/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2014 Attila Molnar * Copyright (C) 2013, 2017 Sadie Powell * Copyright (C) 2012 Robby * Copyright (C) 2009-2010 Daniel De Graaf * Copyright (C) 2008 Craig Edwards * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "base.h" /** Derive from this class to implement your own threaded sections of * code. Be sure to keep your code thread-safe and not prone to deadlocks * and race conditions if you MUST use threading! */ class CoreExport Thread { private: /** Set to true when the thread is to exit */ bool ExitFlag; /** Opaque thread state managed by the ThreadEngine */ ThreadEngine::ThreadState state; /** ThreadEngine manages Thread::state */ friend class ThreadEngine; protected: /** Get thread's current exit status. * (are we being asked to exit?) */ bool GetExitFlag() { return ExitFlag; } public: /** Set Creator to NULL at this point */ Thread() : ExitFlag(false) { } /** Override this method to put your actual * threaded code here. */ virtual void Run() = 0; /** Signal the thread to exit gracefully. */ virtual void SetExitFlag(); /** Join the thread (calls SetExitFlag and waits for exit) */ void join(); }; class CoreExport QueuedThread : public Thread { ThreadQueueData queue; protected: /** Waits for an enqueue operation to complete * You MUST hold the queue lock when you call this. * It will be unlocked while you wait, and will be relocked * before the function returns */ void WaitForQueue() { queue.Wait(); } public: /** Lock queue. */ void LockQueue() { queue.Lock(); } /** Unlock queue. */ void UnlockQueue() { queue.Unlock(); } /** Unlock queue and wake up worker */ void UnlockQueueWakeup() { queue.Wakeup(); queue.Unlock(); } void SetExitFlag() CXX11_OVERRIDE { queue.Lock(); Thread::SetExitFlag(); queue.Wakeup(); queue.Unlock(); } }; class CoreExport SocketThread : public Thread { ThreadQueueData queue; ThreadSignalData signal; protected: /** Waits for an enqueue operation to complete * You MUST hold the queue lock when you call this. * It will be unlocked while you wait, and will be relocked * before the function returns */ void WaitForQueue() { queue.Wait(); } public: /** Notifies parent by making the SignalFD ready to read * No requirements on locking */ void NotifyParent(); SocketThread(); virtual ~SocketThread(); /** Lock queue. */ void LockQueue() { queue.Lock(); } /** Unlock queue. */ void UnlockQueue() { queue.Unlock(); } /** Unlock queue and send wakeup to worker */ void UnlockQueueWakeup() { queue.Wakeup(); queue.Unlock(); } void SetExitFlag() CXX11_OVERRIDE { queue.Lock(); Thread::SetExitFlag(); queue.Wakeup(); queue.Unlock(); } /** * Called in the context of the parent thread after a notification * has passed through the socket */ virtual void OnNotify() = 0; };