/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __THREADENGINE__ #define __THREADENGINE__ #include #include #include #include "inspircd_config.h" #include "base.h" class InspIRCd; class Thread; /** The ThreadEngine class has the responsibility of initialising * Thread derived classes. It does this by creating operating system * level threads which are then associated with the class transparently. * This allows Thread classes to be derived without needing to know how * the OS implements threads. You should ensure that any sections of code * that use threads are threadsafe and do not interact with any other * parts of the code which are NOT known threadsafe! */ class CoreExport ThreadEngine : public Extensible { protected: /** Creator instance */ InspIRCd* ServerInstance; /** New Thread being created. */ Thread* NewThread; public: /** Constructor */ ThreadEngine(InspIRCd* Instance); /** Destructor */ virtual ~ThreadEngine(); /** Enable or disable system-wide mutex for threading. * This MUST be called when you deal with ANYTHING that * isnt known thread-safe, this INCLUDES STL! * Remember that if you toggle the mutex you MUST UNSET * IT LATER otherwise the program will DEADLOCK! */ virtual bool Mutex(bool enable) = 0; /** Run the newly created thread */ virtual void Run() = 0; /** Create a new thread. This takes an already allocated * Thread* pointer and initializes it to use this threading * engine. On failure, this function may throw a CoreException. */ virtual void Create(Thread* thread_to_init) = 0; /** This is called by the default destructor of the Thread * class to ensure that the thread engine which created the thread * is responsible for destroying it. */ virtual void FreeThread(Thread* thread) = 0; virtual const std::string GetName() { return ""; } }; /** Derive from this class to implement your own threaded sections of * code. */ class CoreExport Thread : public Extensible { private: bool ExitFlag; public: /** Creator thread engine */ ThreadEngine* Creator; /** Set Creator to NULL at this point */ Thread() : ExitFlag(false), Creator(NULL) { } /** If this thread has a Creator set, call it to * free the thread */ virtual ~Thread() { if (Creator) Creator->FreeThread(this); } /** Override this method to put your actual * threaded code here */ virtual void Run() = 0; void SetExitFlag() { ExitFlag = true; } void ClearExitFlag() { ExitFlag = false; } bool GetExitFlag() { return ExitFlag; } }; #endif