/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; #include #include #include "users.h" #include "channels.h" #include "modules.h" #include "helperfuncs.h" typedef std::map censor_t; /* $ModDesc: Provides user and channel +G mode */ class CensorException : public ModuleException { public: virtual char* GetReason() { return "Could not find definition in your config file!"; } }; class ModuleCensor : public Module { Server *Srv; censor_t censors; public: ModuleCensor(Server* Me) : Module::Module(Me) { /* * read the configuration file on startup. * it is perfectly valid to set to the value of the * main config file, then append your tags to the bottom * of the main config... but rather messy. That's why the capability * of using a seperate config file is provided. * * XXX - Really, it'd be nice to scraip this kind of thing, and have something like * an include directive to include additional configuration files. Might make our lives easier. --w00t * * XXX - These module pre-date the include directive which exists since beta 5 -- Brain */ Srv = Me; OnRehash(""); Srv->AddExtendedMode('G',MT_CHANNEL,false,0,0); Srv->AddExtendedMode('G',MT_CLIENT,false,0,0); } void Implements(char* List) { List[I_OnRehash] = List[I_On005Numeric] = List[I_OnUserPreMessage] = List[I_OnUserPreNotice] = List[I_OnExtendedMode] = 1; } virtual void On005Numeric(std::string &output) { InsertMode(output,"G",4); } virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms) { // check if this is our mode character... if (modechar == 'G') { return 1; } else { return 0; } } virtual ~ModuleCensor() { } virtual void ReplaceLine(irc::string &text, irc::string pattern, irc::string replace) { if ((pattern != "") && (text != "")) { while (text.find(pattern) != irc::string::npos) { int pos = text.find(pattern); text.erase(pos,pattern.length()); text.insert(pos,replace); } } } // format of a config entry is virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string &text, char status) { bool active = false; irc::string text2 = text.c_str(); for (censor_t::iterator index = censors.begin(); index != censors.end(); index++) { if (text2.find(index->first) != irc::string::npos) { if (target_type == TYPE_USER) { userrec* t = (userrec*)dest; active = (strchr(t->modes,'G') > 0); } else if (target_type == TYPE_CHANNEL) { chanrec* t = (chanrec*)dest; active = (t->IsCustomModeSet('G')); } if (active) { this->ReplaceLine(text2,index->first,index->second); text = text2.c_str(); } } } return 0; } virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string &text, char status) { return OnUserPreMessage(user,dest,target_type,text,status); } virtual void OnRehash(std::string parameter) { /* * reload our config file on rehash - we must destroy and re-allocate the classes * to call the constructor again and re-read our data. */ ConfigReader* Conf = new ConfigReader; std::string Censorfile = Conf->ReadValue("censor","file",0); // this automatically re-reads the configuration file into the class ConfigReader* MyConf = new ConfigReader(Censorfile); if ((Censorfile == "") || (!MyConf->Verify())) { CensorException e; throw(e); } censors.clear(); for (int index = 0; index < MyConf->Enumerate("badword"); index++) { irc::string pattern = (MyConf->ReadValue("badword","text",index)).c_str(); irc::string replace = (MyConf->ReadValue("badword","replace",index)).c_str(); censors[pattern] = replace; } delete Conf; delete MyConf; } virtual Version GetVersion() { // This is version 2 because version 1.x is the unreleased unrealircd module return Version(1,0,0,0,VF_STATIC|VF_VENDOR); } }; // stuff down here is the module-factory stuff. For basic modules you can ignore this. class ModuleCensorFactory : public ModuleFactory { public: ModuleCensorFactory() { } ~ModuleCensorFactory() { } virtual Module * CreateModule(Server* Me) { return new ModuleCensor(Me); } }; extern "C" void * init_module( void ) { return new ModuleCensorFactory; }