#include "users.h" #include "channels.h" #include "modules.h" /* $ModDesc: A dummy module for testing */ // Class ModuleFoobar inherits from Module // It just outputs simple debug strings to show its methods are working. class ModuleFoobar : public Module { private: // It is recommended that your class makes use of one or more Server // objects. A server object is a class which contains methods which // encapsulate the exports from the core of the ircd. // such methods include Debug, SendChannel, etc. Server *Srv; public: ModuleFoobar() { // The constructor just creates an instance of the server class Srv = new Server; } virtual ~ModuleFoobar() { // destructor deletes the instance of the server class delete Srv; } virtual Version GetVersion() { // this method instantiates a class of type Version, and returns // the modules version information using it. return Version(1,0,0,0); } virtual void OnUserConnect(userrec* user) { // method called when a user connects string b = user->nick; Srv->Log(DEBUG,"Foobar: User connecting: " + b); } virtual void OnUserQuit(userrec* user) { // method called when a user disconnects string b = user->nick; Srv->Log(DEBUG,"Foobar: User quitting: " + b); } virtual void OnUserJoin(userrec* user, chanrec* channel) { // method called when a user joins a channel string c = channel->name; string b = user->nick; Srv->Log(DEBUG,"Foobar: User " + b + " joined " + c); } virtual void OnUserPart(userrec* user, chanrec* channel) { // method called when a user parts a channel string c = channel->name; string b = user->nick; Srv->Log(DEBUG,"Foobar: User " + b + " parted " + c); } }; // // The ModuleFoobarFactory class inherits from ModuleFactory // and creates a ModuleFoobar object when requested. // class ModuleFoobarFactory : public ModuleFactory { public: ModuleFoobarFactory() { } ~ModuleFoobarFactory() { } virtual Module * CreateModule() { return new ModuleFoobar; } }; // // The "C" linkage factory0() function creates the ModuleFoobarFactory // class for this library // extern "C" void * init_module( void ) { return new ModuleFoobarFactory; }