/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2020 Matt Schatz * Copyright (C) 2019 iwalkalone * Copyright (C) 2013 Adam * Copyright (C) 2012-2016, 2018 Attila Molnar * Copyright (C) 2012-2013, 2017-2020 Sadie Powell * Copyright (C) 2012 Robby * Copyright (C) 2009-2010 Daniel De Graaf * Copyright (C) 2009 Uli Schlachter * Copyright (C) 2008 Thomas Stagner * Copyright (C) 2007-2009 Robin Burchell * Copyright (C) 2007 Oliver Lupton * Copyright (C) 2006-2007 Dennis Friis * Copyright (C) 2006 John Brooks * Copyright (C) 2003-2008, 2010 Craig Edwards * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "moduledefs.h" #include "dynamic.h" #include "base.h" #include "ctables.h" #include "inspsocket.h" #include "mode.h" /** Used to specify the behaviour of a module. */ enum ModuleFlags { /** The module has no special attributes. */ VF_NONE = 0, /** The module is a coremod and can be assumed to be loaded on all servers. */ VF_CORE = 1, /* The module is included with InspIRCd. */ VF_VENDOR = 2, /** The module MUST be loaded on all servers on a network to link. */ VF_COMMON = 4, /** The module SHOULD be loaded on all servers on a network for consistency. */ VF_OPTCOMMON = 8 }; /** The event was explicitly allowed. */ #define MOD_RES_ALLOW (ModResult(1)) /** The event was not explicitly allowed or denied. */ #define MOD_RES_PASSTHRU (ModResult(0)) /** The event was explicitly denied. */ #define MOD_RES_DENY (ModResult(-1)) /** Represents the result of a module event. */ class ModResult { private: /** The underlying result value. */ char result; public: /** Creates a new instance of the ModResult class which defaults to MOD_RES_PASSTHRU. */ ModResult() : result(0) { } /** Creates a new instance of the ModResult class with the specified value. */ explicit ModResult(char res) : result(res) { } /** Determines whether this ModResult has.the same value as \p res */ inline bool operator==(const ModResult& res) const { return result == res.result; } /** Determines whether this ModResult has.a different value to \p res */ inline bool operator!=(const ModResult& res) const { return result != res.result; } /** Determines whether a non-MOD_RES_PASSTHRU result has been set. */ inline bool operator!() const { return !result; } /** Checks whether the result is an MOD_RES_ALLOW or MOD_RES_PASSTHRU when the default is to allow. */ inline bool check(bool def) const { return (result == 1 || (result == 0 && def)); } /* Merges two results preferring MOD_RES_ALLOW to MOD_RES_DENY. */ inline ModResult operator+(const ModResult& res) const { // If the results are identical or the other result is MOD_RES_PASSTHRU // then return this result. if (result == res.result || res.result == 0) return *this; // If this result is MOD_RES_PASSTHRU then return the other result. if (result == 0) return res; // Otherwise, they are different, and neither is MOD_RES_PASSTHRU. return MOD_RES_ALLOW; } }; /** * This #define allows us to call a method in all * loaded modules in a readable simple way, e.g.: * 'FOREACH_MOD(OnConnect,(user));' */ #define FOREACH_MOD(y,x) do { \ const Module::List& _handlers = ServerInstance->Modules->EventHandlers[I_ ## y]; \ for (Module::List::const_reverse_iterator _i = _handlers.rbegin(), _next; _i != _handlers.rend(); _i = _next) \ { \ _next = _i+1; \ try \ { \ if (!(*_i)->dying) \ (*_i)->y x ; \ } \ catch (CoreException& modexcept) \ { \ ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Exception caught: " + modexcept.GetReason()); \ } \ } \ } while (0); /** * Custom module result handling loop. This is a paired macro, and should only * be used with while_each_hook. * * See src/channels.cpp for an example of use. */ #define DO_EACH_HOOK(n,v,args) \ do { \ const Module::List& _handlers = ServerInstance->Modules->EventHandlers[I_ ## n]; \ for (Module::List::const_reverse_iterator _i = _handlers.rbegin(), _next; _i != _handlers.rend(); _i = _next) \ { \ _next = _i+1; \ try \ { \ if (!(*_i)->dying) \ v = (*_i)->n args; #define WHILE_EACH_HOOK(n) \ } \ catch (CoreException& except_ ## n) \ { \ ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Exception caught: " + (except_ ## n).GetReason()); \ } \ } \ } while(0) /** * Module result iterator * Runs the given hook until some module returns a useful result. * * Example: ModResult result; * FIRST_MOD_RESULT(OnUserPreNick, result, (user, newnick)) */ #define FIRST_MOD_RESULT(n,v,args) do { \ v = MOD_RES_PASSTHRU; \ DO_EACH_HOOK(n,v,args) \ { \ if (v != MOD_RES_PASSTHRU) \ break; \ } \ WHILE_EACH_HOOK(n); \ } while (0) /** Holds a module's Version information. * The members (set by the constructor only) indicate details as to the version number * of a module. A class of type Version is returned by the GetVersion method of the Module class. */ class CoreExport Version { public: /** Module description */ const std::string description; /** Flags */ const int Flags; /** Server linking description string */ const std::string link_data; /** Simple module version */ Version(const std::string &desc, int flags = VF_NONE); /** Complex version information, including linking compatibility data */ Version(const std::string &desc, int flags, const std::string& linkdata); }; class CoreExport DataProvider : public ServiceProvider { public: DataProvider(Module* Creator, const std::string& Name) : ServiceProvider(Creator, Name, SERVICE_DATA) {} }; /** Priority types which can be used by Module::Prioritize() */ enum Priority { PRIORITY_FIRST, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER }; /** Implementation-specific flags which may be set in Module::Implements() */ enum Implementation { I_On005Numeric, I_OnAcceptConnection, I_OnAddLine, I_OnBackgroundTimer, I_OnBuildNeighborList, I_OnChangeHost, I_OnChangeRealHost, I_OnChangeIdent, I_OnChangeRealName, I_OnChannelDelete, I_OnChannelPreDelete, I_OnCheckBan, I_OnCheckChannelBan, I_OnCheckInvite, I_OnCheckKey, I_OnCheckLimit, I_OnCheckReady, I_OnCommandBlocked, I_OnConnectionFail, I_OnDecodeMetaData, I_OnDelLine, I_OnExpireLine, I_OnExtBanCheck, I_OnGarbageCollect, I_OnKill, I_OnLoadModule, I_OnMode, I_OnModuleRehash, I_OnNumeric, I_OnOper, I_OnPassCompare, I_OnPostCommand, I_OnPostConnect, I_OnPostDeoper, I_OnPostJoin, I_OnPostOper, I_OnPostTopicChange, I_OnPreChangeHost, I_OnPreChangeRealName, I_OnPreCommand, I_OnPreMode, I_OnPreRehash, I_OnPreTopicChange, I_OnRawMode, I_OnSendSnotice, I_OnServiceAdd, I_OnServiceDel, I_OnSetConnectClass, I_OnSetUserIP, I_OnShutdown, I_OnUnloadModule, I_OnUserConnect, I_OnUserDisconnect, I_OnUserInit, I_OnUserInvite, I_OnUserJoin, I_OnUserKick, I_OnUserMessage, I_OnUserMessageBlocked, I_OnUserPart, I_OnUserPostInit, I_OnUserPostMessage, I_OnUserPostNick, I_OnUserPreInvite, I_OnUserPreJoin, I_OnUserPreKick, I_OnUserPreMessage, I_OnUserPreNick, I_OnUserPreQuit, I_OnUserQuit, I_OnUserRegister, I_OnUserWrite, I_END }; /** Base class for all InspIRCd modules * This class is the base class for InspIRCd modules. All modules must inherit from this class, * its methods will be called when irc server events occur. class inherited from module must be * instantiated by the ModuleFactory class (see relevant section) for the module to be initialised. */ class CoreExport Module : public classbase, public usecountbase { /** Detach an event from this module * @param i Event type to detach */ void DetachEvent(Implementation i); public: /** A list of modules. */ typedef std::vector List; /** File that this module was loaded from */ std::string ModuleSourceFile; /** Reference to the dlopen() value */ DLLManager* ModuleDLLManager; /** If true, this module will be unloaded soon, further unload attempts will fail * Value is used by the ModuleManager internally, you should not modify it */ bool dying; /** Default constructor. * Creates a module class. Don't do any type of hook registration or checks * for other modules here; do that in init(). */ Module(); /** Module setup * \exception ModuleException Throwing this class, or any class derived from ModuleException, causes loading of the module to abort. */ virtual void init() { } /** Clean up prior to destruction * If you override, you must call this AFTER your module's cleanup */ CullResult cull() CXX11_OVERRIDE; /** Default destructor. * destroys a module class */ virtual ~Module(); /** Called when the hooks provided by a module need to be prioritised. */ virtual void Prioritize() { } /** This method is called when you should reload module specific configuration: * on boot, on a /REHASH and on module load. * @param status The current status, can be inspected for more information; * also used for reporting configuration errors and warnings. */ virtual void ReadConfig(ConfigStatus& status); /** Returns the version number of a Module. * The method should return a Version object with its version information assigned via * Version::Version */ virtual Version GetVersion() = 0; /** Called when a user connects. * The details of the connecting user are available to you in the parameter User *user * @param user The user who is connecting */ virtual void OnUserConnect(LocalUser* user); /** Called when before a user quits. * The details of the exiting user are available to you in the parameter User *user * This event is only called when the user is fully registered when they quit. To catch * raw disconnections, use the OnUserDisconnect method. * @param user The user who is quitting * @param message The user's quit message (as seen by non-opers) * @param oper_message The user's quit message (as seen by opers) */ virtual ModResult OnUserPreQuit(LocalUser* user, std::string& message, std::string& oper_message); /** Called when a user quits. * The details of the exiting user are available to you in the parameter User *user * This event is only called when the user is fully registered when they quit. To catch * raw disconnections, use the OnUserDisconnect method. * @param user The user who is quitting * @param message The user's quit message (as seen by non-opers) * @param oper_message The user's quit message (as seen by opers) */ virtual void OnUserQuit(User* user, const std::string &message, const std::string &oper_message); /** Called whenever a user's socket is closed. * The details of the exiting user are available to you in the parameter User *user * This event is called for all users, registered or not, as a cleanup method for modules * which might assign resources to user, such as dns lookups, objects and sockets. * @param user The user who is disconnecting */ virtual void OnUserDisconnect(LocalUser* user); /** Called whenever a channel is about to be deleted * @param chan The channel being deleted * @return An integer specifying whether or not the channel may be deleted. 0 for yes, 1 for no. */ virtual ModResult OnChannelPreDelete(Channel *chan); /** Called whenever a channel is deleted, either by QUIT, KICK or PART. * @param chan The channel being deleted */ virtual void OnChannelDelete(Channel* chan); /** Called when a user joins a channel. * The details of the joining user are available to you in the parameter User *user, * and the details of the channel they have joined is available in the variable Channel *channel * @param memb The channel membership being created * @param sync This is set to true if the JOIN is the result of a network sync and the remote user is being introduced * to a channel due to the network sync. * @param created This is true if the join created the channel * @param except_list A list of users not to send to. */ virtual void OnUserJoin(Membership* memb, bool sync, bool created, CUList& except_list); /** Called after a user joins a channel * Identical to OnUserJoin, but called immediately afterwards, when any linking module has * seen the join. * @param memb The channel membership created */ virtual void OnPostJoin(Membership* memb); /** Called when a user parts a channel. * The details of the leaving user are available to you in the parameter User *user, * and the details of the channel they have left is available in the variable Channel *channel * @param memb The channel membership being destroyed * @param partmessage The part message, or an empty string (may be modified) * @param except_list A list of users to not send to. */ virtual void OnUserPart(Membership* memb, std::string &partmessage, CUList& except_list); /** Called on rehash. * This method is called prior to a /REHASH or when a SIGHUP is received from the operating * system. This is called in all cases -- including when this server will not execute the * rehash because it is directed at a remote server. * * @param user The user performing the rehash, if any. If this is server initiated, the value of * this variable will be NULL. * @param parameter The (optional) parameter given to REHASH from the user. Empty when server * initiated. */ virtual void OnPreRehash(User* user, const std::string ¶meter); /** Called on rehash. * This method is called when a user initiates a module-specific rehash. This can be used to do * expensive operations (such as reloading TLS (SSL) certificates) that are not executed on a normal * rehash for efficiency. A rehash of this type does not reload the core configuration. * * @param user The user performing the rehash. * @param parameter The parameter given to REHASH */ virtual void OnModuleRehash(User* user, const std::string ¶meter); /** Called whenever a snotice is about to be sent to a snomask. * snomask and type may both be modified; the message may not. * @param snomask The snomask the message is going to (e.g. 