#include <socket.h>
Collaboration diagram for InspSocket:
Public Member Functions | |
InspSocket () | |
The default constructor does nothing and should not be used. | |
InspSocket (int newfd, char *ip) | |
This constructor is used to associate an existing connecting with an InspSocket class. | |
InspSocket (std::string host, int port, bool listening, unsigned long maxtime) | |
This constructor is used to create a new socket, either listening for connections, or an outbound connection to another host. | |
virtual bool | OnConnected () |
This method is called when an outbound connection on your socket is completed. | |
virtual void | OnError (InspSocketError e) |
This method is called when an error occurs. | |
virtual int | OnDisconnect () |
When an established connection is terminated, the OnDisconnect method is triggered. | |
virtual bool | OnDataReady () |
When there is data waiting to be read on a socket, the OnDataReady() method is called. | |
virtual void | OnTimeout () |
When an outbound connection fails, and the attempt times out, you will receive this event. | |
virtual void | OnClose () |
Whenever close() is called, OnClose() will be called first. | |
virtual char * | Read () |
Reads all pending bytes from the socket into a char* array which can be up to 16 kilobytes in length. | |
std::string | GetIP () |
Returns the IP address associated with this connection, or an empty string if no IP address exists. | |
bool | Timeout (time_t current) |
This function checks if the socket has timed out yet, given the current time in the parameter. | |
virtual int | Write (std::string data) |
Writes a std::string to the socket. | |
virtual int | OnIncomingConnection (int newfd, char *ip) |
If your socket is a listening socket, when a new connection comes in on the socket this method will be called. | |
void | SetState (InspSocketState s) |
Changes the socket's state. | |
InspSocketState | GetState () |
Returns the current socket state. | |
bool | Poll () |
Only the core should call this function. | |
int | GetFd () |
This method returns the socket's file descriptor as assigned by the operating system, or -1 if no descriptor has been assigned. | |
virtual void | Close () |
This method causes the socket to close, and may also be triggered by other methods such as OnTimeout and OnError. | |
virtual | ~InspSocket () |
The destructor may implicitly call OnClose(), and will close() and shutdown() the file descriptor used for this socket. | |
Private Member Functions | |
void | FlushWriteBuffer () |
Flushes the write buffer. | |
Private Attributes | |
int | fd |
The file descriptor of this socket. | |
std::string | host |
The hostname connected to. | |
int | port |
The port connected to, or the port this socket is listening on. | |
InspSocketState | state |
The state for this socket, either listening, connecting, connected or error. | |
sockaddr_in | addr |
The host being connected to, in sockaddr form. | |
in_addr | addy |
The host being connected to, in in_addr form. | |
time_t | timeout_end |
When this time is reached, the socket times out if it is in the CONNECTING state. | |
bool | timeout |
This value is true if the socket has timed out. | |
char | ibuf [65535] |
Socket input buffer, used by read(). | |
std::string | Buffer |
The output buffer for this socket. | |
std::string | IP |
The IP address being connected to stored in string form for easy retrieval by accessors. | |
sockaddr_in | client |
Client sockaddr structure used by accept(). | |
sockaddr_in | server |
Server sockaddr structure used by accept(). | |
socklen_t | length |
Used by accept() to indicate the sizes of the sockaddr_in structures. |
It is fully integrated into InspIRCds socket loop and attaches its sockets to the core's instance of the SocketEngine class, meaning that any sockets you create have the same power and abilities as a socket created by the core itself. To use InspSocket, you must inherit a class from it, and use the InspSocket constructors to establish connections and bindings.
Definition at line 47 of file socket.h.
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The default constructor does nothing and should not be used.
Definition at line 45 of file socket.cpp. References I_DISCONNECTED, and state. 00046 { 00047 this->state = I_DISCONNECTED; 00048 }
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This constructor is used to associate an existing connecting with an InspSocket class. The given file descriptor must be valid, and when initialized, the InspSocket will be set with the given IP address and placed in CONNECTED state. Definition at line 50 of file socket.cpp. References SocketEngine::AddFd(), fd, I_CONNECTED, IP, InspIRCd::SE, state, and X_ESTAB_MODULE. 00051 { 00052 this->fd = newfd; 00053 this->state = I_CONNECTED; 00054 this->IP = ip; 00055 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); 00056 socket_ref[this->fd] = this; 00057 }
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This constructor is used to create a new socket, either listening for connections, or an outbound connection to another host.
