/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ /* $ModDesc: Povides a spanning tree server link protocol */ #include "configreader.h" #include "users.h" #include "channels.h" #include "modules.h" #include "commands/cmd_whois.h" #include "commands/cmd_stats.h" #include "socket.h" #include "inspircd.h" #include "wildcard.h" #include "xline.h" #include "transport.h" /** If you make a change which breaks the protocol, increment this. * If you completely change the protocol, completely change the number. * * IMPORTANT: If you make changes, document your changes here, without fail: * http://www.inspircd.org/wiki/List_of_protocol_changes_between_versions * * Failure to document your protocol changes will result in a painfully * painful death by pain. You have been warned. */ const long ProtocolVersion = 1103; /* * The server list in InspIRCd is maintained as two structures * which hold the data in different ways. Most of the time, we * want to very quicky obtain three pieces of information: * * (1) The information on a server * (2) The information on the server we must send data through * to actually REACH the server we're after * (3) Potentially, the child/parent objects of this server * * The InspIRCd spanning protocol provides easy access to these * by storing the data firstly in a recursive structure, where * each item references its parent item, and a dynamic list * of child items, and another structure which stores the items * hashed, linearly. This means that if we want to find a server * by name quickly, we can look it up in the hash, avoiding * any O(n) lookups. If however, during a split or sync, we want * to apply an operation to a server, and any of its child objects * we can resort to recursion to walk the tree structure. * Any socket can have one of five states at any one time. * The LISTENER state indicates a socket which is listening * for connections. It cannot receive data itself, only incoming * sockets. * The CONNECTING state indicates an outbound socket which is * waiting to be writeable. * The WAIT_AUTH_1 state indicates the socket is outbound and * has successfully connected, but has not yet sent and received * SERVER strings. * The WAIT_AUTH_2 state indicates that the socket is inbound * (allocated by a LISTENER) but has not yet sent and received * SERVER strings. * The CONNECTED state represents a fully authorized, fully * connected server. */ enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED }; /* Foward declarations */ class TreeServer; class TreeSocket; class Link; class ModuleSpanningTree; class SpanningTreeUtilities; /* This hash_map holds the hash equivalent of the server * tree, used for rapid linear lookups. */ typedef nspace::hash_map, irc::StrHashComp> server_hash; typedef std::map TreeServerList; /** A group of modules that implement InspSocketHook * that we can use to hook our server to server connections. */ typedef std::map hookmodules; /** The Link class might as well be a struct, * but this is C++ and we don't believe in structs (!). * It holds the entire information of one * tag from the main config file. We maintain a list * of them, and populate the list on rehash/load. */ class Link : public classbase { public: irc::string Name; std::string IPAddr; int Port; std::string SendPass; std::string RecvPass; unsigned long AutoConnect; time_t NextConnectTime; bool HiddenFromStats; std::string FailOver; std::string Hook; int Timeout; }; class HandshakeTimer : public InspTimer { private: InspIRCd* Instance; TreeSocket* sock; Link* lnk; SpanningTreeUtilities* Utils; int thefd; public: HandshakeTimer(InspIRCd* Inst, TreeSocket* s, Link* l, SpanningTreeUtilities* u); virtual void Tick(time_t TIME); }; /** Contains helper functions and variables for this module, * and keeps them out of the global namespace */ class SpanningTreeUtilities { private: /** Creator server */ InspIRCd* ServerInstance; public: /** Creator module */ ModuleSpanningTree* Creator; /** Flatten links and /MAP for non-opers */ bool FlatLinks; /** Hide U-Lined servers in /MAP and /LINKS */ bool HideULines; /** Announce TS changes to channels on merge */ bool AnnounceTSChange; /** Synchronize timestamps between servers */ bool EnableTimeSync; /** Socket bindings for listening sockets */ std::vector Bindings; /** This variable represents the root of the server tree */ TreeServer *TreeRoot; /** IPs allowed to link to us */ std::vector ValidIPs; /** Hash of currently connected servers by name */ server_hash serverlist; /** Holds the data from the tags in the conf */ std::vector LinkBlocks; hookmodules hooks; std::vector hooknames; /** Initialise utility class */ SpanningTreeUtilities(InspIRCd* Instance, ModuleSpanningTree* Creator); /** Destroy class and free listeners etc */ ~SpanningTreeUtilities(); /** Send a message from this server to one other local or remote */ bool DoOneToOne(const std::string &prefix, const std::string &command, std::deque ¶ms, std::string target); /** Send a message from this server to all but one other, local or remote */ bool DoOneToAllButSender(const std::string &prefix, const std::string &command, std::deque ¶ms, std::string omit); /** Send a message from this server to all but one other, local or remote */ bool DoOneToAllButSender(const char* prefix, const char* command, std::deque ¶ms, std::string omit); /** Send a message from this server to all others */ bool DoOneToMany(const std::string &prefix, const std::string &command, std::deque ¶ms); /** Send a message from this server to all others */ bool DoOneToMany(const char* prefix, const char* command, std::deque ¶ms); /** Send a message from this server to all others, without doing any processing on the command (e.g. send it as-is with colons and all) */ bool DoOneToAllButSenderRaw(const std::string &data, const std::string &omit, const std::string &prefix, const irc::string &command, std::deque ¶ms); /** Read the spanningtree module's tags from the config file */ void ReadConfiguration(bool rebind); /** Add a server to the server list for GetListOfServersForChannel */ void AddThisServer(TreeServer* server, TreeServerList &list); /** Compile a list of servers which contain members of channel c */ void GetListOfServersForChannel(chanrec* c, TreeServerList &list, char status, const CUList &exempt_list); /** Find a server by name */ TreeServer* FindServer(const std::string &ServerName); /** Find a route to a server by name */ TreeServer* BestRouteTo(const std::string &ServerName); /** Find a server by glob mask */ TreeServer* FindServerMask(const std::string &ServerName); /** Returns true if this is a server name we recognise */ bool IsServer(const std::string &ServerName); /** Attempt to connect to the failover link of link x */ void DoFailOver(Link* x); /** Find a link tag from a server name */ Link* FindLink(const std::string& name); }; /** Each server in the tree is represented by one class of * type TreeServer. A locally connected TreeServer can * have a class of type TreeSocket associated with it, for * remote servers, the TreeSocket entry will be NULL. * Each server also maintains a pointer to its parent * (NULL if this server is ours, at the top of the tree) * and a pointer to its "Route" (see the comments in the * constructors below), and also a dynamic list of pointers * to its children which can be iterated recursively * if required. Creating or deleting objects of type i* TreeServer automatically maintains the hash_map of * TreeServer items, deleting and inserting them as they * are created and destroyed. */ class TreeServer : public classbase { InspIRCd* ServerInstance; /* Creator */ TreeServer* Parent; /* Parent entry */ TreeServer* Route; /* Route entry */ std::vector Children; /* List of child objects */ irc::string ServerName; /* Server's name */ std::string ServerDesc; /* Server's description */ std::string VersionString; /* Version string or empty string */ int UserCount; /* Not used in this version */ int OperCount; /* Not used in this version */ TreeSocket* Socket; /* For directly connected servers this points at the socket object */ time_t NextPing; /* After this time, the server should be PINGed*/ bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */ SpanningTreeUtilities* Utils; /* Utility class */ public: /** We don't use this constructor. Its a dummy, and won't cause any insertion * of the TreeServer into the hash_map. See below for the two we DO use. */ TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util) { Parent = NULL; ServerName = ""; ServerDesc = ""; VersionString = ""; UserCount = OperCount = 0; VersionString = ServerInstance->GetVersionString(); } /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util) { Parent = NULL; VersionString = ""; UserCount = ServerInstance->UserCount(); OperCount = ServerInstance->OperCount(); VersionString = ServerInstance->GetVersionString(); Route = NULL; Socket = NULL; /* Fix by brain */ AddHashEntry(); } /** When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util) { VersionString = ""; UserCount = OperCount = 0; this->SetNextPingTime(time(NULL) + 60); this->SetPingFlag(); /* find the 'route' for this server (e.g. the one directly connected * to the local server, which we can use to reach it) * * In the following example, consider we have just added a TreeServer * class for server G on our network, of which we are server A. * To route traffic to G (marked with a *) we must send the data to * B (marked with a +) so this algorithm initializes the 'Route' * value to point at whichever server traffic must be routed through * to get here. If we were to try this algorithm with server B, * the Route pointer would point at its own object ('this'). * * A * / \ * + B C * / \ \ * D E F * / \ * * G H * * We only run this algorithm when a server is created, as * the routes remain constant while ever the server exists, and * do not need to be re-calculated. */ Route = Above; if (Route == Utils->TreeRoot) { Route = this; } else { while (this->Route->GetParent() != Utils->TreeRoot) { this->Route = Route->GetParent(); } } /* Because recursive code is slow and takes a lot of resources, * we store two representations of the server tree. The first * is a recursive structure where each server references its * children and its parent, which is used for netbursts and * netsplits to dump the whole dataset to the other server, * and the second is used for very fast lookups when routing * messages and is instead a hash_map, where each item can * be referenced by its server name. The AddHashEntry() * call below automatically inserts each TreeServer class * into the hash_map as it is created. There is a similar * maintainance call in the destructor to tidy up deleted * servers. */ this->AddHashEntry(); } int QuitUsers(const std::string &reason) { ServerInstance->Log(DEBUG,"Removing all users from server %s",this->ServerName.c_str()); const char* reason_s = reason.c_str(); std::vector time_to_die; for (user_hash::iterator n = ServerInstance->clientlist.begin(); n != ServerInstance->clientlist.end(); n++) { if (!strcmp(n->second->server, this->ServerName.c_str())) { time_to_die.push_back(n->second); } } for (std::vector::iterator n = time_to_die.begin(); n != time_to_die.end(); n++) { userrec* a = (userrec*)*n; ServerInstance->Log(DEBUG,"Kill %s fd=%d",a->nick,a->GetFd()); if (!IS_LOCAL(a)) userrec::QuitUser(ServerInstance,a,reason_s); } return time_to_die.size(); } /** This method is used to add the structure to the * hash_map for linear searches. It is only called * by the constructors. */ void AddHashEntry() { server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); if (iter == Utils->serverlist.end()) Utils->serverlist[this->ServerName.c_str()] = this; } /** This method removes the reference to this object * from the hash_map which is used for linear searches. * It is only called by the default destructor. */ void DelHashEntry() { server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); if (iter != Utils->serverlist.end()) Utils->serverlist.erase(iter); } /** These accessors etc should be pretty self- * explanitory. */ TreeServer* GetRoute() { return Route; } std::string GetName() { return ServerName.c_str(); } std::string GetDesc() { return ServerDesc; } std::string GetVersion() { return VersionString; } void SetNextPingTime(time_t t) { this->NextPing = t; LastPingWasGood = false; } time_t NextPingTime() { return NextPing; } bool AnsweredLastPing() { return LastPingWasGood; } void SetPingFlag() { LastPingWasGood = true; } int GetUserCount() { return UserCount; } void AddUserCount() { UserCount++; } void DelUserCount() { UserCount--; } int GetOperCount() { return OperCount; } TreeSocket* GetSocket() { return Socket; } TreeServer* GetParent() { return Parent; } void SetVersion(const std::string &Version) { VersionString = Version; } unsigned int ChildCount() { return Children.size(); } TreeServer* GetChild(unsigned int n) { if (n < Children.size()) { /* Make sure they cant request * an out-of-range object. After * all we know what these programmer * types are like *grin*. */ return Children[n]; } else { return NULL; } } void AddChild(TreeServer* Child) { Children.push_back(Child); } bool DelChild(TreeServer* Child) { for (std::vector::iterator a = Children.begin(); a < Children.end(); a++) { if (*a == Child) { Children.erase(a); return true; } } return false; } /** Removes child nodes of this node, and of that node, etc etc. * This is used during netsplits to automatically tidy up the * server tree. It is slow, we don't use it for much else. */ bool Tidy() { bool stillchildren = true; while (stillchildren) { stillchildren = false; for (std::vector::iterator a = Children.begin(); a < Children.end(); a++) { TreeServer* s = (TreeServer*)*a; s->Tidy(); Children.erase(a); DELETE(s); stillchildren = true; break; } } return true; } ~TreeServer() { /* We'd better tidy up after ourselves, eh? */ this->DelHashEntry(); } }; /** Yay for fast searches! * This is hundreds of times faster than recursion * or even scanning a linked list, especially when * there are more than a few servers to deal with. * (read as: lots). */ TreeServer* SpanningTreeUtilities::FindServer(const std::string &ServerName) { server_hash::iterator iter; iter = serverlist.find(ServerName.c_str()); if (iter != serverlist.end()) { return iter->second; } else { return NULL; } } /** Returns the locally connected server we must route a * message through to reach server 'ServerName'. This * only applies to one-to-one and not one-to-many routing. * See the comments for the constructor of TreeServer * for more details. */ TreeServer* SpanningTreeUtilities::BestRouteTo(const std::string &ServerName) { if (ServerName.c_str() == TreeRoot->GetName()) return NULL; TreeServer* Found = FindServer(ServerName); if (Found) { return Found->GetRoute(); } else { return NULL; } } /** Find the first server matching a given glob mask. * Theres no find-using-glob method of hash_map [awwww :-(] * so instead, we iterate over the list using an iterator * and match each one until we get a hit. Yes its slow, * deal with it. */ TreeServer* SpanningTreeUtilities::FindServerMask(const std::string &ServerName) { for (server_hash::iterator i = serverlist.begin(); i != serverlist.end(); i++) { if (match(i->first.c_str(),ServerName.c_str())) return i->second; } return NULL; } /* A convenient wrapper that returns true if a server exists */ bool SpanningTreeUtilities::IsServer(const std::string &ServerName) { return (FindServer(ServerName) != NULL); } /** Handle /RCONNECT */ class cmd_rconnect : public command_t { Module* Creator; SpanningTreeUtilities* Utils; public: cmd_rconnect (InspIRCd* Instance, Module* Callback, SpanningTreeUtilities* Util) : command_t(Instance, "RCONNECT", 'o', 2), Creator(Callback), Utils(Util) { this->source = "m_spanningtree.so"; syntax = " "; } CmdResult Handle (const char** parameters, int pcnt, userrec *user) { user->WriteServ("NOTICE %s :*** RCONNECT: Sending remote connect to \002%s\002 to connect server \002%s\002.",user->nick,parameters[0],parameters[1]); /* Is this aimed at our server? */ if (ServerInstance->MatchText(ServerInstance->Config->ServerName,parameters[0])) { /* Yes, initiate the given connect */ ServerInstance->SNO->WriteToSnoMask('l',"Remote CONNECT from %s matching \002%s\002, connecting server \002%s\002",user->nick,parameters[0],parameters[1]); const char* para[1]; para[0] = parameters[1]; std::string original_command = std::string("CONNECT ") + parameters[1]; Creator->OnPreCommand("CONNECT", para, 1, user, true, original_command); return CMD_SUCCESS; } return CMD_FAILURE; } }; /** Every SERVER connection inbound or outbound is represented by * an object of type TreeSocket. * TreeSockets, being inherited from InspSocket, can be tied into * the core socket engine, and we cn therefore receive activity events * for them, just like activex objects on speed. (yes really, that * is a technical term!) Each of these which relates to a locally * connected server is assocated with it, by hooking it onto a * TreeSocket class using its constructor. In this way, we can * maintain a list of servers, some of which are directly connected, * some of which are not. */ class TreeSocket : public InspSocket { SpanningTreeUtilities* Utils; std::string myhost; std::string in_buffer; ServerState LinkState; std::string InboundServerName; std::string InboundDescription; int num_lost_users; int num_lost_servers; time_t NextPing; bool LastPingWasGood; bool bursting; unsigned int keylength; std::string ModuleList; std::map CapKeys; Module* Hook; public: /** Because most of the I/O gubbins are encapsulated within * InspSocket, we just call the superclass constructor for * most of the action, and append a few of our own values * to it. */ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, Module* HookMod = NULL) : InspSocket(SI, host, port, listening, maxtime), Utils(Util), Hook(HookMod) { myhost = host; this->LinkState = LISTENER; Instance->Log(DEBUG, "HOOK = %08x", Hook); if (listening && Hook) InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send(); } TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string host, int port, bool listening, unsigned long maxtime, std::string ServerName, Module* HookMod = NULL) : InspSocket(SI, host, port, listening, maxtime), Utils(Util), Hook(HookMod) { myhost = ServerName; this->LinkState = CONNECTING; } /** When a listening socket gives us a new file descriptor, * we must associate it with a socket without creating a new * connection. This constructor is used for this purpose. */ TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, char* ip, Module* HookMod = NULL) : InspSocket(SI, newfd, ip), Utils(Util), Hook(HookMod) { this->LinkState = WAIT_AUTH_1; Instance->Log(DEBUG, "HOOK = %08x", Hook); if (Hook) { InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send(); Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(Utils->LinkBlocks[0]), this->Utils)); } } ServerState