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socketengine.h File Reference

#include <vector>
#include <string>
#include "inspircd_config.h"
#include "globals.h"
#include "inspircd.h"
#include <sys/types.h>
#include <sys/event.h>
#include <sys/time.h>

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Classes

class  SocketEngine
 The actual socketengine class presents the same interface on all operating systems, but its private members and internal behaviour should be treated as blackboxed, and vary from system to system and upon the config settings chosen by the server admin. More...

Variables

const char X_EMPTY_SLOT = 0
 Each of these values represents a socket type in our reference table (the reference table itself is only accessible to socketengine.cpp).
const char X_LISTEN = 1
const char X_ESTAB_CLIENT = 2
const char X_ESTAB_MODULE = 3
const char X_ESTAB_DNS = 4
const char X_READBIT = 0x80
 To indicate that a socket is readable, we mask its top bit with this X_READBIT value.


Variable Documentation

const char X_EMPTY_SLOT = 0
 

Each of these values represents a socket type in our reference table (the reference table itself is only accessible to socketengine.cpp).

Definition at line 41 of file socketengine.h.

Referenced by SocketEngine::GetType().

const char X_ESTAB_CLIENT = 2
 

Definition at line 43 of file socketengine.h.

const char X_ESTAB_DNS = 4
 

Definition at line 45 of file socketengine.h.

const char X_ESTAB_MODULE = 3
 

Definition at line 44 of file socketengine.h.

Referenced by InspSocket::InspSocket(), and InspSocket::Poll().

const char X_LISTEN = 1
 

Definition at line 42 of file socketengine.h.

const char X_READBIT = 0x80
 

To indicate that a socket is readable, we mask its top bit with this X_READBIT value.

The socket engine can handle two types of socket, readable and writeable (error sockets are dealt with when read() and write() return negative or zero values).

Definition at line 55 of file socketengine.h.

Referenced by SocketEngine::AddFd(), SocketEngine::DelFd(), and SocketEngine::Wait().


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