/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef INSPIRCD_TIMER_H #define INSPIRCD_TIMER_H /** Timer class for one-second resolution timers * InspTimer provides a facility which allows module * developers to create one-shot timers. The timer * can be made to trigger at any time up to a one-second * resolution. To use InspTimer, inherit a class from * InspTimer, then insert your inherited class into the * queue using Server::AddTimer(). The Tick() method of * your object (which you should override) will be called * at the given time. */ class InspTimer : public Extensible { private: /** The triggering time */ time_t trigger; /** Number of seconds between triggers */ long secs; /** True if this is a repeating timer */ bool repeat; public: /** Default constructor, initializes the triggering time * @param secs_from_now The number of seconds from now to trigger the timer * @param now The time now * @param repeating Repeat this timer every secs_from_now seconds if set to true */ InspTimer(long secs_from_now,time_t now, bool repeating = false) { trigger = now + secs_from_now; secs = secs_from_now; repeat = repeating; } /** Default destructor, does nothing. */ virtual ~InspTimer() { } /** Retrieve the current triggering time */ virtual time_t GetTimer() { return trigger; } /** Called when the timer ticks. * You should override this method with some useful code to * handle the tick event. */ virtual void Tick(time_t TIME) = 0; /** Returns true if this timer is set to repeat */ bool GetRepeat() { return repeat; } /** Returns the interval (number of seconds between ticks) * of this timer object. */ long GetSecs() { return secs; } /** Cancels the repeat state of a repeating timer. * If you call this method, then the next time your * timer ticks, it will be removed immediately after. * You should use this method call to remove a recurring * timer if you wish to do so within the timer's Tick * event, as calling TimerManager::DelTimer() from within * the InspTimer::Tick() method is dangerous and may * cause a segmentation fault. Calling CancelRepeat() * is safe in this case. */ void CancelRepeat() { repeat = false; } }; /** This class manages sets of InspTimers, and triggers them at their defined times. * This will ensure timers are not missed, as well as removing timers that have * expired and allowing the addition of new ones. */ class TimerManager : public Extensible { protected: /** A group of timers all set to trigger at the same time */ typedef std::vector timergroup; /** A map of timergroups, each group has a specific trigger time */ typedef std::map timerlist; /** Set when ticking timers, to prevent deletion while iterating */ bool CantDeleteHere; private: /** The current timer set, a map of timergroups */ timerlist Timers; public: /** Constructor */ TimerManager(); /** Tick all pending InspTimers * @param TIME the current system time */ void TickTimers(time_t TIME); /** Add an InspTimer * @param T an InspTimer derived class to add * @param secs_from_now You may set this to the number of seconds * from the current time when the timer will tick, or you may just * leave this unset and the values set by the InspTimers constructor * will be used. This is used internally for re-triggering repeating * timers. */ void AddTimer(InspTimer* T, long secs_from_now = 0); /** Delete an InspTimer * @param T an InspTimer derived class to delete */ void DelTimer(InspTimer* T); /** Tick any timers that have been missed due to lag * @param TIME the current system time */ void TickMissedTimers(time_t TIME); }; #endif