'A') * @param type The textual description the snomask will go to (e.g. 'OPER') * @param message The text message to be sent via snotice * @return 1 to block the snotice from being sent entirely, 0 else. */ virtual ModResult OnSendSnotice(char &snomask, std::string &type, const std::string &message); /** Called whenever a user is about to join a channel, before any processing is done. * Returning a value of 1 from this function stops the process immediately, causing no * output to be sent to the user by the core. If you do this you must produce your own numerics, * notices etc. This is useful for modules which may want to mimic +b, +k, +l etc. Returning -1 from * this function forces the join to be allowed, bypassing restrictions such as banlists, invite, keys etc. * * IMPORTANT NOTE! * * If the user joins a NEW channel which does not exist yet, OnUserPreJoin will be called BEFORE the channel * record is created. This will cause Channel* chan to be NULL. There is very little you can do in form of * processing on the actual channel record at this point, however the channel NAME will still be passed in * char* cname, so that you could for example implement a channel blacklist or whitelist, etc. * @param user The user joining the channel * @param chan If the channel is a new channel, this will be NULL, otherwise it will be a pointer to the channel being joined * @param cname The channel name being joined. For new channels this is valid where chan is not. * @param privs A string containing the users privilages when joining the channel. For new channels this will contain "o". * You may alter this string to alter the user's modes on the channel. * @param keygiven The key given to join the channel, or an empty string if none was provided * @return 1 To prevent the join, 0 to allow it. */ virtual ModResult OnUserPreJoin(LocalUser* user, Channel* chan, const std::string& cname, std::string& privs, const std::string& keygiven); /** Called whenever a user is about to be kicked. * Returning a value of 1 from this function stops the process immediately, causing no * output to be sent to the user by the core. If you do this you must produce your own numerics, * notices etc. * @param source The user issuing the kick * @param memb The channel membership of the user who is being kicked. * @param reason The kick reason * @return 1 to prevent the kick, 0 to continue normally, -1 to explicitly allow the kick regardless of normal operation */ virtual ModResult OnUserPreKick(User* source, Membership* memb, const std::string &reason); /** Called whenever a user is kicked. * If this method is called, the kick is already underway and cannot be prevented, so * to prevent a kick, please use Module::OnUserPreKick instead of this method. * @param source The user issuing the kick * @param memb The channel membership of the user who was kicked. * @param reason The kick reason * @param except_list A list of users to not send to. */ virtual void OnUserKick(User* source, Membership* memb, const std::string &reason, CUList& except_list); /** Called whenever a user opers locally. * The User will contain the oper mode 'o' as this function is called after any modifications * are made to the user's structure by the core. * @param user The user who is opering up * @param opertype The opers type name */ virtual void OnOper(User* user, const std::string &opertype); /** Called after a user opers locally. * This is identical to Module::OnOper(), except it is called after OnOper so that other modules * can be guaranteed to already have processed the oper-up, for example m_spanningtree has sent * out the OPERTYPE, etc. * @param user The user who is opering up * @param opername The name of the oper that the user is opering up to. Only valid locally. Empty string otherwise. * @param opertype The opers type name */ virtual void OnPostOper(User* user, const std::string &opername, const std::string &opertype); /** Called after a user deopers locally. * @param user The user who has deopered. */ virtual void OnPostDeoper(User* user); /** Called whenever a user is about to invite another user into a channel, before any processing is done. * Returning 1 from this function stops the process immediately, causing no * output to be sent to the user by the core. If you do this you must produce your own numerics, * notices etc. This is useful for modules which may want to filter invites to channels. * @param source The user who is issuing the INVITE * @param dest The user being invited * @param channel The channel the user is being invited to * @param timeout The time the invite will expire (0 == never) * @return 1 to deny the invite, 0 to check whether or not the user has permission to invite, -1 to explicitly allow the invite */ virtual ModResult OnUserPreInvite(User* source,User* dest,Channel* channel, time_t timeout); /** Called after a user has been successfully invited to a channel. * You cannot prevent the invite from occurring using this function, to do that, * use OnUserPreInvite instead. * @param source The user who is issuing the INVITE * @param dest The user being invited * @param channel The channel the user is being invited to * @param timeout The time the invite will expire (0 == never) * @param notifyrank Rank required to get an invite announcement (if enabled) * @param notifyexcepts List of users to not send the default NOTICE invite announcement to */ virtual void OnUserInvite(User* source, User* dest, Channel* channel, time_t timeout, unsigned