/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * Inspire is copyright (C) 2002-2004 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ using namespace std; #include "inspircd.h" #include "connection.h" #include #include #include #include #include #include #include #include #include #include #include "modules.h" #include "inspstring.h" #include "helperfuncs.h" extern bool has_been_netsplit; extern std::vector modules; extern std::vector factory; extern int MODCOUNT; extern time_t TIME; /** * The InspIRCd mesh network is maintained by a tree of objects which reference *themselves*. * Every local server has an array of 32 *serverrecs, known as me[]. Each of these represents * a local listening port, and is not null if the user has opened a listening port on the server. * It is assumed nobody will ever want to open more than 32 listening server ports at any one * time (i mean come on, why would you want more, the ircd works fine with ONE). * Each me[] entry has multiple classes within it of type ircd_connector. These are stored in a vector * and each represents a server linked via this socket. If the connection was created outbound, * the connection is bound to the default ip address by using me[defaultRoute] (defaultRoute being * a global variable which indicates the default server to make connections on). If the connection * was created inbound, it is attached to the port the connection came in on. There may be as many * ircd_connector objects as needed in each me[] entry. Each ircd_connector implements the specifics * of an ircd connection in the mesh, however each ircd may have multiple ircd_connector connections * to it, to maintain the mesh link. */ char* xsumtable = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; // creates a random id for a line for detection of duplicate messages std::string CreateSum() { char sum[9]; sum[0] = ':'; sum[8] = '\0'; for(int q = 1; q < 8; q++) sum[q] = xsumtable[rand()%52]; return sum; } connection::connection() { fd = -1; } ircd_connector::ircd_connector() { fd = -1; port = 0; sendq = ""; WriteError = ""; nextping = TIME+120; replied = false; } char* ircd_connector::GetServerIP() { return this->host; } int ircd_connector::GetServerPort() { return this->port; } bool ircd_connector::SetHostAndPort(char* newhost, int newport) { strncpy(this->host,newhost,160); this->port = newport; return true; } bool ircd_connector::SetHostAddress(char* newhost, int newport) { strncpy(this->host,newhost,160); this->port = newport; memset((void*)&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; inet_aton(host,&addr.sin_addr); addr.sin_port = htons(port); return true; } void ircd_connector::SetServerPort(int p) { this->port = p; } bool ircd_connector::AddBuffer(std::string a) { std::string b = ""; for (unsigned int i = 0; i < a.length(); i++) if (a[i] != '\r') b = b + a[i]; std::stringstream stream(ircdbuffer); stream << b; log(DEBUG,"AddBuffer: %s",b.c_str()); ircdbuffer = stream.str(); return (ircdbuffer.length() < 1048576); } bool ircd_connector::BufferIsComplete() { for (unsigned int i = 0; i < ircdbuffer.length(); i++) if (ircdbuffer[i] == '\n') return true; return false; } void ircd_connector::ClearBuffer() { ircdbuffer = ""; } std::string ircd_connector::GetBuffer() { // Fix by Brain 28th Apr 2005 // seems my stringstream code isnt liked by linux // EVEN THOUGH IT IS CORRECT! Fixed by using a different // (SLOWER) algorithm... char* line = (char*)ircdbuffer.c_str(); std::string ret = ""; while ((*line != '\n') && (strlen(line))) { ret = ret + *line; line++; } if ((*line == '\n') || (*line == '\r')) line++; ircdbuffer = line; return ret; } bool ircd_connector::AddWriteBuf(std::string data) { log(DEBUG,"connector::AddWriteBuf(%s)",data.c_str()); if (this->GetWriteError() != "") return false; if (this->GetState() == STATE_DISCONNECTED) return false; std::stringstream stream; stream << sendq << data; sendq = stream.str(); return (sendq.length() < 1048576); } bool ircd_connector::HasBufferedOutput() { return (sendq.length() > 0); } bool ircd_connector::CheckPing() { if (TIME > this->nextping) { if (this->replied) { this->AddWriteBuf("?