/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "socket.h" #include "configreader.h" #include "inspstring.h" #include "socketengine.h" #include "inspircd.h" using irc::sockets::OpenTCPSocket; using irc::sockets::insp_inaddr; using irc::sockets::insp_sockaddr; bool InspSocket::Readable() { return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); } InspSocket::InspSocket(InspIRCd* SI) { this->state = I_DISCONNECTED; this->fd = -1; this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; } InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) { this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; if (this->fd > -1) this->Instance->SE->AddFd(this); } InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime) { this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); this->WaitingForWriteEvent = false; this->IsIOHooked = false; if (listening) { if ((this->fd = OpenTCPSocket()) == ERROR) { this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_SOCKET); this->Instance->Log(DEBUG,"OpenTCPSocket() error"); return; } else { if (!SI->BindSocket(this->fd,this->client,this->server,aport,(char*)ipaddr.c_str())) { this->Instance->Log(DEBUG,"BindSocket() error %s",strerror(errno)); this->Close(); this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_BIND); this->ClosePending = true; return; } else { this->state = I_LISTENING; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->Close(); this->state = I_ERROR; this->OnError(I_ERR_NOMOREFDS); } } this->Instance->Log(DEBUG,"New socket now in I_LISTENING state"); return; } } } else { strlcpy(this->host,ipaddr.c_str(),MAXBUF); this->port = aport; if (insp_aton(host,&addy) < 1) { this->Instance->Log(DEBUG,"You cannot pass hostnames to InspSocket, resolve them first with Resolver!"); this->Close(); this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_RESOLVE); return; } else { this->Instance->Log(DEBUG,"No need to resolve %s",this->host); strlcpy(this->IP,host,MAXBUF); timeout_val = maxtime; this->DoConnect(); } } } void InspSocket::WantWrite() { this->Instance->SE->WantWrite(this); this->WaitingForWriteEvent = true; } void InspSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); } /* Most irc servers require you to specify the ip you want to bind to. * If you dont specify an IP, they rather dumbly bind to the first IP * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP * addresses we've bound server ports to, and we try and bind our outbound * connections to the first usable non-loopback and non-any IP we find. * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ bool InspSocket::BindAddr() { insp_inaddr n; ConfigReader Conf(this->Instance); this->Instance->Log(DEBUG,"In InspSocket::BindAddr()"); for (int j =0; j < Conf.Enumerate("bind"); j++) { std::string Type = Conf.ReadValue("bind","type",j); std::string IP = Conf.ReadValue("bind","address",j); if (Type == "servers") { if ((IP != "*") && (IP != "127.0.0.1") && (IP != "")) { insp_sockaddr s; if (insp_aton(IP.c_str(),&n) > 0) { this->Instance->Log(DEBUG,"Found an IP to bind to: %s",IP.c_str()); #ifdef IPV6 s.sin6_addr = n; s.sin6_family = AF_FAMILY; #else s.sin_addr = n; s.sin_family = AF_FAMILY; #endif if (bind(this->fd,(struct sockaddr*)&s,sizeof(s)) < 0) { this->Instance->Log(DEBUG,"Cant bind()"); this->state = I_ERROR; this->OnError(I_ERR_BIND); this->fd = -1; return false; } this->Instance->Log(DEBUG,"bind() reports outbound fd bound to ip %s",IP.c_str()); return true; } else { this->Instance->Log(DEBUG,"Address '%s' was not an IP address",IP.c_str()); } } } } this->Instance->Log(DEBUG,"Found no suitable IPs to bind, binding INADDR_ANY"); return true; } bool InspSocket::DoConnect() { this->Instance->Log(DEBUG,"In DoConnect()"); if ((this->fd = socket(AF_FAMILY, SOCK_STREAM, 0)) == -1) { this->Instance->Log(DEBUG,"Cant socket()"); this->state = I_ERROR; this->OnError(I_ERR_SOCKET); return false; } if ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)) { if (!this->BindAddr()) return false; } this->Instance->Log(DEBUG,"Part 2 