/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * Inspire is copyright (C) 2002-2005 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ /* $ModDesc: Povides a spanning tree server link protocol */ using namespace std; #include #include #include #include "globals.h" #include "inspircd_config.h" #ifdef GCC3 #include #else #include #endif #include "users.h" #include "channels.h" #include "modules.h" #include "socket.h" #include "helperfuncs.h" #include "inspircd.h" #include "inspstring.h" #include "hashcomp.h" #include "message.h" #include "xline.h" #ifdef GCC3 #define nspace __gnu_cxx #else #define nspace std #endif /* * The server list in InspIRCd is maintained as two structures * which hold the data in different ways. Most of the time, we * want to very quicky obtain three pieces of information: * * (1) The information on a server * (2) The information on the server we must send data through * to actually REACH the server we're after * (3) Potentially, the child/parent objects of this server * * The InspIRCd spanning protocol provides easy access to these * by storing the data firstly in a recursive structure, where * each item references its parent item, and a dynamic list * of child items, and another structure which stores the items * hashed, linearly. This means that if we want to find a server * by name quickly, we can look it up in the hash, avoiding * any O(n) lookups. If however, during a split or sync, we want * to apply an operation to a server, and any of its child objects * we can resort to recursion to walk the tree structure. */ class ModuleSpanningTree; static ModuleSpanningTree* TreeProtocolModule; extern std::vector modules; extern std::vector factory; extern int MODCOUNT; /* Any socket can have one of five states at any one time. * The LISTENER state indicates a socket which is listening * for connections. It cannot receive data itself, only incoming * sockets. * The CONNECTING state indicates an outbound socket which is * waiting to be writeable. * The WAIT_AUTH_1 state indicates the socket is outbound and * has successfully connected, but has not yet sent and received * SERVER strings. * The WAIT_AUTH_2 state indicates that the socket is inbound * (allocated by a LISTENER) but has not yet sent and received * SERVER strings. * The CONNECTED state represents a fully authorized, fully * connected server. */ enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED }; /* We need to import these from the core for use in netbursts */ typedef nspace::hash_map, irc::StrHashComp> user_hash; typedef nspace::hash_map, irc::StrHashComp> chan_hash; extern user_hash clientlist; extern chan_hash chanlist; /* Foward declarations */ class TreeServer; class TreeSocket; /* This variable represents the root of the server tree * (for all intents and purposes, it's us) */ TreeServer *TreeRoot; /* This hash_map holds the hash equivalent of the server * tree, used for rapid linear lookups. */ typedef nspace::hash_map server_hash; server_hash serverlist; /* More forward declarations */ bool DoOneToOne(std::string prefix, std::string command, std::deque ¶ms, std::string target); bool DoOneToAllButSender(std::string prefix, std::string command, std::deque ¶ms, std::string omit); bool DoOneToMany(std::string prefix, std::string command, std::deque ¶ms); bool DoOneToAllButSenderRaw(std::string data, std::string omit, std::string prefix, std::string command, std::deque ¶ms); void ReadConfiguration(bool rebind); /* Imported from xline.cpp for use during netburst */ extern std::vector klines; extern std::vector glines; extern std::vector zlines; extern std::vector qlines; extern std::vector elines; /* Each server in the tree is represented by one class of * type TreeServer. A locally connected TreeServer can * have a class of type TreeSocket associated with it, for * remote servers, the TreeSocket entry will be NULL. * Each server also maintains a pointer to its parent * (NULL if this server is ours, at the top of the tree) * and a pointer to its "Route" (see the comments in the * constructors below), and also a dynamic list of pointers * to its children which can be iterated recursively * if required. Creating or deleting objects of type * TreeServer automatically maintains the hash_map of * TreeServer items, deleting and inserting them as they * are created and destroyed. */ class TreeServer { TreeServer* Parent; /* Parent entry */ TreeServer* Route; /* Route entry */ std::vector Children; /* List of child objects */ std::string ServerName; /* Server's name */ std::string ServerDesc; /* Server's description */ std::string VersionString; /* Version string or empty string */ int UserCount; /* Not used in this version */ int OperCount; /* Not used in this version */ TreeSocket* Socket; /* For directly connected servers this points at the socket object */ time_t NextPing; /* After this time, the server should be PINGed*/ bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */ public: /* We don't use this constructor. Its a dummy, and won't cause any insertion * of the TreeServer into the hash_map. See below for the two we DO use. */ TreeServer() { Parent = NULL; ServerName = ""; ServerDesc = ""; VersionString = ""; UserCount = OperCount = 0; VersionString = GetVersionString(); } /* We use this constructor only to create the 'root' item, TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ TreeServer(std::string Name, std::string Desc) : ServerName(Name), ServerDesc(Desc) { Parent = NULL; VersionString = ""; UserCount = OperCount = 0; VersionString = GetVersionString(); Route = NULL; AddHashEntry(); } /* When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ TreeServer(std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) : Parent(Above), ServerName(Name), ServerDesc(Desc), Socket(Sock) { VersionString = ""; UserCount = OperCount = 0; this->SetNextPingTime(time(NULL) + 60); this->SetPingFlag(); /* find the 'route' for this server (e.g. the one directly connected * to the local server, which we can use to reach it) * * In the following example, consider we have just added a TreeServer * class for server G on our network, of which we are server A. * To route traffic to G (marked with a *) we must send the data to * B (marked with a +) so this algorithm initializes the 'Route' * value to point at whichever server traffic must be routed through * to get here. If we were to try this algorithm with server B, * the Route pointer would point at its own object ('this'). * * A * / \ * + B C * / \ \ * D E F * / \ * * G H * * We only run this algorithm when a server is created, as * the routes remain constant while ever the server exists, and * do not need to be re-calculated. */ Route = Above; if (Route == TreeRoot) { Route = this; } else { while (this->Route->GetParent() != TreeRoot) { this->Route = Route->GetParent(); } } /* Because recursive code is slow and takes a lot of resources, * we store two representations of the server tree. The first * is a recursive structure where each server references its * children and its parent, which is used for netbursts and * netsplits to dump the whole dataset to the other server, * and the second is used for very fast lookups when routing * messages and is instead a hash_map, where each item can * be referenced by its server name. The AddHashEntry() * call below automatically inserts each TreeServer class * into the hash_map as it is created. There is a similar * maintainance call in the destructor to tidy up deleted * servers. */ this->AddHashEntry(); } /* This method is used to add the structure to the * hash_map for linear searches. It is only called * by the constructors. */ void AddHashEntry() { server_hash::iterator iter; iter = serverlist.find(this->ServerName); if (iter == serverlist.end()) serverlist[this->ServerName] = this; } /* This method removes the reference to this object * from the hash_map which is used for linear searches. * It is only called by the default destructor. */ void DelHashEntry() { server_hash::iterator iter; iter = serverlist.find(this->ServerName); if (iter != serverlist.end()) serverlist.erase(iter); } /* These accessors etc should be pretty self- * explanitory. */ TreeServer* GetRoute() { return Route; } std::string GetName() { return this->ServerName; } std::string GetDesc() { return this->ServerDesc; } std::string