/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; // Globops and +g support module by C.J.Edwards #include #include #include "users.h" #include "channels.h" #include "modules.h" /* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */ static Server *Srv; class cmd_globops : public command_t { public: cmd_globops () : command_t("GLOBOPS",'o',1) { this->source = "m_globops.so"; } void Handle (char **parameters, int pcnt, userrec *user) { std::string line = "*** GLOBOPS - From " + std::string(user->nick) + ": "; for (int i = 0; i < pcnt; i++) { line = line + std::string(parameters[i]) + " "; } Srv->SendToModeMask("og",WM_AND,line); } }; class ModuleGlobops : public Module { cmd_globops* mycommand; public: ModuleGlobops(Server* Me) : Module::Module(Me) { Srv = Me; if (!Srv->AddExtendedMode('g',MT_CLIENT,true,0,0)) { Srv->Log(DEFAULT,"*** m_globops: ERROR, failed to allocate user mode +g!"); printf("Could not claim usermode +g for this module!"); return; } else { mycommand = new cmd_globops(); Srv->AddCommand(mycommand); } } virtual ~ModuleGlobops() { } virtual Version GetVersion() { return Version(1,0,0,1,VF_STATIC|VF_VENDOR); } void Implements(char* List) { List[I_OnExtendedMode] = 1; } virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms) { // check if this is our mode character... if ((modechar == 'g') && (type == MT_CLIENT)) { // we dont actually do anything with the mode in this module - // just tell the core its been claimed and is ok to give users. return 1; } else { // this mode isn't ours, we have to bail and return 0 to not handle it. return 0; } } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleGlobopsFactory : public ModuleFactory { public: ModuleGlobopsFactory() { } ~ModuleGlobopsFactory() { } virtual Module * CreateModule(Server* Me) { return new ModuleGlobops(Me); } }; extern "C" void * init_module( void ) { return new ModuleGlobopsFactory; }