/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ /* $Core: libIRCDinspsocket */ #include "socket.h" #include "inspstring.h" #include "socketengine.h" #include "inspircd.h" using irc::sockets::OpenTCPSocket; bool BufferedSocket::Readable() { return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); } BufferedSocket::BufferedSocket(InspIRCd* SI) { this->Timeout = NULL; this->state = I_DISCONNECTED; this->fd = -1; this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; } BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip) { this->Timeout = NULL; this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; if (this->fd > -1) this->Instance->SE->AddFd(this); } BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) { this->cbindip = connectbindip; this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); this->WaitingForWriteEvent = false; this->IsIOHooked = false; this->Timeout = NULL; if (listening) { if ((this->fd = OpenTCPSocket(host)) == ERROR) { this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_SOCKET); return; } else { if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) { this->Close(); this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_BIND); this->ClosePending = true; return; } else { this->state = I_LISTENING; this->port = aport; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->Close(); this->state = I_ERROR; this->OnError(I_ERR_NOMOREFDS); } } return; } } } else { strlcpy(this->host,ipaddr.c_str(),MAXBUF); this->port = aport; bool ipvalid = true; #ifdef IPV6 if (strchr(host,':')) { in6_addr n; if (inet_pton(AF_INET6, host, &n) < 1) ipvalid = false; } else #endif { in_addr n; if (inet_aton(host,&n) < 1) ipvalid = false; } if (!ipvalid) { this->Instance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!"); this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } else { strlcpy(this->IP,host,MAXBUF); timeout_val = maxtime; if (!this->DoConnect()) { this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } } } } void BufferedSocket::WantWrite() { this->Instance->SE->WantWrite(this); this->WaitingForWriteEvent = true; } void BufferedSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; if(setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf))) { //this->Instance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd()); ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work. } } /* Most irc servers require you to specify the ip you want to bind to. * If you dont specify an IP, they rather dumbly bind to the first IP * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP * addresses we've bound server ports to, and we try and bind our outbound * connections to the first usable non-loopback and non-any IP we find. * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ bool BufferedSocket::BindAddr(const std::string &ip) { ConfigReader Conf(this->Instance); socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; /* Are we looking for a binding to fit an ipv6 host? */ if ((ip.empty()) || (ip.find(':') != std::string::npos)) v6 = true; #endif int j = 0; while (j < Conf.Enumerate("bind") || (!ip.empty())) { std::string sIP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") { if (!ip.empty() || ((sIP != "*") && (sIP != "127.0.0.1") && (!sIP.empty()) && (sIP != "::1"))) { /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ sockaddr* s = new sockaddr[2]; #ifdef IPV6 if (v6) { in6_addr n; if (inet_pton(AF_INET6, sIP.c_str(), &n) > 0) { memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(sockaddr_in6)); ((sockaddr_in6*)s)->sin6_port = 0; ((sockaddr_in6*)s)->sin6_family = AF_INET6; size = sizeof(sockaddr_in6); } else { delete[] s; j++; continue; } } else #endif { in_addr n; if (inet_aton(sIP.c_str(), &n) > 0) { ((sockaddr_in*)s)->sin_addr = n; ((sockaddr_in*)s)->sin_port = 0; ((sockaddr_in*)s)->sin_family = AF_INET; } else { delete[] s; j++; continue; } } if (Instance->SE->Bind(this->fd, s, size) < 0) { this->state = I_ERROR; this->OnError(I_ERR_BIND); this->fd = -1; delete[] s; return false; } delete[] s; return true; } } j++; } Instance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!"); return true; } bool BufferedSocket::DoConnect() { /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ sockaddr* addr = new sockaddr[2]; socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; if ((!