int notifyrank, CUList& notifyexcepts); /** Called before a user sends a message to a channel, a user, or a server glob mask. * @param user The user sending the message. * @param target The target of the message. This can either be a channel, a user, or a server * glob mask. * @param details Details about the message such as the message text and type. See the * MessageDetails class for more information. * @return MOD_RES_ALLOW to explicitly allow the message, MOD_RES_DENY to explicitly deny the * message, or MOD_RES_PASSTHRU to let another module handle the event. */ virtual ModResult OnUserPreMessage(User* user, const MessageTarget& target, MessageDetails& details); /** Called when sending a message to all "neighbors" of a given user - * that is, all users that share a common channel. This is used in * commands such as NICK, QUIT, etc. * @param source The source of the message * @param include_c Channels to scan for users to include * @param exceptions Map of user->bool that overrides the inclusion decision * * Set exceptions[user] = true to include, exceptions[user] = false to exclude */ virtual void OnBuildNeighborList(User* source, IncludeChanList& include_c, std::map& exceptions); /** Called before local nickname changes. This can be used to implement Q-lines etc. * If your method returns nonzero, the nickchange is silently forbidden, and it is down to your * module to generate some meaninful output. * @param user The username changing their nick * @param newnick Their new nickname * @return 1 to deny the change, 0 to allow */ virtual ModResult OnUserPreNick(LocalUser* user, const std::string& newnick); /** Called immediately after a user sends a message to a channel, a user, or a server glob mask. * @param user The user sending the message. * @param target The target of the message. This can either be a channel, a user, or a server * glob mask. * @param details Details about the message such as the message text and type. See the * MessageDetails class for more information. */ virtual void OnUserPostMessage(User* user, const MessageTarget& target, const MessageDetails& details); /** Called immediately before a user sends a message to a channel, a user, or a server glob mask. * @param user The user sending the message. * @param target The target of the message. This can either be a channel, a user, or a server * glob mask. * @param details Details about the message such as the message text and type. See the * MessageDetails class for more information. */ virtual void OnUserMessage(User* user, const MessageTarget& target, const MessageDetails& details); /** Called when a message sent by a user to a channel, a user, or a server glob mask is blocked. * @param user The user sending the message. * @param target The target of the message. This can either be a channel, a user, or a server * glob mask. * @param details Details about the message such as the message text and type. See the * MessageDetails class for more information. */ virtual void OnUserMessageBlocked(User* user, const MessageTarget& target, const MessageDetails& details); /** Called after every MODE command sent from a user * Either the usertarget or the chantarget variable contains the target of the modes, * the actual target will have a non-NULL pointer. * All changed modes are available in the changelist object. * @param user The user sending the MODEs * @param usertarget The target user of the modes, NULL if the target is a channel * @param chantarget The target channel of the modes, NULL if the target is a user * @param changelist The changed modes. * @param processflags Flags passed to ModeParser::Process(), see ModeParser::ModeProcessFlags * for the possible flags. */ virtual void OnMode(User* user, User* usertarget, Channel* chantarget, const Modes::ChangeList& changelist, ModeParser::ModeProcessFlag processflags); /** Allows module data, sent via ProtoSendMetaData, to be decoded again by a receiving module. * Please see src/modules/m_swhois.cpp for a working example of how to use this method call. * @param target The Channel* or User* that data should be added to * @param extname The extension name which is being sent * @param extdata The extension data, encoded at the other end by an identical module */ virtual void OnDecodeMetaData(Extensible* target, const std::string &extname, const std::string &extdata); /** Called whenever a user's hostname is changed. * This event triggers after the host has been set. * @param user The user whos host is being changed * @param newhost The new hostname being set */ virtual void OnChangeHost(User* user, const std::string &newhost); /** Called whenever a user's real hostname is changed. * This event triggers after the host has been set. * @param user The user whos host is being changed * @param newhost The new hostname being set */ virtual void OnChangeRealHost(User* user, const std::string& newhost); /** Called whenever a user's real name is changed. * This event triggers after the name has been set. * @param user The user who's real name is being changed * @param real The new real name being set on the user */ virtual void OnChangeRealName(User* user, const std::string& real); /** Called whenever a user's IDENT is changed. * This event triggers after the name has been set. * @param user The user who's IDENT is being changed * @param ident The new IDENT being set on the user */ virtual void OnChangeIdent(User* user, const std::string &ident); /** Called whenever an xline is added by a local user. * This method is triggered after the line is added. * @param source The sender of the line or NULL for local server * @param line The xline being added */ virtual void OnAddLine(User* source, XLine* line); /** Called whenever an xline is deleted MANUALLY. See OnExpireLine for expiry. * This method is triggered after the line is deleted. * @param source The user removing the line or NULL for local server * @param line the line being deleted */ virtual void OnDelLine(User* source, XLine* line); /** Called whenever an xline expires. * This method is triggered after the line is deleted. * @param line The line being deleted. */ virtual void OnExpireLine(XLine *line); /** Called before the module is unloaded to clean up extensibles. * This method is called once for every channel, membership, and user. * so that you can