/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009-2010 Daniel De Graaf * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" #include "xline.h" #include "socket.h" #include "socketengine.h" #include "command_parse.h" #include "dns.h" #include "exitcodes.h" #include #ifndef _WIN32 #include #endif #ifndef PURE_STATIC bool ModuleManager::Load(const std::string& filename, bool defer) { /* Don't allow people to specify paths for modules, it doesn't work as expected */ if (filename.find('/') != std::string::npos) { LastModuleError = "You can't load modules with a path: " + filename; return false; } char modfile[MAXBUF]; snprintf(modfile,MAXBUF,"%s/%s",ServerInstance->Config->ModPath.c_str(),filename.c_str()); if (!ServerConfig::FileExists(modfile)) { LastModuleError = "Module file could not be found: " + filename; ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); return false; } if (Modules.find(filename) != Modules.end()) { LastModuleError = "Module " + filename + " is already loaded, cannot load a module twice!"; ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); return false; } Module* newmod = NULL; DLLManager* newhandle = new DLLManager(modfile); try { newmod = newhandle->CallInit(); if (newmod) { newmod->ModuleSourceFile = filename; newmod->ModuleDLLManager = newhandle; newmod->dying = false; Modules[filename] = newmod; std::string version = newhandle->GetVersion(); if (defer) { ServerInstance->Logs->Log("MODULE", DEFAULT,"New module introduced: %s (Module version %s)", filename.c_str(), version.c_str()); } else { newmod->init(); Version v = newmod->GetVersion(); ServerInstance->Logs->Log("MODULE", DEFAULT,"New module introduced: %s (Module version %s)%s", filename.c_str(), version.c_str(), (!(v.Flags & VF_VENDOR) ? " [3rd Party]" : " [Vendor]")); } } else { LastModuleError = "Unable to load " + filename + ": " + newhandle->LastError(); ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); delete newhandle; return false; } } catch (CoreException& modexcept) { // failure in module constructor if (newmod) { DoSafeUnload(newmod); ServerInstance->GlobalCulls.AddItem(newhandle); } else delete newhandle; LastModuleError = "Unable to load " + filename + ": " + modexcept.GetReason(); ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); return false; } this->ModCount++; if (defer) return true; FOREACH_MOD(I_OnLoadModule,OnLoadModule(newmod)); /* We give every module a chance to re-prioritize when we introduce a new one, * not just the one thats loading, as the new module could affect the preference * of others */ for(int tries = 0; tries < 20; tries++) { prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; for (std::map::iterator n = Modules.begin(); n != Modules.end(); ++n) n->second->Prioritize(); if (prioritizationState == PRIO_STATE_LAST) break; if (tries == 19) ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected while loading " + filename); } ServerInstance->BuildISupport(); return true; } namespace { struct UnloadAction : public HandlerBase0 { Module* const mod; UnloadAction(Module* m) : mod(m) {} void Call() { DLLManager* dll = mod->ModuleDLLManager; ServerInstance->Modules->DoSafeUnload(mod); ServerInstance->GlobalCulls.Apply(); delete dll; ServerInstance->GlobalCulls.AddItem(this); } }; struct ReloadAction : public HandlerBase0 { Module* const mod; HandlerBase1* const callback; ReloadAction(Module* m, HandlerBase1* c) : mod(m), callback(c) {} void Call() { DLLManager* dll = mod->ModuleDLLManager; std::string name = mod->ModuleSourceFile; ServerInstance->Modules->DoSafeUnload(mod); ServerInstance->GlobalCulls.Apply(); delete dll; bool rv = ServerInstance->Modules->Load(name.c_str()); if (callback) callback->Call(rv); ServerInstance->GlobalCulls.AddItem(this); } }; } bool ModuleManager::Unload(Module* mod) { if (!CanUnload(mod)) return false; ServerInstance->AtomicActions.AddAction(new UnloadAction(mod)); return true; } void ModuleManager::Reload(Module* mod, HandlerBase1* callback) { if (CanUnload(mod)) ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback)); else if (callback) callback->Call(false); } /* We must load the modules AFTER initializing the socket engine, now */ void ModuleManager::LoadAll() { ModCount = 0; std::cout << std::endl << "Loading core commands"; fflush(stdout); DIR* library = opendir(ServerInstance->Config->ModPath.c_str()); if (library) { dirent* entry = NULL; while (0 != (entry = readdir(library))) { if (InspIRCd::Match(entry->d_name, "cmd_*.so", ascii_case_insensitive_map)) { std::cout << "."; fflush(stdout); if (!Load(entry->d_name, true)) { ServerInstance->Logs->Log("MODULE", DEFAULT, this->LastError()); std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl; ServerInstance->Exit(EXIT_STATUS_MODULE); } } } closedir(library); std::cout << std::endl; } ConfigTagList tags = ServerInstance->Config->ConfTags("module"); for(ConfigIter i = tags.first; i != tags.second; ++i) { ConfigTag* tag = i->second; std::string name = tag->getString("name"); std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl; if (!this->Load(name, true)) { ServerInstance->Logs->Log("MODULE", DEFAULT, this->LastError()); std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl; ServerInstance->Exit(EXIT_STATUS_MODULE); } } for(std::map::iterator i = Modules.begin(); i != Modules.end(); i++) { Module* mod = i->second; try { ServerInstance->Logs->Log("MODULE", DEBUG, "Initializing %s", i->first.c_str()); mod->init(); } catch (CoreException& modexcept) { LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason(); ServerInstance->Logs->Log("MODULE", DEFAULT, LastModuleError); std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl; ServerInstance->Exit(EXIT_STATUS_MODULE); } } /* We give every module a chance to re-prioritize when we introduce a new one, * not just the one thats loading, as the new module could affect the preference * of others */ for(int tries = 0; tries < 20; tries++) { prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; for (std::map::iterator n = Modules.begin(); n != Modules.end(); ++n) n->second->Prioritize(); if (prioritizationState == PRIO_STATE_LAST) break; if (tries == 19) { ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected"); ServerInstance->Exit(EXIT_STATUS_MODULE); } } } #endif