/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009 Daniel De Graaf * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "event.h" namespace ServerProtocol { class BroadcastEventListener; class LinkEventListener; class MessageEventListener; class SyncEventListener; } class ServerProtocol::BroadcastEventListener : public Events::ModuleEventListener { public: BroadcastEventListener(Module* mod) : ModuleEventListener(mod, "event/server-broadcast") { } /** Fired when a channel message is being broadcast across the network. * @param channel The channel which is having a message sent to it. * @param server The server which might have a message broadcast to it. * @return Either MOD_RES_ALLOW to always send the message to the server, MOD_RES_DENY to never * send the message to the server or MOD_RES_PASSTHRU if no module handled the event. */ virtual ModResult OnBroadcastMessage(Channel* channel, const Server* server) { return MOD_RES_PASSTHRU; } }; class ServerProtocol::LinkEventListener : public Events::ModuleEventListener { public: LinkEventListener(Module* mod) : ModuleEventListener(mod, "event/server-link") { } /** Fired when a server finishes burst * @param server Server that recently linked and finished burst */ virtual void OnServerLink(const Server* server) { } /** Fired when a server splits * @param server Server that split */ virtual void OnServerSplit(const Server* server) { } }; class ServerProtocol::MessageEventListener : public Events::ModuleEventListener { public: MessageEventListener(Module* mod) : ModuleEventListener(mod, "event/server-message") { } /** Fired when a server message is being sent by a user. * @param source The user who sent the message. * @param name The name of the command which was sent. * @param tags The tags which will be sent with the message. */ virtual void OnBuildMessage(User* source, const char* name, ClientProtocol::TagMap& tags) { } /** Fired when a server message is being sent by a server. * @param source The server who sent the message. * @param name The name of the command which was sent. * @param tags The tags which will be sent with the message. */ virtual void OnBuildMessage(Server* source, const char* name, ClientProtocol::TagMap& tags) { } }; class ServerProtocol::SyncEventListener : public Events::ModuleEventListener { public: SyncEventListener(Module* mod) : ModuleEventListener(mod, "event/server-sync") { } /** Allows modules to synchronize user metadata during a netburst. This will * be called for every user visible on your side of the burst. * @param user The user being synchronized. * @param server The target of the burst. */ virtual void OnSyncUser(User* user, ProtocolServer& server) { } /** Allows modules to synchronize channel metadata during a netburst. This will * be called for every channel visible on your side of the burst. * @param chan The channel being synchronized. * @param server The target of the burst. */ virtual void OnSyncChannel(Channel* chan, ProtocolServer& server) { } /** Allows modules to synchronize network metadata during a netburst. * @param server The target of the burst. */ virtual void OnSyncNetwork(ProtocolServer& server) { } }; /** Compatibility struct for <3.3.0 modules. */ class ServerEventListener : public ServerProtocol::BroadcastEventListener , public ServerProtocol::LinkEventListener , public ServerProtocol::SyncEventListener { public: ServerEventListener(Module* mod) : ServerProtocol::BroadcastEventListener(mod) , ServerProtocol::LinkEventListener(mod) , ServerProtocol::SyncEventListener(mod) { } };