/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2018 Matt Schatz * Copyright (C) 2013-2014 Attila Molnar * Copyright (C) 2013, 2018-2019 Sadie Powell * Copyright (C) 2012, 2019 Robby * Copyright (C) 2008, 2010 Craig Edwards * Copyright (C) 2008 Robin Burchell * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once class User; class ProtocolServer { public: /** Send metadata related to this server to the target server * @param key The 'key' of the data * @param data The string representation of the data */ virtual void SendMetaData(const std::string& key, const std::string& data) = 0; }; class CoreExport ProtocolInterface { public: typedef ProtocolServer Server; class ServerInfo { public: std::string servername; std::string parentname; std::string description; unsigned int usercount; unsigned int opercount; unsigned int latencyms; }; typedef std::vector ServerList; virtual ~ProtocolInterface() { } /** Send an ENCAP message to all servers matching a wildcard string. * See the protocol documentation for the purpose of ENCAP. * @param targetmask The target server mask (can contain wildcards) * @param cmd The ENCAP subcommand * @param params List of string parameters which are dependent on the subcommand * @param source The source of the message (prefix), must be a local user or NULL which means use local server * @return Always true if the target mask contains wildcards; otherwise true if the server name was found, * and the message was sent, false if it was not found. * ENCAP (should) be used instead of creating new protocol messages for easier third party application support. */ virtual bool SendEncapsulatedData(const std::string& targetmask, const std::string& cmd, const CommandBase::Params& params, User* source = NULL) { return false; } /** Send an ENCAP message to all servers. * See the protocol documentation for the purpose of ENCAP. * @param cmd The ENCAP subcommand * @param params List of string parameters which are dependent on the subcommand * @param source The source of the message (prefix), must be a local user or a user behind 'omit' * or NULL which is equivalent to the local server * @param omit If non-NULL the message won't be sent in the direction of this server, useful for forwarding messages */ virtual void BroadcastEncap(const std::string& cmd, const CommandBase::Params& params, User* source = NULL, User* omit = NULL) { } /** Send metadata for a channel to other linked servers. * @param chan The channel to send metadata for * @param key The 'key' of the data, e.g. "swhois" for swhois desc on a user * @param data The string representation of the data */ virtual void SendMetaData(Channel* chan, const std::string& key, const std::string& data) { } /** Send metadata for a user to other linked servers. * @param user The user to send metadata for * @param key The 'key' of the data, e.g. "swhois" for swhois desc on a user * @param data The string representation of the data */ virtual void SendMetaData(User* user, const std::string& key, const std::string& data) { } /** Send metadata related to the server to other linked servers. * @param key The 'key' of the data * @param data The string representation of the data */ virtual void SendMetaData(const std::string& key, const std::string& data) { } /** Send a notice to users with a given snomask. * @param snomask The snomask required for the message to be sent. * @param text The message to send. */ virtual void SendSNONotice(char snomask, const std::string& text) { } /** Send a message to a channel. * @param target The channel to message. * @param status The status character (e.g. %) required to receive. * @param text The message to send. * @param type The message type (MSG_PRIVMSG or MSG_NOTICE) */ virtual void SendMessage(Channel* target, char status, const std::string& text, MessageType type = MSG_PRIVMSG) { } /** Send a message to a user. * @param target The user to message. * @param text The message to send. * @param type The message type (MSG_PRIVMSG or MSG_NOTICE) */ virtual void SendMessage(User* target, const std::string& text, MessageType type = MSG_PRIVMSG) { } /** Send a notice to a channel. * @param target The channel to message. * @param status The status character (e.g. %) required to receive. * @param text The message to send. */ DEPRECATED_METHOD(void SendChannelNotice(Channel* target, char status, const std::string& text)) { SendMessage(target, status, text, MSG_NOTICE); } /** Send a notice to a user. * @param target The user to message. * @param text The message to send. */ DEPRECATED_METHOD(void SendUserNotice(User* target, const std::string& text)) { SendMessage(target, text, MSG_NOTICE); } /** Fill a list of servers and information about them. * @param sl The list of servers to fill. * XXX: document me properly, this is shit. */ virtual void GetServerList(ServerList& sl) { } };