/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; // Message and notice filtering using glob patterns // a module based on the original work done by Craig Edwards in 2003 // for the chatspike network. #include #include #include "users.h" #include "channels.h" #include "modules.h" #include "inspircd.h" /* $ModDesc: An enhanced version of the unreal m_filter.so used by chatspike.net */ /** Holds a filter pattern and reason */ class Filter : public classbase { public: std::string reason; std::string action; }; typedef std::map filter_t; /** Thrown by m_filter */ class FilterException : public ModuleException { public: virtual const char* GetReason() { return "Could not find definition in your config file!"; } }; class ModuleFilter : public Module { filter_t filters; public: ModuleFilter(InspIRCd* Me) : Module::Module(Me) { // read the configuration file on startup. // it is perfectly valid to set to the value of the // main config file, then append your tags to the bottom // of the main config... but rather messy. That's why the capability // of using a seperate config file is provided. OnRehash(""); } virtual ~ModuleFilter() { } void Implements(char* List) { List[I_OnUserPreMessage] = List[I_OnUserPreNotice] = List[I_OnRehash] = 1; } // format of a config entry is virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string &text, char status) { return OnUserPreNotice(user,dest,target_type,text,status); } virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string &text, char status) { std::string text2 = text+" "; for (filter_t::iterator index = filters.begin(); index != filters.end(); index++) { if ((ServerInstance->MatchText(text2,index->first)) || (ServerInstance->MatchText(text,index->first))) { Filter* f = (Filter*)index->second; std::string target = ""; if (target_type == TYPE_USER) { userrec* t = (userrec*)dest; target = std::string(t->nick); } else if (target_type == TYPE_CHANNEL) { chanrec* t = (chanrec*)dest; target = std::string(t->name); } if (f->action == "block") { ServerInstance->WriteOpers(std::string("FILTER: ")+user->nick+" had their notice filtered, target was "+target+": "+f->reason); user->WriteServ("NOTICE "+std::string(user->nick)+" :Your notice has been filtered and opers notified: "+f->reason); } ServerInstance->Log(DEFAULT,"FILTER: "+std::string(user->nick)+std::string(" had their notice filtered, target was ")+target+": "+f->reason+" Action: "+f->action); if (f->action == "kill") { userrec::QuitUser(ServerInstance,user,f->reason); } return 1; } } return 0; } virtual void OnRehash(const std::string ¶meter) { // reload our config file on rehash - we must destroy and re-allocate the classes // to call the constructor again and re-read our data. ConfigReader* Conf = new ConfigReader(ServerInstance); std::string filterfile = Conf->ReadValue("filter","file",0); // this automatically re-reads the configuration file into the class ConfigReader* MyConf = new ConfigReader(ServerInstance, filterfile); if ((filterfile == "") || (!MyConf->Verify())) { // bail if the user forgot to create a config file FilterException e; throw(e); } for (filter_t::iterator n = filters.begin(); n != filters.end(); n++) { DELETE(n->second); } filters.clear(); for (int index = 0; index < MyConf->Enumerate("keyword"); index++) { std::string pattern = MyConf->ReadValue("keyword","pattern",index); std::string reason = MyConf->ReadValue("keyword","reason",index); std::string do_action = MyConf->ReadValue("keyword","action",index); if (do_action == "") do_action = "none"; Filter* x = new Filter; x->reason = reason; x->action = do_action; filters[pattern] = x; } ServerInstance->Log(DEFAULT,"m_filter: read configuration from "+filterfile); DELETE(Conf); DELETE(MyConf); } virtual Version GetVersion() { // This is version 2 because version 1.x is the unreleased unrealircd module return Version(2,0,0,2,VF_VENDOR); } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleFilterFactory : public ModuleFactory { public: ModuleFilterFactory() { } ~ModuleFilterFactory() { } virtual Module * CreateModule(InspIRCd* Me) { return new ModuleFilter(Me); } }; extern "C" void * init_module( void ) { return new ModuleFilterFactory; }