/* dns.h - dns library declarations based on firedns Copyright (C) 2002 Ian Gulliver This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _DNS_H #define _DNS_H #include #include "inspircd_config.h" #include "socket.h" #include "base.h" typedef std::pair DNSResult; /** * Error types that class Resolver can emit to its error method. */ enum ResolverError { RESOLVER_NOERROR = 0, RESOLVER_NSDOWN = 1, RESOLVER_NXDOMAIN = 2, RESOLVER_NOTREADY = 3 }; /** DNS is a singleton class used by the core to dispatch dns * requests to the dns server, and route incoming dns replies * back to Resolver objects, based upon the request ID. You * should never use this class yourself. */ class DNS : public Extensible { private: int t; int myid; public: int dns_getip4(const char* name); int dns_getname4(const insp_inaddr* ip); DNSResult dns_getresult(); DNS(); ~DNS(); }; /** * The Resolver class is a high-level abstraction for resolving DNS entries. * It can do forward and reverse IPv4 lookups, and when IPv6 is supported, will * also be able to do those, transparent of protocols. Module developers must * extend this class via inheritence, and then insert a pointer to their derived * class into the core using Server::AddResolver(). Once you have done this, * the class will be able to receive callbacks. There are two callbacks which * can occur by calling virtual methods, one is a success situation, and the other * an error situation. */ class Resolver : public Extensible { protected: /** * The input data, either a host or an IP address */ std::string input; /** * True if a forward lookup is being performed, false if otherwise */ bool fwd; /** * The DNS erver being used for lookups. If this is an empty string, * the value of ServerConfig::DNSServer is used instead. */ std::string server; /** * The ID allocated to your lookup. This is a pseud-random number * between 0 and 65535, a value of -1 indicating a failure. * The core uses this to route results to the correct objects. */ int myid; public: /** * Initiate DNS lookup. Your class should not attempt to delete or free these * objects, as the core will do this for you. They must always be created upon * the heap using new, as you cannot be sure at what time they will be deleted. * Allocating them on the stack or attempting to delete them yourself could cause * the object to go 'out of scope' and cause a segfault in the core if the result * arrives at a later time. * @param source The IP or hostname to resolve * @param forward Set to true to perform a forward lookup (hostname to ip) or false * to perform a reverse lookup (ip to hostname). Lookups on A records and PTR * records are supported. CNAME and MX are not supported by this resolver. * If InspIRCd is compiled with ipv6 support, lookups on AAAA records are preferred * and supported over A records. * @throw ModuleException This class may throw an instance of ModuleException, in the * event a lookup could not be allocated, or a similar hard error occurs such as * the network being down. */ Resolver(const std::string &source, bool forward); /** * The default destructor does nothing. */ virtual ~Resolver(); /** * When your lookup completes, this method will be called. * @param result The resulting DNS lookup, either an IP address or a hostname. */ virtual void OnLookupComplete(const std::string &result); /** * If an error occurs (such as NXDOMAIN, no domain name found) then this method * will be called. * @param e A ResolverError enum containing the error type which has occured. */ virtual void OnError(ResolverError e); /** * This method is called by the core when the object's file descriptor is ready * for reading, and will then dispatch a call to either OnLookupComplete or * OnError. You should never call this method yourself. */ bool ProcessResult(const std::string &result); /** * Returns the file descriptor of this class. This is primarily used by the core * to determine where in various tables to place a pointer to your class, but it * is safe to call and use this method. */ int GetId(); }; /** * Clear the pointer table used for Resolver classes, * translate ServerConfig::DNSServer into an insp_inaddr, * establish binding on UDP socket for DNS requests. */ void init_dns(); /** * Deal with a Resolver class which has become readable */ void dns_deal_with_classes(int fd); /** * Add a resolver class to our active table */ bool dns_add_class(Resolver* r); #endif