DoConnect() %s",this->IP); insp_aton(this->IP,&addy); #ifdef IPV6 addr.sin6_family = AF_FAMILY; memcpy(&addr.sin6_addr, &addy, sizeof(insp_inaddr)); addr.sin6_port = htons(this->port); #else addr.sin_family = AF_FAMILY; addr.sin_addr = addy; addr.sin_port = htons(this->port); #endif int flags; flags = fcntl(this->fd, F_GETFL, 0); fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) { if (errno != EINPROGRESS) { this->Instance->Log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno)); this->OnError(I_ERR_CONNECT); this->Close(); this->state = I_ERROR; return false; } this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); this->Instance->Timers->AddTimer(this->Timeout); } this->state = I_CONNECTING; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->OnError(I_ERR_NOMOREFDS); this->Close(); this->state = I_ERROR; return false; } this->SetQueues(this->fd); } this->Instance->Log(DEBUG,"Returning true from InspSocket::DoConnect"); return true; } void InspSocket::Close() { if (this->fd > -1) { if (this->IsIOHooked && Instance->Config->GetIOHook(this)) { try { Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->OnClose(); shutdown(this->fd,2); close(this->fd); } } std::string InspSocket::GetIP() { return this->IP; } char* InspSocket::Read() { if ((fd < 0) || (fd > MAX_DESCRIPTORS)) return NULL; int n = 0; if (this->IsIOHooked) { int result2 = 0; int MOD_RESULT = 0; try { MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } if (MOD_RESULT < 0) { n = -1; errno = EAGAIN; } else { n = result2; } } else { n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); } if ((n > 0) && (n <= (int)sizeof(this->ibuf))) { ibuf[n] = 0; return ibuf; } else { int err = errno; if (err == EAGAIN) { return ""; } else { if (!n) this->Instance->Log(DEBUG,"EOF or error on socket: EOF"); else this->Instance->Log(DEBUG,"EOF or error on socket: %s",strerror(err)); return NULL; } } } void InspSocket::MarkAsClosed() { this->Instance->Log(DEBUG,"Marked as closed"); } // There are two possible outcomes to this function. // It will either write all of the data, or an undefined amount. // If an undefined amount is written the connection has failed // and should be aborted. int InspSocket::Write(const std::string &data) { /* Try and append the data to the back of the queue, and send it on its way */ outbuffer.push_back(data); this->Instance->SE->WantWrite(this); return (!this->FlushWriteBuffer()); } bool InspSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { if (this->IsIOHooked) { while (outbuffer.size() && (errno != EAGAIN)) { try { int result = Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); if (result > 0) { if ((unsigned int)result == outbuffer[0].length()) { outbuffer.pop_front(); } else { std::string temp = outbuffer[0].substr(result); outbuffer[0] = temp; errno = EAGAIN; } } else if ((result == -1) && (errno != EAGAIN)) { this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno)); this->OnError(I_ERR_WRITE); this->state = I_ERROR; this->Instance->SE->DelFd(this); this->Close(); return true; } else if (result == 0) { this->Instance->Log(DEBUG,"Write error on socket: EOF"); this->OnError(I_ERR_WRITE); this->state = I_ERROR; this->Instance->SE->DelFd(this); this->Close(); return true; } } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); return true; } } } else { /* If we have multiple lines, try to send them all, * not just the first one -- Brain */ while (outbuffer.size() && (errno != EAGAIN)) { /* Send a line */ int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); if (result > 0) { if ((unsigned int)result == outbuffer[0].length()) { /* The whole block was written (usually a line) * Pop the block off the front of the queue, * dont set errno, because we are clear of errors * and want to try and write the next block too. */ outbuffer.pop_front(); } else { std::string temp = outbuffer[0].substr(result); outbuffer[0] = temp; /* We didnt get the whole line out. arses. * Try again next time, i guess. Set errno, * because we shouldnt be writing any more now, * until the