Here you can find locales configuration files. (!) The idea and several locale files are derived from Bynets UnrealIRCd distribution (See http://www.bynets.org/) *** File structure *** Each file consists of 5-7 lines: 1: List of additional allowed characters 2: List of additional allowed multibyte characters ranges. In form: Sa_1 Ea_1 Sa_2 Ea_2 Sb_1 Eb_1 Sb_2 Eb_2... Total numbers count should be dividend of 4 Sx_1 Start of highest byte Ex_1 End of highest byte Sx_2 Start of lowest byte Ex_2 End of lowest byte 3: List of additional characters that should be treated as upper-case 4: 255 characters table - to-lower case conversion table. Can be usefull for example for comparing nicknames that contains similar-looking characters with different codes. 5: 255 characters table - to-upper case conversion table. Can be usefull for example for comparing nicknames that contains similar-looking characters with different codes. 6: List of additional UTF-8 allowed characters 7: List of additional UTF-8 ranges (character followed by 1-byte "range"). 8: List of additional UTF-8 ranges (i.e. start1, end1, start2, end2,... UTF8-characters between each start-end pair assumed valid). *** Line format *** Each line can be list of characters or decimal/hexadecimal/octal codes divided by spaces or commas in form like: 0 1 2 / 00 01 02 / 0x01 0x02 0x03... or 'a', 'b', 'c' or combined: x01, 002 'a', 'b', 'c', It is also possible to write plain-text line of characters. In this case it should begin with a . (dot) character. For example: .abcdefABCDEF23432*&^* In this case every character of line except first dot specifies one character-code for table *** Notice *** "bynets" directory contains tables from Bynets' UnrealIRCd distribution. You might find them useful. *** TODO *** - UTF-8 collation rules (Inapplieable to InspIRCd atm).