clear up any data relating to the specified extensible. * @param type The type of extensible being cleaned up. If this is EXT_CHANNEL * then item is a Channel*, EXT_MEMBERSHIP then item is a Membership*, * and EXT_USER then item is a User*. * @param item A pointer to the extensible which is being cleaned up. */ virtual void OnCleanup(ExtensionItem::ExtensibleType type, Extensible* item); /** Called after any nickchange, local or remote. This can be used to track users after nickchanges * have been applied. Please note that although you can see remote nickchanges through this function, you should * NOT make any changes to the User if the user is a remote user as this may cause a desnyc. * check user->server before taking any action (including returning nonzero from the method). * Because this method is called after the nickchange is taken place, no return values are possible * to indicate forbidding of the nick change. Use OnUserPreNick for this. * @param user The user changing their nick * @param oldnick The old nickname of the user before the nickchange */ virtual void OnUserPostNick(User* user, const std::string &oldnick); /** Called before a mode change via the MODE command, to allow a single access check for * a full mode change (use OnRawMode to check individual modes) * * Returning MOD_RES_ALLOW will skip prefix level checks, but can be overridden by * OnRawMode for each individual mode * * @param source the user making the mode change * @param dest the user destination of the umode change (NULL if a channel mode) * @param channel the channel destination of the mode change * @param modes Modes being changed, can be edited */ virtual ModResult OnPreMode(User* source, User* dest, Channel* channel, Modes::ChangeList& modes); /** Called when a 005 numeric is about to be output. * The module should modify the 005 numeric if needed to indicate its features. * @param tokens The 005 map to be modified if necessary. */ virtual void On005Numeric(std::map& tokens); /** Called when a client is disconnected by KILL. * If a client is killed by a server, e.g. a nickname collision or protocol error, * source is NULL. * Return 1 from this function to prevent the kill, and 0 from this function to allow * it as normal. If you prevent the kill no output will be sent to the client, it is * down to your module to generate this information. * NOTE: It is NOT advisable to stop kills which originate from servers or remote users. * If you do so youre risking race conditions, desyncs and worse! * @param source The user sending the KILL * @param dest The user being killed * @param reason The kill reason * @return 1 to prevent the kill, 0 to allow */ virtual ModResult OnKill(User* source, User* dest, const std::string &reason); /** Called whenever a module is loaded. * mod will contain a pointer to the module, and string will contain its name, * for example m_widgets.so. This function is primary for dependency checking, * your module may decide to enable some extra features if it sees that you have * for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly * recommended that modules do *NOT* bail if they cannot satisfy dependencies, * but instead operate under reduced functionality, unless the dependency is * absolutely necessary (e.g. a module that extends the features of another * module). * @param mod A pointer to the new module */ virtual void OnLoadModule(Module* mod); /** Called whenever a module is unloaded. * mod will contain a pointer to the module, and string will contain its name, * for example m_widgets.so. This function is primary for dependency checking, * your module may decide to enable some extra features if it sees that you have * for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly * recommended that modules do *NOT* bail if they cannot satisfy dependencies, * but instead operate under reduced functionality, unless the dependency is * absolutely necessary (e.g. a module that extends the features of another * module). * @param mod Pointer to the module being unloaded (still valid) */ virtual void OnUnloadModule(Module* mod); /** Called once every five seconds for background processing. * This timer can be used to control timed features. Its period is not accurate * enough to be used as a clock, but it is guaranteed to be called at least once in * any five second period, directly from the main loop of the server. * @param curtime The current timer derived from time(2) */ virtual void OnBackgroundTimer(time_t curtime); /** Called whenever any command is about to be executed. * This event occurs for all registered commands, whether they are registered in the core, * or another module, and for invalid commands. Invalid commands may only be sent to this * function when the value of validated is false. By returning 1 from this method you may prevent the * command being executed. If you do this, no output is created by the core, and it is * down to your module to produce any output necessary. * Note that unless you return 1, you should not destroy any structures (e.g. by using * InspIRCd::QuitUser) otherwise when the command's handler function executes after your * method returns, it will be passed an invalid pointer to the user object and crash!) * @param command The command being executed * @param parameters An array of array of characters containing the parameters for the command * @param user the user issuing the command * @param validated True if the command has passed all checks, e.g. it is recognised, has enough parameters, the user has permission to execute it, etc. * You should only change the parameter list and command string if validated == false (e.g. before the command lookup occurs). * @return 1 to block the command, 0 to allow */ virtual ModResult OnPreCommand(std::string& command, CommandBase::Params& parameters, LocalUser* user, bool validated); /** Called after any command has been executed. * This event occurs for all registered commands, whether they are registered in the core, * or another module, but it will not occur for invalid commands (e.g. ones which do not * exist within the command table). The result code returned by the command handler is * provided. * @param command The command being executed * @param parameters An array of array of characters containing the parameters for the command * @param