socketengine says its safe to do so. */ errno = EAGAIN; } } else if ((result == -1) && (errno != EAGAIN)) { this->Instance->Log(DEBUG,"Write error on socket: %s",strerror(errno)); this->OnError(I_ERR_WRITE); this->state = I_ERROR; this->Instance->SE->DelFd(this); this->Close(); return true; } } } } if ((errno == EAGAIN) && (fd > -1)) { this->Instance->SE->WantWrite(this); } return (fd < 0); } void SocketTimeout::Tick(time_t now) { if (ServerInstance->SE->GetRef(this->sfd) != this->sock) { ServerInstance->Log(DEBUG,"Our socket has been deleted before the timeout was reached."); return; } if (this->sock->state == I_CONNECTING) { ServerInstance->Log(DEBUG,"Timed out, current=%lu",now); // for non-listening sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->sock->OnTimeout(); this->sock->OnError(I_ERR_TIMEOUT); this->sock->timeout = true; ServerInstance->SE->DelFd(this->sock); /* NOTE: We must set this AFTER DelFd, as we added * this socket whilst writeable. This means that we * must DELETE the socket whilst writeable too! */ this->sock->state = I_ERROR; this->sock->Close(); delete this->sock; return; } } bool InspSocket::Poll() { if (this->Instance->SE->GetRef(this->fd) != this) return false; int incoming = -1; if ((fd < 0) || (fd > MAX_DESCRIPTORS)) return false; switch (this->state) { case I_CONNECTING: this->Instance->Log(DEBUG,"State = I_CONNECTING"); /* Our socket was in write-state, so delete it and re-add it * in read-state. */ if (this->fd > -1) { this->Instance->SE->DelFd(this); this->SetState(I_CONNECTED); if (!this->Instance->SE->AddFd(this)) return false; } if (Instance->Config->GetIOHook(this)) { try { Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } return this->OnConnected(); break; case I_LISTENING: length = sizeof (client); incoming = accept (this->fd, (sockaddr*)&client,&length); #ifdef IPV6 this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin6_addr)); #else this->OnIncomingConnection(incoming, (char*)insp_ntoa(client.sin_addr)); #endif if (this->IsIOHooked) { try { #ifdef IPV6 Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin6_addr), this->port); #else Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, insp_ntoa(client.sin_addr), this->port); #endif } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->SetQueues(incoming); return true; break; case I_CONNECTED: /* Process the read event */ return this->OnDataReady(); break; default: break; } return true; } void InspSocket::SetState(InspSocketState s) { this->Instance->Log(DEBUG,"Socket state change"); this->state = s; } InspSocketState InspSocket::GetState() { return this->state; } int InspSocket::GetFd() { return this->fd; } bool InspSocket::OnConnected() { return true; } void InspSocket::OnError(InspSocketError e) { return; } int InspSocket::OnDisconnect() { return 0; } int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } bool InspSocket::OnDataReady() { return true; } bool InspSocket::OnWriteReady() { return true; } void InspSocket::OnTimeout() { return; } void InspSocket::OnClose() { return; } InspSocket::~InspSocket() { this->Close(); } void InspSocket::HandleEvent(EventType et, int errornum) { switch (et) { case EVENT_ERROR: this->Instance->SE->DelFd(this); this->Close(); delete this; return; break; case EVENT_READ: if (!this->Poll()) { this->Instance->SE->DelFd(this); this->Close(); delete this; return; } break; case EVENT_WRITE: if (this->WaitingForWriteEvent) { this->WaitingForWriteEvent = false; if (!this->OnWriteReady()) { this->Instance->SE->DelFd(this); this->Close(); delete this; return; } } if (this->state == I_CONNECTING) { /* This might look wrong as if we should be actually calling * with EVENT_WRITE, but trust me it is correct. There are some * writeability-state things in the read code, because of how * InspSocket used to work regarding write buffering in previous * versions of InspIRCd. - Brain */ this->HandleEvent(EVENT_READ); return; } else { if (this->FlushWriteBuffer()) { this->Instance->SE->DelFd(this); this->Close(); delete this; return; } } break; } }