/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2010 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __THREADENGINE_PTHREAD__ #define __THREADENGINE_PTHREAD__ #include #include "typedefs.h" /** The ThreadEngine class has the responsibility of initialising * Thread derived classes. It does this by creating operating system * level threads which are then associated with the class transparently. * This allows Thread classes to be derived without needing to know how * the OS implements threads. You should ensure that any sections of code * that use threads are threadsafe and do not interact with any other * parts of the code which are NOT known threadsafe! If you really MUST * access non-threadsafe code from a Thread, use the Mutex class to wrap * access to the code carefully. */ class CoreExport ThreadEngine { public: /** Constructor. * @param Instance Creator object */ ThreadEngine(); /** Destructor */ virtual ~ThreadEngine(); /** Create a new thread. This takes an already allocated * Thread* pointer and initializes it to use this threading * engine. On failure, this function may throw a CoreException. * @param thread_to_init Pointer to a newly allocated Thread * derived object. */ void Start(Thread* thread_to_init); /** Returns the thread engine's name for display purposes * @return The thread engine name */ const std::string GetName() { return "posix-thread"; } }; class CoreExport ThreadData { public: pthread_t pthread_id; void FreeThread(Thread* toFree); }; /** The Mutex class represents a mutex, which can be used to keep threads * properly synchronised. Use mutexes sparingly, as they are a good source * of thread deadlocks etc, and should be avoided except where absolutely * neccessary. Note that the internal behaviour of the mutex varies from OS * to OS depending on the thread engine, for example in windows a Mutex * in InspIRCd uses critical sections, as they are faster and simpler to * manage. */ class CoreExport Mutex { private: pthread_mutex_t putex; public: /** Constructor. */ Mutex() { pthread_mutex_init(&putex, NULL); } /** Enter/enable the mutex lock. */ void Lock() { pthread_mutex_lock(&putex); } /** Leave/disable the mutex lock. */ void Unlock() { pthread_mutex_unlock(&putex); } /** Destructor */ ~Mutex() { pthread_mutex_destroy(&putex); } }; class ThreadQueueData { pthread_mutex_t mutex; pthread_cond_t cond; public: ThreadQueueData() { pthread_mutex_init(&mutex, NULL); pthread_cond_init(&cond, NULL); } ~ThreadQueueData() { pthread_mutex_destroy(&mutex); pthread_cond_destroy(&cond); } void Lock() { pthread_mutex_lock(&mutex); } void Unlock() { pthread_mutex_unlock(&mutex); } void Wakeup() { pthread_cond_signal(&cond); } void Wait() { pthread_cond_wait(&cond, &mutex); } }; class ThreadSignalSocket; class ThreadSignalData { public: ThreadSignalSocket* sock; }; #endif