#include #include #include "users.h" #include "channels.h" #include "modules.h" /* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */ Server *Srv; class ModuleNoNickChange : public Module { public: ModuleNoNickChange() { Srv = new Server; Srv->AddExtendedMode('N',MT_CHANNEL,false,0,0); } virtual ~ModuleNoNickChange() { delete Srv; } virtual Version GetVersion() { return Version(1,0,0,1); } virtual int OnUserPreNick(userrec* user, std::string newnick) { if (!strcasecmp(user->server,Srv->GetServerName().c_str())) { for (int i =0; i != MAXCHANS; i++) { if (user->chans[i].channel != NULL) { chanrec* curr = user->chans[i].channel; if (curr->IsCustomModeSet('N')) { if (!strchr(user->modes,'o')) { // don't allow the nickchange, theyre on at least one channel with +N set // and theyre not an oper WriteServ(user->fd,"447 %s :Can't change nickname while on %s (+N is set)",user->nick,curr->name); return 1; } } } } } return 0; } virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms) { // check if this is our mode character... if ((modechar == 'N') && (type == MT_CHANNEL)) { return 1; } else { return 0; } } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleNoNickChangeFactory : public ModuleFactory { public: ModuleNoNickChangeFactory() { } ~ModuleNoNickChangeFactory() { } virtual Module * CreateModule() { return new ModuleNoNickChange; } }; extern "C" void * init_module( void ) { return new ModuleNoNickChangeFactory; }