (target_type == TYPE_USER) { userrec* u = (userrec*)target; s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" METADATA "+u->nick+" "+extname+" :"+extdata); } else if (target_type == TYPE_OTHER) { s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" METADATA * "+extname+" :"+extdata); } else if (target_type == TYPE_CHANNEL) { chanrec* c = (chanrec*)target; s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" METADATA "+c->name+" "+extname+" :"+extdata); } } } virtual void OnEvent(Event* event) { if (event->GetEventID() == "send_metadata") { std::deque* params = (std::deque*)event->GetData(); if (params->size() < 3) return; (*params)[2] = ":" + (*params)[2]; DoOneToMany(ServerInstance->Config->ServerName,"METADATA",*params); } else if (event->GetEventID() == "send_mode") { std::deque* params = (std::deque*)event->GetData(); if (params->size() < 2) return; // Insert the TS value of the object, either userrec or chanrec time_t ourTS = 0; userrec* a = ServerInstance->FindNick((*params)[0]); if (a) { ourTS = a->age; } else { chanrec* a = ServerInstance->FindChan((*params)[0]); if (a) { ourTS = a->age; } } params->insert(params->begin() + 1,ConvToStr(ourTS)); DoOneToMany(ServerInstance->Config->ServerName,"FMODE",*params); } } virtual ~ModuleSpanningTree() { } virtual Version GetVersion() { return Version(1,0,0,0,VF_STATIC|VF_VENDOR); } void Implements(char* List) { List[I_OnPreCommand] = List[I_OnGetServerDescription] = List[I_OnUserInvite] = List[I_OnPostLocalTopicChange] = 1; List[I_OnWallops] = List[I_OnUserNotice] = List[I_OnUserMessage] = List[I_OnBackgroundTimer] = 1; List[I_OnUserJoin] = List[I_OnChangeHost] = List[I_OnChangeName] = List[I_OnUserPart] = List[I_OnUserConnect] = 1; List[I_OnUserQuit] = List[I_OnUserPostNick] = List[I_OnUserKick] = List[I_OnRemoteKill] = List[I_OnRehash] = 1; List[I_OnOper] = List[I_OnAddGLine] = List[I_OnAddZLine] = List[I_OnAddQLine] = List[I_OnAddELine] = 1; List[I_OnDelGLine] = List[I_OnDelZLine] = List[I_OnDelQLine] = List[I_OnDelELine] = List[I_ProtoSendMode] = List[I_OnMode] = 1; List[I_OnStats] = List[I_ProtoSendMetaData] = List[I_OnEvent] = List[I_OnSetAway] = List[I_OnCancelAway] = 1; } /* It is IMPORTANT that m_spanningtree is the last module in the chain * so that any activity it sees is FINAL, e.g. we arent going to send out * a NICK message before m_cloaking has finished putting the +x on the user, * etc etc. * Therefore, we return PRIORITY_LAST to make sure we end up at the END of * the module call queue. */ Priority Prioritize() { return PRIORITY_LAST; } }; class ModuleSpanningTreeFactory : public ModuleFactory { public: ModuleSpanningTreeFactory() { } ~ModuleSpanningTreeFactory() { } virtual Module * CreateModule(InspIRCd* Me) { TreeProtocolModule = new ModuleSpanningTree(Me); return TreeProtocolModule; } }; extern "C" void * init_module( void ) { return new ModuleSpanningTreeFactory; }