GetLinkState() { return this->LinkState; } Module* GetHook() { return this->Hook; } ~TreeSocket() { if (Hook) InspSocketUnhookRequest(this, (Module*)Utils->Creator, Hook).Send(); } /** When an outbound connection finishes connecting, we receive * this event, and must send our SERVER string to the other * side. If the other side is happy, as outlined in the server * to server docs on the inspircd.org site, the other side * will then send back its own server string. */ virtual bool OnConnected() { if (this->LinkState == CONNECTING) { /* we do not need to change state here. */ for (std::vector::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++) { if (x->Name == this->myhost) { this->Instance->SNO->WriteToSnoMask('l',"Connection to \2"+myhost+"\2["+(x->HiddenFromStats ? "" : this->GetIP())+"] started."); if (Hook) { InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send(); this->Instance->SNO->WriteToSnoMask('l',"Connection to \2"+myhost+"\2["+(x->HiddenFromStats ? "" : this->GetIP())+"] using transport \2"+x->Hook+"\2"); } else this->SendCapabilities(); /* found who we're supposed to be connecting to, send the neccessary gubbins. */ if (Hook) Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(*x), this->Utils)); else this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+x->SendPass+" 0 :"+this->Instance->Config->ServerDesc); return true; } } } /* There is a (remote) chance that between the /CONNECT and the connection * being accepted, some muppet has removed the block and rehashed. * If that happens the connection hangs here until it's closed. Unlikely * and rather harmless. */ this->Instance->SNO->WriteToSnoMask('l',"Connection to \2"+myhost+"\2 lost link tag(!)"); return true; } virtual void OnError(InspSocketError e) { /* We don't handle this method, because all our * dirty work is done in OnClose() (see below) * which is still called on error conditions too. */ if (e == I_ERR_CONNECT) { this->Instance->SNO->WriteToSnoMask('l',"Connection failed: Connection to \002"+myhost+"\002 refused"); Link* MyLink = Utils->FindLink(myhost); if (MyLink) Utils->DoFailOver(MyLink); } } virtual int OnDisconnect() { /* For the same reason as above, we don't * handle OnDisconnect() */ return true; } /** Recursively send the server tree with distances as hops. * This is used during network burst to inform the other server * (and any of ITS servers too) of what servers we know about. * If at any point any of these servers already exist on the other * end, our connection may be terminated. The hopcounts given * by this function are relative, this doesn't matter so long as * they are all >1, as all the remote servers re-calculate them * to be relative too, with themselves as hop 0. */ void SendServers(TreeServer* Current, TreeServer* s, int hops) { char command[1024]; for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* recursive_server = Current->GetChild(q); if (recursive_server != s) { snprintf(command,1024,":%s SERVER %s * %d :%s",Current->GetName().c_str(),recursive_server->GetName().c_str(),hops,recursive_server->GetDesc().c_str()); this->WriteLine(command); this->WriteLine(":"+recursive_server->GetName()+" VERSION :"+recursive_server->GetVersion()); /* down to next level */ this->SendServers(recursive_server, s, hops+1); } } } std::string MyCapabilities() { std::vector modlist; std::string capabilities = ""; for (int i = 0; i <= this->Instance->GetModuleCount(); i++) { if (this->Instance->modules[i]->GetVersion().Flags & VF_COMMON) modlist.push_back(this->Instance->Config->module_names[i]); } sort(modlist.begin(),modlist.end()); for (unsigned int i = 0; i < modlist.size(); i++) { if (i) capabilities = capabilities + ","; capabilities = capabilities + modlist[i]; } return capabilities; } void SendCapabilities() { irc::commasepstream modulelist(MyCapabilities()); this->WriteLine("CAPAB START"); /* Send module names, split at 509 length */ std::string item = "*"; std::string line = "CAPAB MODULES "; while ((item = modulelist.GetToken()) != "") { if (line.length() + item.length() + 1 > 509) { this->WriteLine(line); line = "CAPAB MODULES "; } if (line != "CAPAB MODULES ") line.append(","); line.append(item); } if (line != "CAPAB MODULES ") this->WriteLine(line); int ip6 = 0; int ip6support = 0; #ifdef IPV6 ip6 = 1; #endif #ifdef SUPPORT_IP6LINKS ip6support = 1; #endif this->WriteLine("CAPAB CAPABILITIES :NICKMAX="+ConvToStr(NICKMAX)+" HALFOP="+ConvToStr(this->Instance->Config->AllowHalfop)+" CHANMAX="+ConvToStr(CHANMAX)+" MAXMODES="+ConvToStr(MAXMODES)+" IDENTMAX="+ConvToStr(IDENTMAX)+" MAXQUIT="+ConvToStr(MAXQUIT)+" MAXTOPIC="+ConvToStr(MAXTOPIC)+" MAXKICK="+ConvToStr(MAXKICK)+" MAXGECOS="+ConvToStr(MAXGECOS)+" MAXAWAY="+ConvToStr(MAXAWAY)+" IP6NATIVE="+ConvToStr(ip6)+" IP6SUPPORT="+ConvToStr(ip6support)+" PROTOCOL="+ConvToStr(ProtocolVersion)); this->WriteLine("CAPAB END"); } /* Check a comma seperated list for an item */ bool HasItem(const std::string &list, const std::string &item) { irc::commasepstream seplist(list); std::string item2 = "*"; while ((item2 = seplist.GetToken()) != "") { if (item2 == item) return true; } return false; } /* Isolate and return the elements that are different between two comma seperated lists */ std::string ListDifference(const std::string &one, const std::string &two) { irc::commasepstream list_one(one); std::string item = "*"; std::string result = ""; while ((item = list_one.GetToken()) != "") { if (!HasItem(two, item)) { result.append(" "); result.append(item); } } return result; } bool Capab(const std::deque ¶ms) { if (params.size() < 1) { this->WriteLine("ERROR :Invalid number of parameters for CAPAB - Mismatched version"); return false; } if (params[0] == "START") { this->ModuleList = ""; this->CapKeys.clear(); } else if (params[0] == "END") { std::string reason = ""; int ip6support = 0; #ifdef SUPPORT_IP6LINKS ip6support = 1; #endif /* Compare ModuleList and check CapKeys... * Maybe this could be tidier? -- Brain */ if ((this->ModuleList != this->MyCapabilities()) && (this->ModuleList.length())) { std::string diff = ListDifference(this->ModuleList, this->MyCapabilities()); if (!diff.length()) { diff = "your server:" + ListDifference(this->MyCapabilities(), this->ModuleList); } else { diff = "this server:" + diff; } if (diff.length() == 12) reason = "Module list in CAPAB is not alphabetically ordered, cannot compare lists."; else reason = "Modules loaded on these servers are not correctly matched, these modules are not loaded on " + diff; } if (((this->CapKeys.find("IP6SUPPORT") == this->CapKeys.end()) && (ip6support)) || ((this->CapKeys.find("IP6SUPPORT") != this->CapKeys.end()) && (this->CapKeys.find("IP6SUPPORT")->second != ConvToStr(ip6support)))) reason = "We don't both support linking to IPV6 servers"; if (((this->CapKeys.find("IP6NATIVE") != this->CapKeys.end()) && (this->CapKeys.find("IP6NATIVE")->second == "1")) && (!ip6support)) reason = "The remote server is IPV6 native, and we don't support linking to IPV6 servers"; if (((this->CapKeys.find("NICKMAX") == this->CapKeys.end()) || ((this->CapKeys.find("NICKMAX") != this->CapKeys.end()) && (this->CapKeys.find("NICKMAX")->second != ConvToStr(NICKMAX))))) reason = "Maximum nickname lengths differ or remote nickname length not specified"; if (((this->CapKeys.find("PROTOCOL") == this->CapKeys.end()) || ((this->CapKeys.find("PROTOCOL") != this->CapKeys.end()) && (this->CapKeys.find("PROTOCOL")->second != ConvToStr(ProtocolVersion))))) { if (this->CapKeys.find("PROTOCOL") != this->CapKeys.end()) { reason = "Mismatched protocol versions "+this->CapKeys.find("PROTOCOL")->second+" and "+ConvToStr(ProtocolVersion); } else { reason = "Protocol version not specified"; } } if (((this->CapKeys.find("HALFOP") == this->CapKeys.end()) && (Instance->Config->AllowHalfop)) || ((this->CapKeys.find("HALFOP") != this->CapKeys.end()) && (this->CapKeys.find("HALFOP")->second != ConvToStr(Instance->Config->AllowHalfop)))) reason = "We don't both have halfop support enabled/disabled identically"; if (((this->CapKeys.find("IDENTMAX") == this->CapKeys.end()) || ((this->CapKeys.find("IDENTMAX") != this->CapKeys.end()) && (this->CapKeys.find("IDENTMAX")->second != ConvToStr(IDENTMAX))))) reason = "Maximum ident lengths differ or remote ident length not specified"; if (((this->CapKeys.find("CHANMAX") == this->CapKeys.end()) || ((this->CapKeys.find("CHANMAX") != this->CapKeys.end()) && (this->CapKeys.find("CHANMAX")->second != ConvToStr(CHANMAX))))) reason = "Maximum channel lengths differ or remote channel length not specified"; if (((this->CapKeys.find("MAXMODES") == this->CapKeys.end()) || ((this->CapKeys.find("MAXMODES") != this->CapKeys.end()) && (this->CapKeys.find("MAXMODES")->second != ConvToStr(MAXMODES))))) reason = "Maximum modes per line differ or remote modes per line not specified"; if (((this->CapKeys.find("MAXQUIT") == this->CapKeys.end()) || ((this->CapKeys.find("MAXQUIT") != this->CapKeys.end()) && (this->CapKeys.find("MAXQUIT")->second != ConvToStr(MAXQUIT))))) reason = "Maximum quit lengths differ or remote quit length not specified"; if (((this->CapKeys.find("MAXTOPIC") == this->CapKeys.end()) || ((this->CapKeys.find("MAXTOPIC") != this->CapKeys.end()) && (this->CapKeys.find("MAXTOPIC")->second != ConvToStr(MAXTOPIC))))) reason = "Maximum topic lengths differ or remote topic length not specified"; if (((this->CapKeys.find("MAXKICK") == this->CapKeys.end()) || ((this->CapKeys.find("MAXKICK") != this->CapKeys.end()) && (this->CapKeys.find("MAXKICK")->second != ConvToStr(MAXKICK))))) reason = "Maximum kick lengths differ or remote kick length not specified"; if (((this->CapKeys.find("MAXGECOS") == this->CapKeys.end()) || ((this->CapKeys.find("MAXGECOS") != this->CapKeys.end()) && (this->CapKeys.find("MAXGECOS")->second != ConvToStr(MAXGECOS))))) reason = "Maximum GECOS (fullname) lengths differ or remote GECOS length not specified"; if (((this->CapKeys.find("MAXAWAY") == this->CapKeys.end()) || ((this->CapKeys.find("MAXAWAY") != this->CapKeys.end()) && (this->CapKeys.find("MAXAWAY")->second != ConvToStr(MAXAWAY))))) reason = "Maximum awaymessage lengths differ or remote awaymessage length not specified"; if (reason.length()) { this->WriteLine("ERROR :CAPAB negotiation failed: "+reason); return false; } } else if ((params[0] == "MODULES") && (params.size() == 2)) { if (!this->ModuleList.length()) { this->ModuleList.append(params[1]); } else { this->ModuleList.append(","); this->ModuleList.append(params[1]); } } else if ((params[0] == "CAPABILITIES") && (params.size() == 2)) { irc::tokenstream capabs(params[1]); std::string item = "*"; while ((item = capabs.GetToken()) != "") { /* Process each key/value pair */ std::string::size_type equals = item.rfind('='); if (equals != std::string::npos) { std::string var = item.substr(0, equals); std::string value = item.substr(equals+1, item.length()); this->Instance->Log(DEBUG,"Key='%s' Value='%s'",var.c_str(),value.c_str()); CapKeys[var] = value; } } } return true; } /** This function forces this server to quit, removing this server * and any users on it (and servers and users below that, etc etc). * It's very slow and pretty clunky, but luckily unless your network * is having a REAL bad hair day, this function shouldnt be called * too many times a month ;-) */ void SquitServer(std::string &from, TreeServer* Current) { /* recursively squit the servers attached to 'Current'. * We're going backwards so we don't remove users * while we still need them ;) */ for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* recursive_server = Current->GetChild(q); this->SquitServer(from,recursive_server); } /* Now we've whacked the kids, whack self */ num_lost_servers++; num_lost_users += Current->QuitUsers(from); } /** This is a wrapper function for SquitServer above, which * does some validation first and passes on the SQUIT to all * other remaining servers. */ void Squit(TreeServer* Current, const std::string &reason) { if ((Current) && (Current != Utils->TreeRoot)) { Event rmode((char*)Current->GetName().c_str(), (Module*)Utils->Creator, "lost_server"); rmode.Send(Instance); std::deque params; params.push_back(Current->GetName()); params.push_back(":"+reason); Utils->DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName()); if (Current->GetParent() == Utils->TreeRoot) { this->Instance->WriteOpers("Server \002"+Current->GetName()+"\002 split: "+reason); } else { this->Instance->WriteOpers("Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason); } num_lost_servers = 0; num_lost_users = 0; std::string from = Current->GetParent()->GetName()+" "+Current->GetName(); SquitServer(from, Current); Current->Tidy(); Current->GetParent()->DelChild(Current); DELETE(Current); this->Instance->WriteOpers("Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers); } else { Instance->Log(DEFAULT,"Squit from unknown server"); } } /** FMODE command - server mode with timestamp checks */ bool ForceMode(const std::string &source, std::deque ¶ms) { /* Chances are this is a 1.0 FMODE without TS */ if (params.size() < 3) { /* No modes were in the command, probably a channel with no modes set on it */ return true; } bool smode = false; std::string sourceserv; /* Are we dealing with an FMODE from a user, or from a server? */ userrec* who = this->Instance->FindNick(source); if (who) { /* FMODE from a user, set sourceserv to the users server name */ sourceserv = who->server; } else { /* FMODE from a server, create a fake user to receive mode feedback */ who = new userrec(this->Instance); who->SetFd(FD_MAGIC_NUMBER); smode = true; /* Setting this flag tells us we should free the userrec later */ sourceserv = source; /* Set sourceserv to the actual source string */ } const char* modelist[64]; time_t TS = 0; int n = 0; memset(&modelist,0,sizeof(modelist)); for (unsigned int q = 0; (q < params.size()) && (q < 64); q++) { if (q == 1) { /* The timestamp is in this position. * We don't want to pass that up to the * server->client protocol! */ TS = atoi(params[q].c_str()); } else { /* Everything else is fine to append to the modelist */ modelist[n++] = params[q].c_str(); } } /* Extract the TS value of the object, either userrec or chanrec */ userrec* dst = this->Instance->FindNick(params[0]); chanrec* chan = NULL; time_t ourTS = 0; if (dst) { ourTS = dst->age; } else { chan = this->Instance->FindChan(params[0]); if (chan) { ourTS = chan->age; } else /* Oops, channel doesnt exist! */ return true; } /* TS is equal: Merge the mode changes, use voooodoooooo on modes * with parameters. */ if (TS == ourTS) { Instance->Log(DEBUG,"Entering TS equality check"); ModeHandler* mh = NULL; unsigned long paramptr = 3; std::string to_bounce = ""; std::string to_keep = ""; std::vector params_to_keep; std::string params_to_bounce = ""; bool adding = true; char cur_change = 1; char old_change = 0; char old_bounce_change = 0; /* Merge modes, basically do special stuff to mode with params */ for (std::string::iterator x = params[2].begin(); x != params[2].end(); x++) { switch (*x) { case '-': adding = false; break; case '+': adding = true; break; default: if (adding) { /* We only care about whats being set, * not whats being unset */ mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); if ((mh) && (mh->GetNumParams(adding) > 0) && (!mh->IsListMode())) { /* We only want to do special things to * modes with parameters, we are going to rewrite * those parameters */ ModePair ret; adding ? cur_change = '+' : cur_change = '-'; ret = mh->ModeSet(smode ? NULL : who, dst, chan, params[paramptr]); /* The mode is set here, check which we should keep */ if (ret.first) { bool which_to_keep = mh->CheckTimeStamp(TS, ourTS, params[paramptr], ret.second, chan); if (which_to_keep == true) { /* Keep ours, bounce theirs: * Send back ours to them and * drop their mode changs */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_bounce_change) to_bounce += cur_change; to_bounce += *x; old_bounce_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_bounce.append(" ").append(ret.second); } else { /* Keep theirs: Accept their mode change, * do nothing else */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_keep.push_back(params[paramptr]); } } else { /* Mode isnt set here, we want it */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_keep.push_back(params[paramptr]); } paramptr++; } else { mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); if (mh) { adding ? cur_change = '+' : cur_change = '-'; /* Just keep this, safe to merge with no checks * it has no parameters */ if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) { Instance->Log(DEBUG,"Mode removal %d %d",adding, mh->GetNumParams(adding)); params_to_keep.push_back(params[paramptr++]); } } } } else { mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); if (mh) { /* Taking a mode away */ adding ? cur_change = '+' : cur_change = '-'; if (cur_change != old_change) to_keep += cur_change; to_keep += *x; old_change = cur_change; if ((mh->GetNumParams(adding) > 0) && (paramptr < params.size())) params_to_keep.push_back(params[paramptr++]); } } break; } } if (to_bounce.length()) { std::deque newparams; newparams.push_back(params[0]); newparams.push_back(ConvToStr(ourTS)); newparams.push_back(to_bounce+params_to_bounce); Instance->Log(DEBUG,"BOUNCE BACK: %s",(to_bounce+params_to_bounce).c_str()); Utils->DoOneToOne(this->Instance->Config->ServerName,"FMODE",newparams,sourceserv); } if (to_keep.length()) { unsigned int n = 2; unsigned int q = 0; modelist[0] = params[0].c_str(); modelist[1] = to_keep.c_str(); if (params_to_keep.size() > 0) { for (q = 0; (q < params_to_keep.size()) && (q < 64); q++) { Instance->Log(DEBUG,"KEEP Item %d of %d: %s", q, params_to_keep.size(), params_to_keep[q].c_str()); modelist[n++] = params_to_keep[q].c_str(); } } if (smode) { Instance->Log(DEBUG,"Send mode"); this->Instance->SendMode(modelist, n, who); } else { Instance->Log(DEBUG,"Send mode client"); this->Instance->CallCommandHandler("MODE", modelist, n, who); } /* HOT POTATO! PASS IT ON! */ Utils->DoOneToAllButSender(source,"FMODE",params,sourceserv); } } else /* U-lined servers always win regardless of their TS */ if ((TS > ourTS) && (!this->Instance->ULine(source.c_str()))) { /* Bounce the mode back to its sender.