/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "users.h" #include "channels.h" #include "modules.h" /* $ModDesc: Provides support for unreal-style CYCLE command. */ /** Handle /CYCLE */ class cmd_cycle : public command_t { public: cmd_cycle (InspIRCd* Instance) : command_t(Instance,"CYCLE", 0, 1) { this->source = "m_cycle.so"; syntax = " :[reason]"; } CmdResult Handle (const char** parameters, int pcnt, userrec *user) { chanrec* channel = ServerInstance->FindChan(parameters[0]); std::string reason = ConvToStr("Cycling"); if (pcnt > 1) { /* reason provided, use it */ reason = reason + ": " + parameters[1]; } if (channel) { /* * technically, this is only ever sent locally, but pays to be safe ;p */ if (IS_LOCAL(user)) { if (channel->GetStatus(user) < STATUS_VOICE && channel->IsBanned(user)) { /* banned, boned. drop the message. */ user->WriteServ("NOTICE "+std::string(user->nick)+" :*** You may not cycle, as you are banned on channel " + channel->name); return CMD_FAILURE; } /* XXX in the future, this may move to a static chanrec method (the delete.) -- w00t */ if (!channel->PartUser(user, reason.c_str())) delete channel; chanrec::JoinUser(ServerInstance, user, parameters[0], true, "", ServerInstance->Time(true)); } return CMD_SUCCESS; } else { user->WriteServ("NOTICE %s :*** You are not on this channel", user->nick); } return CMD_FAILURE; } }; class ModuleCycle : public Module { cmd_cycle* mycommand; public: ModuleCycle(InspIRCd* Me) : Module(Me) { mycommand = new cmd_cycle(ServerInstance); ServerInstance->AddCommand(mycommand); } virtual ~ModuleCycle() { } virtual Version GetVersion() { return Version(1,1,0,1,VF_VENDOR,API_VERSION); } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleCycleFactory : public ModuleFactory { public: ModuleCycleFactory() { } ~ModuleCycleFactory() { } virtual Module * CreateModule(InspIRCd* Me) { return new ModuleCycle(Me); } }; extern "C" DllExport void * init_module( void ) { return new ModuleCycleFactory; }