user the user issuing the command * @param result The return code given by the command handler, one of CMD_SUCCESS or CMD_FAILURE * @param loop Whether the command is being called from LoopCall or directly. */ virtual void OnPostCommand(Command* command, const CommandBase::Params& parameters, LocalUser* user, CmdResult result, bool loop); /** Called when a command was blocked before it could be executed. * @param command The command being executed. * @param parameters The parameters for the command. * @param user The user issuing the command. */ virtual void OnCommandBlocked(const std::string& command, const CommandBase::Params& parameters, LocalUser* user); /** Called after a user object is initialised and added to the user list. * When this is called the user has not had their I/O hooks checked or had their initial * connect class assigned and may not yet have a serialiser. You probably want to use * the OnUserPostInit or OnUserSetIP hooks instead of this one. * @param user The connecting user. */ virtual void OnUserInit(LocalUser* user); /** Called after a user object has had their I/O hooks checked, their initial connection * class assigned, and had a serialiser set. * @param user The connecting user. */ virtual void OnUserPostInit(LocalUser* user); /** Called to check if a user who is connecting can now be allowed to register * If any modules return false for this function, the user is held in the waiting * state until all modules return true. For example a module which implements ident * lookups will continue to return false for a user until their ident lookup is completed. * Note that the registration timeout for a user overrides these checks, if the registration * timeout is reached, the user is disconnected even if modules report that the user is * not ready to connect. * @param user The user to check * @return true to indicate readiness, false if otherwise */ virtual ModResult OnCheckReady(LocalUser* user); /** Called whenever a user is about to register their connection (e.g. before the user * is sent the MOTD etc). Modules can use this method if they are performing a function * which must be done before the actual connection is completed (e.g. ident lookups, * dnsbl lookups, etc). * Note that you should NOT delete the user record here by causing a disconnection! * Use OnUserConnect for that instead. * @param user The user registering * @return 1 to indicate user quit, 0 to continue */ virtual ModResult OnUserRegister(LocalUser* user); /** Called whenever a user joins a channel, to determine if invite checks should go ahead or not. * This method will always be called for each join, whether or not the channel is actually +i, and * determines the outcome of an if statement around the whole section of invite checking code. * return 1 to explicitly allow the join to go ahead or 0 to ignore the event. * @param user The user joining the channel * @param chan The channel being joined * @return 1 to explicitly allow the join, 0 to proceed as normal */ virtual ModResult OnCheckInvite(User* user, Channel* chan); /** Called whenever a mode character is processed. * Return 1 from this function to block the mode character from being processed entirely. * @param user The user who is sending the mode * @param chan The channel the mode is being sent to (or NULL if a usermode) * @param mh The mode handler for the mode being changed * @param param The parameter for the mode or an empty string * @param adding true of the mode is being added, false if it is being removed * @return ACR_DENY to deny the mode, ACR_DEFAULT to do standard mode checking, and ACR_ALLOW * to skip all permission checking. Please note that for remote mode changes, your return value * will be ignored! */ virtual ModResult OnRawMode(User* user, Channel* chan, ModeHandler* mh, const std::string& param, bool adding); /** Called whenever a user joins a channel, to determine if key checks should go ahead or not. * This method will always be called for each join, whether or not the channel is actually +k, and * determines the outcome of an if statement around the whole section of key checking code. * if the user specified no key, the keygiven string will be a valid but empty value. * return 1 to explicitly allow the join to go ahead or 0 to ignore the event. * @param user The user joining the channel * @param chan The channel being joined * @param keygiven The key given on joining the channel. * @return 1 to explicitly allow the join, 0 to proceed as normal */ virtual ModResult OnCheckKey(User* user, Channel* chan, const std::string &keygiven); /** Called whenever a user joins a channel, to determine if channel limit checks should go ahead or not. * This method will always be called for each join, whether or not the channel is actually +l, and * determines the outcome of an if statement around the whole section of channel limit checking code. * return 1 to explicitly allow the join to go ahead or 0 to ignore the event. * @param user The user joining the channel * @param chan The channel being joined * @return 1 to explicitly allow the join, 0 to proceed as normal */ virtual ModResult OnCheckLimit(User* user, Channel* chan); /** * Checks for a user's ban from the channel * @param user The user to check * @param chan The channel to check in * @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the * ban check, or MOD_RES_PASSTHRU to check bans normally */ virtual ModResult OnCheckChannelBan(User* user, Channel* chan); /** * Checks for a user's match of a single ban * @param user The user to check for match * @param chan The channel on which the match is being checked * @param mask The mask being checked * @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the * ban check, or MOD_RES_PASSTHRU to check bans normally */ virtual ModResult OnCheckBan(User* user, Channel* chan, const std::string& mask); /** Checks for a match on a given extban type * @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the * ban check, or MOD_RES_PASSTHRU to check bans normally */ virtual ModResult OnExtBanCheck(User* user, Channel* chan, char type); /** Called whenever a change of a local users displayed host is attempted. * Return 1 to deny the host change, or 0 to allow it. * @param user The user whos host will be changed * @param newhost The new hostname * @return 1 to deny