GetVersion() { return this->VersionString; } void SetNextPingTime(time_t t) { this->NextPing = t; LastPingWasGood = false; } time_t NextPingTime() { return this->NextPing; } bool AnsweredLastPing() { return LastPingWasGood; } void SetPingFlag() { LastPingWasGood = true; } int GetUserCount() { return this->UserCount; } int GetOperCount() { return this->OperCount; } TreeSocket* GetSocket() { return this->Socket; } TreeServer* GetParent() { return this->Parent; } void SetVersion(std::string Version) { VersionString = Version; } unsigned int ChildCount() { return Children.size(); } TreeServer* GetChild(unsigned int n) { if (n < Children.size()) { /* Make sure they cant request * an out-of-range object. After * all we know what these programmer * types are like *grin*. */ return Children[n]; } else { return NULL; } } void AddChild(TreeServer* Child) { Children.push_back(Child); } bool DelChild(TreeServer* Child) { for (std::vector::iterator a = Children.begin(); a < Children.end(); a++) { if (*a == Child) { Children.erase(a); return true; } } return false; } /* Removes child nodes of this node, and of that node, etc etc. * This is used during netsplits to automatically tidy up the * server tree. It is slow, we don't use it for much else. */ bool Tidy() { bool stillchildren = true; while (stillchildren) { stillchildren = false; for (std::vector::iterator a = Children.begin(); a < Children.end(); a++) { TreeServer* s = (TreeServer*)*a; s->Tidy(); Children.erase(a); delete s; stillchildren = true; break; } } return true; } ~TreeServer() { /* We'd better tidy up after ourselves, eh? */ this->DelHashEntry(); } }; /* The Link class might as well be a struct, * but this is C++ and we don't believe in structs (!). * It holds the entire information of one * tag from the main config file. We maintain a list * of them, and populate the list on rehash/load. */ class Link { public: std::string Name; std::string IPAddr; int Port; std::string SendPass; std::string RecvPass; unsigned long AutoConnect; time_t NextConnectTime; }; /* The usual stuff for inspircd modules, * plus the vector of Link classes which we * use to store the tags from the config * file. */ Server *Srv; ConfigReader *Conf; std::vector LinkBlocks; /* Yay for fast searches! * This is hundreds of times faster than recursion * or even scanning a linked list, especially when * there are more than a few servers to deal with. * (read as: lots). */ TreeServer* FindServer(std::string ServerName) { server_hash::iterator iter; iter = serverlist.find(ServerName); if (iter != serverlist.end()) { return iter->second; } else { return NULL; } } /* Returns the locally connected server we must route a * message through to reach server 'ServerName'. This * only applies to one-to-one and not one-to-many routing. * See the comments for the constructor of TreeServer * for more details. */ TreeServer* BestRouteTo(std::string ServerName) { if (ServerName.c_str() == TreeRoot->GetName()) return NULL; TreeServer* Found = FindServer(ServerName); if (Found) { return Found->GetRoute(); } else { return NULL; } } /* Find the first server matching a given glob mask. * Theres no find-using-glob method of hash_map [awwww :-(] * so instead, we iterate over the list using an iterator * and match each one until we get a hit. Yes its slow, * deal with it. */ TreeServer* FindServerMask(std::string ServerName) { for (server_hash::iterator i = serverlist.begin(); i != serverlist.end(); i++) { if (Srv->MatchText(i->first,ServerName)) return i->second; } return NULL; } /* A convenient wrapper that returns true if a server exists */ bool IsServer(std::string ServerName) { return (FindServer(ServerName) != NULL); } /* Every SERVER connection inbound or outbound is represented by * an object of type TreeSocket. * TreeSockets, being inherited from InspSocket, can be tied into * the core socket engine, and we cn therefore receive activity events * for them, just like activex objects on speed. (yes really, that * is a technical term!) Each of these which relates to a locally * connected server is assocated with it, by hooking it onto a * TreeSocket class using its constructor. In this way, we can * maintain a list of servers, some of which are directly connected, * some of which are not. */ class TreeSocket : public InspSocket { std::string myhost; std::string in_buffer; ServerState LinkState; std::string InboundServerName; std::string InboundDescription; int num_lost_users; int num_lost_servers; time_t NextPing; bool LastPingWasGood; public: /* Because most of the I/O gubbins are encapsulated within * InspSocket, we just call the superclass constructor for * most of the action, and append a few of our own values * to it. */ TreeSocket(std::string host, int port, bool listening, unsigned long maxtime) : InspSocket(host, port, listening, maxtime) { myhost = host; this->LinkState = LISTENER; } TreeSocket(std::string host, int port, bool listening, unsigned long maxtime, std::string ServerName) : InspSocket(host, port, listening, maxtime) { myhost = ServerName; this->LinkState = CONNECTING; } /* When a listening socket gives us a new file descriptor, * we must associate it with a socket without creating a new * connection. This constructor is used for this purpose. */ TreeSocket(int newfd, char* ip) : InspSocket(newfd, ip) { this->LinkState = WAIT_AUTH_1; } /* When an outbound connection finishes connecting, we receive * this event, and must send our SERVER string to the other * side. If the other side is happy, as outlined in the server * to server docs on the inspircd.org site, the other side * will then send back its own server string. */ virtual bool OnConnected() { if (this->LinkState == CONNECTING) { Srv->SendOpers("*** Connection to "+myhost+"["+this->GetIP()+"] established."); /* we do not need to change state here. */ for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if (x->Name == this->myhost) { /* found who we're supposed to be connecting to, send the neccessary gubbins. */ this->WriteLine("SERVER "+Srv->GetServerName()+" "+x->SendPass+" 0 :"+Srv->GetServerDescription()); return true; } } } /* There is a (remote) chance that between the /CONNECT and the connection * being accepted, some muppet has removed the block and rehashed. * If that happens the connection hangs here until it's closed. Unlikely * and rather harmless. */ return true; } virtual void OnError(InspSocketError e) { /* We don't handle this method, because all our * dirty work is done in OnClose() (see below) * which is still called on error conditions too. */ } virtual int OnDisconnect() { /* For the same reason as above, we don't * handle OnDisconnect() */ return true; } /* Recursively send the server tree with distances as hops. * This is used during network burst to inform the other server * (and any of ITS servers too) of what servers we know about. * If at any point any of these servers already exist on the other * end, our connection may be terminated. The hopcounts given * by this function are relative, this doesn't matter so long as * they are all >1, as all the remote servers re-calculate them * to be relative too, with themselves as hop 0. */ void SendServers(TreeServer* Current, TreeServer* s, int hops) { char command[1024]; for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* recursive_server = Current->GetChild(q); if (recursive_server != s) { snprintf(command,1024,":%s SERVER %s * %d :%s",Current->GetName().c_str(),recursive_server->GetName().c_str(),hops,recursive_server->GetDesc().c_str()); this->WriteLine(command); this->WriteLine(":"+recursive_server->GetName()+" VERSION :"+recursive_server->GetVersion()); /* down to next level */ this->SendServers(recursive_server, s, hops+1); } } } /* This function forces this server to quit, removing this server * and any users on it (and servers and users below that, etc etc). * It's very slow and pretty clunky, but luckily unless your network * is having a REAL bad hair day, this function shouldnt be called * too many times a month ;-) */ void SquitServer(TreeServer* Current) { /* recursively squit the servers attached to 'Current'. * We're going backwards so we don't remove users * while we still need them ;) */ for (unsigned int q = 0; q < Current->ChildCount(); q++) { TreeServer* recursive_server = Current->GetChild(q); this->SquitServer(recursive_server); } /* Now we've whacked the kids, whack self */ num_lost_servers++; bool quittingpeople = true; while (quittingpeople) { /* Yup i know, "ew". We cant continue to loop through the * iterator if we modify it, so whenever we modify it with a * QUIT we have to start alllll over again. If anyone knows * a better faster way of *safely* doing this, please let me * know! */ quittingpeople = false; for (user_hash::iterator u = clientlist.begin(); u != clientlist.end(); u++) { if (!strcasecmp(u->second->server,Current->GetName().c_str())) { Srv->QuitUser(u->second,Current->GetName()+" "+std::string(Srv->GetServerName())); num_lost_users++; quittingpeople = true; break; } } } } /* This is a wrapper function for SquitServer above, which * does some validation first and passes on the SQUIT to all * other remaining servers. */ void Squit(TreeServer* Current,std::string reason) { if (Current) { std::deque params; params.push_back(Current->GetName()); params.push_back(":"+reason); DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName()); if (Current->GetParent() == TreeRoot) { Srv->SendOpers("Server \002"+Current->GetName()+"\002 split: "+reason); } else { Srv->SendOpers("Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason); } num_lost_servers = 0; num_lost_users = 0; SquitServer(Current); Current->Tidy(); Current->GetParent()->DelChild(Current); delete Current; WriteOpers("Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers); } else { log(DEFAULT,"Squit from unknown server"); } } /* FMODE command */ bool ForceMode(std::string source, std::deque params) { userrec* who = new userrec; who->fd = FD_MAGIC_NUMBER; if (params.size() < 2) return true; char* modelist[255]; for (unsigned int q = 0; q < params.size(); q++) { modelist[q] = (char*)params[q].c_str(); } Srv->SendMode(modelist,params.size(),who); DoOneToAllButSender(source,"FMODE",params,source); delete who; return true; } /* FTOPIC command */ bool ForceTopic(std::string source, std::deque params) { if (params.size() != 4) return true; std::string channel = params[0]; time_t ts = atoi(params[1].c_str()); std::string setby = params[2]; std::string topic = params[3]; chanrec* c = Srv->FindChannel(channel); if (c) { if ((ts >= c->topicset) || (!*c->topic)) { std::string oldtopic = c->topic; strlcpy(c->topic,topic.c_str(),MAXTOPIC); strlcpy(c->setby,setby.c_str(),NICKMAX); c->topicset = ts; /* if the topic text is the same as the current topic, * dont bother to send the TOPIC command out, just silently * update the set time and set nick. */ if (oldtopic != topic) WriteChannelWithServ((char*)source.c_str(), c, "TOPIC %s :%s", c->name, c->topic); } } /* all done, send it on its way */ params[3] = ":" + params[3]; DoOneToAllButSender(source,"FTOPIC",params,source); return true; } /* FJOIN, similar to unreal SJOIN */ bool ForceJoin(std::string source, std::deque params) { if (params.size() < 3) return true; char first[MAXBUF]; char modestring[MAXBUF]; char* mode_users[127]; mode_users[0] = first; mode_users[1] = modestring; strcpy(mode_users[1],"+"); unsigned int modectr = 2; userrec* who = NULL; std::string channel = params[0]; time_t TS = atoi(params[1].c_str()); char* key = ""; chanrec* chan = Srv->FindChannel(channel); if (chan) { key = chan->key; } strlcpy(mode_users[0],channel.c_str(),MAXBUF); /* default is a high value, which if we dont have this * channel will let the other side apply their modes. */ time_t ourTS = time(NULL)+600; chanrec* us = Srv->FindChannel(channel); if (us) { ourTS = us->age; } log(DEBUG,"FJOIN detected, our TS=%lu, their TS=%lu",ourTS,TS); /* do this first, so our mode reversals are correctly received by other servers * if there is a TS collision. */ DoOneToAllButSender(source,"FJOIN",params,source); for (unsigned int usernum = 2; usernum < params.size(); usernum++) { /* process one channel at a time, applying modes. */ char* usr = (char*)params[usernum].c_str(); char permissions = *usr; switch (permissions) { case '@': usr++; mode_users[modectr++] = usr; strlcat(modestring,"o",MAXBUF); break; case '%': usr++; mode_users[modectr++] = usr; strlcat(modestring,"h",MAXBUF); break; case '+': usr++; mode_users[modectr++] = usr; strlcat(modestring,"v",MAXBUF); break; } who = Srv->FindNick(usr); if (who) { Srv->JoinUserToChannel(who,channel,key); if (modectr >= (MAXMODES-1)) { /* theres a mode for this user. push them onto the mode queue, and flush it * if there are more than MAXMODES to go. */ if (ourTS >= TS) { log(DEBUG,"Our our channel newer than theirs, accepting their modes"); Srv->SendMode(mode_users,modectr,who); } else { log(DEBUG,"Their channel newer than ours, bouncing their modes"); /* bouncy bouncy! */ std::deque params; /* modes are now being UNSET... */ *mode_users[1] = '-'; for (unsigned int x = 0; x < modectr; x++) { params.push_back(mode_users[x]); } // tell everyone to bounce the modes. bad modes, bad! DoOneToMany(Srv->GetServerName(),"FMODE",params); } strcpy(mode_users[1],"+"); modectr = 2; } } } /* there werent enough modes built up to flush it during FJOIN, * or, there are a number left over. flush them out. */ if ((modectr > 2) && (who)) { if (ourTS >= TS) { log(DEBUG,"Our our channel newer than theirs, accepting their modes"); Srv->SendMode(mode_users,modectr,who); } else { log(DEBUG,"Their channel newer than ours, bouncing their modes"); std::deque params; *mode_users[1] = '-'; for (unsigned int x = 0; x < modectr; x++) { params.push_back(mode_users[x]); } DoOneToMany(Srv->GetServerName(),"FMODE",params); } } return true; } /* NICK command */ bool IntroduceClient(std::string source, std::deque params) { if (params.size() < 8) return true; // NICK age nick host dhost ident +modes ip :gecos // 0 1 2 3 4 5 6 7 std::string nick = params[1]; std::string host = params[2]; std::string dhost = params[3]; std::string ident = params[4]; time_t age = atoi(params[0].c_str()); std::string modes = params[5]; while (*(modes.c_str()) == '+') { char* m = (char*)modes.c_str(); m++; modes = m; } std::string ip = params[6]; std::string gecos = params[7]; char* tempnick = (char*)nick.c_str(); log(DEBUG,"Introduce client %s!%s@%s",tempnick,ident.c_str(),host.c_str()); user_hash::iterator iter; iter = clientlist.find(tempnick); if (iter != clientlist.end()) { // nick collision log(DEBUG,"Nick collision on %s!%s@%s: %lu %lu",tempnick,ident.c_str(),host.c_str(),(unsigned long)age,(unsigned long)iter->second->age); this->WriteLine(":"+Srv->GetServerName()+" KILL "+tempnick+" :Nickname collision"); return true; } clientlist[tempnick] = new userrec(); clientlist[tempnick]->fd = FD_MAGIC_NUMBER; strlcpy(clientlist[tempnick]->nick, tempnick,NICKMAX); strlcpy(clientlist[tempnick]->host, host.c_str(),160); strlcpy(clientlist[tempnick]->dhost, dhost.c_str(),160); clientlist[tempnick]->server = (char*)FindServerNamePtr(source.c_str()); strlcpy(clientlist[tempnick]->ident, ident.c_str(),IDENTMAX); strlcpy(clientlist[tempnick]->fullname, gecos.c_str(),MAXGECOS); clientlist[tempnick]->registered = 7; clientlist[tempnick]->signon = age; strlcpy(clientlist[tempnick]->modes, modes.c_str(),53); strlcpy(clientlist[tempnick]->ip,ip.c_str(),16); for (int i = 0; i < MAXCHANS; i++) { clientlist[tempnick]->chans[i].channel = NULL; clientlist[tempnick]->chans[i].uc_modes = 0; } params[7] = ":" + params[7]; DoOneToAllButSender(source,"NICK",params,source); return true; } /* Send one or more FJOINs for a channel of users. * If the length of a single line is more than 480-NICKMAX * in length, it is split over multiple lines. */ void SendFJoins(TreeServer* Current, chanrec* c) { char list[MAXBUF]; snprintf(list,MAXBUF,":%s FJOIN %s %lu",Srv->GetServerName().c_str(),c->name,(unsigned long)c->age); std::vector *ulist = c->GetUsers(); for (unsigned int i = 0; i < ulist->size(); i++) { char* o = (*ulist)[i]; userrec* otheruser = (userrec*)o; strlcat(list," ",MAXBUF); strlcat(list,cmode(otheruser,c),MAXBUF); strlcat(list,otheruser->nick,MAXBUF); if (strlen(list)>(480-NICKMAX)) { this->WriteLine(list); snprintf(list,MAXBUF,":%s FJOIN %s %lu",Srv->GetServerName().c_str(),c->name,(unsigned long)c->age); } } if (list[strlen(list)-1] != ':') { this->WriteLine(list); } } /* Send G, Q, Z and E lines */ void SendXLines(TreeServer* Current) { char data[MAXBUF]; /* Yes, these arent too nice looking, but