#include #include #include "users.h" #include "channels.h" #include "modules.h" /* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */ Server *Srv; void handle_knock(char **parameters, int pcnt, userrec *user) { chanrec* c = Srv->FindChannel(parameters[0]); std::string line = ""; for (int i = 1; i < pcnt - 1; i++) { line = line + std::string(parameters[i]) + " "; } line = line + std::string(parameters[pcnt-1]); if (c->IsCustomModeSet('K')) { WriteServ(user->fd,"480 %s :Can't KNOCK on %s, +K is set.",user->nick, c->name); return; } if (c->inviteonly) { WriteChannelWithServ(Srv->GetServerName().c_str(),c,user,"NOTICE %s :User %s is KNOCKing on %s (%s)",c->name,user->nick,c->name,line.c_str()); WriteServ(user->fd,"NOTICE %s :KNOCKing on %s",user->nick,c->name); return; } else { WriteServ(user->fd,"480 %s :Can't KNOCK on %s, channel is not invite only so knocking is pointless!",user->nick, c->name); return; } } class ModuleKnock : public Module { public: ModuleKnock() { Srv = new Server; Srv->AddExtendedMode('K',MT_CHANNEL,false,0,0); Srv->AddCommand("KNOCK",handle_knock,0,2); } virtual ~ModuleKnock() { delete Srv; } virtual Version GetVersion() { return Version(1,0,0,1); } virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms) { // check if this is our mode character... if ((modechar == 'K') && (type == MT_CHANNEL)) { return 1; } else { return 0; } } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleKnockFactory : public ModuleFactory { public: ModuleKnockFactory() { } ~ModuleKnockFactory() { } virtual Module * CreateModule() { return new ModuleKnock; } }; extern "C" void * init_module( void ) { return new ModuleKnockFactory; }