\n"); this->nextping = TIME+120; this->replied = false; return true; } else { if (this->GetState() == STATE_CONNECTED) { this->SetWriteError("Ping timeout"); this->CloseConnection(); this->SetState(STATE_DISCONNECTED); WriteOpers("*** Ping timeout on link to %s (more routes may remain)",this->GetServerName().c_str()); has_been_netsplit = true; return false; } } } return true; } void ircd_connector::ResetPing() { log(DEBUG,"Reset ping counter"); this->replied = true; this->nextping = TIME+120; } // send AS MUCH OF THE USERS SENDQ as we are able to (might not be all of it) bool ircd_connector::FlushWriteBuf() { if ((this->GetState() == STATE_NOAUTH_OUTBOUND) || (this->GetState() == STATE_COOKIE_OUTBOUND)) { // if the outbound socket hasnt connected yet... return true and don't // actually do anything until it IS connected. This should probably // have a timeout somewhere, 10 secs should suffice. ;-) pollfd polls; polls.fd = this->fd; polls.events = POLLOUT; int ret = poll(&polls,1,1); if (ret < 1) return true; // this falls through and sends any waiting data, which can put it into the // connected state. if (this->GetState() == STATE_COOKIE_OUTBOUND) { log(DEBUG,"Moving cookie_outbound into STATE_CONNECTED state"); this->SetState(STATE_CONNECTED); for (int t = 0; t < 32; t++) if (me[t]) for (unsigned int l = 0; l < me[t]->connectors.size(); l++) { if (me[t]->connectors[l].GetDescription() != "") { snprintf(buffer,MAXBUF,"%s = %s :%s\r\n",CreateSum().c_str(),me[t]->connectors[l].GetServerName().c_str(),me[t]->connectors[l].GetDescription().c_str()); this->AddWriteBuf(buffer); } } } } if ((sendq.length()) && (this->GetState() != STATE_DISCONNECTED)) { char* tb = (char*)this->sendq.c_str(); int n_sent = write(this->fd,tb,this->sendq.length()); if (n_sent != 0) { if (n_sent == -1) { this->SetWriteError(strerror(errno)); return false; } else { log(DEBUG,"Wrote %d chars to socket",n_sent); // advance the queue tb += n_sent; this->sendq = tb; return true; } } } return true; } void ircd_connector::SetWriteError(std::string error) { if (this->WriteError == "") this->WriteError = error; } std::string ircd_connector::GetWriteError() { return this->WriteError; } bool ircd_connector::MakeOutboundConnection(char* newhost, int newport) { log(DEBUG,"MakeOutboundConnection: Original param: %s",newhost); ClearBuffer(); hostent* hoste = gethostbyname(newhost); if (!hoste) { log(DEBUG,"MakeOutboundConnection: gethostbyname was NULL, setting %s",newhost); this->SetHostAddress(newhost,newport); SetHostAndPort(newhost,newport); } else { struct in_addr* ia = (in_addr*)hoste->h_addr; log(DEBUG,"MakeOutboundConnection: gethostbyname was valid, setting %s",inet_ntoa(*ia)); this->SetHostAddress(inet_ntoa(*ia),newport); SetHostAndPort(inet_ntoa(*ia),newport); } this->fd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (this->fd >= 0) { int flags = fcntl(this->fd, F_GETFL, 0); fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) { if (errno != EINPROGRESS) { WriteOpers("connect() failed for %s",host); RemoveServer(this->servername.c_str()); return false; } } int sendbuf = 32768; int recvbuf = 32768; setsockopt(this->fd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); setsockopt(this->fd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); return true; } else { WriteOpers("socket() failed!"); RemoveServer(this->servername.c_str()); } return false; } void ircd_connector::SetVersionString(std::string newversion) { log(DEBUG,"Set version of %s to %s",this->servername.c_str(),newversion.c_str()); this->version = newversion; } std::string ircd_connector::GetVersionString() { return this->version; } std::string ircd_connector::GetServerName() { return this->servername; } std::string ircd_connector::GetDescription() { return this->description; } void ircd_connector::SetServerName(std::string serv) { this->servername = serv; } void ircd_connector::SetDescription(std::string desc) { this->description = desc; } int ircd_connector::GetDescriptor() { return this->fd; } int ircd_connector::GetState() { return this->state; } void ircd_connector::SetState(int newstate) { this->state = newstate; if (state == STATE_DISCONNECTED) { NetSendMyRoutingTable(); } } void ircd_connector::CloseConnection() { log(DEBUG,"Closing connection"); // flush the queues this->sendq = ""; this->ircdbuffer = ""; shutdown(this->fd,2); close(this->fd); } void ircd_connector::SetDescriptor(int newfd) { this->fd = newfd; }