/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2009 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __PROTOCOL_H__ #define __PROTOCOL_H__ #include "hashcomp.h" class InspIRCd; class User; typedef std::vector parameterlist; class ProtoServer { public: std::string servername; std::string parentname; std::string gecos; unsigned int usercount; unsigned int opercount; unsigned int latencyms; }; typedef std::list ProtoServerList; class ProtocolInterface : public Extensible { protected: InspIRCd* ServerInstance; public: ProtocolInterface(InspIRCd* Instance) : ServerInstance(Instance) { } virtual ~ProtocolInterface() { } /** Send an ENCAP message to one or more linked servers. * See the protocol documentation for the purpose of ENCAP. * @param encap This is a list of string parameters, the first of which must be a server ID or glob matching servernames. * The second must be a subcommand. All subsequent parameters are dependant on the subcommand. * ENCAP (should) be used instead of creating new protocol messages for easier third party application support. */ virtual void SendEncapsulatedData(parameterlist &encap) { } /** Send metadata for an object to other linked servers. * @param target The object to send metadata for. * @param type The type of metadata to send (TYPE_USER, TYPE_CHANNEL, etc) * @param key The 'key' of the data, e.g. "swhois" for swhois desc on a user * @param data The string representation of the data */ virtual void SendMetaData(void* target, TargetTypeFlags type, const std::string &key, const std::string &data) { } /** Send a topic change for a channel * @param channel The channel to change the topic for. * @param topic The new topic to use for the channel. */ virtual void SendTopic(Channel* channel, std::string &topic) { } /** Send mode changes for an object. * @param target The channel name or user to send mode changes for. * @param The mode changes to send. */ virtual void SendMode(const std::string &target, const parameterlist &modedata, const std::vector &translate) { } /** Convenience function, string wrapper around the above. */ virtual void SendModeStr(const std::string &target, const std::string &modeline) { irc::spacesepstream x(modeline); parameterlist n; std::vector types; std::string v; while (x.GetToken(v)) { n.push_back(v); types.push_back(TR_TEXT); } SendMode(target, n, types); } /** Send a notice to users with a given mode(s). * @param modes The modes required for the message to be sent. * @param text The message to send. */ virtual void SendModeNotice(const std::string &modes, const std::string &text) { } /** Send a notice to users with a given snomask. * @param snomask The snomask required for the message to be sent. * @param text The message to send. */ virtual void SendSNONotice(const std::string &snomask, const std::string &text) { } /** Send raw data to a remote client. * @param target The user to push data to. * @param rawline The raw IRC protocol line to deliver (":me NOTICE you :foo", whatever). */ virtual void PushToClient(User* target, const std::string &rawline) { } /** Send a message to a channel. * @param target The channel to message. * @param status The status character (e.g. %) required to recieve. * @param text The message to send. */ virtual void SendChannelPrivmsg(Channel* target, char status, const std::string &text) { } /** Send a notice to a channel. * @param target The channel to message. * @param status The status character (e.g. %) required to recieve. * @param text The message to send. */ virtual void SendChannelNotice(Channel* target, char status, const std::string &text) { } /** Send a message to a user. * @param target The user to message. * @param text The message to send. */ virtual void SendUserPrivmsg(User* target, const std::string &text) { } /** Send a notice to a user. * @param target The user to message. * @param text The message to send. */ virtual void SendUserNotice(User* target, const std::string &text) { } /** Fill a list of servers and information about them. * @param sl The list of servers to fill. * XXX: document me properly, this is shit. */ virtual void GetServerList(ProtoServerList &sl) { } /** Send information about a user connection to linked servers. * @param u The user to send information about. */ virtual void Introduce(User* u) { } }; #endif