the host change, 0 to allow */ virtual ModResult OnPreChangeHost(LocalUser* user, const std::string &newhost); /** Called whenever a change of a local users real name is attempted. * return MOD_RES_DENY to deny the name change, or MOD_RES_ALLOW to allow it. * @param user The user whos real name will be changed * @param newhost The new real name. * @return MOD_RES_DENY to deny the real name change, MOD_RES_ALLOW to allow */ virtual ModResult OnPreChangeRealName(LocalUser* user, const std::string &newhost); /** Called before a topic is changed. * Return 1 to deny the topic change, 0 to check details on the change, -1 to let it through with no checks * As with other 'pre' events, you should only ever block a local event. * @param user The user changing the topic * @param chan The channels who's topic is being changed * @param topic The actual topic text * @return 1 to block the topic change, 0 to allow */ virtual ModResult OnPreTopicChange(User* user, Channel* chan, const std::string &topic); /** Called whenever a topic has been changed. * To block topic changes you must use OnPreTopicChange instead. * @param user The user changing the topic * @param chan The channels who's topic is being changed * @param topic The actual topic text */ virtual void OnPostTopicChange(User* user, Channel* chan, const std::string &topic); /** Called whenever a password check is to be made. Replaces the old OldOperCompare API. * The password field (from the config file) is in 'password' and is to be compared against * 'input'. This method allows for encryption of passwords (oper, connect:allow, die/restart, etc). * You should return a nonzero value to override the normal comparison, or zero to pass it on. * @param ex The object that's causing the authentication (User* for \ \ etc, Server* for \). * @param password The password from the configuration file (the password="" value). * @param input The password entered by the user or whoever. * @param hashtype The hash value from the config * @return 0 to do nothing (pass on to next module/default), 1 == password is OK, -1 == password is not OK */ virtual ModResult OnPassCompare(Extensible* ex, const std::string &password, const std::string &input, const std::string& hashtype); /** Called after a user has fully connected and all modules have executed OnUserConnect * This event is informational only. You should not change any user information in this * event. To do so, use the OnUserConnect method to change the state of local users. * This is called for both local and remote users. * @param user The user who is connecting */ virtual void OnPostConnect(User* user); /** Called when a port accepts a connection * Return MOD_RES_ACCEPT if you have used the file descriptor. * @param fd The file descriptor returned from accept() * @param sock The socket connection for the new user * @param client The client IP address and port * @param server The server IP address and port */ virtual ModResult OnAcceptConnection(int fd, ListenSocket* sock, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server); /** Called at intervals for modules to garbage-collect any hashes etc. * Certain data types such as hash_map 'leak' buckets, which must be * tidied up and freed by copying into a new item every so often. This * method is called when it is time to do that. */ virtual void OnGarbageCollect(); /** Called when a user's connect class is being matched * @return MOD_RES_ALLOW to force the class to match, MOD_RES_DENY to forbid it, or * MOD_RES_PASSTHRU to allow normal matching (by host/port). */ virtual ModResult OnSetConnectClass(LocalUser* user, ConnectClass* myclass); virtual ModResult OnNumeric(User* user, const Numeric::Numeric& numeric); /** Called whenever a local user's IP is set for the first time, or when a local user's IP changes due to * a module like m_cgiirc changing it. * @param user The user whose IP is being set */ virtual void OnSetUserIP(LocalUser* user); /** Called whenever a ServiceProvider is registered. * @param service ServiceProvider being registered. */ virtual void OnServiceAdd(ServiceProvider& service); /** Called whenever a ServiceProvider is unregistered. * @param service ServiceProvider being unregistered. */ virtual void OnServiceDel(ServiceProvider& service); /** Called whenever a message is about to be written to a user. * @param user The user who is having a message sent to them. * @param msg The message which is being written to the user. * @return MOD_RES_ALLOW to explicitly allow the message to be sent, MOD_RES_DENY to explicitly * deny the message from being sent, or MOD_RES_PASSTHRU to let another module handle the event. */ virtual ModResult OnUserWrite(LocalUser* user, ClientProtocol::Message& msg); /** Called when a user connection has been unexpectedly disconnected. * @param user The user who has been unexpectedly disconnected. * @param error The type of error which caused this connection failure. * @return MOD_RES_ALLOW to explicitly retain the user as a zombie, MOD_RES_DENY to explicitly * disconnect the user, or MOD_RES_PASSTHRU to let another module handle the event. */ virtual ModResult OnConnectionFail(LocalUser* user, BufferedSocketError error); /** Called before a server shuts down. * @param reason The reason the server is shutting down. */ virtual void OnShutdown(const std::string& reason); }; /** ModuleManager takes care of all things module-related * in the core. */ class CoreExport ModuleManager : public fakederef { public: typedef std::multimap DataProviderMap; typedef std::vector ServiceList; private: /** Holds a string describing the last module error to occur */ std::string LastModuleError; /** List of loaded modules and shared object/dll handles * keyed by module name */ std::map Modules; enum { PRIO_STATE_FIRST, PRIO_STATE_AGAIN, PRIO_STATE_LAST } prioritizationState; /** Loads all core modules (core_*) */ void LoadCoreModules(std::map& servicemap); /** Calls the Prioritize() method in all loaded modules * @return True if all went well, false if a dependency loop was detected */ bool PrioritizeHooks(); /** Unregister all user modes or all channel modes owned by a module * @param mod Module whose modes to unregister * @param modetype MODETYPE_USER to unregister user modes, MODETYPE_CHANNEL to unregister channel modes */ void UnregisterModes(Module* mod, ModeType