Definition at line 59 of file socket.cpp. References SocketEngine::AddFd(), addr, addy, BindSocket(), Close(), DEBUG, ERROR, fd, I_CONNECTING, I_ERR_BIND, I_ERR_CONNECT, I_ERR_SOCKET, I_ERROR, I_LISTENING, IP, log(), OnError(), OpenTCPSocket(), InspIRCd::SE, state, timeout, timeout_end, and X_ESTAB_MODULE. 00060 { 00061 if (listening) { 00062 if ((this->fd = OpenTCPSocket()) == ERROR) 00063 { 00064 this->fd = -1; 00065 this->state = I_ERROR; 00066 this->OnError(I_ERR_SOCKET); 00067 log(DEBUG,"OpenTCPSocket() error"); 00068 return; 00069 } 00070 else 00071 { 00072 if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR) 00073 { 00074 this->Close(); 00075 this->fd = -1; 00076 this->state = I_ERROR; 00077 this->OnError(I_ERR_BIND); 00078 log(DEBUG,"BindSocket() error %s",strerror(errno)); 00079 return; 00080 } 00081 else 00082 { 00083 this->state = I_LISTENING; 00084 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); 00085 socket_ref[this->fd] = this; 00086 log(DEBUG,"New socket now in I_LISTENING state"); 00087 return; 00088 } 00089 } 00090 } else { 00091 char* ip; 00092 this->host = host; 00093 hostent* hoste = gethostbyname(host.c_str()); 00094 if (!hoste) { 00095 ip = (char*)host.c_str(); 00096 } else { 00097 struct in_addr* ia = (in_addr*)hoste->h_addr; 00098 ip = inet_ntoa(*ia); 00099 } 00100 00101 this->IP = ip; 00102 00103 timeout_end = time(NULL)+maxtime; 00104 timeout = false; 00105 if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) 00106 { 00107 this->state = I_ERROR; 00108 this->OnError(I_ERR_SOCKET); 00109 return; 00110 } 00111 this->port = port; 00112 inet_aton(ip,&addy); 00113 addr.sin_family = AF_INET; 00114 addr.sin_addr = addy; 00115 addr.sin_port = htons(this->port); 00116 00117 int flags; 00118 flags = fcntl(this->fd, F_GETFL, 0); 00119 fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); 00120 00121 if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) 00122 { 00123 if (errno != EINPROGRESS) 00124 { 00125 this->Close(); 00126 this->OnError(I_ERR_CONNECT); 00127 this->state = I_ERROR; 00128 return; 00129 } 00130 } 00131 this->state = I_CONNECTING; 00132 ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE); 00133 socket_ref[this->fd] = this; 00134 return; 00135 } 00136 }
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The destructor may implicitly call OnClose(), and will close() and shutdown() the file descriptor used for this socket.
Definition at line 271 of file socket.cpp. References Close(). 00272 { 00273 this->Close(); 00274 }
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This method causes the socket to close, and may also be triggered by other methods such as OnTimeout and OnError.
Definition at line 138 of file socket.cpp. Referenced by InspSocket(), and ~InspSocket(). 00139 { 00140 if (this->fd != -1) 00141 { 00142 this->OnClose(); 00143 shutdown(this->fd,2); 00144 close(this->fd); 00145 socket_ref[this->fd] = NULL; 00146 this->fd = -1; 00147 } 00148 }
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Flushes the write buffer.
Definition at line 181 of file socket.cpp. References Buffer. Referenced by Timeout(), and Write(). 00182 { 00183 int result = 0; 00184 if (this->Buffer.length()) 00185 { 00186 result = send(this->fd,this->Buffer.c_str(),this->Buffer.length(),0); 00187 if (result > 0) 00188 { 00189 /* If we wrote some, advance the buffer forwards */ 00190 char* n = (char*)this->Buffer.c_str(); 00191 n += result; 00192 this->Buffer = n; 00193 } 00194 } 00195 }
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This method returns the socket's file descriptor as assigned by the operating system, or -1 if no descriptor has been assigned.
Definition at line 258 of file socket.cpp. References fd. 00259 { 00260 return this->fd; 00261 }
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Returns the IP address associated with this connection, or an empty string if no IP address exists.
Definition at line 150 of file socket.cpp. References IP. 00151 { 00152 return this->IP; 00153 }
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Returns the current socket state.
Definition at line 253 of file socket.cpp. References state. 00254 { 00255 return this->state; 00256 }
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Whenever close() is called, OnClose() will be called first. Please note that this means OnClose will be called alongside OnError(), OnTimeout(), and Close(), and also when cancelling a listening socket by calling the destructor indirectly. Definition at line 269 of file socket.cpp. Referenced by Close().