* We use our lower TS, so the other end * SHOULD accept it, if its clock is right. * * NOTE: We should check that we arent bouncing anything thats already set at this end. * If we are, bounce +ourmode to 'reinforce' it. This prevents desyncs. * e.g. They send +l 50, we have +l 10 set. rather than bounce -l 50, we bounce +l 10. * * Thanks to jilles for pointing out this one-hell-of-an-issue before i even finished * writing the code. It took me a while to come up with this solution. * * XXX: BE SURE YOU UNDERSTAND THIS CODE FULLY BEFORE YOU MESS WITH IT. */ std::deque newparams; /* New parameter list we send back */ newparams.push_back(params[0]); /* Target, user or channel */ newparams.push_back(ConvToStr(ourTS)); /* Timestamp value of the target */ newparams.push_back(""); /* This contains the mode string. For now * it's empty, we fill it below. */ /* Intelligent mode bouncing. Don't just invert, reinforce any modes which are already * set to avoid a desync here. */ std::string modebounce = ""; bool adding = true; unsigned int t = 3; ModeHandler* mh = NULL; char cur_change = 1; char old_change = 0; for (std::string::iterator x = params[2].begin(); x != params[2].end(); x++) { /* Iterate over all mode chars in the sent set */ switch (*x) { /* Adding or subtracting modes? */ case '-': adding = false; break; case '+': adding = true; break; default: /* Find the mode handler for this mode */ mh = this->Instance->Modes->FindMode(*x, chan ? MODETYPE_CHANNEL : MODETYPE_USER); /* Got a mode handler? * This also prevents us bouncing modes we have no handler for. */ if (mh) { ModePair ret; std::string p = ""; /* Does the mode require a parameter right now? * If it does, fetch it if we can */ if ((mh->GetNumParams(adding) > 0) && (t < params.size())) p = params[t++]; /* Call the ModeSet method to determine if its set with the * given parameter here or not. */ ret = mh->ModeSet(smode ? NULL : who, dst, chan, p); /* XXX: Really. Dont ask. * Determine from if its set combined with what the current * 'state' is (adding or not) as to wether we should 'invert' * or 'reinforce' the mode change */ (!ret.first ? (adding ? cur_change = '-' : cur_change = '+') : (!adding ? cur_change = '-' : cur_change = '+')); /* Quickly determine if we have 'flipped' from + to -, * or - to +, to prevent unneccessary +/- chars in the * output string that waste bandwidth */ if (cur_change != old_change) modebounce += cur_change; old_change = cur_change; /* Add the mode character to the output string */ modebounce += mh->GetModeChar(); /* We got a parameter back from ModeHandler::ModeSet, * are we supposed to be sending one out right now? */ if (ret.second.length()) { if (mh->GetNumParams(cur_change == '+') > 0) /* Yes we're supposed to be sending out * the parameter. Make sure it goes */ newparams.push_back(ret.second); } } break; } } /* Update the parameters for FMODE with the new 'bounced' string */ newparams[2] = modebounce; /* Only send it back the way it came, no need to send it anywhere else */ Utils->DoOneToOne(this->Instance->Config->ServerName,"FMODE",newparams,sourceserv); Instance->Log(DEBUG,"FMODE bounced intelligently, our TS less than theirs and the other server is NOT a uline."); } else { Instance->Log(DEBUG,"Allow modes, TS lower for sender"); /* The server was ulined, but something iffy is up with the TS. * Sound the alarm bells! */ if ((this->Instance->ULine(sourceserv.c_str())) && (TS > ourTS)) { this->Instance->WriteOpers("\2WARNING!\2 U-Lined server '%s' has bad TS for '%s' (accepted change): \2SYNC YOUR CLOCKS\2 to avoid this notice",sourceserv.c_str(),params[0].c_str()); } /* Allow the mode, route it to either server or user command handling */ if (smode) this->Instance->SendMode(modelist,n,who); else this->Instance->CallCommandHandler("MODE", modelist, n, who); /* HOT POTATO! PASS IT ON! */ Utils->DoOneToAllButSender(source,"FMODE",params,sourceserv); } /* Are we supposed to free the userrec? */ if (smode) DELETE(who); return true; } /** FTOPIC command */ bool ForceTopic(const std::string &source, std::deque ¶ms) { if (params.size() != 4) return true; time_t ts = atoi(params[1].c_str()); std::string nsource = source; chanrec* c = this->Instance->FindChan(params[0]); if (c) { if ((ts >= c->topicset) || (!*c->topic)) { std::string oldtopic = c->topic; strlcpy(c->topic,params[3].c_str(),MAXTOPIC); strlcpy(c->setby,params[2].c_str(),NICKMAX-1); c->topicset = ts; /* if the topic text is the same as the current topic, * dont bother to send the TOPIC command out, just silently * update the set time and set nick. */ if (oldtopic != params[3]) { userrec* user = this->Instance->FindNick(source); if (!user) { c->WriteChannelWithServ(source.c_str(), "TOPIC %s :%s", c->name, c->topic); } else { c->WriteChannel(user, "TOPIC %s :%s", c->name, c->topic); nsource = user->server; } /* all done, send it on its way */ params[3] = ":" + params[3]; Utils->DoOneToAllButSender(source,"FTOPIC",params,nsource); } } } return true; } /** FJOIN, similar to TS6 SJOIN, but not quite. */ bool ForceJoin(const std::string &source, std::deque ¶ms) { /* 1.1 FJOIN works as follows: * * Each FJOIN is sent along with a timestamp, and the side with the lowest * timestamp 'wins'. From this point on we will refer to this side as the * winner. The side with the higher timestamp loses, from this point on we * will call this side the loser or losing side. This should be familiar to * anyone who's dealt with dreamforge or TS6 before. * * When two sides of a split heal and this occurs, the following things * will happen: * * If the timestamps are exactly equal, both sides merge their privilages * and users, as in InspIRCd 1.0 and ircd2.8. The channels have not been * re-created during a split, this is safe to do. * * * If the timestamps are NOT equal, the losing side removes all privilage * modes from all of its users that currently exist in the channel, before * introducing new users into the channel which are listed in the FJOIN * command's parameters. This means, all modes +ohv, and privilages added * by modules, such as +qa. The losing side then LOWERS its timestamp value * of the channel to match that of the winning side, and the modes of the * users of the winning side are merged in with the losing side. The loser * then sends out a set of FMODE commands which 'confirm' that it just * removed all privilage modes from its existing users, which allows for * services packages to still work correctly without needing to know the * timestamping rules which InspIRCd follows. In TS6 servers this is always * a problem, and services packages must contain code which explicitly * behaves as TS6 does, removing ops from the losing side of a split where * neccessary within its internal records, as this state information is * not explicitly echoed out in that protocol. * * The winning side on the other hand will ignore all user modes from the * losing side, so only its own modes get applied. Life is simple for those * who succeed at internets. :-) * * NOTE: Unlike TS6 and dreamforge and other protocols which have SJOIN, * FJOIN does not contain the simple-modes such as +iklmnsp. Why not, * you ask? Well, quite simply because we don't need to. They'll be sent * after the FJOIN by FMODE, and FMODE is timestamped, so in the event * the losing side sends any modes for the channel which shouldnt win, * they wont as their timestamp will be too high :-) */ if (params.size() < 3) return true; char first[MAXBUF]; /* The first parameter of the mode command */ char modestring[MAXBUF]; /* The mode sequence (2nd parameter) of the mode command */ char* mode_users[127]; /* The values used by the mode command */ memset(&mode_users,0,sizeof(mode_users)); /* Initialize mode parameters */ mode_users[0] = first; /* Set this up to be our on-stack value */ mode_users[1] = modestring; /* Same here as above */ strcpy(modestring,"+"); /* Initialize the mode sequence to just '+' */ unsigned int modectr = 2; /* Pointer to the third mode parameter (e.g. the one after the +-sequence) */ userrec* who = NULL; /* User we are currently checking */ std::string channel = params[0]; /* Channel name, as a string */ time_t TS = atoi(params[1].c_str()); /* Timestamp given to us for remote side */ bool created = false; /* Try and find the channel */ chanrec* chan = this->Instance->FindChan(channel); /* Initialize channel name in the mode parameters */ strlcpy(mode_users[0],channel.c_str(),MAXBUF); /* default TS is a high value, which if we dont have this * channel will let the other side apply their modes. */ time_t ourTS = Instance->Time(true)+600; /* Does this channel exist? if it does, get its REAL timestamp */ if (chan) ourTS = chan->age; else created = true; /* don't perform deops, and set TS to correct time after processing. */ /* In 1.1, if they have the newer channel, we immediately clear * all status modes from our users. We then accept their modes. * If WE have the newer channel its the other side's job to do this. * Note that this causes the losing server to send out confirming * FMODE lines. */ if (ourTS > TS) { std::deque param_list; /* Lower the TS here */ if (Utils->AnnounceTSChange && chan) chan->WriteChannelWithServ(Instance->Config->ServerName, "NOTICE %s :TS for %s changed from %lu to %lu", chan->name, chan->name, ourTS, TS); ourTS = TS; param_list.push_back(channel); /* Zap all the privilage modes on our side, if the channel exists here */ if (!created) { this->RemoveStatus(Instance->Config->ServerName, param_list); chan->age = TS; } } /* Put the final parameter of the FJOIN into a tokenstream ready to split it */ irc::tokenstream users(params[2]); std::string item = "*"; /* do this first, so our mode reversals are correctly received by other servers * if there is a TS collision. */ params[2] = ":" + params[2]; Utils->DoOneToAllButSender(source,"FJOIN",params,source); /* Now, process every 'prefixes,nick' pair */ while (item != "") { /* Find next user */ item = users.GetToken(); const char* usr = item.c_str(); /* Safety check just to make sure someones not sent us an FJOIN full of spaces * (is this even possible?) */ if (usr && *usr) { const char* permissions = usr; int ntimes = 0; char* nm = new char[MAXBUF]; char* tnm = nm; /* Iterate through all the prefix values, convert them from prefixes * to mode letters, and append them to the mode sequence */ while ((*permissions) && (*permissions != ',') && (ntimes < MAXBUF)) { ModeHandler* mh = Instance->Modes->FindPrefix(*permissions); if (mh) { /* This is a valid prefix */ ntimes++; *tnm++ = mh->GetModeChar(); } else { /* Not a valid prefix... * danger bill bobbertson! (that's will robinsons older brother ;-) ...) */ this->Instance->WriteOpers("ERROR: We received a user with an unknown prefix '%c'. Closed connection to avoid a desync.",*permissions); this->WriteLine(std::string("ERROR :Invalid prefix '")+(*permissions)+"' in FJOIN"); return false; } usr++; permissions++; } /* Null terminate modes */ *tnm = 0; /* Advance past the comma, to the nick */ usr++; /* Check the user actually exists */ who = this->Instance->FindNick(usr); if (who) { /* Did they get any modes? How many times? */ strlcat(modestring, nm, MAXBUF); for (int k = 0; k < ntimes; k++) mode_users[modectr++] = strdup(usr); /* Free temporary buffer used for mode sequence */ delete[] nm; /* Check that the user's 'direction' is correct * based on the server sending the FJOIN. We must * check each nickname in turn, because the origin of * the FJOIN may be different to the origin of the nicks * in the command itself. */ TreeServer* route_back_again = Utils->BestRouteTo(who->server); if ((!route_back_again) || (route_back_again->GetSocket() != this)) { /* Oh dear oh dear. */ Instance->Log(DEBUG,"Fake direction in FJOIN, user '%s'",who->nick); continue; } /* Finally, we can actually place the user into the channel. * We're sure its right. Final answer, phone a friend. */ chanrec::JoinUser(this->Instance, who, channel.c_str(), true, ""); /* Have we already queued up MAXMODES modes with parameters * (+qaohv) ready to be sent to the server? */ if (modectr >= (MAXMODES-1)) { /* Only actually give the users any status if we lost * the FJOIN or drew (equal timestamps). * It isn't actually possible for ourTS to be > TS here, * only possible to actually have ourTS == TS, or * ourTS < TS, because if we lost, we already lowered * our TS above before we entered this loop. We only * check >= as a safety measure, in case someone stuffed * up. If someone DID stuff up, it was most likely me. * Note: I do not like baseball bats in the face... */ if (ourTS >= TS) { Instance->Log(DEBUG,"Our our channel newer than theirs, accepting their modes"); this->Instance->SendMode((const char**)mode_users,modectr,who); /* Something stuffed up, and for some reason, the timestamp is * NOT lowered right now and should be. Lower it. Usually this * code won't be executed, doubtless someone will remove it some * day soon. */ if (ourTS > TS) { Instance->Log(DEFAULT,"Channel TS for %s changed from %lu to %lu",chan->name,ourTS,TS); chan->age = TS; ourTS = TS; } } /* Reset all this back to defaults, and * free any ram we have left allocated. */ strcpy(mode_users[1],"+"); for (unsigned int f = 2; f < modectr; f++) free(mode_users[f]); modectr = 2; } } else { /* Remember to free this */ delete[] nm; /* If we got here, there's a nick in FJOIN which doesnt exist on this server. * We don't try to process the nickname here (that WOULD cause a segfault because * we'd be playing with null pointers) however, we DO pass the nickname on, just * in case somehow we're desynched, so that other users which might be able to see * the nickname get their fair chance to process it. */ Instance->Log(SPARSE,"Warning! Invalid user in FJOIN to channel %s IGNORED", channel.c_str()); continue; } } } /* there werent enough modes built up to flush it during FJOIN, * or, there are a number left over. flush them out. */ if ((modectr > 2) && (who) && (chan)) { if (ourTS >= TS) { /* Our channel is newer than theirs. Evil deeds must be afoot. */ this->Instance->SendMode((const char**)mode_users,modectr,who); /* Yet again, we can't actually get a true value here, if everything else * is working as it should. */ if (ourTS > TS) { Instance->Log(DEFAULT,"Channel TS for %s changed from %lu to %lu",chan->name,ourTS,TS); chan->age = TS; ourTS = TS; } } /* Free anything we have left to free */ for (unsigned int f = 2; f < modectr; f++) free(mode_users[f]); } /* if we newly created the channel, set it's TS properly. */ if (created) { /* find created channel .. */ chan = this->Instance->FindChan(channel); if (chan) /* w00t said this shouldnt be needed but it is. * This isnt strictly true, as chan can be NULL * if a nick collision has occured and therefore * the channel was never created. */ chan->age = TS; } /* All done. That wasnt so bad was it, you can wipe * the sweat from your forehead now. :-) */ return true; } /** NICK command */ bool IntroduceClient(const std::string &source, std::deque ¶ms) { if (params.size() < 8) return true; if (params.size() > 8) { this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" KILL "+params[1]+" :Invalid client introduction ("+params[1]+"?)"); return true; } // NICK age nick host dhost ident +modes ip :gecos // 0 1 2 3 4 5 6 7 time_t age = atoi(params[0].c_str()); /* This used to have a pretty craq'y loop doing the same thing, * now we just let the STL do the hard work (more efficiently) */ std::string::size_type pos_after_plus = params[5].find_first_not_of('+'); if (pos_after_plus != std::string::npos) params[5] = params[5].substr(pos_after_plus); const char* tempnick = params[1].c_str(); Instance->Log(DEBUG,"Introduce client %s!%s@%s",tempnick,params[4].c_str(),params[2].c_str()); user_hash::iterator iter = this->Instance->clientlist.find(tempnick); if (iter != this->Instance->clientlist.end()) { // nick collision Instance->Log(DEBUG,"Nick collision on %s!%s@%s: %lu %lu",tempnick,params[4].c_str(),params[2].c_str(),(unsigned long)age,(unsigned long)iter->second->age); this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" KILL "+tempnick+" :Nickname collision"); userrec::QuitUser(this->Instance, iter->second, "Nickname collision"); return true; } userrec* _new = new userrec(this->Instance); this->Instance->clientlist[tempnick] = _new; _new->SetFd(FD_MAGIC_NUMBER); strlcpy(_new->nick, tempnick,NICKMAX-1); strlcpy(_new->host, params[2].c_str(),63); strlcpy(_new->dhost, params[3].c_str(),63); _new->server = this->Instance->FindServerNamePtr(source.c_str()); strlcpy(_new->ident, params[4].c_str(),IDENTMAX); strlcpy(_new->fullname, params[7].c_str(),MAXGECOS); _new->registered = REG_ALL; _new->signon = age; for (std::string::iterator v = params[5].begin(); v != params[5].end(); v++) _new->modes[(*v)-65] = 1; #ifdef SUPPORT_IP6LINKS if (params[6].find_first_of(":") != std::string::npos) _new->SetSockAddr(AF_INET6, params[6].c_str(), 0); else #endif _new->SetSockAddr(AF_INET, params[6].c_str(), 0); this->Instance->SNO->WriteToSnoMask('C',"Client connecting at %s: %s!