*this->host) || strchr(this->host, ':')) v6 = true; if (v6) { this->fd = socket(AF_INET6, SOCK_STREAM, 0); if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } else #endif { this->fd = socket(AF_INET, SOCK_STREAM, 0); if (this->fd > -1) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } if (this->fd == -1) { this->state = I_ERROR; this->OnError(I_ERR_SOCKET); delete[] addr; return false; } #ifdef IPV6 if (v6) { in6_addr addy; if (inet_pton(AF_INET6, this->host, &addy) > 0) { ((sockaddr_in6*)addr)->sin6_family = AF_INET6; memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); ((sockaddr_in6*)addr)->sin6_port = htons(this->port); size = sizeof(sockaddr_in6); } } else #endif { in_addr addy; if (inet_aton(this->host, &addy) > 0) { ((sockaddr_in*)addr)->sin_family = AF_INET; ((sockaddr_in*)addr)->sin_addr = addy; ((sockaddr_in*)addr)->sin_port = htons(this->port); } } Instance->SE->NonBlocking(this->fd); #ifdef WIN32 /* UGH for the LOVE OF ZOMBIE JESUS SOMEONE FIX THIS!!!!!!!!!!! */ Instance->SE->Blocking(this->fd); #endif if (Instance->SE->Connect(this, (sockaddr*)addr, size) == -1) { if (errno != EINPROGRESS) { this->OnError(I_ERR_CONNECT); this->Close(); this->state = I_ERROR; return false; } this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); this->Instance->Timers->AddTimer(this->Timeout); } #ifdef WIN32 /* CRAQ SMOKING STUFF TO BE FIXED */ Instance->SE->NonBlocking(this->fd); #endif this->state = I_CONNECTING; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->OnError(I_ERR_NOMOREFDS); this->Close(); this->state = I_ERROR; return false; } this->SetQueues(this->fd); } Instance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success"); return true; } void BufferedSocket::Close() { /* Save this, so we dont lose it, * otherise on failure, error messages * might be inaccurate. */ int save = errno; if (this->fd > -1) { if (this->IsIOHooked && Instance->Config->GetIOHook(this)) { try { Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); } catch (CoreException& modexcept) { Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } Instance->SE->Shutdown(this, 2); if (Instance->SE->Close(this) != -1) this->OnClose(); if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) Instance->SocketCull[this] = this; } errno = save; } std::string BufferedSocket::GetIP() { return this->IP; } const char* BufferedSocket::Read() { if (!Instance->SE->BoundsCheckFd(this)) return NULL; int n = 0; if (this->IsIOHooked) { int result2 = 0; int MOD_RESULT = 0; try { MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); } catch (CoreException& modexcept) { Instance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } if (MOD_RESULT < 0) { n = -1; errno = EAGAIN; } else { n = result2; } } else { n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); } if ((n > 0) && (n <= (int)sizeof(this->ibuf))) { ibuf[n] = 0; return ibuf; } else { int err = errno; if (err == EAGAIN) return ""; else return NULL; } } /* * This function formerly tried to flush write buffer each call. * While admirable in attempting to get the data out to wherever * it is going, on a full socket, it's just going to syscall write() and * EAGAIN constantly, instead of waiting in the SE to know if it can write * which will chew a bit of CPU. * * So, now this function returns void (take note) and just adds to the sendq. * * It'll get written at a determinate point when the socketengine tells us it can write. * -- w00t (april 1, 2008) */ void BufferedSocket::Write(const std::string &data) { /* Append the data to the back of the queue ready for writing */ outbuffer.push_back(data); /* Mark ourselves as wanting write */ this->Instance->SE->WantWrite(this); } bool BufferedSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { if (this->IsIOHooked) { while (outbuffer.size() && (errno != EAGAIN)) { try { /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to * implement their own buffering mechanisms */ Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); outbuffer.pop_front(); } catch (CoreException& modexcept) { Instance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); return true; } } } else { /* If we have multiple lines, try to send them all, * not just the first one -- Brain */ while (outbuffer.size() && (errno != EAGAIN)) { /* Send a line */ int result = Instance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0); if (result > 0) { if ((unsigned int)result >= outbuffer[0].length()) { /* The whole block was written (usually a line) * Pop the block off the front of the queue, * dont set errno, because we are clear of errors * and want to try and write the next block too. */ outbuffer.pop_front(); } else { std::string temp = outbuffer[0].substr(result); outbuffer[0] = temp; /* We didnt get the whole line out. arses. * Try again next time, i guess. Set errno, * because we shouldnt be writing any more now, * until the socketengine says its safe to do so. */ errno = EAGAIN; } } else if (result == 0) { this->Instance->SE->DelFd(this); this->Close(); return true; } else if ((result == -1) && (errno != EAGAIN)) { this->OnError(I_ERR_WRITE); this->state = I_ERROR; this->Instance->SE->DelFd(this); this->Close(); return true; } } } } if ((errno == EAGAIN) && (fd > -1)) { this->Instance->SE->WantWrite(this); } return (fd < 0); } void SocketTimeout::Tick(time_t) { ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick"); if (ServerInstance->SE->GetRef(this->sfd) != this->sock) return; if (this->sock->state == I_CONNECTING) { // for non-listening sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->sock->OnTimeout(); this->sock->OnError(I_ERR_TIMEOUT); this->sock->timeout = true; /* NOTE: We must set this AFTER DelFd, as we added * this socket whilst writeable. This means that we * must DELETE the socket whilst writeable too! */ this->sock->state = I_ERROR; if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) ServerInstance->SocketCull[this->sock] = this->sock; } this->sock->Timeout = NULL; } bool BufferedSocket::Poll() { int incoming = -1; #ifndef WINDOWS if (!Instance->SE->BoundsCheckFd(this)) return false; #endif if (Instance->SE->GetRef(this->fd) != this) return false; switch (this->state) { case I_CONNECTING: /* Our socket was in write-state, so delete it and re-add it * in read-state. */ #ifndef WINDOWS if (this->fd > -1) { this->Instance->SE->DelFd(this); if (!this->Instance->SE->AddFd(this)) return false; } #endif this->SetState(I_CONNECTED); if (Instance->Config->GetIOHook(this)) { Instance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect"); try { Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); } catch (CoreException& modexcept) { Instance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } return this->OnConnected(); break; case I_LISTENING: { /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ sockaddr* client = new sockaddr[2]; length = sizeof (sockaddr_in); std::string recvip; #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) length = sizeof(sockaddr_in6); #endif incoming = Instance->SE->Accept(this, client, &length); #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) { char buf[1024]; recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); } else #endif { // FIX: we were doing this for IPv6 connections as well, which was fucking recvip.. // Add brackets to make this a bit clearer. -- w00t (Jan 15, 2008) recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); } Instance->SE->NonBlocking(incoming); this->OnIncomingConnection(incoming, (char*)recvip.c_str()); if (this->IsIOHooked) { try { Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); } catch (CoreException& modexcept) { Instance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->SetQueues(incoming); delete[] client; return true; } break; case I_CONNECTED: /* Process the read event */ return this->OnDataReady(); break; default: break; } return true; } void BufferedSocket::SetState(BufferedSocketState s) { this->state = s; } BufferedSocketState BufferedSocket::GetState() { return this->state; } int BufferedSocket::GetFd() { return this->fd; } bool BufferedSocket::OnConnected() { return true; } void BufferedSocket::OnError(BufferedSocketError) { return; } int BufferedSocket::OnDisconnect() { return 0; } int BufferedSocket::OnIncomingConnection(int, char*) { return 0; } bool BufferedSocket::OnDataReady() { return true; } bool BufferedSocket::OnWriteReady() { return true; } void BufferedSocket::OnTimeout() { return; } void BufferedSocket::OnClose() { return; } BufferedSocket::~BufferedSocket() { this->Close(); if (Timeout) { Instance->Timers->DelTimer(Timeout); Timeout = NULL; } } void BufferedSocket::HandleEvent(EventType et, int errornum) { switch (et) { case EVENT_ERROR: switch (errornum) { case ETIMEDOUT: this->OnError(I_ERR_TIMEOUT); break; case ECONNREFUSED: case 0: this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); break; case EADDRINUSE: this->OnError(I_ERR_BIND); break; case EPIPE: case EIO: this->OnError(I_ERR_WRITE); break; } if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; break; case EVENT_READ: if (!this->Poll()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } break; case EVENT_WRITE: if (this->WaitingForWriteEvent) { this->WaitingForWriteEvent = false; if (!this->OnWriteReady()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } if (this->state == I_CONNECTING) { /* This might look wrong as if we should be actually calling * with EVENT_WRITE, but trust me it is correct. There are some * writeability-state things in the read code, because of how * BufferedSocket used to work regarding write buffering in previous * versions of InspIRCd. - Brain */ this->HandleEvent(EVENT_READ); return; } else { if (this->FlushWriteBuffer()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } break; } }