modetype); public: typedef std::map ModuleMap; /** Event handler hooks. * This needs to be public to be used by FOREACH_MOD and friends. */ Module::List EventHandlers[I_END]; /** List of data services keyed by name */ DataProviderMap DataProviders; /** A list of ServiceProviders waiting to be registered. * Non-NULL when constructing a Module, NULL otherwise. * When non-NULL ServiceProviders add themselves to this list on creation and the core * automatically registers them (that is, call AddService()) after the Module is constructed, * and before Module::init() is called. * If a service is created after the construction of the Module (for example in init()) it * has to be registered manually. */ ServiceList* NewServices; /** Expands the name of a module by prepending "m_" and appending ".so". * No-op if the name already has the ".so" extension. * @param modname Module name to expand * @return Module name starting with "m_" and ending with ".so" */ static std::string ExpandModName(const std::string& modname); /** Simple, bog-standard, boring constructor. */ ModuleManager(); /** Destructor */ ~ModuleManager(); /** Change the priority of one event in a module. * Each module event has a list of modules which are attached to that event type. * If you wish to be called before or after other specific modules, you may use this * method (usually within void Module::Prioritize()) to set your events priority. * You may use this call in other methods too, however, this is not supported behaviour * for a module. * @param mod The module to change the priority of * @param i The event to change the priority of * @param s The state you wish to use for this event. Use one of * PRIO_FIRST to set the event to be first called, PRIO_LAST to * set it to be the last called, or PRIO_BEFORE and PRIORITY_AFTER * to set it to be before or after one or more other modules. * @param which If PRIO_BEFORE or PRIORITY_AFTER is set in parameter 's', * then this contains a the module that your module must be placed before * or after. */ bool SetPriority(Module* mod, Implementation i, Priority s, Module* which = NULL); /** Change the priority of all events in a module. * @param mod The module to set the priority of * @param s The priority of all events in the module. * Note that with this method, it is not possible to effectively use * PRIO_BEFORE or PRIORITY_AFTER, you should use the more fine tuned * SetPriority method for this, where you may specify other modules to * be prioritized against. */ void SetPriority(Module* mod, Priority s); /** Attach an event to a module. * You may later detach the event with ModuleManager::Detach(). * If your module is unloaded, all events are automatically detached. * @param i Event type to attach * @param mod Module to attach event to * @return True if the event was attached */ bool Attach(Implementation i, Module* mod); /** Detach an event from a module. * This is not required when your module unloads, as the core will * automatically detach your module from all events it is attached to. * @param i Event type to detach * @param mod Module to detach event from * @return True if the event was detached */ bool Detach(Implementation i, Module* mod); /** Attach an array of events to a module * @param i Event types (array) to attach * @param mod Module to attach events to * @param sz The size of the implementation array */ void Attach(Implementation* i, Module* mod, size_t sz); /** Detach all events from a module (used on unload) * @param mod Module to detach from */ void DetachAll(Module* mod); /** Attach all events to a module (used on module load) * @param mod Module to attach to all events */ void AttachAll(Module* mod); /** Returns text describing the last module error * @return The last error message to occur */ std::string& LastError(); /** Load a given module file * @param filename The file to load * @param defer Defer module init (loading many modules) * @return True if the module was found and loaded */ bool Load(const std::string& filename, bool defer = false); /** Unload a given module file. Note that the module will not be * completely gone until the cull list has finished processing. * * @return true on success; if false, LastError will give a reason */ bool Unload(Module* module); /** Called by the InspIRCd constructor to load all modules from the config file. */ void LoadAll(); void UnloadAll(); void DoSafeUnload(Module*); /** Check if a module can be unloaded and if yes, prepare it for unload * @param mod Module to be unloaded * @return True if the module is unloadable, false otherwise. * If true the module must be unloaded in the current main loop iteration. */ bool CanUnload(Module* mod); /** Find a module by name, and return a Module* to it. * This is preferred over iterating the module lists yourself. * @param name The module name to look up * @return A pointer to the module, or NULL if the module cannot be found */ Module* Find(const std::string &name); /** Register a service provided by a module */ void AddService(ServiceProvider&); /** Unregister a service provided by a module */ void DelService(ServiceProvider&); /** Register all services in a given ServiceList * @param list The list containing the services to register */ void AddServices(const ServiceList& list); inline void AddServices(ServiceProvider** list, int count) { for(int i=0; i < count; i++) AddService(*list[i]); } /** Find a service by name. * If multiple modules provide a given service, the first one loaded will be chosen. */ ServiceProvider* FindService(ServiceType Type, const std::string& name); template inline T* FindDataService(const std::string& name) { return static_cast(FindService(SERVICE_DATA, name)); } /** Get a map of all loaded modules keyed by their name * @return A ModuleMap containing all loaded modules */ const ModuleMap& GetModules() const { return Modules; } /** Make a service referenceable by dynamic_references * @param name Name that will be used by dynamic_references to find the object * @param service Service to make referenceable by dynamic_references */ void AddReferent(const std::string& name, ServiceProvider* service); /** Make a service no longer referenceable by dynamic_references * @param service Service to make no longer referenceable by dynamic_references */ void DelReferent(ServiceProvider* service); };