/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; #include #include #include #include "users.h" #include "channels.h" #include "modules.h" #include "hashcomp.h" #include "inspircd.h" #include "wildcard.h" /* $ModDesc: Provides support for the /SILENCE command */ // This typedef holds a silence list. Each user may or may not have a // silencelist, if a silence list is empty for a user, he/she does not // have one of these structures associated with their user record. typedef std::vector silencelist; class cmd_silence : public command_t { public: cmd_silence (InspIRCd* Instance) : command_t(Instance,"SILENCE", 0, 0) { this->source = "m_silence.so"; syntax = "{[+|-]}"; } CmdResult Handle (const char** parameters, int pcnt, userrec *user) { if (!pcnt) { // no parameters, show the current silence list. // Use Extensible::GetExt to fetch the silence list silencelist* sl; user->GetExt("silence_list", sl); // if the user has a silence list associated with their user record, show it if (sl) { for (silencelist::const_iterator c = sl->begin(); c < sl->end(); c++) { user->WriteServ("271 %s %s %s",user->nick, user->nick,c->c_str()); } } user->WriteServ("272 %s :End of Silence List",user->nick); return CMD_SUCCESS; } else if (pcnt > 0) { // one or more parameters, add or delete entry from the list (only the first parameter is used) std::string mask = parameters[0] + 1; char action = *parameters[0]; if (!mask.length()) { // 'SILENCE +' or 'SILENCE -', assume *!*@* mask = "*!*@*"; } ModeParser::CleanMask(mask); if (action == '-') { // fetch their silence list silencelist* sl; user->GetExt("silence_list", sl); // does it contain any entries and does it exist? if (sl) { if (sl->size()) { for (silencelist::iterator i = sl->begin(); i != sl->end(); i++) { // search through for the item irc::string listitem = i->c_str(); if (listitem == mask) { sl->erase(i); user->WriteServ("950 %s %s :Removed %s from silence list",user->nick, user->nick, mask.c_str()); break; } } } else { // tidy up -- if a user's list is empty, theres no use having it // hanging around in the user record. DELETE(sl); user->Shrink("silence_list"); } } } else if (action == '+') { // fetch the user's current silence list silencelist* sl; user->GetExt("silence_list", sl); // what, they dont have one??? WE'RE ALL GONNA DIE! ...no, we just create an empty one. if (!sl) { sl = new silencelist; user->Extend(std::string("silence_list"), sl); } for (silencelist::iterator n = sl->begin(); n != sl->end(); n++) { irc::string listitem = n->c_str(); if (listitem == mask) { user->WriteServ("952 %s %s :%s is already on your silence list",user->nick, user->nick, mask.c_str()); return CMD_SUCCESS; } } sl->push_back(mask); user->WriteServ("951 %s %s :Added %s to silence list",user->nick, user->nick, mask.c_str()); return CMD_SUCCESS; } } return CMD_SUCCESS; } }; class ModuleSilence : public Module { cmd_silence* mycommand; public: ModuleSilence(InspIRCd* Me) : Module::Module(Me) { mycommand = new cmd_silence(ServerInstance); ServerInstance->AddCommand(mycommand); } void Implements(char* List) { List[I_OnUserQuit] = List[I_On005Numeric] = List[I_OnUserPreNotice] = List[I_OnUserPreMessage] = 1; } virtual void OnUserQuit(userrec* user, const std::string &reason) { // when the user quits tidy up any silence list they might have just to keep things tidy // and to prevent a HONKING BIG MEMORY LEAK! silencelist* sl; user->GetExt("silence_list", sl); if (sl) { DELETE(sl); user->Shrink("silence_list"); } } virtual void On005Numeric(std::string &output) { // we don't really have a limit... output = output + " SILENCE=999"; } virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string &text, char status) { // im not sure how unreal's silence operates but ours is sensible. It blocks notices and // privmsgs from people on the silence list, directed privately at the user. // channel messages are unaffected (ever tried to follow the flow of conversation in // a channel when you've set an ignore on the two most talkative people?) if (target_type == TYPE_USER) { userrec* u = (userrec*)dest; silencelist* sl; u->GetExt("silence_list", sl); if (sl) { for (silencelist::const_iterator c = sl->begin(); c != sl->end(); c++) { if (match(user->GetFullHost(), c->c_str())) { return 1; } } } } return 0; } virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string &text, char status) { return OnUserPreNotice(user,dest,target_type,text,status); } virtual ~ModuleSilence() { } virtual Version GetVersion() { return Version(1,1,0,1,VF_VENDOR,API_VERSION); } }; class ModuleSilenceFactory : public ModuleFactory { public: ModuleSilenceFactory() { } ~ModuleSilenceFactory() { } virtual Module * CreateModule(InspIRCd* Me) { return new ModuleSilence(Me); } }; extern "C" void * init_module( void ) { return new ModuleSilenceFactory; }