%s@%s [%s]",_new->server,_new->nick,_new->ident,_new->host, _new->GetIPString()); params[7] = ":" + params[7]; Utils->DoOneToAllButSender(source,"NICK",params,source); // Increment the Source Servers User Count.. TreeServer* SourceServer = Utils->FindServer(source); if (SourceServer) { Instance->Log(DEBUG,"Found source server of %s",_new->nick); SourceServer->AddUserCount(); } FOREACH_MOD_I(Instance,I_OnPostConnect,OnPostConnect(_new)); return true; } /** Send one or more FJOINs for a channel of users. * If the length of a single line is more than 480-NICKMAX * in length, it is split over multiple lines. */ void SendFJoins(TreeServer* Current, chanrec* c) { std::string buffer; Instance->Log(DEBUG,"Sending FJOINs to other server for %s",c->name); char list[MAXBUF]; std::string individual_halfops = std::string(":")+this->Instance->Config->ServerName+" FMODE "+c->name+" "+ConvToStr(c->age); size_t dlen, curlen; dlen = curlen = snprintf(list,MAXBUF,":%s FJOIN %s %lu",this->Instance->Config->ServerName,c->name,(unsigned long)c->age); int numusers = 0; char* ptr = list + dlen; CUList *ulist = c->GetUsers(); std::string modes = ""; std::string params = ""; for (CUList::iterator i = ulist->begin(); i != ulist->end(); i++) { // The first parameter gets a : before it size_t ptrlen = snprintf(ptr, MAXBUF, " %s%s,%s", !numusers ? ":" : "", c->GetAllPrefixChars(i->second), i->second->nick); curlen += ptrlen; ptr += ptrlen; numusers++; if (curlen > (480-NICKMAX)) { buffer.append(list).append("\r\n"); dlen = curlen = snprintf(list,MAXBUF,":%s FJOIN %s %lu",this->Instance->Config->ServerName,c->name,(unsigned long)c->age); ptr = list + dlen; ptrlen = 0; numusers = 0; } } if (numusers) buffer.append(list).append("\r\n"); /* Sorry for the hax. Because newly created channels assume +nt, * if this channel doesnt have +nt, explicitly send -n and -t for the missing modes. */ bool inverted = false; if (!c->IsModeSet('n')) { modes.append("-n"); inverted = true; } if (!c->IsModeSet('t')) { modes.append("-t"); inverted = true; } if (inverted) { modes.append("+"); } for (BanList::iterator b = c->bans.begin(); b != c->bans.end(); b++) { modes.append("b"); params.append(" ").append(b->data); if (params.length() >= MAXMODES) { /* Wrap at MAXMODES */ buffer.append(":").append(this->Instance->Config->ServerName).append(" FMODE ").append(c->name).append(" ").append(ConvToStr(c->age)).append(" +").append(modes).append(params).append("\r\n"); modes = ""; params = ""; } } buffer.append(":").append(this->Instance->Config->ServerName).append(" FMODE ").append(c->name).append(" ").append(ConvToStr(c->age)).append(" +").append(c->ChanModes(true)); /* Only send these if there are any */ if (!modes.empty()) buffer.append("\r\n").append(":").append(this->Instance->Config->ServerName).append(" FMODE ").append(c->name).append(" ").append(ConvToStr(c->age)).append(" +").append(modes).append(params); this->WriteLine(buffer); } /** Send G, Q, Z and E lines */ void SendXLines(TreeServer* Current) { char data[MAXBUF]; std::string buffer; std::string n = this->Instance->Config->ServerName; const char* sn = n.c_str(); int iterations = 0; /* Yes, these arent too nice looking, but they get the job done */ for (std::vector::iterator i = Instance->XLines->zlines.begin(); i != Instance->XLines->zlines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s\r\n",sn,(*i)->ipaddr,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->qlines.begin(); i != Instance->XLines->qlines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s\r\n",sn,(*i)->nick,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->glines.begin(); i != Instance->XLines->glines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE G %s@%s %s %lu %lu :%s\r\n",sn,(*i)->identmask,(*i)->hostmask,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->elines.begin(); i != Instance->XLines->elines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE E %s@%s %s %lu %lu :%s\r\n",sn,(*i)->identmask,(*i)->hostmask,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->pzlines.begin(); i != Instance->XLines->pzlines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s\r\n",sn,(*i)->ipaddr,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->pqlines.begin(); i != Instance->XLines->pqlines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s\r\n",sn,(*i)->nick,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->pglines.begin(); i != Instance->XLines->pglines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE G %s@%s %s %lu %lu :%s\r\n",sn,(*i)->identmask,(*i)->hostmask,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } for (std::vector::iterator i = Instance->XLines->pelines.begin(); i != Instance->XLines->pelines.end(); i++, iterations++) { snprintf(data,MAXBUF,":%s ADDLINE E %s@%s %s %lu %lu :%s\r\n",sn,(*i)->identmask,(*i)->hostmask,(*i)->source,(unsigned long)(*i)->set_time,(unsigned long)(*i)->duration,(*i)->reason); buffer.append(data); } if (!buffer.empty()) this->WriteLine(buffer); } /** Send channel modes and topics */ void SendChannelModes(TreeServer* Current) { char data[MAXBUF]; std::deque list; int iterations = 0; std::string n = this->Instance->Config->ServerName; const char* sn = n.c_str(); for (chan_hash::iterator c = this->Instance->chanlist.begin(); c != this->Instance->chanlist.end(); c++, iterations++) { SendFJoins(Current, c->second); if (*c->second->topic) { snprintf(data,MAXBUF,":%s FTOPIC %s %lu %s :%s",sn,c->second->name,(unsigned long)c->second->topicset,c->second->setby,c->second->topic); this->WriteLine(data); } FOREACH_MOD_I(this->Instance,I_OnSyncChannel,OnSyncChannel(c->second,(Module*)Utils->Creator,(void*)this)); list.clear(); c->second->GetExtList(list); for (unsigned int j = 0; j < list.size(); j++) { FOREACH_MOD_I(this->Instance,I_OnSyncChannelMetaData,OnSyncChannelMetaData(c->second,(Module*)Utils->Creator,(void*)this,list[j])); } } } /** send all users and their oper state/modes */ void SendUsers(TreeServer* Current) { char data[MAXBUF]; std::deque list; std::string dataline; int iterations = 0; for (user_hash::iterator u = this->Instance->clientlist.begin(); u != this->Instance->clientlist.end(); u++, iterations++) { if (u->second->registered == REG_ALL) { snprintf(data,MAXBUF,":%s NICK %lu %s %s %s %s +%s %s :%s",u->second->server,(unsigned long)u->second->age,u->second->nick,u->second->host,u->second->dhost,u->second->ident,u->second->FormatModes(),u->second->GetIPString(),u->second->fullname); this->WriteLine(data); if (*u->second->oper) { snprintf(data,MAXBUF,":%s OPERTYPE %s", u->second->nick, u->second->oper); this->WriteLine(data); } if (*u->second->awaymsg) { snprintf(data,MAXBUF,":%s AWAY :%s", u->second->nick, u->second->awaymsg); this->WriteLine(data); } FOREACH_MOD_I(this->Instance,I_OnSyncUser,OnSyncUser(u->second,(Module*)Utils->Creator,(void*)this)); list.clear(); u->second->GetExtList(list); for (unsigned int j = 0; j < list.size(); j++) { FOREACH_MOD_I(this->Instance,I_OnSyncUserMetaData,OnSyncUserMetaData(u->second,(Module*)Utils->Creator,(void*)this,list[j])); } } } } /** This function is called when we want to send a netburst to a local * server. There is a set order we must do this, because for example * users require their servers to exist, and channels require their * users to exist. You get the idea. */ void DoBurst(TreeServer* s) { std::string burst = "BURST "+ConvToStr(Instance->Time(true)); std::string endburst = "ENDBURST"; // Because by the end of the netburst, it could be gone! std::string name = s->GetName(); this->Instance->SNO->WriteToSnoMask('l',"Bursting to \2"+name+"\2."); this->WriteLine(burst); /* send our version string */ this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" VERSION :"+this->Instance->GetVersionString()); /* Send server tree */ this->SendServers(Utils->TreeRoot,s,1); /* Send users and their oper status */ this->SendUsers(s); /* Send everything else (channel modes, xlines etc) */ this->SendChannelModes(s); this->SendXLines(s); FOREACH_MOD_I(this->Instance,I_OnSyncOtherMetaData,OnSyncOtherMetaData((Module*)Utils->Creator,(void*)this)); this->WriteLine(endburst); this->Instance->SNO->WriteToSnoMask('l',"Finished bursting to \2"+name+"\2."); } /** This function is called when we receive data from a remote * server. We buffer the data in a std::string (it doesnt stay * there for long), reading using InspSocket::Read() which can * read up to 16 kilobytes in one operation. * * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES * THE SOCKET OBJECT FOR US. */ virtual bool OnDataReady() { char* data = this->Read(); /* Check that the data read is a valid pointer and it has some content */ if (data && *data) { this->in_buffer.append(data); /* While there is at least one new line in the buffer, * do something useful (we hope!) with it. */ while (in_buffer.find("\n") != std::string::npos) { std::string ret = in_buffer.substr(0,in_buffer.find("\n")-1); in_buffer = in_buffer.substr(in_buffer.find("\n")+1,in_buffer.length()-in_buffer.find("\n")); /* Use rfind here not find, as theres more * chance of the \r being near the end of the * string, not the start. */ if (ret.find("\r") != std::string::npos) ret = in_buffer.substr(0,in_buffer.find("\r")-1); /* Process this one, abort if it * didnt return true. */ if (!this->ProcessLine(ret)) { return false; } } return true; } /* EAGAIN returns an empty but non-NULL string, so this * evaluates to TRUE for EAGAIN but to FALSE for EOF. */ return (data && !*data); } int WriteLine(std::string line) { Instance->Log(DEBUG,"OUT: %s",line.c_str()); line.append("\r\n"); return this->Write(line); } /* Handle ERROR command */ bool Error(std::deque ¶ms) { if (params.size() < 1) return false; this->Instance->SNO->WriteToSnoMask('l',"ERROR from %s: %s",(InboundServerName != "" ? InboundServerName.c_str() : myhost.c_str()),params[0].c_str()); /* we will return false to cause the socket to close. */ return false; } /** remote MOTD. leet, huh? */ bool Motd(const std::string &prefix, std::deque ¶ms) { if (params.size() > 0) { if (this->Instance->MatchText(this->Instance->Config->ServerName, params[0])) { /* It's for our server */ string_list results; userrec* source = this->Instance->FindNick(prefix); if (source) { std::deque par; par.push_back(prefix); par.push_back(""); if (!Instance->Config->MOTD.size()) { par[1] = std::string("::")+Instance->Config->ServerName+" 422 "+source->nick+" :Message of the day file is missing."; Utils->DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); return true; } par[1] = std::string("::")+Instance->Config->ServerName+" 375 "+source->nick+" :"+Instance->Config->ServerName+" message of the day"; Utils->DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); for (unsigned int i = 0; i < Instance->Config->MOTD.size(); i++) { par[1] = std::string("::")+Instance->Config->ServerName+" 372 "+source->nick+" :- "+Instance->Config->MOTD[i]; Utils->DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); } par[1] = std::string("::")+Instance->Config->ServerName+" 376 "+source->nick+" End of message of the day."; Utils->DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); } } else { /* Pass it on */ userrec* source = this->Instance->FindNick(prefix); if (source) Utils->DoOneToOne(prefix, "MOTD", params, params[0]); } } return true; } /** remote ADMIN. leet, huh? */ bool Admin(const std::string &prefix, std::deque ¶ms) { if (params.size() > 0) { if (this->Instance->MatchText(this->Instance->Config->ServerName, params[0])) { /* It's for our server */ string_list results; userrec* source = this->Instance->FindNick(prefix); if (source) { std::deque par; par.push_back(prefix); par.push_back(""); par[1] = std::string("::")+Instance->Config->ServerName+" 256 "+source->nick+" :Administrative info for "+Instance->Config->ServerName; Utils->DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); par[1] = std::string("::")+Instance->Config->ServerName+" 257 "+source->nick+" :Name - "+Instance->Config->AdminName; Utils->DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); par[1] = std::string("::")+Instance->Config->ServerName+" 258 "+source->nick+" :Nickname - "+Instance->Config->AdminNick; Utils->DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); par[1] = std::string("::")+Instance->Config->ServerName+" 258 "+source->nick+" :E-Mail - "+Instance->Config->AdminEmail; Utils->DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); } } else { /* Pass it on */ userrec* source = this->Instance->FindNick(prefix); if (source) Utils->DoOneToOne(prefix, "ADMIN", params, params[0]); } } return true; } bool Stats(const std::string &prefix, std::deque ¶ms) { /* Get the reply to a STATS query if it matches this servername, * and send it back as a load of PUSH queries */ if (params.size() > 1) { if (this->Instance->MatchText(this->Instance->Config->ServerName, params[1])) { /* It's for our server */ string_list results; userrec* source = this->Instance->FindNick(prefix); if (source) { std::deque par; par.push_back(prefix); par.push_back(""); DoStats(this->Instance, *(params[0].c_str()), source, results); for (size_t i = 0; i < results.size(); i++) { par[1] = "::" + results[i]; Utils->DoOneToOne(this->Instance->Config->ServerName, "PUSH",par, source->server); } } } else { /* Pass it on */ userrec* source = this->Instance->FindNick(prefix); if (source) Utils->DoOneToOne(prefix, "STATS", params, params[1]); } } return true; } /** Because the core won't let users or even SERVERS set +o, * we use the OPERTYPE command to do this. */ bool OperType(const std::string &prefix, std::deque ¶ms) { if (params.size() != 1) { Instance->Log(DEBUG,"Received invalid oper type from %s",prefix.c_str()); return true; } std::string opertype = params[0]; userrec* u = this->Instance->FindNick(prefix); if (u) { u->modes[UM_OPERATOR] = 1; strlcpy(u->oper,opertype.c_str(),NICKMAX-1); Utils->DoOneToAllButSender(u->nick,"OPERTYPE",params,u->server); } return true; } /** Because Andy insists that services-compatible servers must * implement SVSNICK and SVSJOIN, that's exactly what we do :p */ bool ForceNick(const std::string &prefix, std::deque ¶ms) { if (params.size() < 3) return true; userrec* u = this->Instance->FindNick(params[0]); if (u) { Utils->DoOneToAllButSender(prefix,"SVSNICK",params,prefix); if (IS_LOCAL(u)) { std::deque par; par.push_back(params[1]); /* This is not required as one is sent in OnUserPostNick below */ //Utils->DoOneToMany(u->nick,"NICK",par); if (!u->ForceNickChange(params[1].c_str())) { userrec::QuitUser(this->Instance, u, "Nickname collision"); return true; } u->age = atoi(params[2].c_str()); } } return true; } /* * Remote SQUIT (RSQUIT). Routing works similar to SVSNICK: Route it to the server that the target is connected to locally, * then let that server do the dirty work (squit it!). Example: * A -> B -> C -> D: oper on A squits D, A routes to B, B routes to C, C notices D connected locally, kills it. -- w00t */ bool RemoteSquit(const std::string &prefix, std::deque ¶ms) { /* ok.. :w00t RSQUIT jupe.barafranca.com :reason here */ if (params.size() < 2) return true; TreeServer* s = Utils->FindServerMask(params[0]); if (s) { if (s == Utils->TreeRoot) { this->Instance->SNO->WriteToSnoMask('l',"What the fuck, I recieved a remote SQUIT for myself? :< (from %s", prefix.c_str()); return true; } TreeSocket* sock = s->GetSocket(); if (sock) { /* it's locally connected, KILL IT! */ Instance->Log(DEBUG,"Splitting server %s",s->GetName().c_str()); Instance->SNO->WriteToSnoMask('l',"RSQUIT: Server \002%s\002 removed from network by %s: %s", params[0].c_str(), prefix.c_str(), params[1].c_str()); sock->Squit(s,"Server quit by " + prefix + ": " + params[1]); Instance->SE->DelFd(sock); sock->Close(); delete sock; } else { /* route the rsquit */ params[1] = ":" + params[1]; Utils->DoOneToOne(prefix, "RSQUIT", params, params[0]); } } else { /* mother fucker! it doesn't exist */ } return true; } bool ServiceJoin(const std::string &prefix, std::deque ¶ms) { if (params.size() < 2) return true; userrec* u = this->Instance->FindNick(params[0]); if (u) { chanrec::JoinUser(this->Instance, u, params[1].c_str(), false); Utils->DoOneToAllButSender(prefix,"SVSJOIN",params,prefix); } return true; } bool RemoteRehash(const std::string &prefix, std::deque ¶ms) { if (params.size() < 1) return false; std::string servermask = params[0]; if (this->Instance->MatchText(this->Instance->Config->ServerName,servermask)) { this->Instance->SNO->WriteToSnoMask('l',"Remote rehash initiated from server \002"+prefix+"\002."); this->Instance->RehashServer(); Utils->ReadConfiguration(false); InitializeDisabledCommands(Instance->Config->DisabledCommands, Instance); } Utils->DoOneToAllButSender(prefix,"REHASH",params,prefix); return true; } bool RemoteKill(const std::string &prefix, std::deque ¶ms) { if (params.size() != 2) return true; std::string nick = params[0]; userrec* u = this->Instance->FindNick(prefix); userrec* who = this->Instance->FindNick(nick); if (who) { /* Prepend kill source, if we don't have one */ std::string sourceserv = prefix; if (u) { sourceserv = u->server; } if (*(params[1].c_str()) != '[') { params[1] = "[" + sourceserv + "] Killed (" + params[1] +")"; } std::string reason = params[1]; params[1] = ":" + params[1]; Utils->DoOneToAllButSender(prefix,"KILL",params,sourceserv); who->Write(":%s KILL %s :%s (%s)", sourceserv.c_str(), who->nick, sourceserv.c_str(), reason.c_str()); userrec::QuitUser(this->Instance,who,reason); } return true; } bool LocalPong(const std::string &prefix, std::deque ¶ms) { if (params.size() < 1) return true; if (params.size() == 1) { TreeServer* ServerSource = Utils->FindServer(prefix); if (ServerSource) { ServerSource->SetPingFlag(); } } else { std::string forwardto = params[1]; if (forwardto == this->Instance->Config->ServerName) { /* * this is a PONG for us * if the prefix is a user, check theyre local, and if they are, * dump the PONG reply back to their fd. If its a server, do nowt. * Services might want to send these s->s, but we dont need to yet. */ userrec* u = this->Instance->FindNick(prefix); if (u) { u->WriteServ("PONG %s %s",params[0].c_str(),params[1].c_str()); } } else { // not for us, pass it on :) Utils->DoOneToOne(prefix,"PONG",params,forwardto); } } return true; } bool MetaData(const std::string &prefix, std::deque ¶ms) { if (params.size() < 3) return true; TreeServer* ServerSource = Utils->FindServer(prefix); if (ServerSource) { if (params[0] == "*") { FOREACH_MOD_I(this->Instance,I_OnDecodeMetaData,OnDecodeMetaData(TYPE_OTHER,NULL,params[1],params[2])); } else if (*(params[0].c_str()) == '#') { chanrec* c = this->Instance->FindChan(params[0]); if (c) { FOREACH_MOD_I(this->Instance,I_OnDecodeMetaData,OnDecodeMetaData(TYPE_CHANNEL,c,params[1],params[2])); } } else if (*(params[0].c_str()) != '#') { userrec* u = this->Instance->FindNick(params[0]); if (u) { FOREACH_MOD_I(this->Instance,I_OnDecodeMetaData,OnDecodeMetaData(TYPE_USER,u,params[1],params[2])); } } } params[2] = ":" + params[2]; Utils->DoOneToAllButSender(prefix,"METADATA",params,prefix); return true; } bool ServerVersion(const std::string &prefix, std::deque ¶ms) { if (params.size() < 1) return true; TreeServer* ServerSource = Utils->FindServer(prefix); if (ServerSource) { ServerSource->SetVersion(params[0]); } params[0] = ":" + params[0]; Utils->DoOneToAllButSender(prefix,"VERSION",params,prefix); return true; } bool ChangeHost(const std::string &prefix, std::deque ¶ms) { if (params.size() < 1) return true; userrec* u = this->Instance->FindNick(prefix); if (u) { u->ChangeDisplayedHost(params[0].c_str()); Utils->DoOneToAllButSender(prefix,"FHOST",params,u->server); } return true; } bool AddLine(const std::string &prefix, std::deque ¶ms) { if (params.size() < 6) return true; bool propogate = false; switch (*(params[0].c_str())) { case 'Z': propogate = Instance->XLines->add_zline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); Instance->XLines->zline_set_creation_time(params[1].c_str(), atoi(params[3].c_str())); break; case 'Q': propogate = Instance->XLines->add_qline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); Instance->XLines->qline_set_creation_time(params[1].c_str(), atoi(params[3].c_str())); break; case 'E': propogate = Instance->XLines->add_eline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); Instance->XLines->eline_set_creation_time(params[1].c_str(), atoi(params[3].c_str())); break; case 'G': propogate = Instance->XLines->add_gline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); Instance->XLines->gline_set_creation_time(params[1].c_str(), atoi(params[3].c_str())); break; case 'K': propogate = Instance->XLines->add_kline(atoi(params[4].c_str()), params[2].c_str(), params[5].c_str(), params[1].c_str()); break; default: /* Just in case... */ this->Instance->SNO->WriteToSnoMask('x',"\2WARNING\2: Invalid xline type '"+params[0]+"' sent by server "+prefix+", ignored!"); propogate = false; break; } /* Send it on its way */ if (propogate) { if (atoi(params[4].c_str())) { this->Instance->SNO->WriteToSnoMask('x',"%s Added %cLINE on %s to expire in %lu seconds (%s).",prefix.c_str(),*(params[0].c_str()),params[1].c_str(),atoi(params[4].c_str()),params[5].c_str()); } else { this->Instance->SNO->WriteToSnoMask('x',"%s Added permenant %cLINE on %s (%s).",prefix.c_str(),*(params[0].c_str()),params[1].c_str(),params[5].c_str()); } params[5] = ":" + params[5]; Utils->DoOneToAllButSender(prefix,"ADDLINE",params,prefix); } if (!this->bursting) { Instance->Log(DEBUG,"Applying lines..."); Instance->XLines->apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES); } return true; } bool ChangeName(const std::string &prefix, std::deque ¶ms) { if (params.size() < 1) return true; userrec* u = this->Instance->FindNick(prefix); if (u) { u->ChangeName(params[0].c_str()); params[0] = ":" + params[0]; Utils->DoOneToAllButSender(prefix,"FNAME",params,u->server); } return true; } bool Whois(const std::string &prefix, std::deque ¶ms) { if (params.size() < 1) return true; Instance->Log(DEBUG,"In IDLE command"); userrec* u = this->Instance->FindNick(prefix); if (u) { Instance->Log(DEBUG,"USER EXISTS: %s",u->nick); // an incoming request if (params.size() == 1) { userrec* x = this->Instance->FindNick(params[0]); if ((x) && (IS_LOCAL(x))) { userrec* x = this->Instance->FindNick(params[0]); char signon[MAXBUF]; char idle[MAXBUF]; snprintf(signon,MAXBUF,"%lu",(unsigned long)x->signon); snprintf(idle,MAXBUF,"%lu",(unsigned long)abs((x->idle_lastmsg)-Instance->Time(true))); std::deque par; par.push_back(prefix); par.push_back(signon); par.push_back(idle); // ours, we're done, pass it BACK Utils->DoOneToOne(params[0],"IDLE",par,u->server); } else { // not ours pass it on Utils->DoOneToOne(prefix,"IDLE",params,x->server); } } else if (params.size() == 3) { std::string who_did_the_whois = params[0]; userrec* who_to_send_to = this->Instance->FindNick(who_did_the_whois); if ((who_to_send_to) && (IS_LOCAL(who_to_send_to))) { // an incoming reply to a whois we sent out std::string nick_whoised = prefix; unsigned long signon = atoi(params[1].c_str()); unsigned long idle = atoi(params[2].c_str()); if ((who_to_send_to) && (IS_LOCAL(who_to_send_to))) do_whois(this->Instance,who_to_send_to,u,signon,idle,nick_whoised.c_str()); } else { // not ours, pass it on Utils->DoOneToOne(prefix,"IDLE",params,who_to_send_to->server); } } } return true; } bool Push(const std::string &prefix, std::deque ¶ms) { if (params.size() < 2) return true; userrec* u = this->Instance->FindNick(params[0]); if (!u) return true; if (IS_LOCAL(u)) { u->Write(params[1]); } else { // continue the raw onwards params[1] = ":" + params[1]; Utils->DoOneToOne(prefix,"PUSH",params,u->server); } return true; } bool HandleSetTime(const std::string &prefix, std::deque ¶ms) { if (!params.size() || !Utils->EnableTimeSync) return true; bool force = false; if ((params.size() == 2) && (params[1] == "FORCE")) force = true; time_t rts = atoi(params[0].c_str()); time_t us = Instance->Time(true); if (rts == us) { Instance->Log(DEBUG, "Timestamp from %s is equal", prefix.c_str()); Utils->DoOneToAllButSender(prefix, "TIMESET", params, prefix); } else if (force || (rts < us)) { int old = Instance->SetTimeDelta(rts - us); Instance->Log(DEBUG, "%s TS (diff %d) from %s applied (old delta was %d)", (force) ? "Forced" : "Lower", rts - us, prefix.c_str(), old); Utils->DoOneToAllButSender(prefix, "TIMESET", params, prefix); } else { Instance->Log(DEBUG, "Higher TS (diff %d) from %s overridden", us - rts, prefix.c_str()); std::deque oparams; oparams.push_back(ConvToStr(us)); Utils->DoOneToMany(prefix, "TIMESET", oparams); } return true; } bool Time(const std::string &prefix, std::deque ¶ms) { // :source.server TIME remote.server sendernick // :remote.server TIME source.server sendernick TS if (params.size() == 2) { // someone querying our time? if (this->Instance->Config->ServerName == params[0]) { userrec* u = this->Instance->FindNick(params[1]); if (u) { params.push_back(ConvToStr(Instance->Time(false))); params[0] = prefix; Utils->DoOneToOne(this->Instance->Config->ServerName,"TIME",params,params[0]); } } else { // not us, pass it on userrec* u = this->Instance->FindNick(params[1]); if (u) Utils->DoOneToOne(prefix,"TIME",params,params[0]); } } else if (params.size() == 3) { // a response to a previous TIME userrec* u = this->Instance->FindNick(params[1]); if ((u) && (IS_LOCAL(u))) { time_t rawtime = atol(params[2].c_str()); struct tm * timeinfo; timeinfo = localtime(&rawtime); char tms[26]; snprintf(tms,26,"%s",asctime(timeinfo)); tms[24] = 0; u->WriteServ("391 %s %s :%s",u->nick,prefix.c_str(),tms); } else { if (u) Utils->DoOneToOne(prefix,"TIME",params,u->server); } } return true; } bool LocalPing(const std::string &prefix, std::deque ¶ms) { if (params.size() < 1) return true; if (params.size() == 1) { std::string stufftobounce = params[0]; this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" PONG "+stufftobounce); return true; } else { std::string forwardto = params[1]; if (forwardto == this->Instance->Config->ServerName) { // this is a ping for us, send back PONG to the requesting server params[1] = params[0]; params[0] = forwardto; Utils->DoOneToOne(forwardto,"PONG",params,params[1]); } else { // not for us, pass it on :) Utils->DoOneToOne(prefix,"PING",params,forwardto); } return true; } } bool RemoveStatus(const std::string &prefix, std::deque ¶ms) { if (params.size() < 1) return true; chanrec* c = Instance->FindChan(params[0]); if (c) { irc::modestacker modestack(false); CUList *ulist = c->GetUsers(); const char* y[127]; std::deque stackresult; std::string x; for (CUList::iterator i = ulist->begin(); i != ulist->end(); i++) { std::string modesequence = Instance->Modes->ModeString(i->second, c); if (modesequence.length()) { Instance->Log(DEBUG,"Mode sequence = '%s'",modesequence.c_str()); irc::spacesepstream sep(modesequence); std::string modeletters = sep.GetToken(); Instance->Log(DEBUG,"Mode letters = '%s'",modeletters.c_str()); while (!modeletters.empty()) { char mletter = *(modeletters.begin()); modestack.Push(mletter,sep.GetToken()); Instance->Log(DEBUG,"Push letter = '%c'",mletter); modeletters.erase(modeletters.begin()); Instance->Log(DEBUG,"Mode letters = '%s'",modeletters.c_str()); } } } while (modestack.GetStackedLine(stackresult)) { Instance->Log(DEBUG,"Stacked line size %d",stackresult.size()); stackresult.push_front(ConvToStr(c->age)); stackresult.push_front(c->name); Utils->DoOneToMany(Instance->Config->ServerName, "FMODE", stackresult); stackresult.erase(stackresult.begin() + 1); Instance->Log(DEBUG,"Stacked items:"); for (size_t z = 0; z < stackresult.size(); z++) { y[z] = stackresult[z].c_str(); Instance->Log(DEBUG,"\tstackresult[%d]='%s'",z,stackresult[z].c_str()); } userrec* n = new userrec(Instance); n->SetFd(FD_MAGIC_NUMBER); Instance->SendMode(y, stackresult.size(), n); delete n; } } return true; } bool RemoteServer(const std::string &prefix, std::deque ¶ms) { if (params.size() < 4) return false; std::string servername = params[0]; std::string password = params[1]; // hopcount is not used for a remote server, we calculate this ourselves std::string description = params[3]; TreeServer* ParentOfThis = Utils->FindServer(prefix); if (!ParentOfThis) { this->WriteLine("ERROR :Protocol error - Introduced remote server from unknown server "+prefix); return false; } TreeServer* CheckDupe = Utils->FindServer(servername); if (CheckDupe) { this->WriteLine("ERROR :Server "+servername+" already exists!"); this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+servername+"\2 denied, already exists"); return false; } TreeServer* Node = new TreeServer(this->Utils,this->Instance,servername,description,ParentOfThis,NULL); ParentOfThis->AddChild(Node); params[3] = ":" + params[3]; Utils->DoOneToAllButSender(prefix,"SERVER",params,prefix); this->Instance->SNO->WriteToSnoMask('l',"Server \002"+prefix+"\002 introduced server \002"+servername+"\002 ("+description+")"); return true; } bool Outbound_Reply_Server(std::deque ¶ms) { if (params.size() < 4) return false; irc::string servername = params[0].c_str(); std::string sname = params[0]; std::string password = params[1]; int hops = atoi(params[2].c_str()); if (hops) { this->WriteLine("ERROR :Server too far away for authentication"); this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); return false; } std::string description = params[3]; for (std::vector::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++) { if ((x->Name == servername) && (x->RecvPass == password)) { TreeServer* CheckDupe = Utils->FindServer(sname); if (CheckDupe) { this->WriteLine("ERROR :Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); return false; } // Begin the sync here. this kickstarts the // other side, waiting in WAIT_AUTH_2 state, // into starting their burst, as it shows // that we're happy. this->LinkState = CONNECTED; // we should add the details of this server now // to the servers tree, as a child of the root // node. TreeServer* Node = new TreeServer(this->Utils,this->Instance,sname,description,Utils->TreeRoot,this); Utils->TreeRoot->AddChild(Node); params[3] = ":" + params[3]; Utils->DoOneToAllButSender(Utils->TreeRoot->GetName(),"SERVER",params,sname); this->bursting = true; this->DoBurst(Node); return true; } } this->WriteLine("ERROR :Invalid credentials"); this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; } bool Inbound_Server(std::deque ¶ms) { if (params.size() < 4) return false; irc::string servername = params[0].c_str(); std::string sname = params[0]; std::string password = params[1]; int hops = atoi(params[2].c_str()); if (hops) { this->WriteLine("ERROR :Server too far away for authentication"); this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server is too far away for authentication"); return false; } std::string description = params[3]; for (std::vector::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++) { if ((x->Name == servername) && (x->RecvPass == password)) { TreeServer* CheckDupe = Utils->FindServer(sname); if (CheckDupe) { this->WriteLine("ERROR :Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName()); return false; } this->Instance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "" : this->GetIP())+"] ("+description+")"); if (this->Hook) { std::string name = InspSocketNameRequest((Module*)Utils->Creator, this->Hook).Send(); this->Instance->SNO->WriteToSnoMask('l',"Connection from \2"+sname+"\2["+(x->HiddenFromStats ? "" : this->GetIP())+"] using transport \2"+name+"\2"); } this->InboundServerName = sname; this->InboundDescription = description; // this is good. Send our details: Our server name and description and hopcount of 0, // along with the sendpass from this block. this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+x->SendPass+" 0 :"+this->Instance->Config->ServerDesc); // move to the next state, we are now waiting for THEM. this->LinkState = WAIT_AUTH_2; return true; } } this->WriteLine("ERROR :Invalid credentials"); this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials"); return false; } void Split(const std::string &line, std::deque &n) { n.clear(); irc::tokenstream tokens(line); std::string param; while ((param = tokens.GetToken()) != "") n.push_back(param); return; } bool ProcessLine(std::string &line) { std::deque params; irc::string command; std::string prefix; line = line.substr(0, line.find_first_of("\r\n")); if (line.empty()) return true; Instance->Log(DEBUG,"IN: %s", line.c_str()); this->Split(line.c_str(),params); if ((params[0][0] == ':') && (params.size() > 1)) { prefix = params[0].substr(1); params.pop_front(); } command = params[0].c_str(); params.pop_front(); switch (this->LinkState) { TreeServer* Node; case WAIT_AUTH_1: // Waiting for SERVER command from remote server. Server initiating // the connection sends the first SERVER command, listening server // replies with theirs if its happy, then if the initiator is happy, // it starts to send its net sync, which starts the merge, otherwise // it sends an ERROR. if (command == "PASS") { /* Silently ignored */ } else if (command == "SERVER") { return this->Inbound_Server(params); } else if (command == "ERROR") { return this->Error(params); } else if (command == "USER") { this->WriteLine("ERROR :Client connections to this port are prohibited."); return false; } else if (command == "CAPAB") { return this->Capab(params); } else if ((command == "U") || (command == "S")) { this->WriteLine("ERROR :Cannot use the old-style mesh linking protocol with m_spanningtree.so!"); return false; } else { std::string error("ERROR :Invalid command in negotiation phase: "); error.append(command.c_str()); this->WriteLine(error); return false; } break; case WAIT_AUTH_2: // Waiting for start of other side's netmerge to say they liked our // password. if (command == "SERVER") { // cant do this, they sent it to us in the WAIT_AUTH_1 state! // silently ignore. return true; } else if ((command == "U") || (command == "S")) { this->WriteLine("ERROR :Cannot use the old-style mesh linking protocol with m_spanningtree.so!"); return false; } else if (command == "BURST") { if (params.size() && Utils->EnableTimeSync) { /* If a time stamp is provided, apply synchronization */ bool force = false; time_t them = atoi(params[0].c_str()); time_t us = Instance->Time(true); int delta = them - us; if ((params.size() == 2) && (params[1] == "FORCE")) force = true; if ((delta < -600) || (delta > 600)) { this->Instance->SNO->WriteToSnoMask('l',"\2ERROR\2: Your clocks are out by %d seconds (this is more than ten minutes). Link aborted, \2PLEASE SYNC YOUR CLOCKS!\2",abs(delta)); this->WriteLine("ERROR :Your clocks are out by "+ConvToStr(abs(delta))+" seconds (this is more than ten minutes). Link aborted, PLEASE SYNC YOUR CLOCKS!"); return false; } if (us == them) { this->Instance->Log(DEBUG, "Timestamps are equal; pat yourself on the back"); } else if (force || (us > them)) { this->Instance->Log(DEBUG, "Remote server has lower TS (%d seconds)", them - us); this->Instance->SetTimeDelta(them - us); // Send this new timestamp to any other servers Utils->DoOneToMany(Utils->TreeRoot->GetName(), "TIMESET", params); } else { // Override the timestamp this->Instance->Log(DEBUG, "We have a higher timestamp (by %d seconds), not updating delta", us - them); this->WriteLine(":" + Utils->TreeRoot->GetName() + " TIMESET " + ConvToStr(us)); } } this->LinkState = CONNECTED; Node = new TreeServer(this->Utils,this->Instance,InboundServerName,InboundDescription,Utils->TreeRoot,this); Utils->TreeRoot->AddChild(Node); params.clear(); params.push_back(InboundServerName); params.push_back("*"); params.push_back("1"); params.push_back(":"+InboundDescription); Utils->DoOneToAllButSender(Utils->TreeRoot->GetName(),"SERVER",params,InboundServerName); this->bursting = true; this->DoBurst(Node); } else if (command == "ERROR") { return this->Error(params); } else if (command == "CAPAB") { return this->Capab(params); } break; case LISTENER: this->WriteLine("ERROR :Internal error -- listening socket accepted its own descriptor!!!"); return false; break; case CONNECTING: if (command == "SERVER") { // another server we connected to, which was in WAIT_AUTH_1 state, // has just sent us their credentials. If we get this far, theyre // happy with OUR credentials, and they are now in WAIT_AUTH_2 state. // if we're happy with this, we should send our netburst which // kickstarts the merge. return this->Outbound_Reply_Server(params); } else if (command == "ERROR") { return this->Error(params); } break; case CONNECTED: // This is the 'authenticated' state, when all passwords // have been exchanged and anything past this point is taken // as gospel. if (prefix != "") { std::string direction = prefix; userrec* t = this->Instance->FindNick(prefix); if (t) { direction = t->server; } TreeServer* route_back_again = Utils->BestRouteTo(direction); if ((!route_back_again) || (route_back_again->GetSocket() != this)) { if (route_back_again) Instance->Log(DEBUG,"Protocol violation: Fake direction in command '%s' from connection '%s'",line.c_str(),this->GetName().c_str()); return true; } /* Fix by brain: * When there is activity on the socket, reset the ping counter so * that we're not wasting bandwidth pinging an active server. */ route_back_again->SetNextPingTime(time(NULL) + 60); route_back_again->SetPingFlag(); } if (command == "SVSMODE") { /* Services expects us to implement * SVSMODE. In inspircd its the same as * MODE anyway. */ command = "MODE"; } std::string target = ""; /* Yes, know, this is a mess. Its reasonably fast though as we're * working with std::string here. */ if ((command == "NICK") && (params.size() > 1)) { return this->IntroduceClient(prefix,params); } else if (command == "FJOIN") { return this->ForceJoin(prefix,params); } else if (command == "STATS") { return this->Stats(prefix, params); } else if (command == "MOTD") { return this->Motd(prefix, params); } else if (command == "ADMIN") { return this->Admin(prefix, params); } else if (command == "SERVER") { return this->RemoteServer(prefix,params); } else if (command == "ERROR") { return this->Error(params); } else if (command == "OPERTYPE") { return this->OperType(prefix,params); } else if (command == "FMODE") { return this->ForceMode(prefix,params); } else if (command == "KILL") { return this->RemoteKill(prefix,params); } else if (command == "FTOPIC") { return this->ForceTopic(prefix,params); } else if (command == "REHASH") { return this->RemoteRehash(prefix,params); } else if (command == "METADATA") { return this->MetaData(prefix,params); } else if (command == "REMSTATUS") { return this->RemoveStatus(prefix,params); } else if (command == "PING") { /* * We just got a ping from a server that's bursting. * This can't be right, so set them to not bursting, and * apply their lines. */ if (this->bursting) { this->bursting = false; Instance->XLines->apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES); } if (prefix == "") { prefix = this->GetName(); } return this->LocalPing(prefix,params); } else if (command == "PONG") { /* * We just got a pong from a server that's bursting. * This can't be right, so set them to not bursting, and * apply their lines. */ if (this->bursting) { this->bursting = false; Instance->XLines->apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES); } if (prefix == "") { prefix = this->GetName(); } return this->LocalPong(prefix,params); } else if (command == "VERSION") { return this->ServerVersion(prefix,params); } else if (command == "FHOST") { return this->ChangeHost(prefix,params); } else if (command == "FNAME") { return this->ChangeName(prefix,params); } else if (command == "ADDLINE") { return this->AddLine(prefix,params); } else if (command == "SVSNICK") { if (prefix == "") { prefix = this->GetName(); } return this->ForceNick(prefix,params); } else if (command == "RSQUIT") { return this->RemoteSquit(prefix, params); } else if (command == "IDLE") { return this->Whois(prefix,params); } else if (command == "PUSH") { return this->Push(prefix,params); } else if (command == "TIMESET") { return this->HandleSetTime(prefix, params); } else if (command == "TIME") { return this->Time(prefix,params); } else if ((command == "KICK") && (Utils->IsServer(prefix))) { std::string sourceserv = this->myhost; if (params.size() == 3) { userrec* user = this->Instance->FindNick(params[1]); chanrec* chan = this->Instance->FindChan(params[0]); if (user && chan) { if (!chan->ServerKickUser(user, params[2].c_str(), false)) /* Yikes, the channels gone! */ delete chan; } } if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } else if (command == "SVSJOIN") { if (prefix == "") { prefix = this->GetName(); } return this->ServiceJoin(prefix,params); } else if (command == "SQUIT") { if (params.size() == 2) { this->Squit(Utils->FindServer(params[0]),params[1]); } return true; } else if (command == "OPERNOTICE") { std::string sourceserv = this->myhost; if (this->InboundServerName != "") sourceserv = this->InboundServerName; if (params.size() >= 1) Instance->WriteOpers("*** From " + sourceserv + ": " + params[0]); return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params); } else if (command == "MODENOTICE") { std::string sourceserv = this->myhost; if (this->InboundServerName != "") sourceserv = this->InboundServerName; if (params.size() >= 2) { Instance->WriteMode(params[0].c_str(), WM_AND, "*** From %s: %s", sourceserv.c_str(), params[1].c_str()); } return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params); } else if (command == "SNONOTICE") { std::string sourceserv = this->myhost; if (this->InboundServerName != "") sourceserv = this->InboundServerName; if (params.size() >= 2) { Instance->SNO->WriteToSnoMask(*(params[0].c_str()), "From " + sourceserv + ": "+ params[1]); } return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params); } else if (command == "ENDBURST") { this->bursting = false; Instance->XLines->apply_lines(APPLY_ZLINES|APPLY_GLINES|APPLY_QLINES); std::string sourceserv = this->myhost; if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } this->Instance->SNO->WriteToSnoMask('l',"Received end of netburst from \2%s\2",sourceserv.c_str()); Event rmode((char*)sourceserv.c_str(), (Module*)Utils->Creator, "new_server"); rmode.Send(Instance); return true; } else { // not a special inter-server command. // Emulate the actual user doing the command, // this saves us having a huge ugly parser. userrec* who = this->Instance->FindNick(prefix); std::string sourceserv = this->myhost; if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } if ((!who) && (command == "MODE")) { if (Utils->IsServer(prefix)) { const char* modelist[127]; for (size_t i = 0; i < params.size(); i++) modelist[i] = params[i].c_str(); userrec* fake = new userrec(Instance); fake->SetFd(FD_MAGIC_NUMBER); this->Instance->SendMode(modelist, params.size(), fake); delete fake; /* Hot potato! pass it on! */ return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } } if (who) { if ((command == "NICK") && (params.size() > 0)) { /* On nick messages, check that the nick doesnt * already exist here. If it does, kill their copy, * and our copy. */ userrec* x = this->Instance->FindNick(params[0]); if ((x) && (x != who)) { std::deque p; p.push_back(params[0]); p.push_back("Nickname collision ("+prefix+" -> "+params[0]+")"); Utils->DoOneToMany(this->Instance->Config->ServerName,"KILL",p); p.clear(); p.push_back(prefix); p.push_back("Nickname collision"); Utils->DoOneToMany(this->Instance->Config->ServerName,"KILL",p); userrec::QuitUser(this->Instance,x,"Nickname collision ("+prefix+" -> "+params[0]+")"); userrec* y = this->Instance->FindNick(prefix); if (y) { userrec::QuitUser(this->Instance,y,"Nickname collision"); } return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } } // its a user target = who->server; const char* strparams[127]; for (unsigned int q = 0; q < params.size(); q++) { strparams[q] = params[q].c_str(); } switch (this->Instance->CallCommandHandler(command.c_str(), strparams, params.size(), who)) { case CMD_INVALID: this->WriteLine("ERROR :Unrecognised command '"+std::string(command.c_str())+"' -- possibly loaded mismatched modules"); return false; break; case CMD_FAILURE: return true; break; default: /* CMD_SUCCESS and CMD_USER_DELETED fall through here */ break; } } else { // its not a user. Its either a server, or somethings screwed up. if (Utils->IsServer(prefix)) { target = this->Instance->Config->ServerName; } else { Instance->Log(DEBUG,"Command with unknown origin '%s'",prefix.c_str()); return true; } } return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } return true; break; } return true; } virtual std::string GetName() { std::string sourceserv = this->myhost; if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } return sourceserv; } virtual void OnTimeout() { if (this->LinkState == CONNECTING) { this->Instance->SNO->WriteToSnoMask('l',"CONNECT: Connection to \002"+myhost+"\002 timed out."); Link* MyLink = Utils->FindLink(myhost); if (MyLink) Utils->DoFailOver(MyLink); } } virtual void OnClose() { // Connection closed. // If the connection is fully up (state CONNECTED) // then propogate a netsplit to all peers. std::string quitserver = this->myhost; if (this->InboundServerName != "") { quitserver = this->InboundServerName; } TreeServer* s = Utils->FindServer(quitserver); if (s) { Squit(s,"Remote host closed the connection"); } if (quitserver != "") this->Instance->SNO->WriteToSnoMask('l',"Connection to '\2%s\2' failed.",quitserver.c_str()); } virtual int OnIncomingConnection(int newsock, char* ip) { /* To prevent anyone from attempting to flood opers/DDoS by connecting to the server port, * or discovering if this port is the server port, we don't allow connections from any * IPs for which we don't have a link block. */ bool found = false; found = (std::find(Utils->ValidIPs.begin(), Utils->ValidIPs.end(), ip) != Utils->ValidIPs.end()); if (!found) { for (vector::iterator i = Utils->ValidIPs.begin(); i != Utils->ValidIPs.end(); i++) if (irc::sockets::MatchCIDR(ip, (*i).c_str())) found = true; if (!found) { this->Instance->SNO->WriteToSnoMask('l',"Server connection from %s denied (no link blocks with that IP address)", ip); close(newsock); return false; } } TreeSocket* s = new TreeSocket(this->Utils, this->Instance, newsock, ip, this->Hook); s = s; /* Whinge whinge whinge, thats all GCC ever does. */ return true; } }; /** This class is used to resolve server hostnames during /connect and autoconnect. * As of 1.1, the resolver system is seperated out from InspSocket, so we must do this * resolver step first ourselves if we need it. This is totally nonblocking, and will * callback to OnLookupComplete or OnError when completed. Once it has completed we * will have an IP address which we can then use to continue our connection. */ class ServernameResolver : public Resolver { private: /** A copy of the Link tag info for what we're connecting to. * We take a copy, rather than using a pointer, just in case the * admin takes the tag away and rehashes while the domain is resolving. */ Link MyLink; SpanningTreeUtilities* Utils; public: ServernameResolver(Module* me, SpanningTreeUtilities* Util, InspIRCd* Instance, const std::string &hostname, Link x) : Resolver(Instance, hostname, DNS_QUERY_FORWARD, me), MyLink(x), Utils(Util) { /* Nothing in here, folks */ } void OnLookupComplete(const std::string &result) { /* Initiate the connection, now that we have an IP to use. * Passing a hostname directly to InspSocket causes it to * just bail and set its FD to -1. */ TreeServer* CheckDupe = Utils->FindServer(MyLink.Name.c_str()); if (!CheckDupe) /* Check that nobody tried to connect it successfully while we were resolving */ { if ((!MyLink.Hook.empty()) && (Utils->hooks.find(MyLink.Hook.c_str()) == Utils->hooks.end())) return; TreeSocket* newsocket = new TreeSocket(this->Utils, ServerInstance, result,MyLink.Port,false,MyLink.Timeout ? MyLink.Timeout : 10,MyLink.Name.c_str(), MyLink.Hook.empty() ? NULL : Utils->hooks[MyLink.Hook.c_str()]); if (newsocket->GetFd() > -1) { /* We're all OK */ } else { /* Something barfed, show the opers */ ServerInstance->SNO->WriteToSnoMask('l',"CONNECT: Error connecting \002%s\002: %s.",MyLink.Name.c_str(),strerror(errno)); delete newsocket; Utils->DoFailOver(&MyLink); } } } void OnError(ResolverError e, const std::string &errormessage) { /* Ooops! */ ServerInstance->SNO->WriteToSnoMask('l',"CONNECT: Error connecting \002%s\002: Unable to resolve hostname - %s",MyLink.Name.c_str(),errormessage.c_str()); Utils->DoFailOver(&MyLink); } }; /** Handle resolving of server IPs for the cache */ class SecurityIPResolver : public Resolver { private: Link MyLink; SpanningTreeUtilities* Utils; public: SecurityIPResolver(Module* me, SpanningTreeUtilities* U, InspIRCd* Instance, const std::string &hostname, Link x) : Resolver(Instance, hostname, DNS_QUERY_FORWARD, me), MyLink(x), Utils(U) { } void OnLookupComplete(const std::string &result) { ServerInstance->Log(DEBUG,"Security IP cache: Adding IP address '%s' for Link '%s'",result.c_str(),MyLink.Name.c_str()); Utils->ValidIPs.push_back(result); } void OnError(ResolverError e, const std::string &errormessage) { ServerInstance->Log(DEBUG,"Could not resolve IP associated with Link '%s': %s",MyLink.Name.c_str(),errormessage.c_str()); } }; SpanningTreeUtilities::SpanningTreeUtilities(InspIRCd* Instance, ModuleSpanningTree* C) : ServerInstance(Instance), Creator(C) { Bindings.clear(); this->TreeRoot = new TreeServer(this, ServerInstance, ServerInstance->Config->ServerName, ServerInstance->Config->ServerDesc); modulelist* ml = ServerInstance->FindInterface("InspSocketHook"); /* Did we find any modules? */ if (ml) { /* Yes, enumerate them all to find out the hook name */ for (modulelist::iterator m = ml->begin(); m != ml->end(); m++) { /* Make a request to it for its name, its implementing * InspSocketHook so we know its safe to do this */ std::string name = InspSocketNameRequest((Module*)Creator, *m).Send(); /* Build a map of them */ hooks[name.c_str()] = *m; hooknames.push_back(name); ServerInstance->Log(DEBUG, "Found InspSocketHook interface: '%s' -> '%08x'", name.c_str(), *m); } } this->ReadConfiguration(true); } SpanningTreeUtilities::~SpanningTreeUtilities() { for (unsigned int i = 0; i < Bindings.size(); i++) { ServerInstance->Log(DEBUG,"Freeing binding %d of %d",i, Bindings.size()); ServerInstance->SE->DelFd(Bindings[i]); Bindings[i]->Close(); DELETE(Bindings[i]); } ServerInstance->Log(DEBUG,"Freeing connected servers..."); while (TreeRoot->ChildCount()) { TreeServer* child_server = TreeRoot->GetChild(0); ServerInstance->Log(DEBUG,"Freeing connected server %s", child_server->GetName().c_str()); if (child_server) { TreeSocket* sock = child_server->GetSocket(); ServerInstance->SE->DelFd(sock); sock->Close(); DELETE(sock); } } delete TreeRoot; } void SpanningTreeUtilities::AddThisServer(TreeServer* server, TreeServerList &list) { if (list.find(server) == list.end()) list[server] = server; } /** returns a list of DIRECT servernames for a specific channel */ void SpanningTreeUtilities::GetListOfServersForChannel(chanrec* c, TreeServerList &list, char status, const CUList &exempt_list) { CUList *ulist; switch (status) { case '@': ulist = c->GetOppedUsers(); break; case '%': ulist = c->GetHalfoppedUsers(); break; case '+': ulist = c->GetVoicedUsers(); break; default: ulist = c->GetUsers(); break; } for (CUList::iterator i = ulist->begin(); i != ulist->end(); i++) { if ((i->second->GetFd() < 0) && (exempt_list.find(i->second) == exempt_list.end())) { TreeServer* best = this->BestRouteTo(i->second->server); if (best) AddThisServer(best,list); } } return; } bool SpanningTreeUtilities::DoOneToAllButSenderRaw(const std::string &data, const std::string &omit, const std::string &prefix, const irc::string &command, std::deque ¶ms) { char pfx = 0; TreeServer* omitroute = this->BestRouteTo(omit); if ((command == "NOTICE") || (command == "PRIVMSG")) { if (params.size() >= 2) { /* Prefixes */ if ((*(params[0].c_str()) == '@') || (*(params[0].c_str()) == '%') || (*(params[0].c_str()) == '+')) { pfx = params[0][0]; params[0] = params[0].substr(1, params[0].length()-1); } if ((*(params[0].c_str()) != '#') && (*(params[0].c_str()) != '$')) { // special routing for private messages/notices userrec* d = ServerInstance->FindNick(params[0]); if (d) { std::deque par; par.push_back(params[0]); par.push_back(":"+params[1]); this->DoOneToOne(prefix,command.c_str(),par,d->server); return true; } } else if (*(params[0].c_str()) == '$') { std::deque par; par.push_back(params[0]); par.push_back(":"+params[1]); this->DoOneToAllButSender(prefix,command.c_str(),par,omitroute->GetName()); return true; } else { chanrec* c = ServerInstance->FindChan(params[0]); userrec* u = ServerInstance->FindNick(prefix); if (c && u) { CUList elist; TreeServerList list; FOREACH_MOD(I_OnBuildExemptList, OnBuildExemptList((command == "PRIVMSG" ? MSG_PRIVMSG : MSG_NOTICE), c, u, pfx, elist)); GetListOfServersForChannel(c,list,pfx,elist); for (TreeServerList::iterator i = list.begin(); i != list.end(); i++) { TreeSocket* Sock = i->second->GetSocket(); if ((Sock) && (i->second->GetName() != omit) && (omitroute != i->second)) { Sock->WriteLine(data); } } return true; } } } } unsigned int items =this->TreeRoot->ChildCount(); for (unsigned int x = 0; x < items; x++) { TreeServer* Route = this->TreeRoot->GetChild(x); if ((Route) && (Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route)) { TreeSocket* Sock = Route->GetSocket(); if (Sock) Sock->WriteLine(data); } } return true; } bool SpanningTreeUtilities::DoOneToAllButSender(const std::string &prefix, const std::string &command, std::deque ¶ms, std::string omit) { TreeServer* omitroute = this->BestRouteTo(omit); std::string FullLine = ":" + prefix + " " + command; unsigned int words = params.size(); for (unsigned int x = 0; x < words; x++) { FullLine = FullLine + " " + params[x]; } unsigned int items = this->TreeRoot->ChildCount(); for (unsigned int x = 0; x < items; x++) { TreeServer* Route = this->TreeRoot->GetChild(x); // Send the line IF: // The route has a socket (its a direct connection) // The route isnt the one to be omitted // The route isnt the path to the one to be omitted if ((Route) && (Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route)) { TreeSocket* Sock = Route->GetSocket(); if (Sock) Sock->WriteLine(FullLine); } } return true; } bool SpanningTreeUtilities::DoOneToMany(const std::string &prefix, const std::string &command, std::deque ¶ms) { std::string FullLine = ":" + prefix + " " + command; unsigned int words = params.size(); for (unsigned int x = 0; x < words; x++) { FullLine = FullLine + " " + params[x]; } unsigned int items = this->TreeRoot->ChildCount(); for (unsigned int x = 0; x < items; x++) { TreeServer* Route = this->TreeRoot->GetChild(x); if (Route && Route->GetSocket()) { TreeSocket* Sock = Route->GetSocket(); if (Sock) Sock->WriteLine(FullLine); } } return true; } bool SpanningTreeUtilities::DoOneToMany(const char* prefix, const char* command, std::deque ¶ms) { std::string spfx = prefix; std::string scmd = command; return this->DoOneToMany(spfx, scmd, params); } bool SpanningTreeUtilities::DoOneToAllButSender(const char* prefix, const char* command, std::deque ¶ms, std::string omit) { std::string spfx = prefix; std::string scmd = command; return this->DoOneToAllButSender(spfx, scmd, params, omit); } bool SpanningTreeUtilities::DoOneToOne(const std::string &prefix, const std::string &command, std::deque ¶ms, std::string target) { TreeServer* Route = this->BestRouteTo(target); if (Route) { std::string FullLine = ":" + prefix + " " + command; unsigned int words = params.size(); for (unsigned int x = 0; x < words; x++) { FullLine = FullLine + " " + params[x]; } if (Route && Route->GetSocket()) { TreeSocket* Sock = Route->GetSocket(); if (Sock) Sock->WriteLine(FullLine); } return true; } else { return false; } } void SpanningTreeUtilities::ReadConfiguration(bool rebind) { ConfigReader* Conf = new ConfigReader(ServerInstance); if (rebind) { for (int j =0; j < Conf->Enumerate("bind"); j++) { std::string Type = Conf->ReadValue("bind","type",j); std::string IP = Conf->ReadValue("bind","address",j); std::string Port = Conf->ReadValue("bind","port",j); std::string transport = Conf->ReadValue("bind","transport",j); if (Type == "servers") { irc::portparser portrange(Port, false); int portno = -1; while ((portno = portrange.GetToken())) { ServerInstance->Log(DEBUG,"m_spanningtree: Binding server port %s:%d", IP.c_str(), portno); if (IP == "*") IP = ""; if ((!transport.empty()) && (hooks.find(transport.c_str()) == hooks.end())) { ServerInstance->Log(DEFAULT,"m_spanningtree: WARNING: Can't find transport type '%s' for port %s:%s - maybe you forgot to load it BEFORE m_spanningtree in your config file? - Skipping this port binding", transport.c_str(), IP.c_str(), Port.c_str()); break; } TreeSocket* listener = new TreeSocket(this, ServerInstance, IP.c_str(), portno, true, 10, transport.empty() ? NULL : hooks[transport.c_str()]); if (listener->GetState() == I_LISTENING) { ServerInstance->Log(DEFAULT,"m_spanningtree: Binding server port %s:%d successful!", IP.c_str(), portno); Bindings.push_back(listener); } else { ServerInstance->Log(DEFAULT,"m_spanningtree: Warning: Failed to bind server port %s:%d",IP.c_str(), portno); listener->Close(); DELETE(listener); } ServerInstance->Log(DEBUG,"Done with this binding"); } } } } FlatLinks = Conf->ReadFlag("options","flatlinks",0); HideULines = Conf->ReadFlag("options","hideulines",0); AnnounceTSChange = Conf->ReadFlag("options","announcets",0); EnableTimeSync = !