they get the job done */ for (std::vector::iterator i = zlines.begin(); i != zlines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s",Srv->GetServerName().c_str(),i->ipaddr,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = qlines.begin(); i != qlines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s",Srv->GetServerName().c_str(),i->nick,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = glines.begin(); i != glines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE G %s %s %lu %lu :%s",Srv->GetServerName().c_str(),i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } for (std::vector::iterator i = elines.begin(); i != elines.end(); i++) { snprintf(data,MAXBUF,":%s ADDLINE E %s %s %lu %lu :%s",Srv->GetServerName().c_str(),i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason); this->WriteLine(data); } } /* Send channel modes and topics */ void SendChannelModes(TreeServer* Current) { char data[MAXBUF]; for (chan_hash::iterator c = chanlist.begin(); c != chanlist.end(); c++) { SendFJoins(Current, c->second); snprintf(data,MAXBUF,":%s FMODE %s +%s",Srv->GetServerName().c_str(),c->second->name,chanmodes(c->second)); this->WriteLine(data); if (*c->second->topic) { snprintf(data,MAXBUF,":%s FTOPIC %s %lu %s :%s",Srv->GetServerName().c_str(),c->second->name,(unsigned long)c->second->topicset,c->second->setby,c->second->topic); this->WriteLine(data); } for (BanList::iterator b = c->second->bans.begin(); b != c->second->bans.end(); b++) { snprintf(data,MAXBUF,":%s FMODE %s +b %s",Srv->GetServerName().c_str(),c->second->name,b->data); this->WriteLine(data); } FOREACH_MOD OnSyncChannel(c->second,(Module*)TreeProtocolModule,(void*)this); } } /* send all users and their oper state/modes */ void SendUsers(TreeServer* Current) { char data[MAXBUF]; for (user_hash::iterator u = clientlist.begin(); u != clientlist.end(); u++) { if (u->second->registered == 7) { snprintf(data,MAXBUF,":%s NICK %lu %s %s %s %s +%s %s :%s",u->second->server,(unsigned long)u->second->age,u->second->nick,u->second->host,u->second->dhost,u->second->ident,u->second->modes,u->second->ip,u->second->fullname); this->WriteLine(data); if (strchr(u->second->modes,'o')) { this->WriteLine(":"+std::string(u->second->nick)+" OPERTYPE "+std::string(u->second->oper)); } //char* chl = chlist(u->second,u->second); //if (*chl) //{ // this->WriteLine(":"+std::string(u->second->nick)+" FJOIN "+std::string(chl)); //} FOREACH_MOD OnSyncUser(u->second,(Module*)TreeProtocolModule,(void*)this); } } } /* This function is called when we want to send a netburst to a local * server. There is a set order we must do this, because for example * users require their servers to exist, and channels require their * users to exist. You get the idea. */ void DoBurst(TreeServer* s) { Srv->SendOpers("*** Bursting to \2"+s->GetName()+"\2."); this->WriteLine("BURST"); /* send our version string */ this->WriteLine(":"+Srv->GetServerName()+" VERSION :"+GetVersionString()); /* Send server tree */ this->SendServers(TreeRoot,s,1); /* Send users and their oper status */ this->SendUsers(s); /* Send everything else (channel modes, xlines etc) */ this->SendChannelModes(s); this->SendXLines(s); this->WriteLine("ENDBURST"); Srv->SendOpers("*** Finished bursting to \2"+s->GetName()+"\2."); } /* This function is called when we receive data from a remote * server. We buffer the data in a std::string (it doesnt stay * there for long), reading using InspSocket::Read() which can * read up to 16 kilobytes in one operation. * * IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES * THE SOCKET OBJECT FOR US. */ virtual bool OnDataReady() { char* data = this->Read(); if (data) { this->in_buffer += data; /* While there is at least one new line in the buffer, * do something useful (we hope!) with it. */ while (in_buffer.find("\n") != std::string::npos) { char* line = (char*)in_buffer.c_str(); std::string ret = ""; while ((*line != '\n') && (strlen(line))) { ret = ret + *line; line++; } if ((*line == '\n') || (*line == '\r')) line++; in_buffer = line; /* Process this one, abort if it * didnt return true. */ if (!this->ProcessLine(ret)) { return false; } } } return (data != NULL); } int WriteLine(std::string line) { return this->Write(line + "\r\n"); } /* Handle ERROR command */ bool Error(std::deque params) { if (params.size() < 1) return false; std::string Errmsg = params[0]; std::string SName = myhost; if (InboundServerName != "") { SName = InboundServerName; } Srv->SendOpers("*** ERROR from "+SName+": "+Errmsg); /* we will return false to cause the socket to close. */ return false; } /* Because the core won't let users or even SERVERS set +o, * we use the OPERTYPE command to do this. */ bool OperType(std::string prefix, std::deque ¶ms) { if (params.size() != 1) return true; std::string opertype = params[0]; userrec* u = Srv->FindNick(prefix); if (u) { strlcpy(u->oper,opertype.c_str(),NICKMAX); if (!strchr(u->modes,'o')) { strcat(u->modes,"o"); } DoOneToAllButSender(u->nick,"OPERTYPE",params,u->server); } return true; } /* Because Andy insists that services-compatible servers must * implement SVSNICK and SVSJOIN, that's exactly what we do :p */ bool ForceNick(std::string prefix, std::deque ¶ms) { if (params.size() < 3) return true; userrec* u = Srv->FindNick(params[0]); if (u) { Srv->ChangeUserNick(u,params[1]); u->age = atoi(params[2].c_str()); DoOneToAllButSender(prefix,"SVSNICK",params,prefix); } return true; } bool ServiceJoin(std::string prefix, std::deque ¶ms) { if (params.size() < 2) return true; userrec* u = Srv->FindNick(params[0]); if (u) { Srv->JoinUserToChannel(u,params[1],""); DoOneToAllButSender(prefix,"SVSJOIN",params,prefix); } return true; } bool RemoteRehash(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return false; std::string servermask = params[0]; if (Srv->MatchText(Srv->GetServerName(),servermask)) { Srv->SendOpers("*** Remote rehash initiated from server \002"+prefix+"\002."); Srv->RehashServer(); ReadConfiguration(false); } DoOneToAllButSender(prefix,"REHASH",params,prefix); return true; } bool RemoteKill(std::string prefix, std::deque ¶ms) { if (params.size() != 2) return true; std::string nick = params[0]; userrec* u = Srv->FindNick(prefix); userrec* who = Srv->FindNick(nick); if (who) { /* Prepend kill source, if we don't have one */ std::string sourceserv = prefix; if (u) { sourceserv = u->server; } if (*(params[1].c_str()) != '[') { params[1] = "[" + sourceserv + "] Killed (" + params[1] +")"; } std::string reason = params[1]; params[1] = ":" + params[1]; DoOneToAllButSender(prefix,"KILL",params,sourceserv); Srv->QuitUser(who,reason); } return true; } bool LocalPong(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; TreeServer* ServerSource = FindServer(prefix); if (ServerSource) { ServerSource->SetPingFlag(); } return true; } bool ServerVersion(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; TreeServer* ServerSource = FindServer(prefix); if (ServerSource) { ServerSource->SetVersion(params[0]); } params[0] = ":" + params[0]; DoOneToAllButSender(prefix,"VERSION",params,prefix); return true; } bool ChangeHost(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; userrec* u = Srv->FindNick(prefix); if (u) { Srv->ChangeHost(u,params[0]); DoOneToAllButSender(prefix,"FHOST",params,u->server); } return true; } bool AddLine(std::string prefix, std::deque ¶ms) { if (params.size() < 6) return true; std::string linetype = params[0]; /* Z, Q, E, G, K */ std::string mask = params[1]; /* Line type dependent */ std::string source = params[2]; /* may not be online or may be a server */ std::string settime = params[3]; /* EPOCH time set */ std::string duration = params[4]; /* Duration secs */ std::string reason = params[5]; switch (*(linetype.c_str())) { case 'Z': add_zline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str()); break; case 'Q': add_qline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str()); break; case 'E': add_eline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str()); break; case 'G': add_gline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str()); break; case 'K': add_kline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str()); break; default: /* Just in case... */ Srv->SendOpers("*** \2WARNING\2: Invalid xline type '"+linetype+"' sent by server "+prefix+", ignored!"); break; } /* Send