/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include #include "users.h" #include "channels.h" #include "modules.h" #include "socket.h" #include "hashcomp.h" #include "transport.h" /* $ModDesc: Provides zlib link support for servers */ /* $LinkerFlags: -lz */ /* $ModDep: transport.h */ /* * Compressed data is transmitted across the link in the following format: * * 0 1 2 3 4 ... n * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ * | n | Z0 -> Zn | * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ * * Where: n is the size of a frame, in network byte order, 4 bytes. * Z0 through Zn are Zlib compressed data, n bytes in length. * * If the module fails to read the entire frame, then it will buffer * the portion of the last frame it received, then attempt to read * the next part of the frame next time a write notification arrives. * * ZLIB_BEST_COMPRESSION (9) is used for all sending of data with * a flush after each frame. A frame may contain multiple lines * and should be treated as raw binary data. * */ /* Status of a connection */ enum izip_status { IZIP_OPEN, IZIP_CLOSED }; /* Maximum transfer size per read operation */ const unsigned int CHUNK = 128 * 1024; /* This class manages a compressed chunk of data preceeded by * a length count. * * It can handle having multiple chunks of data in the buffer * at any time. */ class CountedBuffer : public classbase { std::string buffer; /* Current buffer contents */ unsigned int amount_expected; /* Amount of data expected */ public: CountedBuffer() { amount_expected = 0; } /** Adds arbitrary compressed data to the buffer. * - Binsry safe, of course. */ void AddData(unsigned char* data, int data_length) { buffer.append((const char*)data, data_length); this->NextFrameSize(); } /** Works out the size of the next compressed frame */ void NextFrameSize() { if ((!amount_expected) && (buffer.length() >= 4)) { /* We have enough to read an int - * Yes, this is safe, but its ugly. Give me * a nicer way to read 4 bytes from a binary * stream, and push them into a 32 bit int, * and i'll consider replacing this. */ amount_expected = ntohl((buffer[3] << 24) | (buffer[2] << 16) | (buffer[1] << 8) | buffer[0]); buffer = buffer.substr(4); } } /** Gets the next frame and returns its size, or returns * zero if there isnt one available yet. * A frame can contain multiple plaintext lines. * - Binary safe. */ int GetFrame(unsigned char* frame, int maxsize) { if (amount_expected) { /* We know how much we're expecting... * Do we have enough yet? */ if (buffer.length() >= amount_expected) { int j = 0; for (unsigned int i = 0; i < amount_expected; i++, j++) frame[i] = buffer[i]; buffer = buffer.substr(j); amount_expected = 0; NextFrameSize(); return j; } } /* Not enough for a frame yet, COME AGAIN! */ return 0; } }; /** Represents an zipped connections extra data */ class izip_session : public classbase { public: z_stream c_stream; /* compression stream */ z_stream d_stream; /* decompress stream */ izip_status status; /* Connection status */ int fd; /* File descriptor */ CountedBuffer* inbuf; /* Holds input buffer */ std::string outbuf; /* Holds output buffer */ }; class ModuleZLib : public Module { izip_session sessions[MAX_DESCRIPTORS]; /* Used for stats z extensions */ float total_out_compressed; float total_in_compressed; float total_out_uncompressed; float total_in_uncompressed; public: ModuleZLib(InspIRCd* Me) : Module::Module(Me) { ServerInstance->Modules->PublishInterface("BufferedSocketHook", this); total_out_compressed = total_in_compressed = 0; total_out_uncompressed = total_out_uncompressed = 0; Implementation eventlist[] = { I_OnRawSocketConnect, I_OnRawSocketAccept, I_OnRawSocketClose, I_OnRawSocketRead, I_OnRawSocketWrite, I_OnStats, I_OnRequest }; ServerInstance->Modules->Attach(eventlist, this, 7); } virtual ~ModuleZLib() { ServerInstance->Modules->UnpublishInterface("BufferedSocketHook", this); } virtual Version GetVersion() { return Version(1, 1, 0, 0, VF_VENDOR, API_VERSION); } /* Handle BufferedSocketHook API requests */ virtual const char* OnRequest(Request* request) { ISHRequest* ISR = (ISHRequest*)request; if (strcmp("IS_NAME", request->GetId()) == 0) { /* Return name */ return "zip"; } else if (strcmp("IS_HOOK", request->GetId()) == 0) { /* Attach to an inspsocket */ const char* ret = "OK"; try { ret = ServerInstance->Config->AddIOHook((Module*)this, (BufferedSocket*)ISR->Sock) ? "OK" : NULL; } catch (ModuleException& e) { return NULL; } return ret; } else if (strcmp("IS_UNHOOK", request->GetId()) == 0) { /* Detatch from an inspsocket */ return ServerInstance->Config->DelIOHook((BufferedSocket*)ISR->Sock) ? "OK" : NULL; } else if (strcmp("IS_HSDONE", request->GetId()) == 0) { /* Check for completion of handshake * (actually, this module doesnt handshake) */ return "OK"; } else if (strcmp("IS_ATTACH", request->GetId()) == 0) { /* Attach certificate data to the inspsocket * (this module doesnt do that, either) */ return NULL; } return NULL; } /* Handle stats z (misc stats) */ virtual int OnStats(char symbol, User* user, string_list &results) { if (symbol == 'z') { std::string sn = ServerInstance->Config->ServerName; /* Yeah yeah, i know, floats are ew. * We used them here because we'd be casting to float anyway to do this maths, * and also only floating point numbers can deal with the pretty large numbers * involved in the total throughput of a server over a large period of time. * (we dont count 64 bit ints because not all systems have 64 bit ints, and floats * can still hold more. */ float outbound_r = 100 - ((total_out_compressed / (total_out_uncompressed + 0.001)) * 100); float inbound_r = 100 - ((total_in_compressed / (total_in_uncompressed + 0.001)) * 100); float total_compressed = total_in_compressed + total_out_compressed; float total_uncompressed = total_in_uncompressed + total_out_uncompressed; float total_r = 100 - ((total_compressed / (total_uncompressed + 0.001)) * 100); char outbound_ratio[MAXBUF], inbound_ratio[MAXBUF], combined_ratio[MAXBUF]; sprintf(outbound_ratio, "%3.2f%%", outbound_r); sprintf(inbound_ratio, "%3.2f%%", inbound_r); sprintf(combined_ratio, "%3.2f%%", total_r); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS outbound_compressed = "+ConvToStr(total_out_compressed)); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS inbound_compressed = "+ConvToStr(total_in_compressed)); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS outbound_uncompressed = "+ConvToStr(total_out_uncompressed)); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS inbound_uncompressed = "+ConvToStr(total_in_uncompressed)); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS outbound_ratio = "+outbound_ratio); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS inbound_ratio = "+inbound_ratio); results.push_back(sn+" 304 "+user->nick+" :ZIPSTATS combined_ratio = "+combined_ratio); return 0; } return 0; } virtual void OnRawSocketAccept(int fd, const std::string &ip, int localport) { izip_session* session = &sessions[fd]; /* allocate state and buffers */ session->fd = fd; session->status = IZIP_OPEN; session->inbuf = new CountedBuffer(); session->c_stream.zalloc = (alloc_func)0; session->c_stream.zfree = (free_func)0; session->c_stream.opaque = (voidpf)0; session->d_stream.zalloc = (alloc_func)0; session->d_stream.zfree = (free_func)0; session->d_stream.opaque = (voidpf)0; } virtual void OnRawSocketConnect(int fd) { /* Nothing special needs doing here compared to accept() */ OnRawSocketAccept(fd, "", 0); } virtual void OnRawSocketClose(int fd) { CloseSession(&sessions[fd]); } virtual int OnRawSocketRead(int fd, char* buffer, unsigned int count, int &readresult) { /* Find the sockets session */ izip_session* session = &sessions[fd]; if (session->status == IZIP_CLOSED) return 0; unsigned char compr[CHUNK + 4]; unsigned int offset = 0; unsigned int total_size = 0; /* Read CHUNK bytes at a time to the buffer (usually 128k) */ readresult = read(fd, compr, CHUNK); /* Did we get anything? */ if (readresult > 0) { /* Add it to the frame queue */ session->inbuf->AddData(compr, readresult); total_in_compressed += readresult; /* Parse all completed frames */ int size = 0; while ((size = session->inbuf->GetFrame(compr, CHUNK)) != 0) { session->d_stream.next_in = (Bytef*)compr; session->d_stream.avail_in = 0; session->d_stream.next_out = (Bytef*)(buffer + offset); /* If we cant call this, well, we're boned. */ if (inflateInit(&session->d_stream) != Z_OK) return 0; while ((session->d_stream.total_out < count) && (session->d_stream.total_in < (unsigned int)size)) { session->d_stream.avail_in = session->d_stream.avail_out = 1; if (inflate(&session->d_stream, Z_NO_FLUSH) == Z_STREAM_END) break; } /* Stick a fork in me, i'm done */ inflateEnd(&session->d_stream); /* Update counters and offsets */ total_size += session->d_stream.total_out; total_in_uncompressed += session->d_stream.total_out; offset += session->d_stream.total_out; } /* Null-terminate the buffer -- this doesnt harm binary data */ buffer[total_size] = 0; /* Set the read size to the correct total size */ readresult = total_size; } return (readresult > 0); } virtual int OnRawSocketWrite(int fd, const char* buffer, int count) { izip_session* session = &sessions[fd]; int ocount = count; if (!count) /* Nothing to do! */ return 0; if(session->status != IZIP_OPEN) { /* Seriously, wtf? */ CloseSession(session); return 0; } unsigned char compr[CHUNK + 4]; /* Gentlemen, start your engines! */ if (deflateInit(&session->c_stream, Z_BEST_COMPRESSION) != Z_OK) { CloseSession(session); return 0; } /* Set buffer sizes (we reserve 4 bytes at the start of the * buffer for the length counters) */ session->c_stream.next_in = (Bytef*)buffer; session->c_stream.next_out = compr + 4; /* Compress the text */ while ((session->c_stream.total_in < (unsigned int)count) && (session->c_stream.total_out < CHUNK)) { session->c_stream.avail_in = session->c_stream.avail_out = 1; if (deflate(&session->c_stream, Z_NO_FLUSH) != Z_OK) { CloseSession(session); return 0; } } /* Finish the stream */ for (session->c_stream.avail_out = 1; deflate(&session->c_stream, Z_FINISH) != Z_STREAM_END; session->c_stream.avail_out = 1); deflateEnd(&session->c_stream); total_out_uncompressed += ocount; total_out_compressed += session->c_stream.total_out; /** Assemble the frame length onto the frame, in network byte order */ compr[0] = (session->c_stream.total_out >> 24); compr[1] = (session->c_stream.total_out >> 16); compr[2] = (session->c_stream.total_out >> 8); compr[3] = (session->c_stream.total_out & 0xFF); /* Add compressed data plus leading length to the output buffer - * Note, we may have incomplete half-sent frames in here. */ session->outbuf.append((const char*)compr, session->c_stream.total_out + 4); /* Lets see how much we can send out */ int ret = write(fd, session->outbuf.data(), session->outbuf.length()); /* Check for errors, and advance the buffer if any was sent */ if (ret > 0) session->outbuf = session->outbuf.substr(ret); else if (ret < 1) { if (ret == -1) { if (errno == EAGAIN) return 0; else { session->outbuf.clear(); return 0; } } else { session->outbuf.clear(); return 0; } } /* ALL LIES the lot of it, we havent really written * this amount, but the layer above doesnt need to know. */ return ocount; } void CloseSession(izip_session* session) { if (session->status == IZIP_OPEN) { session->status = IZIP_CLOSED; session->outbuf.clear(); delete session->inbuf; } } }; MODULE_INIT(ModuleZLib)