/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * Inspire is copyright (C) 2002-2004 ChatSpike-Dev. * E-mail: * * * * Written by Craig Edwards, Craig McLure, and others. * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __INSP_SOCKET_H__ #define __INSP_SOCKET_H__ #include #include #include #include #include /** * States which a socket may be in */ enum InspSocketState { I_DISCONNECTED, I_CONNECTING, I_CONNECTED, I_LISTENING, I_ERROR }; /** * Error types which a socket may exhibit */ enum InspSocketError { I_ERR_TIMEOUT, I_ERR_SOCKET, I_ERR_CONNECT, I_ERR_BIND }; /** * InspSocket is an extendable socket class which modules * can use for TCP socket support. It is fully integrated * into InspIRCds socket loop and attaches its sockets to * the core's instance of the SocketEngine class, meaning * that any sockets you create have the same power and * abilities as a socket created by the core itself. * To use InspSocket, you must inherit a class from it, * and use the InspSocket constructors to establish connections * and bindings. */ class InspSocket { private: /** * The file descriptor of this socket */ int fd; /** * The hostname connected to */ std::string host; /** * The port connected to, or the port * this socket is listening on */ int port; /** * The state for this socket, either * listening, connecting, connected * or error. */ InspSocketState state; /** * The host being connected to, * in sockaddr form */ sockaddr_in addr; /** * The host being connected to, * in in_addr form */ in_addr addy; /** * When this time is reached, * the socket times out if it is * in the CONNECTING state */ time_t timeout_end; /** * This value is true if the * socket has timed out. */ bool timeout; /** * Socket input buffer, used by read(). The class which * extends InspSocket is expected to implement an extendable * buffer which can grow much larger than 16k, * this buffer is just designed to be temporary storage. * space. */ char ibuf[16384]; /** * The IP address being connected * to stored in string form for * easy retrieval by accessors. */ std::string IP; /** * Client sockaddr structure used * by accept() */ sockaddr_in client; /** * Server sockaddr structure used * by accept() */ sockaddr_in server; /** * Used by accept() to indicate the * sizes of the sockaddr_in structures */ socklen_t length; public: /** * The default constructor does nothing * and should not be used. */ InspSocket(); /** * This constructor is used to associate * an existing connecting with an InspSocket * class. The given file descriptor must be * valid, and when initialized, the InspSocket * will be set with the given IP address * and placed in CONNECTED state. */ InspSocket(int newfd, char* ip); /** * This constructor is used to create a new * socket, either listening for connections, * or an outbound connection to another host. * @param host The hostname to connect to, or bind to * @param port The port number to connect to, or bind to * @param listening true to listen on the given host:port pair, or false to connect to them * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated */ InspSocket(std::string host, int port, bool listening, unsigned long maxtime); /** * This method is called when an outbound * connection on your socket is completed. * @return false to abort the connection, true to continue */ virtual bool OnConnected(); /** * This method is called when an error occurs. * A closed socket in itself is not an error, * however errors also generate close events. * @param e The error type which occured */ virtual void OnError(InspSocketError e); /** * When an established connection is terminated, * the OnDisconnect method is triggered. */ virtual int OnDisconnect(); /** * When there is data waiting to be read on a * socket, the OnDataReady() method is called. * Within this method, you *MUST* call the Read() * method to read any pending data. At its lowest * level, this event is signalled by the core via * the socket engine. If you return false from this * function, the core removes your socket from its * list and erases it from the socket engine, then * calls InspSocket::Close() and deletes it. * @return false to close the socket */ virtual bool OnDataReady(); /** * When an outbound connection fails, and the * attempt times out, you will receive this event. * The mthod will trigger once maxtime secons are * reached (as given in the constructor) just * before the socket's descriptor is closed. */ virtual void OnTimeout(); /** * Whenever close() is called, OnClose() will be * called first. Please note that this means * OnClose will be called alongside OnError(), * OnTimeout(), and Close(), and also when * cancelling a listening socket by calling * the destructor indirectly. */ virtual void OnClose(); /** * Reads all pending bytes from the socket * into a char* array which can be up to * 16 kilobytes in length. */ virtual char* Read(); /** * Returns the IP address associated with * this connection, or an empty string if * no IP address exists. */ std::string GetIP(); /** * This function checks if the socket has * timed out yet, given the current time * in the parameter. * @return true if timed out, false if not timed out */ bool Timeout(time_t current); /** * Writes a std::string to the socket. No carriage * returns or linefeeds are appended to the string. * @param data The data to send */ virtual int Write(std::string data); /** * If your socket is a listening socket, when a new * connection comes in on the socket this method will * be called. Given the new file descriptor in the * parameters, and the IP, it is recommended you copy * them to a new instance of your socket class, * e.g.: * * MySocket* newsocket = new MySocket(newfd,ip); * * Once you have done this, you can then associate the * new socket with the core using Server::AddSocket(). */ virtual int OnIncomingConnection(int newfd, char* ip); /** * Changes the socket's state. The core uses this * to change socket states, and you should not call * it directly. */ void SetState(InspSocketState s); /** * Returns the current socket state. */ InspSocketState GetState(); /** * Only the core should call this function. * When called, it is assumed the socket is ready * to read data, and the method call routes the * event to the various methods of InspSocket * for you to handle. This can also cause the * socket's state to change. */ bool Poll(); /** * This method returns the socket's file descriptor * as assigned by the operating system, or -1 * if no descriptor has been assigned. */ int GetFd(); /** * This method causes the socket to close, and may * also be triggered by other methods such as OnTimeout * and OnError. */ virtual void Close(); /** * The destructor may implicitly call OnClose(), and * will close() and shutdown() the file descriptor * used for this socket. */ virtual ~InspSocket(); }; #endif