it on its way */ params[5] = ":" + params[5]; DoOneToAllButSender(prefix,"ADDLINE",params,prefix); return true; } bool ChangeName(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; userrec* u = Srv->FindNick(prefix); if (u) { Srv->ChangeGECOS(u,params[0]); params[0] = ":" + params[0]; DoOneToAllButSender(prefix,"FNAME",params,u->server); } return true; } bool LocalPing(std::string prefix, std::deque ¶ms) { if (params.size() < 1) return true; std::string stufftobounce = params[0]; this->WriteLine(":"+Srv->GetServerName()+" PONG "+stufftobounce); return true; } bool RemoteServer(std::string prefix, std::deque ¶ms) { if (params.size() < 4) return false; std::string servername = params[0]; std::string password = params[1]; // hopcount is not used for a remote server, we calculate this ourselves std::string description = params[3]; TreeServer* ParentOfThis = FindServer(prefix); if (!ParentOfThis) { this->WriteLine("ERROR :Protocol error - Introduced remote server from unknown server "+prefix); return false; } TreeServer* CheckDupe = FindServer(servername); if (CheckDupe) { this->WriteLine("ERROR :Server "+servername+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); return false; } TreeServer* Node = new TreeServer(servername,description,ParentOfThis,NULL); ParentOfThis->AddChild(Node); params[3] = ":" + params[3]; DoOneToAllButSender(prefix,"SERVER",params,prefix); Srv->SendOpers("*** Server \002"+prefix+"\002 introduced server \002"+servername+"\002 ("+description+")"); return true; } bool Outbound_Reply_Server(std::deque ¶ms) { if (params.size() < 4) return false; std::string servername = params[0]; std::string password = params[1]; int hops = atoi(params[2].c_str()); if (hops) { this->WriteLine("ERROR :Server too far away for authentication"); return false; } std::string description = params[3]; for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if ((x->Name == servername) && (x->RecvPass == password)) { TreeServer* CheckDupe = FindServer(servername); if (CheckDupe) { this->WriteLine("ERROR :Server "+servername+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); return false; } // Begin the sync here. this kickstarts the // other side, waiting in WAIT_AUTH_2 state, // into starting their burst, as it shows // that we're happy. this->LinkState = CONNECTED; // we should add the details of this server now // to the servers tree, as a child of the root // node. TreeServer* Node = new TreeServer(servername,description,TreeRoot,this); TreeRoot->AddChild(Node); params[3] = ":" + params[3]; DoOneToAllButSender(TreeRoot->GetName(),"SERVER",params,servername); this->DoBurst(Node); return true; } } this->WriteLine("ERROR :Invalid credentials"); return false; } bool Inbound_Server(std::deque ¶ms) { if (params.size() < 4) return false; std::string servername = params[0]; std::string password = params[1]; int hops = atoi(params[2].c_str()); if (hops) { this->WriteLine("ERROR :Server too far away for authentication"); return false; } std::string description = params[3]; for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if ((x->Name == servername) && (x->RecvPass == password)) { TreeServer* CheckDupe = FindServer(servername); if (CheckDupe) { this->WriteLine("ERROR :Server "+servername+" already exists on server "+CheckDupe->GetParent()->GetName()+"!"); return false; } Srv->SendOpers("*** Verified incoming server connection from \002"+servername+"\002["+this->GetIP()+"] ("+description+")"); this->InboundServerName = servername; this->InboundDescription = description; // this is good. Send our details: Our server name and description and hopcount of 0, // along with the sendpass from this block. this->WriteLine("SERVER "+Srv->GetServerName()+" "+x->SendPass+" 0 :"+Srv->GetServerDescription()); // move to the next state, we are now waiting for THEM. this->LinkState = WAIT_AUTH_2; return true; } } this->WriteLine("ERROR :Invalid credentials"); return false; } void Split(std::string line, bool stripcolon, std::deque &n) { if (!strchr(line.c_str(),' ')) { n.push_back(line); return; } std::stringstream s(line); std::string param = ""; n.clear(); int item = 0; while (!s.eof()) { char c; s.get(c); if (c == ' ') { n.push_back(param); param = ""; item++; } else { if (!s.eof()) { param = param + c; } if ((param == ":") && (item > 0)) { param = ""; while (!s.eof()) { s.get(c); if (!s.eof()) { param = param + c; } } n.push_back(param); param = ""; } } } if (param != "") { n.push_back(param); } return; } bool ProcessLine(std::string line) { char* l = (char*)line.c_str(); while ((strlen(l)) && (l[strlen(l)-1] == '\r') || (l[strlen(l)-1] == '\n')) l[strlen(l)-1] = '\0'; line = l; if (line == "") return true; Srv->Log(DEBUG,"IN: '"+line+"'"); std::deque params; this->Split(line,true,params); std::string command = ""; std::string prefix = ""; if (((params[0].c_str())[0] == ':') && (params.size() > 1)) { prefix = params[0]; command = params[1]; char* pref = (char*)prefix.c_str(); prefix = ++pref; params.pop_front(); params.pop_front(); } else { prefix = ""; command = params[0]; params.pop_front(); } switch (this->LinkState) { TreeServer* Node; case WAIT_AUTH_1: // Waiting for SERVER command from remote server. Server initiating // the connection sends the first SERVER command, listening server // replies with theirs if its happy, then if the initiator is happy, // it starts to send its net sync, which starts the merge, otherwise // it sends an ERROR. if (command == "SERVER") { return this->Inbound_Server(params); } else if (command == "ERROR") { return this->Error(params); } break; case WAIT_AUTH_2: // Waiting for start of other side's netmerge to say they liked our // password. if (command == "SERVER") { // cant do this, they sent it to us in the WAIT_AUTH_1 state! // silently ignore. return true; } else if (command == "BURST") { this->LinkState = CONNECTED; Node = new TreeServer(InboundServerName,InboundDescription,TreeRoot,this); TreeRoot->AddChild(Node); params.clear(); params.push_back(InboundServerName); params.push_back("*"); params.push_back("1"); params.push_back(":"+InboundDescription); DoOneToAllButSender(TreeRoot->GetName(),"SERVER",params,InboundServerName); this->DoBurst(Node); } else if (command == "ERROR") { return this->Error(params); } break; case LISTENER: this->WriteLine("ERROR :Internal error -- listening socket accepted its own descriptor!!!"); return false; break; case CONNECTING: if (command == "SERVER") { // another server we connected to, which was in WAIT_AUTH_1 state, // has just sent us their credentials. If we get this far, theyre // happy with OUR credentials, and they are now in WAIT_AUTH_2 state. // if we're happy with this, we should send our netburst which // kickstarts the merge. return this->Outbound_Reply_Server(params); } else if (command == "ERROR") { return this->Error(params); } break; case CONNECTED: // This is the 'authenticated' state, when all passwords // have been exchanged and anything past this point is taken // as gospel. if (command == "SVSMODE") { /* Services expects us to implement * SVSMODE. In inspircd its the same as * MODE anyway. */ command = "MODE"; } std::string target = ""; /* Yes, know, this is a mess. Its reasonably fast though as we're * working with std::string here. */ if ((command == "NICK") && (params.size() > 1)) { return this->IntroduceClient(prefix,params); } else if (command == "FJOIN") { return this->ForceJoin(prefix,params); } else if (command == "SERVER") { return this->RemoteServer(prefix,params); } else if (command == "ERROR") { return this->Error(params); } else if (command == "OPERTYPE") { return this->OperType(prefix,params); } else if (command == "FMODE") { return this->ForceMode(prefix,params); } else if (command == "KILL") { return this->RemoteKill(prefix,params); } else if (command == "FTOPIC") { return this->ForceTopic(prefix,params); } else if (command == "REHASH") { return this->RemoteRehash(prefix,params); } else if (command == "PING") { return this->LocalPing(prefix,params); } else if (command == "PONG") { return this->LocalPong(prefix,params); } else if (command == "VERSION") { return this->ServerVersion(prefix,params); } else if (command == "FHOST") { return this->ChangeHost(prefix,params); } else if (command == "FNAME") { return this->ChangeName(prefix,params); } else if (command == "ADDLINE") { return this->AddLine(prefix,params); } else if (command == "SVSNICK") { if (prefix == "") { prefix = this->GetName(); } return this->ForceNick(prefix,params); } else if (command == "SVSJOIN") { if (prefix == "") { prefix = this->GetName(); } return this->ServiceJoin(prefix,params); } else if (command == "SQUIT") { if (params.size() == 2) { this->Squit(FindServer(params[0]),params[1]); } return true; } else { // not a special inter-server command. // Emulate the actual user doing the command, // this saves us having a huge ugly parser. userrec* who = Srv->FindNick(prefix); std::string sourceserv = this->myhost; if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } if (who) { // its a user target = who->server; char* strparams[127]; for (unsigned int q = 0; q < params.size(); q++) { strparams[q] = (char*)params[q].c_str(); } Srv->CallCommandHandler(command, strparams, params.size(), who); } else { // its not a user. Its either a server, or somethings screwed up. if (IsServer(prefix)) { target = Srv->GetServerName(); } else { log(DEBUG,"Command with unknown origin '%s'",prefix.c_str()); return true; } } return DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params); } return true; break; } return true; } virtual std::string GetName() { std::string sourceserv = this->myhost; if (this->InboundServerName != "") { sourceserv = this->InboundServerName; } return sourceserv; } virtual void OnTimeout() { if (this->LinkState == CONNECTING) { Srv->SendOpers("*** CONNECT: Connection to \002"+myhost+"\002 timed out."); } } virtual void OnClose() { // Connection closed. // If the connection is fully up (state CONNECTED) // then propogate a netsplit to all peers. std::string quitserver = this->myhost; if (this->InboundServerName != "") { quitserver = this->InboundServerName; } TreeServer* s = FindServer(quitserver); if (s) { Squit(s,"Remote host closed the connection"); } } virtual int OnIncomingConnection(int newsock, char* ip) { TreeSocket* s = new TreeSocket(newsock, ip); Srv->AddSocket(s); return true; } }; void AddThisServer(TreeServer* server, std::deque &list) { for (unsigned int c = 0; c < list.size(); c++) { if (list[c] == server) { return; } } list.push_back(server); } // returns a list of DIRECT servernames for a specific channel void GetListOfServersForChannel(chanrec* c, std::deque &list) { std::vector *ulist = c->GetUsers(); unsigned int ucount = ulist->size(); for (unsigned int i = 0; i < ucount; i++) { char* o = (*ulist)[i]; userrec* otheruser = (userrec*)o; if (std::string(otheruser->server) != Srv->GetServerName()) { TreeServer* best = BestRouteTo(otheruser->server); if (best) AddThisServer(best,list); } } return; } bool DoOneToAllButSenderRaw(std::string data, std::string omit, std::string prefix, std::string command, std::deque ¶ms) { TreeServer* omitroute = BestRouteTo(omit); if ((command == "NOTICE") || (command == "PRIVMSG")) { if ((params.size() >= 2) && (*(params[0].c_str()) != '$')) { if (*(params[0].c_str()) != '#') { // special routing for private messages/notices userrec* d = Srv->FindNick(params[0]); if (d) { std::deque par; par.push_back(params[0]); par.push_back(":"+params[1]); DoOneToOne(prefix,command,par,d->server); return true; } } else { log(DEBUG,"Channel privmsg going to chan %s",params[0].c_str()); chanrec* c = Srv->FindChannel(params[0]); if (c) { std::deque list; GetListOfServersForChannel(c,list); log(DEBUG,"Got a list of %d servers",list.size()); unsigned int lsize = list.size(); for (unsigned int i = 0; i < lsize; i++) { TreeSocket* Sock = list[i]->GetSocket(); if ((Sock) && (list[i]->GetName() != omit) && (omitroute != list[i])) { log(DEBUG,"Writing privmsg to server %s",list[i]->GetName().c_str()); Sock->WriteLine(data); } } return true; } } } } unsigned int items = TreeRoot->ChildCount(); for (unsigned int x = 0; x < items; x++) { TreeServer* Route = TreeRoot->GetChild(x); if ((Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route)) { TreeSocket* Sock = Route->GetSocket(); Sock->WriteLine(data); } } return true; } bool DoOneToAllButSender(std::string prefix, std::string command, std::deque ¶ms, std::string omit) { TreeServer* omitroute = BestRouteTo(omit); std::string FullLine = ":" + prefix + " " + command; unsigned int words = params.size(); for (unsigned int x = 0; x < words; x++) { FullLine = FullLine + " " + params[x]; } unsigned int items = TreeRoot->ChildCount(); for (unsigned int x = 0; x < items; x++) { TreeServer* Route = TreeRoot->GetChild(x); // Send the line IF: // The route has a socket (its a direct connection) // The route isnt the one to be omitted // The route isnt the path to the one to be omitted if ((Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route)) { TreeSocket* Sock = Route->GetSocket(); Sock->WriteLine(FullLine); } } return true; } bool DoOneToMany(std::string prefix, std::string command, std::deque ¶ms) { std::string FullLine = ":" + prefix + " " + command; unsigned int words = params.size(); for (unsigned int x = 0; x < words; x++) { FullLine = FullLine + " " + params[x]; } unsigned int items = TreeRoot->ChildCount(); for (unsigned int x = 0; x < items; x++) { TreeServer* Route = TreeRoot->GetChild(x); if (Route->GetSocket()) { TreeSocket* Sock = Route->GetSocket(); Sock->WriteLine(FullLine); } } return true; } bool DoOneToOne(std::string prefix, std::string command, std::deque ¶ms, std::string target) { TreeServer* Route = BestRouteTo(target); if (Route) { std::string FullLine = ":" + prefix + " " + command; unsigned int words = params.size(); for (unsigned int x = 0; x < words; x++) { FullLine = FullLine + " " + params[x]; } if (Route->GetSocket()) { TreeSocket* Sock = Route->GetSocket(); Sock->WriteLine(FullLine); } return true; } else { return true; } } std::vector Bindings; void ReadConfiguration(bool rebind) { Conf = new ConfigReader; if (rebind) { for (int j =0; j < Conf->Enumerate("bind"); j++) { std::string Type = Conf->ReadValue("bind","type",j); std::string IP = Conf->ReadValue("bind","address",j); long Port = Conf->ReadInteger("bind","port",j,true); if (Type == "servers") { if (IP == "*") { IP = ""; } TreeSocket* listener = new TreeSocket(IP.c_str(),Port,true,10); if (listener->GetState() == I_LISTENING) { Srv->AddSocket(listener); Bindings.push_back(listener); } else { log(DEFAULT,"m_spanningtree: Warning: Failed to bind server port %d",Port); listener->Close(); delete listener; } } } } LinkBlocks.clear(); for (int j =0; j < Conf->Enumerate("link"); j++) { Link L; L.Name = Conf->ReadValue("link","name",j); L.IPAddr = Conf->ReadValue("link","ipaddr",j); L.Port = Conf->ReadInteger("link","port",j,true); L.SendPass = Conf->ReadValue("link","sendpass",j); L.RecvPass = Conf->ReadValue("link","recvpass",j); L.AutoConnect = Conf->ReadInteger("link","autoconnect",j,true); L.NextConnectTime = time(NULL) + L.AutoConnect; LinkBlocks.push_back(L); log(DEBUG,"m_spanningtree: Read server %s with host %s:%d",L.Name.c_str(),L.IPAddr.c_str(),L.Port); } delete Conf; } class ModuleSpanningTree : public Module { std::vector Bindings; int line; int NumServers; public: ModuleSpanningTree() { Srv = new Server; Bindings.clear(); // Create the root of the tree TreeRoot = new TreeServer(Srv->GetServerName(),Srv->GetServerDescription()); ReadConfiguration(true); } void ShowLinks(TreeServer* Current, userrec* user, int hops) { std::string Parent = TreeRoot->GetName(); if (Current->GetParent()) { Parent = Current->GetParent()->GetName(); } for (unsigned int q = 0; q < Current->ChildCount(); q++) { ShowLinks(Current->GetChild(q),user,hops+1); } WriteServ(user->fd,"364 %s %s %s :%d %s",user->nick,Current->GetName().c_str(),Parent.c_str(),hops,Current->GetDesc().c_str()); } int CountLocalServs() { return TreeRoot->ChildCount(); } int CountServs() { return serverlist.size(); } void HandleLinks(char** parameters, int pcnt, userrec* user) { ShowLinks(TreeRoot,user,0); WriteServ(user->fd,"365 %s * :End of /LINKS list.",user->nick); return; } void HandleLusers(char** parameters, int pcnt, userrec* user) { WriteServ(user->fd,"251 %s :There are %d users and %d invisible on %d servers",user->nick,usercnt()-usercount_invisible(),usercount_invisible(),this->CountServs()); WriteServ(user->fd,"252 %s %d :operator(s) online",user->nick,usercount_opers()); WriteServ(user->fd,"253 %s %d :unknown