/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * Inspire is copyright (C) 2002-2004 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include #include #include "users.h" #include "channels.h" #include "modules.h" /* $ModDesc: Provides support for unreal-style SAJOIN command */ Server *Srv; void handle_sajoin(char **parameters, int pcnt, userrec *user) { userrec* dest = Srv->FindNick(std::string(parameters[0])); if (dest) { for (int x = 0; x < strlen(parameters[1]); x++) { if ((parameters[1][0] != '#') || (parameters[1][x] == ' ') || (parameters[1][x] == ',')) { Srv->SendTo(NULL,user,"NOTICE "+std::string(user->nick)+" :*** Invalid characters in channel name"); return; } } Srv->SendOpers(std::string(user->nick)+" used SAJOIN to make "+std::string(dest->nick)+" join "+parameters[1]); Srv->JoinUserToChannel(dest,std::string(parameters[1]),std::string(dest->nick)); } } class ModuleSajoin : public Module { public: ModuleSajoin() { Srv = new Server; Srv->AddCommand("SAJOIN",handle_sajoin,'o',2,"m_sajoin.so"); } virtual ~ModuleSajoin() { delete Srv; } virtual Version GetVersion() { return Version(1,0,0,1,VF_VENDOR); } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleSajoinFactory : public ModuleFactory { public: ModuleSajoinFactory() { } ~ModuleSajoinFactory() { } virtual Module * CreateModule() { return new ModuleSajoin; } }; extern "C" void * init_module( void ) { return new ModuleSajoinFactory; }