/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2009 Daniel De Graaf * Copyright (C) 2007-2008 Robin Burchell * Copyright (C) 2007 Dennis Friis * Copyright (C) 2006-2007 Craig Edwards * Copyright (C) 2006 Oliver Lupton * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "timer.h" class IOHook; /** * States which a socket may be in */ enum BufferedSocketState { /** Socket disconnected */ I_DISCONNECTED, /** Socket connecting */ I_CONNECTING, /** Socket fully connected */ I_CONNECTED, /** Socket has an error */ I_ERROR }; /** * Error types which a socket may exhibit */ enum BufferedSocketError { /** No error */ I_ERR_NONE, /** Socket was closed by peer */ I_ERR_DISCONNECT, /** Socket connect timed out */ I_ERR_TIMEOUT, /** Socket could not be created */ I_ERR_SOCKET, /** Socket could not connect (refused) */ I_ERR_CONNECT, /** Socket could not bind to local port/ip */ I_ERR_BIND, /** Socket could not write data */ I_ERR_WRITE, /** No more file descriptors left to create socket! */ I_ERR_NOMOREFDS, /** Some other error */ I_ERR_OTHER }; /* Required forward declarations */ class BufferedSocket; /** Used to time out socket connections */ class CoreExport SocketTimeout : public Timer { private: /** BufferedSocket the class is attached to */ BufferedSocket* sock; /** File descriptor of class this is attached to */ int sfd; public: /** Create a socket timeout class * @param fd File descriptor of BufferedSocket * @param thesock BufferedSocket to attach to * @param secs_from_now Seconds from now to time out * @param now The current time */ SocketTimeout(int fd, BufferedSocket* thesock, long secs_from_now) : Timer(secs_from_now), sock(thesock), sfd(fd) { } /** Handle tick event */ virtual bool Tick(time_t now); }; /** * StreamSocket is a class that wraps a TCP socket and handles send * and receive queues, including passing them to IO hooks */ class CoreExport StreamSocket : public EventHandler { public: /** Socket send queue */ class SendQueue { public: /** One element of the queue, a continuous buffer */ typedef std::string Element; /** Sequence container of buffers in the queue */ typedef std::deque Container; /** Container iterator */ typedef Container::const_iterator const_iterator; SendQueue() : nbytes(0) { } /** Return whether the queue is empty * @return True if the queue is empty, false otherwise */ bool empty() const { return (nbytes == 0); } /** Get the number of individual buffers in the queue * @return Number of individual buffers in the queue */ Container::size_type size() const { return data.size(); } /** Get the number of queued bytes * @return Size in bytes of the data in the queue */ size_t bytes() const { return nbytes; } /** Get the first buffer of the queue * @return A reference to the first buffer in the queue */ const Element& front() const { return data.front(); } /** Get an iterator to the first buffer in the queue. * The returned iterator cannot be used to make modifications to the queue, * for that purpose the member functions push_*(), pop_front(), erase_front() and clear() can be used. * @return Iterator referring to the first buffer in the queue, or end() if there are no elements. */ const_iterator begin() const { return data.begin(); } /** Get an iterator to the (theoretical) buffer one past the end of the queue. * @return Iterator referring to one element past the end of the container */ const_iterator end() const { return data.end(); } /** Remove the first buffer in the queue */ void pop_front() { nbytes -= data.front().length(); data.pop_front(); } /** Remove bytes from the beginning of the first buffer * @param n Number of bytes to remove */ void erase_front(Element::size_type n) { nbytes -= n; data.front().erase(0, n); } /** Insert a new buffer at the beginning of the queue * @param newdata Data to add */ void push_front(const Element& newdata) { data.push_front(newdata); nbytes += newdata.length(); } /** Insert a new buffer at the end of the queue * @param newdata Data to add */ void push_back(const Element& newdata) { data.push_back(newdata); nbytes += newdata.length(); } /** Clear the queue */ void clear() { data.clear(); nbytes = 0; } private: /** Private send queue. Note that individual strings may be shared. */ Container data; /** Length, in bytes, of the sendq */ size_t nbytes; }; private: /** The IOHook that handles raw I/O for this socket, or NULL */ IOHook* iohook; /** Send queue of the socket */ SendQueue sendq; /** Error - if nonempty, the socket is dead, and this is the reason. */ std::string error; /** Check if the socket has an error set, if yes, call OnError * @param err Error to pass to OnError() */ void CheckError(BufferedSocketError err); /** Read data from the socket into the recvq, if successful call OnDataReady() */ void DoRead(); protected: std::string recvq; public: StreamSocket() : iohook(NULL) { } IOHook* GetIOHook() const; void AddIOHook(IOHook* hook); void DelIOHook(); /** Flush the send queue */ void DoWrite(); /** Called by the socket engine on a read event */ void OnEventHandlerRead() CXX11_OVERRIDE; /** Called by the socket engine on a write event */ void OnEventHandlerWrite() CXX11_OVERRIDE; /** Called by the socket engine on error * @param errcode Error */ void OnEventHandlerError(int errcode) CXX11_OVERRIDE; /** Sets the error message for this socket. Once set, the socket is dead. */ void SetError(const std::string& err) { if (error.empty()) error = err; } /** Gets the error message for this socket. */ const std::string& getError() const { return error; } /** Called when new data is present in recvq */ virtual void OnDataReady() = 0; /** Called when the socket gets an error from socket engine or IO hook */ virtual void OnError(BufferedSocketError e) = 0; /** Send the given data out the socket, either now or when writes unblock */ void WriteData(const std::string& data); /** Convenience function: read a line from the socket * @param line The line read * @param delim The line delimiter * @return true if a line was read */ bool GetNextLine(std::string& line, char delim = '\n'); /** Useful for implementing sendq exceeded */ size_t getSendQSize() const { return sendq.size(); } SendQueue& GetSendQ() { return sendq; } /** * Close the socket, remove from socket engine, etc */ virtual void Close(); /** This ensures that close is called prior to destructor */ virtual CullResult cull(); }; /** * BufferedSocket is an extendable socket class which modules * can use for TCP socket support. It is fully integrated * into InspIRCds socket loop and attaches its sockets to * the core's instance of the SocketEngine class, meaning * that all use is fully asynchronous. * * To use BufferedSocket, you must inherit a class from it. */ class CoreExport BufferedSocket : public StreamSocket { public: /** Timeout object or NULL */ SocketTimeout* Timeout; /** * The state for this socket, either * listening, connecting, connected * or error. */ BufferedSocketState state; BufferedSocket(); /** * This constructor is used to associate * an existing connecting with an BufferedSocket * class. The given file descriptor must be * valid, and when initialized, the BufferedSocket * will be placed in CONNECTED state. */ BufferedSocket(int newfd); /** Begin connection to the given address * This will create a socket, register with socket engine, and start the asynchronous * connection process. If an error is detected at this point (such as out of file descriptors), * OnError will be called; otherwise, the state will become CONNECTING. * @param ipaddr Address to connect to * @param aport Port to connect on * @param maxtime Time to wait for connection * @param connectbindip Address to bind to (if NULL, no bind will be done) */ void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip); /** This method is called when an outbound connection on your socket is * completed. */ virtual void OnConnected(); /** When there is data waiting to be read on a socket, the OnDataReady() * method is called. */ virtual void OnDataReady() = 0; /** * When an outbound connection fails, and the attempt times out, you * will receive this event. The method will trigger once maxtime * seconds are reached (as given in the constructor) just before the * socket's descriptor is closed. A failed DNS lookup may cause this * event if the DNS server is not responding, as well as a failed * connect() call, because DNS lookups are nonblocking as implemented by * this class. */ virtual void OnTimeout(); virtual ~BufferedSocket(); protected: void OnEventHandlerWrite() CXX11_OVERRIDE; BufferedSocketError BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout); BufferedSocketError BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip); }; inline IOHook* StreamSocket::GetIOHook() const { return iohook; } inline void StreamSocket::AddIOHook(IOHook* hook) { iohook = hook; } inline void StreamSocket::DelIOHook() { iohook = NULL; }