connections",user->nick,usercount_unknown()); WriteServ(user->fd,"254 %s %d :channels formed",user->nick,chancount()); WriteServ(user->fd,"254 %s :I have %d clients and %d servers",user->nick,local_count(),this->CountLocalServs()); return; } // WARNING: NOT THREAD SAFE - DONT GET ANY SMART IDEAS. void ShowMap(TreeServer* Current, userrec* user, int depth, char matrix[128][80]) { if (line < 128) { for (int t = 0; t < depth; t++) { matrix[line][t] = ' '; } strlcpy(&matrix[line][depth],Current->GetName().c_str(),80); line++; for (unsigned int q = 0; q < Current->ChildCount(); q++) { ShowMap(Current->GetChild(q),user,depth+2,matrix); } } } // Ok, prepare to be confused. // After much mulling over how to approach this, it struck me that // the 'usual' way of doing a /MAP isnt the best way. Instead of // keeping track of a ton of ascii characters, and line by line // under recursion working out where to place them using multiplications // and divisons, we instead render the map onto a backplane of characters // (a character matrix), then draw the branches as a series of "L" shapes // from the nodes. This is not only friendlier on CPU it uses less stack. void HandleMap(char** parameters, int pcnt, userrec* user) { // This array represents a virtual screen which we will // "scratch" draw to, as the console device of an irc // client does not provide for a proper terminal. char matrix[128][80]; for (unsigned int t = 0; t < 128; t++) { matrix[t][0] = '\0'; } line = 0; // The only recursive bit is called here. ShowMap(TreeRoot,user,0,matrix); // Process each line one by one. The algorithm has a limit of // 128 servers (which is far more than a spanning tree should have // anyway, so we're ok). This limit can be raised simply by making // the character matrix deeper, 128 rows taking 10k of memory. for (int l = 1; l < line; l++) { // scan across the line looking for the start of the // servername (the recursive part of the algorithm has placed // the servers at indented positions depending on what they // are related to) int first_nonspace = 0; while (matrix[l][first_nonspace] == ' ') { first_nonspace++; } first_nonspace--; // Draw the `- (corner) section: this may be overwritten by // another L shape passing along the same vertical pane, becoming // a |- (branch) section instead. matrix[l][first_nonspace] = '-'; matrix[l][first_nonspace-1] = '`'; int l2 = l - 1; // Draw upwards until we hit the parent server, causing possibly // other corners (`-) to become branches (|-) while ((matrix[l2][first_nonspace-1] == ' ') || (matrix[l2][first_nonspace-1] == '`')) { matrix[l2][first_nonspace-1] = '|'; l2--; } } // dump the whole lot to the user. This is the easy bit, honest. for (int t = 0; t < line; t++) { WriteServ(user->fd,"006 %s :%s",user->nick,&matrix[t][0]); } WriteServ(user->fd,"007 %s :End of /MAP",user->nick); return; } int HandleSquit(char** parameters, int pcnt, userrec* user) { TreeServer* s = FindServerMask(parameters[0]); if (s) { TreeSocket* sock = s->GetSocket(); if (sock) { WriteOpers("*** SQUIT: Server \002%s\002 removed from network by %s",parameters[0],user->nick); sock->Squit(s,"Server quit by "+std::string(user->nick)+"!"+std::string(user->ident)+"@"+std::string(user->host)); sock->Close(); } else { WriteServ(user->fd,"NOTICE %s :*** SQUIT: The server \002%s\002 is not directly connected.",user->nick,parameters[0]); } } else { WriteServ(user->fd,"NOTICE %s :*** SQUIT: The server \002%s\002 does not exist on the network.",user->nick,parameters[0]); } return 1; } void DoPingChecks(time_t curtime) { for (unsigned int j = 0; j < TreeRoot->ChildCount(); j++) { TreeServer* serv = TreeRoot->GetChild(j); TreeSocket* sock = serv->GetSocket(); if (sock) { if (curtime >= serv->NextPingTime()) { if (serv->AnsweredLastPing()) { sock->WriteLine(":"+Srv->GetServerName()+" PING "+serv->GetName()); serv->SetNextPingTime(curtime + 60); } else { // they didnt answer, boot them WriteOpers("*** Server \002%s\002 pinged out",serv->GetName().c_str()); sock->Squit(serv,"Ping timeout"); sock->Close(); return; } } } } } void AutoConnectServers(time_t curtime) { for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if ((x->AutoConnect) && (curtime >= x->NextConnectTime)) { log(DEBUG,"Auto-Connecting %s",x->Name.c_str()); x->NextConnectTime = curtime + x->AutoConnect; TreeServer* CheckDupe = FindServer(x->Name); if (!CheckDupe) { // an autoconnected server is not connected. Check if its time to connect it WriteOpers("*** AUTOCONNECT: Auto-connecting server \002%s\002 (%lu seconds until next attempt)",x->Name.c_str(),x->AutoConnect); TreeSocket* newsocket = new TreeSocket(x->IPAddr,x->Port,false,10,x->Name); Srv->AddSocket(newsocket); } } } } int HandleVersion(char** parameters, int pcnt, userrec* user) { // we've already checked if pcnt > 0, so this is safe TreeServer* found = FindServerMask(parameters[0]); if (found) { std::string Version = found->GetVersion(); WriteServ(user->fd,"351 %s :%s",user->nick,Version.c_str()); } else { WriteServ(user->fd,"402 %s %s :No such server",user->nick,parameters[0]); } return 1; } int HandleConnect(char** parameters, int pcnt, userrec* user) { for (std::vector::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++) { if (Srv->MatchText(x->Name.c_str(),parameters[0])) { TreeServer* CheckDupe = FindServer(x->Name); if (!CheckDupe) { WriteServ(user->fd,"NOTICE %s :*** CONNECT: Connecting to server: \002%s\002 (%s:%d)",user->nick,x->Name.c_str(),x->IPAddr.c_str(),x->Port); TreeSocket* newsocket = new TreeSocket(x->IPAddr,x->Port,false,10,x->Name); Srv->AddSocket(newsocket); return 1; } else { WriteServ(user->fd,"NOTICE %s :*** CONNECT: Server \002%s\002 already exists on the network and is connected via \002%s\002",user->nick,x->Name.c_str(),CheckDupe->GetParent()->GetName().c_str()); return 1; } } } WriteServ(user->fd,"NOTICE %s :*** CONNECT: No server matching \002%s\002 could be found in the config file.",user->nick,parameters[0]); return 1; } virtual bool HandleStats(char ** parameters, int pcnt, userrec* user) { if (*parameters[0] == 'c') { for (int i = 0; i < LinkBlocks.size(); i++) { WriteServ(user->fd,"213 %s C *@%s * %s %d 0 M",user->nick,LinkBlocks[i].IPAddr,LinkBlocks[i].Name,LinkBlocks[i].Port); WriteServ(user->fd,"244 %s H * * %s",user->nick,LinkBlocks[i].Name); } return true; } return false; } virtual int OnPreCommand(std::string command, char **parameters, int pcnt, userrec *user) { if (command == "CONNECT") { return this->HandleConnect(parameters,pcnt,user); } else if (command == "SQUIT") { return this->HandleSquit(parameters,pcnt,user); } else if (command == "STATS") { return this->HandleStats(parameters,pcnt,user); } else if (command == "MAP") { this->HandleMap(parameters,pcnt,user); return 1; } else if (command == "LUSERS") { this->HandleLusers(parameters,pcnt,user); return 1; } else if (command == "LINKS") { this->HandleLinks(parameters,pcnt,user); return 1; } else if ((command == "VERSION") && (pcnt > 0)) { this->HandleVersion(parameters,pcnt,user); return 1; } else if (Srv->IsValidModuleCommand(command, pcnt, user)) { // this bit of code cleverly routes all module commands // to all remote severs *automatically* so that modules // can just handle commands locally, without having // to have any special provision in place for remote // commands and linking protocols. std::deque params; params.clear(); for (int j = 0; j < pcnt; j++) { if (strchr(parameters[j],' ')) { params.push_back(":" + std::string(parameters[j])); } else { params.push_back(std::string(parameters[j])); } } DoOneToMany(user->nick,command,params); } return 0; } virtual void OnGetServerDescription(std::string servername,std::string &description) { TreeServer* s = FindServer(servername); if (s) { description = s->GetDesc(); } } virtual void OnUserInvite(userrec* source,userrec* dest,chanrec* channel) { if (std::string(source->server) == Srv->GetServerName()) { std::deque params; params.push_back(dest->nick); params.push_back(channel->name); DoOneToMany(source->nick,"INVITE",params); } } virtual void OnPostLocalTopicChange(userrec* user, chanrec* chan, std::string topic) { std::deque params; params.push_back(chan->name); params.push_back(":"+topic); DoOneToMany(user->nick,"TOPIC",params); } virtual void OnWallops(userrec* user, std::string text) { if (std::string(user->server) == Srv->GetServerName()) { std::deque