(Conf->ReadFlag("options","notimesync",0)); LinkBlocks.clear(); ValidIPs.clear(); for (int j =0; j < Conf->Enumerate("link"); j++) { Link L; std::string Allow = Conf->ReadValue("link","allowmask",j); L.Name = (Conf->ReadValue("link","name",j)).c_str(); L.IPAddr = Conf->ReadValue("link","ipaddr",j); L.FailOver = Conf->ReadValue("link","failover",j).c_str(); L.Port = Conf->ReadInteger("link","port",j,true); L.SendPass = Conf->ReadValue("link","sendpass",j); L.RecvPass = Conf->ReadValue("link","recvpass",j); L.AutoConnect = Conf->ReadInteger("link","autoconnect",j,true); L.HiddenFromStats = Conf->ReadFlag("link","hidden",j); L.Timeout = Conf->ReadInteger("link","timeout",j,true); L.Hook = Conf->ReadValue("link", "transport", j); if ((!L.Hook.empty()) && (hooks.find(L.Hook.c_str()) == hooks.end())) { ServerInstance->Log(DEFAULT,"m_spanningtree: WARNING: Can't find transport type '%s' for link '%s' - maybe you forgot to load it BEFORE m_spanningtree in your config file? Skipping tag completely.", L.Hook.c_str(), L.Name.c_str()); continue; } L.NextConnectTime = time(NULL) + L.AutoConnect; /* Bugfix by brain, do not allow people to enter bad configurations */ if (L.Name != ServerInstance->Config->ServerName) { if ((L.IPAddr != "") && (L.RecvPass != "") && (L.SendPass != "") && (L.Name != "") && (L.Port)) { ValidIPs.push_back(L.IPAddr); if (Allow.length()) ValidIPs.push_back(Allow); /* Needs resolving */ insp_inaddr binip; if (insp_aton(L.IPAddr.c_str(), &binip) < 1) { try { SecurityIPResolver* sr = new SecurityIPResolver((Module*)this->Creator, this, ServerInstance, L.IPAddr, L); ServerInstance->AddResolver(sr); } catch (ModuleException& e) { ServerInstance->Log(DEBUG,"Error in resolver: %s",e.GetReason()); } } LinkBlocks.push_back(L); ServerInstance->Log(DEBUG,"m_spanningtree: Read server %s with host %s:%d",L.Name.c_str(),L.IPAddr.c_str(),L.Port); } else { if (L.IPAddr == "") { ServerInstance->Log(DEFAULT,"Invalid configuration for server '%s', IP address not defined!",L.Name.c_str()); } else if (L.RecvPass == "") { ServerInstance->Log(DEFAULT,"Invalid configuration for server '%s', recvpass not defined!",L.Name.c_str()); } else if (L.SendPass == "") { ServerInstance->Log(DEFAULT,"Invalid configuration for server '%s', sendpass not defined!",L.Name.c_str()); } else if (L.Name == "") { ServerInstance->Log(DEFAULT,"Invalid configuration, link tag without a name!"); } else if (!L.Port) { ServerInstance->Log(DEFAULT,"Invalid configuration for server '%s', no port specified!",L.Name.c_str()); } } } else { ServerInstance->Log(DEFAULT,"Invalid configuration for server '%s', link tag has the same server name as the local server!",L.Name.c_str()); } } DELETE(Conf); } /** To create a timer which recurs every second, we inherit from InspTimer. * InspTimer is only one-shot however, so at the end of each Tick() we simply * insert another of ourselves into the pending queue :) */ class TimeSyncTimer : public InspTimer { private: InspIRCd *Instance; ModuleSpanningTree *Module; public: TimeSyncTimer(InspIRCd *Instance, ModuleSpanningTree *Mod); virtual void Tick(time_t TIME); }; HandshakeTimer::HandshakeTimer(InspIRCd* Inst, TreeSocket* s, Link* l, SpanningTreeUtilities* u) : InspTimer(1, time(NULL)), Instance(Inst), sock(s), lnk(l), Utils(u) { thefd = sock->GetFd(); } void HandshakeTimer::Tick(time_t TIME) { if (Instance->SE->GetRef(thefd) == sock) { if (sock->GetHook() && InspSocketHSCompleteRequest(sock, (Module*)Utils->Creator, sock->GetHook()).Send()) { Instance->Log(DEBUG,"Handshake timer activated, sending SERVER and/or CAPAB"); InspSocketAttachCertRequest(sock, (Module*)Utils->Creator, sock->GetHook()).Send(); sock->SendCapabilities(); if (sock->GetLinkState() == CONNECTING) { sock->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+lnk->SendPass+" 0 :"+this->Instance->Config->ServerDesc); } } else { Instance->Timers->AddTimer(new HandshakeTimer(Instance, sock, lnk, Utils)); } } } class ModuleSpanningTree : public Module { int line; int NumServers; unsigned int max_local; unsigned int max_global; cmd_rconnect* command_rconnect; SpanningTreeUtilities* Utils; public: TimeSyncTimer *SyncTimer; ModuleSpanningTree(InspIRCd* Me) : Module::Module(Me), max_local(0), max_global(0) { ServerInstance->UseInterface("InspSocketHook"); Utils = new SpanningTreeUtilities(Me, this); command_rconnect = new cmd_rconnect(ServerInstance, this, Utils); ServerInstance->AddCommand(command_rconnect); if (Utils->EnableTimeSync) { SyncTimer = new TimeSyncTimer(ServerInstance, this); ServerInstance->Timers->AddTimer(SyncTimer); } else SyncTimer = NULL; } void ShowLinks(TreeServer* Current, userrec* user, int hops) { std::string Parent = Utils->TreeRoot->GetName(); if (Current->GetParent()) { Parent = Current->GetParent()->GetName(); } for (unsigned int q = 0; q < Current->ChildCount(); q++) { if ((Utils->HideULines) && (ServerInstance->ULine(Current->GetChild(q)->GetName().c_str()))) { if (*user->oper) { ShowLinks(Current->GetChild(q),user,hops+1); } } else { ShowLinks(Current->GetChild(q),user,hops+1); } } /* Don't display the line if its a uline, hide ulines is on, and the user isnt an oper */ if ((Utils->HideULines) && (ServerInstance->ULine(Current->GetName().c_str())) && (!*user->oper)) return; user->WriteServ("364 %s %s %s :%d %s",user->nick,Current->GetName().c_str(),(Utils->FlatLinks && (!*user->oper)) ? ServerInstance->Config->ServerName : Parent.c_str(),(Utils->FlatLinks && (!*user->oper)) ? 0 : hops,Current->GetDesc().c_str()); } int CountLocalServs() { return Utils->TreeRoot->ChildCount(); } int CountServs() { return Utils->serverlist.size(); } void HandleLinks(const char** parameters, int pcnt, userrec* user) { ShowLinks(Utils->TreeRoot,user,0); user->WriteServ("365 %s * :End of /LINKS list.",user->nick); return; } void HandleLusers(const char** parameters, int pcnt, userrec* user) { unsigned int n_users = ServerInstance->UserCount(); /* Only update these when someone wants to see them, more efficient */ if ((unsigned int)ServerInstance->LocalUserCount() > max_local) max_local = ServerInstance->LocalUserCount(); if (n_users > max_global) max_global = n_users; unsigned int ulined_count = 0; unsigned int ulined_local_count = 0; /* If ulined are hidden and we're not an oper, count the number of ulined servers hidden, * locally and globally (locally means directly connected to us) */ if ((Utils->HideULines) && (!*user->oper)) { for (server_hash::iterator q = Utils->serverlist.begin(); q != Utils->serverlist.end(); q++) { if (ServerInstance->ULine(q->second->GetName().c_str())) { ulined_count++; if (q->second->GetParent() == Utils->TreeRoot) ulined_local_count++; } } } user->WriteServ("251 %s :There are %d users and %d invisible on %d servers",user->nick,n_users-ServerInstance->InvisibleUserCount(),ServerInstance->InvisibleUserCount(),ulined_count ? this->CountServs() - ulined_count : this->CountServs()); if (ServerInstance->OperCount()) user->WriteServ("252 %s %d :operator(s) online",user->nick,ServerInstance->OperCount()); if (ServerInstance->UnregisteredUserCount()) user->WriteServ("253 %s %d :unknown connections",user->nick,ServerInstance->UnregisteredUserCount()); if (ServerInstance->ChannelCount()) user->WriteServ("254 %s %d :channels formed",user->nick,ServerInstance->ChannelCount()); user->WriteServ("254 %s :I have %d clients and %d servers",user->nick,ServerInstance->LocalUserCount(),ulined_local_count ? this->CountLocalServs() - ulined_local_count : this->CountLocalServs()); user->WriteServ("265 %s :Current Local Users: %d Max: %d",user->nick,ServerInstance->LocalUserCount(),max_local); user->WriteServ("266 %s :Current Global Users: %d Max: %d",user->nick,n_users,max_global); return; } // WARNING: NOT THREAD SAFE - DONT GET ANY SMART IDEAS. void ShowMap(TreeServer* Current, userrec* user, int depth, char matrix[128][80], float &totusers, float &totservers) { if (line < 128) { for (int t = 0; t < depth; t++) { matrix[line][t] = ' '; } // For Aligning, we need to work out exactly how deep this thing is, and produce // a 'Spacer' String to compensate. char spacer[40]; memset(spacer,' ',40); if ((40 - Current->GetName().length() - depth) > 1) { spacer[40 - Current->GetName().length() - depth] = '\0'; } else { spacer[5] = '\0'; } float percent; char text[80]; if (ServerInstance->clientlist.size() == 0) { // If there are no users, WHO THE HELL DID THE /MAP?!?!?! percent = 0; } else { percent = ((float)Current->GetUserCount() / (float)ServerInstance->clientlist.size()) * 100; } snprintf(text, 80, "%s %s%5d [%5.2f%%]", Current->GetName().c_str(), spacer, Current->GetUserCount(), percent); totusers += Current->GetUserCount(); totservers++; strlcpy(&matrix[line][depth],text,80); line++; for (unsigned int q = 0; q < Current->ChildCount(); q++) { if ((Utils->HideULines) && (ServerInstance->ULine(Current->GetChild(q)->GetName().c_str()))) { if (*user->oper) { ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); } } else { ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); } } } } int HandleMotd(const char** parameters, int pcnt, userrec* user) { if (pcnt > 0) { /* Remote MOTD, the server is within the 1st parameter */ std::deque params; params.push_back(parameters[0]); /* Send it out remotely, generate no reply yet */ TreeServer* s = Utils->FindServerMask(parameters[0]); if (s) { Utils->DoOneToOne(user->nick, "MOTD", params, s->GetName()); } else { user->WriteServ( "402 %s %s :No such server", user->nick, parameters[0]); } return 1; } return 0; } int HandleAdmin(const char** parameters, int pcnt, userrec* user) { if (pcnt > 0) { /* Remote ADMIN, the server is within the 1st parameter */ std::deque params; params.push_back(parameters[0]); /* Send it out remotely, generate no reply yet */ TreeServer* s = Utils->FindServerMask(parameters[0]); if (s) { Utils->DoOneToOne(user->nick, "ADMIN", params, s->GetName()); } else { user->WriteServ( "402 %s %s :No such server", user->nick, parameters[0]); } return 1; } return 0; } int HandleStats(const char** parameters, int pcnt, userrec* user) { if (pcnt > 1) { /* Remote STATS, the server is within the 2nd parameter */ std::deque params; params.push_back(parameters[0]); params.push_back(parameters[1]); /* Send it out remotely, generate no reply yet */ TreeServer* s = Utils->FindServerMask(parameters[1]); if (s) { params[1] = s->GetName(); Utils->DoOneToOne(user->nick, "STATS", params, s->GetName()); } else { user->WriteServ( "402 %s %s :No such server", user->nick, parameters[0]); } return 1; } return 0; } // Ok, prepare to be confused. // After much mulling over how to approach this, it struck me that // the 'usual' way of doing a /MAP isnt the best way. Instead of // keeping track of a ton of ascii characters, and line by line // under recursion working out where to place them using multiplications // and divisons, we instead render the map onto a backplane of characters // (a character matrix), then draw the branches as a series of "L" shapes // from the nodes. This is not only friendlier on CPU it uses less stack. void HandleMap(const char** parameters, int pcnt, userrec* user) { // This array represents a virtual screen which we will // "scratch" draw to, as the console device of an irc // client does not provide for a proper terminal. float totusers = 0; float totservers = 0; char matrix[128][80]; for (unsigned int t = 0; t < 128; t++) { matrix[t][0] = '\0'; } line = 0; // The only recursive bit is called here. ShowMap(Utils->TreeRoot,user,0,matrix,totusers,totservers); // Process each line one by one. The algorithm has a limit of // 128 servers (which is far more than a spanning tree should have // anyway, so we're ok). This limit can be raised simply by making // the character matrix deeper, 128 rows taking 10k of memory. for (int l = 1; l < line; l++) { // scan across the line looking for the start of the // servername (the recursive part of the algorithm has placed // the servers at indented positions depending on what they // are related to) int first_nonspace = 0; while (matrix[l][first_nonspace] == ' ') { first_nonspace++; } first_nonspace--; // Draw the `- (corner) section: this may be overwritten by // another L shape passing along the same vertical pane, becoming // a |- (branch) section instead. matrix[l][first_nonspace] = '-'; matrix[l][first_nonspace-1] = '`'; int l2 = l - 1; // Draw upwards until we hit the parent server, causing possibly // other corners (`-) to become branches (|-) while ((matrix[l2][first_nonspace-1] == ' ') || (matrix[l2][first_nonspace-1] == '`')) { matrix[l2][first_nonspace-1] = '|'; l2--; } } // dump the whole lot to the user. This is the easy bit, honest. for (int t = 0; t < line; t++) { user->WriteServ("006 %s :%s",user->nick,&matrix[t][0]); } float avg_users = totusers / totservers; user->WriteServ("270 %s :%.0f server%s and %.0f user%s, average %.2f users per server",user->nick,totservers,(totservers > 1 ? "s" : ""),totusers,(totusers > 1 ? "s" : ""),avg_users); user->WriteServ("007 %s :End of /MAP",user->nick); return; } int HandleSquit(const char** parameters, int pcnt, userrec* user) { TreeServer* s = Utils->FindServerMask(parameters[0]); if (s) { if (s == Utils->TreeRoot) { user->WriteServ("NOTICE %s :*** SQUIT: Foolish mortal, you cannot make a server SQUIT itself! (%s matches local server name)",user->nick,parameters[0]); return 1; } TreeSocket* sock = s->GetSocket(); if (sock) { ServerInstance->Log(DEBUG,"Splitting server %s",s->GetName().c_str()); ServerInstance->SNO->WriteToSnoMask('l',"SQUIT: Server \002%s\002 removed from network by %s",parameters[0],user->nick); sock->Squit(s,std::string("Server quit by ") + user->GetFullRealHost()); ServerInstance->SE->DelFd(sock); sock->Close(); delete sock; } else { /* route it */ std::deque params; params.push_back(parameters[0]); params.push_back(std::string(":Server quit by ") + user->GetFullRealHost()); Utils->DoOneToOne(user->nick, "RSQUIT", params, parameters[0]); } } else { user->WriteServ("NOTICE %s :*** SQUIT: The server \002%s\002 does not exist on the network.",user->nick,parameters[0]); } return 1; } int HandleTime(const char** parameters, int pcnt, userrec* user) { if ((IS_LOCAL(user)) && (pcnt)) { TreeServer* found = Utils->FindServerMask(parameters[0]); if (found) { // we dont' override for local server if (found == Utils->TreeRoot) return 0; std::deque params; params.push_back(found->GetName()); params.push_back(user->nick); Utils->DoOneToOne(ServerInstance->Config->ServerName,"TIME",params,found->GetName()); } else { user->WriteServ("402 %s %s :No such server",user->nick,parameters[0]); } } return 1; } int HandleRemoteWhois(const char** parameters, int pcnt, userrec* user) { if ((IS_LOCAL(user)) && (pcnt > 1)) { userrec* remote = ServerInstance->FindNick(parameters[1]); if ((remote) && (remote->GetFd() < 0)) { std::deque params; params.push_back(parameters[1]); Utils->DoOneToOne(user->nick,"IDLE",params,remote->server); return 1; } else if (!remote) { user->WriteServ("401 %s %s :No such nick/channel",user->nick, parameters[1]); user->WriteServ("318 %s %s :End of /WHOIS list.",user->nick, parameters[1]); return 1; } } return 0; } void DoPingChecks(time_t curtime) { for (unsigned int j = 0; j < Utils->TreeRoot->ChildCount(); j++) { TreeServer* serv = Utils->TreeRoot->GetChild(j); TreeSocket* sock = serv->GetSocket(); if (sock) { if (curtime >= serv->NextPingTime()) { if (serv->AnsweredLastPing()) { sock->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" PING "+serv->GetName()); serv->SetNextPingTime(curtime + 60); } else { // they didnt answer, boot them ServerInstance->SNO->WriteToSnoMask('l',"Server \002%s\002 pinged out",serv->GetName().c_str()); sock->Squit(serv,"Ping timeout"); ServerInstance->SE->DelFd(sock); sock->Close(); delete sock; return; } } } } } void ConnectServer(Link* x) { insp_inaddr binip; /* Do we already have an IP? If so, no need to resolve it. */ if (insp_aton(x->IPAddr.c_str(), &binip) > 0) { /* Gave a hook, but it wasnt one we know */ if ((!x->Hook.empty()) && (Utils->hooks.find(x->Hook.c_str()) == Utils->hooks.end())) return; TreeSocket* newsocket = new TreeSocket(Utils, ServerInstance, x->IPAddr,x->Port,false,x->Timeout ? x->Timeout : 10,x->Name.c_str(), x->Hook.empty() ? NULL : Utils->hooks[x->Hook.c_str()]); if (newsocket->GetFd() > -1) { /* Handled automatically on success */ } else { ServerInstance->SNO->WriteToSnoMask('l',"CONNECT: Error connecting \002%s\002: %s.",x->Name.c_str(),strerror(errno)); delete newsocket; Utils->DoFailOver(x); } } else { try { ServernameResolver* snr = new ServernameResolver((Module*)this, Utils, ServerInstance,x->IPAddr, *x); ServerInstance->AddResolver(snr); } catch (ModuleException& e) { ServerInstance->Log(DEBUG,"Error in resolver: %s",e.GetReason()); Utils->DoFailOver(x); } } } void AutoConnectServers(time_t curtime) { for (std::vector::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++) { if ((x->AutoConnect) && (curtime >= x->NextConnectTime)) { ServerInstance->Log(DEBUG,"Auto-Connecting %s",x->Name.c_str()); x->NextConnectTime = curtime + x->AutoConnect; TreeServer* CheckDupe = Utils->FindServer(x->Name.c_str()); if (x->FailOver.length()) { TreeServer* CheckFailOver = Utils->FindServer(x->FailOver.c_str()); if (CheckFailOver) { /* The failover for this server is currently a member of the network. * The failover probably succeeded, where the main link did not. * Don't try the main link until the failover is gone again. */ continue; } } if (!CheckDupe) { // an autoconnected server is not connected. Check if its time to connect it ServerInstance->SNO->WriteToSnoMask('l',"AUTOCONNECT: Auto-connecting server \002%s\002 (%lu seconds until next attempt)",x->Name.c_str(),x->AutoConnect); this->ConnectServer(&(*x)); } } } } int HandleVersion(const char** parameters, int pcnt, userrec* user) { // we've already checked if pcnt > 0, so this is safe TreeServer* found = Utils->FindServerMask(parameters[0]); if (found) { std::string Version = found->GetVersion(); user->WriteServ("351 %s :%s",user->nick,Version.c_str()); if (found == Utils->TreeRoot) { std::stringstream out(ServerInstance->Config->data005); std::string token = ""; std::string line5 = ""; int token_counter = 0; while (!out.eof()) { out >> token; line5 = line5 + token + " "; token_counter++; if ((token_counter >= 13) || (out.eof() == true)) { user->WriteServ("005 %s %s:are supported by this server",user->nick,line5.c_str()); line5 = ""; token_counter = 0; } } } } else { user->WriteServ("402 %s %s :No such server",user->nick,parameters[0]); } return 1; } int HandleConnect(const char** parameters, int pcnt, userrec* user) { for (std::vector::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++) { if (ServerInstance->MatchText(x->Name.c_str(),parameters[0])) { TreeServer* CheckDupe = Utils->FindServer(x->Name.c_str()); if (!CheckDupe) { user->WriteServ("NOTICE %s :*** CONNECT: Connecting to server: \002%s\002 (%s:%d)",user->nick,x->Name.c_str(),(x->HiddenFromStats ? "" : x->IPAddr.c_str()),x->Port); ConnectServer(&(*x)); return 1; } else { user->WriteServ("NOTICE %s :*** CONNECT: Server \002%s\002 already exists on the network and is connected via \002%s\002",user->nick,x->Name.c_str(),CheckDupe->GetParent()->GetName().c_str()); return 1; } } } user->WriteServ("NOTICE %s :*** CONNECT: No server matching \002%s\002 could be found in the config file.",user->nick,parameters[0]); return 1; } void BroadcastTimeSync() { std::deque params; params.push_back(ConvToStr(ServerInstance->Time(true))); Utils->DoOneToMany(Utils->TreeRoot->GetName(), "TIMESET", params); } virtual int OnStats(char statschar, userrec* user, string_list &results) { if ((statschar == 'c') || (statschar == 'n')) { for (unsigned int i = 0; i < Utils->LinkBlocks.size(); i++) { results.push_back(std::string(ServerInstance->Config->ServerName)+" 213 "+user->nick+" "+statschar+" *@"+(Utils->LinkBlocks[i].HiddenFromStats ? "" : Utils->LinkBlocks[i].IPAddr)+" * "+Utils->LinkBlocks[i].Name.c_str()+" "+ConvToStr(Utils->LinkBlocks[i].Port)+" "+(Utils->LinkBlocks[i].Hook.empty() ? "plaintext" : Utils->LinkBlocks[i].Hook)+" "+(Utils->LinkBlocks[i].AutoConnect ? 