/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * Inspire is copyright (C) 2002-2004 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include #include #include "users.h" #include "channels.h" #include "modules.h" #include "helperfuncs.h" #include "hashcomp.h" /* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */ Server *Srv; class ModuleNoNickChange : public Module { public: ModuleNoNickChange() { Srv = new Server; Srv->AddExtendedMode('N',MT_CHANNEL,false,0,0); } virtual ~ModuleNoNickChange() { delete Srv; } virtual Version GetVersion() { return Version(1,0,0,1,VF_STATIC|VF_VENDOR); } virtual void On005Numeric(std::string &output) { std::stringstream line(output); std::string temp1, temp2; while (!line.eof()) { line >> temp1; if (temp1.substr(0,10) == "CHANMODES=") { // append the chanmode to the end temp1 = temp1.substr(10,temp1.length()); temp1 = "CHANMODES=" + temp1 + "N"; } temp2 = temp2 + temp1 + " "; } if (temp2.length()) output = temp2.substr(0,temp2.length()-1); } virtual int OnUserPreNick(userrec* user, std::string newnick) { irc::string server = user->server; irc::string me = Srv->GetServerName().c_str(); if (server == me) { for (int i =0; i != MAXCHANS; i++) { if (user->chans[i].channel != NULL) { chanrec* curr = user->chans[i].channel; if (curr->IsCustomModeSet('N')) { if (!strchr(user->modes,'o')) { // don't allow the nickchange, theyre on at least one channel with +N set // and theyre not an oper WriteServ(user->fd,"447 %s :Can't change nickname while on %s (+N is set)",user->nick,curr->name); return 1; } } } } } return 0; } virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms) { // check if this is our mode character... if ((modechar == 'N') && (type == MT_CHANNEL)) { return 1; } else { return 0; } } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleNoNickChangeFactory : public ModuleFactory { public: ModuleNoNickChangeFactory() { } ~ModuleNoNickChangeFactory() { } virtual Module * CreateModule() { return new ModuleNoNickChange; } }; extern "C" void * init_module( void ) { return new ModuleNoNickChangeFactory; }