params; params.push_back(":"+text); DoOneToMany(user->nick,"WALLOPS",params); } } virtual void OnUserNotice(userrec* user, void* dest, int target_type, std::string text) { if (target_type == TYPE_USER) { userrec* d = (userrec*)dest; if ((std::string(d->server) != Srv->GetServerName()) && (std::string(user->server) == Srv->GetServerName())) { std::deque params; params.clear(); params.push_back(d->nick); params.push_back(":"+text); DoOneToOne(user->nick,"NOTICE",params,d->server); } } else { if (std::string(user->server) == Srv->GetServerName()) { chanrec *c = (chanrec*)dest; std::deque list; GetListOfServersForChannel(c,list); unsigned int ucount = list.size(); for (unsigned int i = 0; i < ucount; i++) { TreeSocket* Sock = list[i]->GetSocket(); if (Sock) Sock->WriteLine(":"+std::string(user->nick)+" NOTICE "+std::string(c->name)+" :"+text); } } } } virtual void OnUserMessage(userrec* user, void* dest, int target_type, std::string text) { if (target_type == TYPE_USER) { // route private messages which are targetted at clients only to the server // which needs to receive them userrec* d = (userrec*)dest; if ((std::string(d->server) != Srv->GetServerName()) && (std::string(user->server) == Srv->GetServerName())) { std::deque params; params.clear(); params.push_back(d->nick); params.push_back(":"+text); DoOneToOne(user->nick,"PRIVMSG",params,d->server); } } else { if (std::string(user->server) == Srv->GetServerName()) { chanrec *c = (chanrec*)dest; std::deque list; GetListOfServersForChannel(c,list); unsigned int ucount = list.size(); for (unsigned int i = 0; i < ucount; i++) { TreeSocket* Sock = list[i]->GetSocket(); if (Sock) Sock->WriteLine(":"+std::string(user->nick)+" PRIVMSG "+std::string(c->name)+" :"+text); } } } } virtual void OnBackgroundTimer(time_t curtime) { AutoConnectServers(curtime); DoPingChecks(curtime); } virtual void OnUserJoin(userrec* user, chanrec* channel) { // Only do this for local users if (std::string(user->server) == Srv->GetServerName()) { std::deque params; params.clear(); params.push_back(channel->name); if (*channel->key) { // if the channel has a key, force the join by emulating the key. params.push_back(channel->key); } if (channel->GetUserCounter() > 1) { // not the first in the channel DoOneToMany(user->nick,"JOIN",params); } else { // first in the channel, set up their permissions // and the channel TS with FJOIN. char ts[24]; snprintf(ts,24,"%lu",(unsigned long)channel->age); params.clear(); params.push_back(channel->name); params.push_back(ts); params.push_back("@"+std::string(user->nick)); DoOneToMany(Srv->GetServerName(),"FJOIN",params); } } } virtual void OnChangeHost(userrec* user, std::string newhost) { // only occurs for local clients std::deque params; params.push_back(newhost); DoOneToMany(user->nick,"FHOST",params); } virtual void OnChangeName(userrec* user, std::string gecos) { // only occurs for local clients std::deque params; params.push_back(gecos); DoOneToMany(user->nick,"FNAME",params); } virtual void OnUserPart(userrec* user, chanrec* channel) { if (std::string(user->server) == Srv->GetServerName()) { std::deque params; params.push_back(channel->name); DoOneToMany(user->nick,"PART",params); } } virtual void OnUserConnect(userrec* user) { char agestr[MAXBUF]; if (std::string(user->server) == Srv->GetServerName()) { std::deque params; snprintf(agestr,MAXBUF,"%lu",(unsigned long)user->age); params.push_back(agestr); params.push_back(user->nick); params.push_back(user->host); params.push_back(user->dhost); params.push_back(user->ident); params.push_back("+"+std::string(user->modes)); params.push_back(user->ip); params.push_back(":"+std::string(user->fullname)); DoOneToMany(Srv->GetServerName(),"NICK",params); } } virtual void OnUserQuit(userrec* user, std::string reason) { if (std::string(user->server) == Srv->GetServerName()) { std::deque params; params.push_back(":"+reason); DoOneToMany(user->nick,"QUIT",params); } } virtual void OnUserPostNick(userrec* user, std::string oldnick) { if (std::string(user->server) == Srv->GetServerName()) { std::deque params; params.push_back(user->nick); DoOneToMany(oldnick,"NICK",params); } } virtual void OnUserKick(userrec* source, userrec* user, chanrec* chan, std::string reason) { if (std::string(source->server) == Srv->GetServerName()) { std::deque params; params.push_back(chan->name); params.push_back(user->nick); params.push_back(":"+reason); DoOneToMany(source->nick,"KICK",params); } } virtual void OnRemoteKill(userrec* source, userrec* dest, std::string reason) { std::deque params; params.push_back(dest->nick); params.push_back(":"+reason); DoOneToMany(source->nick,"KILL",params); } virtual void OnRehash(std::string parameter) { if (parameter != "") { std::deque params; params.push_back(parameter); DoOneToMany(Srv->GetServerName(),"REHASH",params); // check for self if (Srv->MatchText(Srv->GetServerName(),parameter)) { Srv->SendOpers("*** Remote rehash initiated from server \002"+Srv->GetServerName()+"\002."); Srv->RehashServer(); } } ReadConfiguration(false); } // note: the protocol does not allow direct umode +o except // via NICK with 8 params. sending OPERTYPE infers +o modechange // locally. virtual void OnOper(userrec* user, std::string opertype) { if (std::string(user->server) == Srv->GetServerName()) { std::deque params; params.push_back(opertype); DoOneToMany(user->nick,"OPERTYPE",params); } } void OnLine(userrec* source, std::string host, bool adding, char linetype, long duration, std::string reason) { if (std::string(source->server) == Srv->GetServerName()) { char type[8]; snprintf(type,8,"%cLINE",linetype); std::string stype = type; if (adding) { char sduration[MAXBUF]; snprintf(sduration,MAXBUF,"%ld",duration); std::deque params; params.push_back(host); params.push_back(sduration); params.push_back(":"+reason); DoOneToMany(source->nick,stype,params); } else { std::deque params; params.push_back(host); DoOneToMany(source->nick,stype,params); } } } virtual void OnAddGLine(long duration, userrec* source, std::string reason, std::string hostmask) { OnLine(source,hostmask,true,'G',duration,reason); } virtual void OnAddZLine(long duration, userrec* source, std::string reason, std::string ipmask) { OnLine(source,ipmask,true,'Z',duration,reason); } virtual void OnAddQLine(long duration, userrec* source, std::string reason, std::string nickmask) { OnLine(source,nickmask,true,'Q',duration,reason); } virtual void OnAddELine(long duration, userrec* source, std::string reason, std::string hostmask) { OnLine(source,hostmask,true,'E',duration,reason); } virtual void OnDelGLine(userrec* source, std::string hostmask) { OnLine(source,hostmask,false,'G',0,""); } virtual void OnDelZLine(userrec* source, std::string ipmask) { OnLine(source,ipmask,false,'Z',0,""); } virtual void OnDelQLine(userrec* source, std::string nickmask) { OnLine(source,nickmask,false,'Q',0,""); } virtual void OnDelELine(userrec* source, std::string hostmask) { OnLine(source,hostmask,false,'E',0,""); } virtual void OnMode(userrec* user, void* dest, int target_type, std::string text) { if (std::string(user->server) == Srv->GetServerName()) { if (target_type == TYPE_USER) { userrec* u = (userrec*)dest; std::deque params; params.push_back(u->nick); params.push_back(text); DoOneToMany(user->nick,"MODE",params); } else { chanrec* c = (chanrec*)dest; std::deque params; params.push_back(c->name); params.push_back(text); DoOneToMany(user->nick,"MODE",params); } } } virtual void ProtoSendMode(void* opaque, int target_type, void* target, std::string modeline) { TreeSocket* s = (TreeSocket*)opaque; if (target) { if (target_type == TYPE_USER) { userrec* u = (userrec*)target; s->WriteLine(":"+Srv->GetServerName()+" FMODE "+u->nick+" "+modeline); } else { chanrec* c = (chanrec*)target; s->WriteLine(":"+Srv->GetServerName()+" FMODE "+c->name+" "+modeline); } } } virtual ~ModuleSpanningTree() { delete Srv; } virtual Version GetVersion() { return Version(1,0,0,0,VF_STATIC|VF_VENDOR); } }; class ModuleSpanningTreeFactory : public ModuleFactory { public: ModuleSpanningTreeFactory() { } ~ModuleSpanningTreeFactory() { } virtual Module * CreateModule() { TreeProtocolModule = new ModuleSpanningTree; return TreeProtocolModule; } }; extern "C" void * init_module( void ) { return new ModuleSpanningTreeFactory; }