'a' : '-')+'s'); if (statschar == 'c') results.push_back(std::string(ServerInstance->Config->ServerName)+" 244 "+user->nick+" H * * "+Utils->LinkBlocks[i].Name.c_str()); } results.push_back(std::string(ServerInstance->Config->ServerName)+" 219 "+user->nick+" "+statschar+" :End of /STATS report"); ServerInstance->SNO->WriteToSnoMask('t',"Notice: %s '%c' requested by %s (%s@%s)",(!strcmp(user->server,ServerInstance->Config->ServerName) ? "Stats" : "Remote stats"),statschar,user->nick,user->ident,user->host); return 1; } return 0; } virtual int OnPreCommand(const std::string &command, const char** parameters, int pcnt, userrec *user, bool validated, const std::string &original_line) { /* If the command doesnt appear to be valid, we dont want to mess with it. */ if (!validated) return 0; if (command == "CONNECT") { return this->HandleConnect(parameters,pcnt,user); } else if (command == "STATS") { return this->HandleStats(parameters,pcnt,user); } else if (command == "MOTD") { return this->HandleMotd(parameters,pcnt,user); } else if (command == "ADMIN") { return this->HandleAdmin(parameters,pcnt,user); } else if (command == "SQUIT") { return this->HandleSquit(parameters,pcnt,user); } else if (command == "MAP") { this->HandleMap(parameters,pcnt,user); return 1; } else if ((command == "TIME") && (pcnt > 0)) { return this->HandleTime(parameters,pcnt,user); } else if (command == "LUSERS") { this->HandleLusers(parameters,pcnt,user); return 1; } else if (command == "LINKS") { this->HandleLinks(parameters,pcnt,user); return 1; } else if (command == "WHOIS") { if (pcnt > 1) { // remote whois return this->HandleRemoteWhois(parameters,pcnt,user); } } else if ((command == "VERSION") && (pcnt > 0)) { this->HandleVersion(parameters,pcnt,user); return 1; } return 0; } virtual void OnPostCommand(const std::string &command, const char** parameters, int pcnt, userrec *user, CmdResult result, const std::string &original_line) { if ((result == CMD_SUCCESS) && (ServerInstance->IsValidModuleCommand(command, pcnt, user))) { // this bit of code cleverly routes all module commands // to all remote severs *automatically* so that modules // can just handle commands locally, without having // to have any special provision in place for remote // commands and linking protocols. std::deque params; params.clear(); for (int j = 0; j < pcnt; j++) { if (strchr(parameters[j],' ')) { params.push_back(":" + std::string(parameters[j])); } else { params.push_back(std::string(parameters[j])); } } ServerInstance->Log(DEBUG,"Globally route '%s'",command.c_str()); Utils->DoOneToMany(user->nick,command,params); } } virtual void OnGetServerDescription(const std::string &servername,std::string &description) { TreeServer* s = Utils->FindServer(servername); if (s) { description = s->GetDesc(); } } virtual void OnUserInvite(userrec* source,userrec* dest,chanrec* channel) { if (IS_LOCAL(source)) { std::deque params; params.push_back(dest->nick); params.push_back(channel->name); Utils->DoOneToMany(source->nick,"INVITE",params); } } virtual void OnPostLocalTopicChange(userrec* user, chanrec* chan, const std::string &topic) { std::deque params; params.push_back(chan->name); params.push_back(":"+topic); Utils->DoOneToMany(user->nick,"TOPIC",params); } virtual void OnWallops(userrec* user, const std::string &text) { if (IS_LOCAL(user)) { std::deque params; params.push_back(":"+text); Utils->DoOneToMany(user->nick,"WALLOPS",params); } } virtual void OnUserNotice(userrec* user, void* dest, int target_type, const std::string &text, char status, const CUList &exempt_list) { if (target_type == TYPE_USER) { userrec* d = (userrec*)dest; if ((d->GetFd() < 0) && (IS_LOCAL(user))) { std::deque params; params.clear(); params.push_back(d->nick); params.push_back(":"+text); Utils->DoOneToOne(user->nick,"NOTICE",params,d->server); } } else if (target_type == TYPE_CHANNEL) { if (IS_LOCAL(user)) { chanrec *c = (chanrec*)dest; if (c) { std::string cname = c->name; if (status) cname = status + cname; TreeServerList list; Utils->GetListOfServersForChannel(c,list,status,exempt_list); for (TreeServerList::iterator i = list.begin(); i != list.end(); i++) { TreeSocket* Sock = i->second->GetSocket(); if (Sock) Sock->WriteLine(":"+std::string(user->nick)+" NOTICE "+cname+" :"+text); } } } } else if (target_type == TYPE_SERVER) { if (IS_LOCAL(user)) { char* target = (char*)dest; std::deque par; par.push_back(target); par.push_back(":"+text); Utils->DoOneToMany(user->nick,"NOTICE",par); } } } virtual void OnUserMessage(userrec* user, void* dest, int target_type, const std::string &text, char status, const CUList &exempt_list) { if (target_type == TYPE_USER) { // route private messages which are targetted at clients only to the server // which needs to receive them userrec* d = (userrec*)dest; if ((d->GetFd() < 0) && (IS_LOCAL(user))) { std::deque params; params.clear(); params.push_back(d->nick); params.push_back(":"+text); Utils->DoOneToOne(user->nick,"PRIVMSG",params,d->server); } } else if (target_type == TYPE_CHANNEL) { if (IS_LOCAL(user)) { chanrec *c = (chanrec*)dest; if (c) { std::string cname = c->name; if (status) cname = status + cname; TreeServerList list; Utils->GetListOfServersForChannel(c,list,status,exempt_list); for (TreeServerList::iterator i = list.begin(); i != list.end(); i++) { TreeSocket* Sock = i->second->GetSocket(); if (Sock) Sock->WriteLine(":"+std::string(user->nick)+" PRIVMSG "+cname+" :"+text); } } } } else if (target_type == TYPE_SERVER) { if (IS_LOCAL(user)) { char* target = (char*)dest; std::deque par; par.push_back(target); par.push_back(":"+text); Utils->DoOneToMany(user->nick,"PRIVMSG",par); } } } virtual void OnBackgroundTimer(time_t curtime) { AutoConnectServers(curtime); DoPingChecks(curtime); } virtual void OnUserJoin(userrec* user, chanrec* channel) { // Only do this for local users if (IS_LOCAL(user)) { std::deque params; params.clear(); params.push_back(channel->name); // set up their permissions and the channel TS with FJOIN. // All users are FJOINed now, because a module may specify // new joining permissions for the user. params.clear(); params.push_back(channel->name); params.push_back(ConvToStr(channel->age)); params.push_back(std::string(channel->GetAllPrefixChars(user))+","+std::string(user->nick)); Utils->DoOneToMany(ServerInstance->Config->ServerName,"FJOIN",params); if (channel->GetUserCounter() == 1) { /* First user in, sync the modes for the channel */ params.pop_back(); /* This is safe, all inspircd servers default to +nt */ params.push_back("+nt"); Utils->DoOneToMany(ServerInstance->Config->ServerName,"FMODE",params); } } } virtual void OnChangeHost(userrec* user, const std::string &newhost) { // only occurs for local clients if (user->registered != REG_ALL) return; std::deque params; params.push_back(newhost); Utils->DoOneToMany(user->nick,"FHOST",params); } virtual void OnChangeName(userrec* user, const std::string &gecos) { // only occurs for local clients if (user->registered != REG_ALL) return; std::deque params; params.push_back(gecos); Utils->DoOneToMany(user->nick,"FNAME",params); } virtual void OnUserPart(userrec* user, chanrec* channel, const std::string &partmessage) { if (IS_LOCAL(user)) { std::deque params; params.push_back(channel->name); if (partmessage != "") params.push_back(":"+partmessage); Utils->DoOneToMany(user->nick,"PART",params); } } virtual void OnUserConnect(userrec* user) { char agestr[MAXBUF]; if (IS_LOCAL(user)) { std::deque params; snprintf(agestr,MAXBUF,"%lu",(unsigned long)user->age); params.push_back(agestr); params.push_back(user->nick); params.push_back(user->host); params.push_back(user->dhost); params.push_back(user->ident); params.push_back("+"+std::string(user->FormatModes())); params.push_back(user->GetIPString()); params.push_back(":"+std::string(user->fullname)); Utils->DoOneToMany(ServerInstance->Config->ServerName,"NICK",params); // User is Local, change needs to be reflected! TreeServer* SourceServer = Utils->FindServer(user->server); if (SourceServer) { SourceServer->AddUserCount(); } } } virtual void OnUserQuit(userrec* user, const std::string &reason) { if ((IS_LOCAL(user)) && (user->registered == REG_ALL)) { std::deque params; params.push_back(":"+reason); Utils->DoOneToMany(user->nick,"QUIT",params); } // Regardless, We need to modify the user Counts.. TreeServer* SourceServer = Utils->FindServer(user->server); if (SourceServer) { SourceServer->DelUserCount(); } } virtual void OnUserPostNick(userrec* user, const std::string &oldnick) { if (IS_LOCAL(user)) { std::deque params; params.push_back(user->nick); Utils->DoOneToMany(oldnick,"NICK",params); } } virtual void OnUserKick(userrec* source, userrec* user, chanrec* chan, const std::string &reason) { if ((source) && (IS_LOCAL(source))) { std::deque params; params.push_back(chan->name); params.push_back(user->nick); params.push_back(":"+reason); Utils->DoOneToMany(source->nick,"KICK",params); } else if (!source) { std::deque params; params.push_back(chan->name); params.push_back(user->nick); params.push_back(":"+reason); Utils->DoOneToMany(ServerInstance->Config->ServerName,"KICK",params); } } virtual void OnRemoteKill(userrec* source, userrec* dest, const std::string &reason) { std::deque params; params.push_back(dest->nick); params.push_back(":"+reason); Utils->DoOneToMany(source->nick,"KILL",params); } virtual void OnRehash(const std::string ¶meter) { if (parameter != "") { std::deque params; params.push_back(parameter); Utils->DoOneToMany(ServerInstance->Config->ServerName,"REHASH",params); // check for self if (ServerInstance->MatchText(ServerInstance->Config->ServerName,parameter)) { ServerInstance->WriteOpers("*** Remote rehash initiated from server \002%s\002",ServerInstance->Config->ServerName); ServerInstance->RehashServer(); } } Utils->ReadConfiguration(false); } // note: the protocol does not allow direct umode +o except // via NICK with 8 params. sending OPERTYPE infers +o modechange // locally. virtual void OnOper(userrec* user, const std::string &opertype) { if (IS_LOCAL(user)) { std::deque params; params.push_back(opertype); Utils->DoOneToMany(user->nick,"OPERTYPE",params); } } void OnLine(userrec* source, const std::string &host, bool adding, char linetype, long duration, const std::string &reason) { if (!source) { /* Server-set lines */ char data[MAXBUF]; snprintf(data,MAXBUF,"%c %s %s %lu %lu :%s", linetype, host.c_str(), ServerInstance->Config->ServerName, (unsigned long)ServerInstance->Time(false), (unsigned long)duration, reason.c_str()); std::deque params; params.push_back(data); Utils->DoOneToMany(ServerInstance->Config->ServerName, "ADDLINE", params); } else { if (IS_LOCAL(source)) { char type[8]; snprintf(type,8,"%cLINE",linetype); std::string stype = type; if (adding) { char sduration[MAXBUF]; snprintf(sduration,MAXBUF,"%ld",duration); std::deque params; params.push_back(host); params.push_back(sduration); params.push_back(":"+reason); Utils->DoOneToMany(source->nick,stype,params); } else { std::deque params; params.push_back(host); Utils->DoOneToMany(source->nick,stype,params); } } } } virtual void OnAddGLine(long duration, userrec* source, const std::string &reason, const std::string &hostmask) { OnLine(source,hostmask,true,'G',duration,reason); } virtual void OnAddZLine(long duration, userrec* source, const std::string &reason, const std::string &ipmask) { OnLine(source,ipmask,true,'Z',duration,reason); } virtual void OnAddQLine(long duration, userrec* source, const std::string &reason, const std::string &nickmask) { OnLine(source,nickmask,true,'Q',duration,reason); } virtual void OnAddELine(long duration, userrec* source, const std::string &reason, const std::string &hostmask) { OnLine(source,hostmask,true,'E',duration,reason); } virtual void OnDelGLine(userrec* source, const std::string &hostmask) { OnLine(source,hostmask,false,'G',0,""); } virtual void OnDelZLine(userrec* source, const std::string &ipmask) { OnLine(source,ipmask,false,'Z',0,""); } virtual void OnDelQLine(userrec* source, const std::string &nickmask) { OnLine(source,nickmask,false,'Q',0,""); } virtual void OnDelELine(userrec* source, const std::string &hostmask) { OnLine(source,hostmask,false,'E',0,""); } virtual void OnMode(userrec* user, void* dest, int target_type, const std::string &text) { if ((IS_LOCAL(user)) && (user->registered == REG_ALL)) { if (target_type == TYPE_USER) { userrec* u = (userrec*)dest; std::deque params; params.push_back(u->nick); params.push_back(text); Utils->DoOneToMany(user->nick,"MODE",params); } else { chanrec* c = (chanrec*)dest; std::deque params; params.push_back(c->name); params.push_back(text); Utils->DoOneToMany(user->nick,"MODE",params); } } } virtual void OnSetAway(userrec* user) { if (IS_LOCAL(user)) { std::deque params; params.push_back(":"+std::string(user->awaymsg)); Utils->DoOneToMany(user->nick,"AWAY",params); } } virtual void OnCancelAway(userrec* user) { if (IS_LOCAL(user)) { std::deque params; params.clear(); Utils->DoOneToMany(user->nick,"AWAY",params); } } virtual void ProtoSendMode(void* opaque, int target_type, void* target, const std::string &modeline) { TreeSocket* s = (TreeSocket*)opaque; if (target) { if (target_type == TYPE_USER) { userrec* u = (userrec*)target; s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" FMODE "+u->nick+" "+ConvToStr(u->age)+" "+modeline); } else { chanrec* c = (chanrec*)target; s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" FMODE "+c->name+" "+ConvToStr(c->age)+" "+modeline); } } } virtual void ProtoSendMetaData(void* opaque, int target_type, void* target, const std::string &extname, const std::string &extdata) { TreeSocket* s = (TreeSocket*)opaque; if (target) { if (target_type == TYPE_USER) { userrec* u = (userrec*)target; s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" METADATA "+u->nick+" "+extname+" :"+extdata); } else if (target_type == TYPE_CHANNEL) { chanrec* c = (chanrec*)target; s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" METADATA "+c->name+" "+extname+" :"+extdata); } } if (target_type == TYPE_OTHER) { s->WriteLine(std::string(":")+ServerInstance->Config->ServerName+" METADATA * "+extname+" :"+extdata); } } virtual void OnEvent(Event* event) { std::deque* params = (std::deque*)event->GetData(); if (event->GetEventID() == "send_metadata") { if (params->size() < 3) return; (*params)[2] = ":" + (*params)[2]; Utils->DoOneToMany(ServerInstance->Config->ServerName,"METADATA",*params); } else if (event->GetEventID() == "send_topic") { if (params->size() < 2) return; (*params)[1] = ":" + (*params)[1]; params->insert(params->begin() + 1,ServerInstance->Config->ServerName); params->insert(params->begin() + 1,ConvToStr(ServerInstance->Time(true))); Utils->DoOneToMany(ServerInstance->Config->ServerName,"FTOPIC",*params); } else if (event->GetEventID() == "send_mode") { if (params->size() < 2) return; // Insert the TS value of the object, either userrec or chanrec time_t ourTS = 0; userrec* a = ServerInstance->FindNick((*params)[0]); if (a) { ourTS = a->age; } else { chanrec* a = ServerInstance->FindChan((*params)[0]); if (a) { ourTS = a->age; } } params->insert(params->begin() + 1,ConvToStr(ourTS)); Utils->DoOneToMany(ServerInstance->Config->ServerName,"FMODE",*params); } else if (event->GetEventID() == "send_mode_explicit") { if (params->size() < 2) return; Utils->DoOneToMany(ServerInstance->Config->ServerName,"MODE",*params); } else if (event->GetEventID() == "send_opers") { if (params->size() < 1) return; (*params)[0] = ":" + (*params)[0]; Utils->DoOneToMany(ServerInstance->Config->ServerName,"OPERNOTICE",*params); } else if (event->GetEventID() == "send_modeset") { if (params->size() < 2) return; (*params)[1] = ":" + (*params)[1]; Utils->DoOneToMany(ServerInstance->Config->ServerName,"MODENOTICE",*params); } else if (event->GetEventID() == "send_snoset") { if (params->size() < 2) return; (*params)[1] = ":" + (*params)[1]; Utils->DoOneToMany(ServerInstance->Config->ServerName,"SNONOTICE",*params); } else if (event->GetEventID() == "send_push") { if (params->size() < 2) return; userrec *a = ServerInstance->FindNick((*params)[0]); if (!a) return; (*params)[1] = ":" + (*params)[1]; Utils->DoOneToOne(ServerInstance->Config->ServerName, "PUSH", *params, a->server); } } virtual ~ModuleSpanningTree() { ServerInstance->Log(DEBUG,"Performing unload of spanningtree!"); /* This will also free the listeners */ delete Utils; if (SyncTimer) ServerInstance->Timers->DelTimer(SyncTimer); ServerInstance->DoneWithInterface("InspSocketHook"); } virtual Version GetVersion() { return Version(1,1,0,2,VF_VENDOR,API_VERSION); } void Implements(char* List) { List[I_OnPreCommand] = List[I_OnGetServerDescription] = List[I_OnUserInvite] = List[I_OnPostLocalTopicChange] = 1; List[I_OnWallops] = List[I_OnUserNotice] = List[I_OnUserMessage] = List[I_OnBackgroundTimer] = 1; List[I_OnUserJoin] = List[I_OnChangeHost] = List[I_OnChangeName] = List[I_OnUserPart] = List[I_OnUserConnect] = 1; List[I_OnUserQuit] = List[I_OnUserPostNick] = List[I_OnUserKick] = List[I_OnRemoteKill] = List[I_OnRehash] = 1; List[I_OnOper] = List[I_OnAddGLine] = List[I_OnAddZLine] = List[I_OnAddQLine] = List[I_OnAddELine] = 1; List[I_OnDelGLine] = List[I_OnDelZLine] = List[I_OnDelQLine] = List[I_OnDelELine] = List[I_ProtoSendMode] = List[I_OnMode] = 1; List[I_OnStats] = List[I_ProtoSendMetaData] = List[I_OnEvent] = List[I_OnSetAway] = List[I_OnCancelAway] = List[I_OnPostCommand] = 1; } /* It is IMPORTANT that m_spanningtree is the last module in the chain * so that any activity it sees is FINAL, e.g. we arent going to send out * a NICK message before m_cloaking has finished putting the +x on the user, * etc etc. * Therefore, we return PRIORITY_LAST to make sure we end up at the END of * the module call queue. */ Priority Prioritize() { return PRIORITY_LAST; } }; TimeSyncTimer::TimeSyncTimer(InspIRCd *Inst, ModuleSpanningTree *Mod) : InspTimer(43200, Inst->Time()), Instance(Inst), Module(Mod) { } void TimeSyncTimer::Tick(time_t TIME) { Module->BroadcastTimeSync(); Module->SyncTimer = new TimeSyncTimer(Instance, Module); Instance->Timers->AddTimer(Module->SyncTimer); } void SpanningTreeUtilities::DoFailOver(Link* x) { if (x->FailOver.length()) { if (x->FailOver == x->Name) { ServerInstance->SNO->WriteToSnoMask('l',"FAILOVER: Some muppet configured the failover for server \002%s\002 to point at itself. Not following it!", x->Name.c_str()); return; } Link* TryThisOne = this->FindLink(x->FailOver.c_str()); if (TryThisOne) { ServerInstance->SNO->WriteToSnoMask('l',"FAILOVER: Trying failover link for \002%s\002: \002%s\002...", x->Name.c_str(), TryThisOne->Name.c_str()); Creator->ConnectServer(TryThisOne); } else { ServerInstance->SNO->WriteToSnoMask('l',"FAILOVER: Invalid failover server specified for server \002%s\002, will not follow!", x->Name.c_str()); } } } Link* SpanningTreeUtilities::FindLink(const std::string& name) { for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if (ServerInstance->MatchText(x->Name.c_str(), name.c_str())) { return &(*x); } } return NULL; } class ModuleSpanningTreeFactory : public ModuleFactory { public: ModuleSpanningTreeFactory() { } ~ModuleSpanningTreeFactory() { } virtual Module * CreateModule(InspIRCd* Me) { return new ModuleSpanningTree(Me); } }; extern "C" void * init_module( void ) { return new ModuleSpanningTreeFactory; }