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This method is called when an outbound connection on your socket is completed.
Definition at line 263 of file socket.cpp. Referenced by Poll().
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When there is data waiting to be read on a socket, the OnDataReady() method is called. Within this method, you *MUST* call the Read() method to read any pending data. At its lowest level, this event is signalled by the core via the socket engine. If you return false from this function, the core removes your socket from its list and erases it from the socket engine, then calls InspSocket::Close() and deletes it.
Definition at line 267 of file socket.cpp. Referenced by Poll().
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When an established connection is terminated, the OnDisconnect method is triggered.
Definition at line 265 of file socket.cpp.
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This method is called when an error occurs. A closed socket in itself is not an error, however errors also generate close events.
Definition at line 264 of file socket.cpp. Referenced by InspSocket(), and Timeout().
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If your socket is a listening socket, when a new connection comes in on the socket this method will be called. Given the new file descriptor in the parameters, and the IP, it is recommended you copy them to a new instance of your socket class, e.g.: MySocket* newsocket = new MySocket(newfd,ip); Once you have done this, you can then associate the new socket with the core using Server::AddSocket(). Definition at line 266 of file socket.cpp. Referenced by Poll().
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When an outbound connection fails, and the attempt times out, you will receive this event. The mthod will trigger once maxtime secons are reached (as given in the constructor) just before the socket's descriptor is closed. Definition at line 268 of file socket.cpp. Referenced by Timeout().
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Only the core should call this function. When called, it is assumed the socket is ready to read data, and the method call routes the event to the various methods of InspSocket for you to handle. This can also cause the socket's state to change. Definition at line 216 of file socket.cpp. References SocketEngine::AddFd(), client, SocketEngine::DelFd(), I_CONNECTED, I_CONNECTING, I_LISTENING, length, OnConnected(), OnDataReady(), OnIncomingConnection(), InspIRCd::SE, SetState(), and X_ESTAB_MODULE. 00217 { 00218 int incoming = -1; 00219 00220 switch (this->state) 00221 { 00222 case I_CONNECTING: 00223 this->SetState(I_CONNECTED); 00224 /* Our socket was in write-state, so delete it and re-add it 00225 * in read-state. 00226 */ 00227 ServerInstance->SE->DelFd(this->fd); 00228 ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); 00229 return this->OnConnected(); 00230 break; 00231 case I_LISTENING: 00232 length = sizeof (client); 00233 incoming = accept (this->fd, (sockaddr*)&client,&length); 00234 this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr)); 00235 return true; 00236 break; 00237 case I_CONNECTED: 00238 return this->OnDataReady(); 00239 break; 00240 default: 00241 break; 00242 } 00243 00244 return true; 00245 }
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Reads all pending bytes from the socket into a char* array which can be up to 16 kilobytes in length.
Definition at line 155 of file socket.cpp. References DEBUG, ibuf, and log(). 00156 { 00157 int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); 00158 if (n > 0) 00159 { 00160 ibuf[n] = 0; 00161 return ibuf; 00162 } 00163 else 00164 { 00165 log(DEBUG,"EOF or error on socket"); 00166 return NULL; 00167 } 00168 }
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Changes the socket's state. The core uses this to change socket states, and you should not call it directly. Definition at line 247 of file socket.cpp. References DEBUG, log(), and state. Referenced by Poll().
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This function checks if the socket has timed out yet, given the current time in the parameter.
Definition at line 197 of file socket.cpp. References FlushWriteBuffer(), I_CONNECTING, I_ERR_TIMEOUT, I_ERROR, OnError(), OnTimeout(), state, timeout, and timeout_end. 00198 { 00199 if ((this->state == I_CONNECTING) && (current > timeout_end)) 00200 { 00201 // for non-listening sockets, the timeout can occur 00202 // which causes termination of the connection after 00203 // the given number of seconds without a successful 00204 // connection. 00205 this->OnTimeout(); 00206 this->OnError(I_ERR_TIMEOUT); 00207 timeout = true; 00208 this->state = I_ERROR; 00209 return true; 00210 } 00211 if (this->Buffer.length()) 00212 this->FlushWriteBuffer(); 00213 return false; 00214 }
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Writes a std::string to the socket. No carriage returns or linefeeds are appended to the string.
Definition at line 174 of file socket.cpp. References Buffer, and FlushWriteBuffer(). 00175 { 00176 this->Buffer = this->Buffer + data; 00177 this->FlushWriteBuffer(); 00178 return data.length(); 00179 }
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The host being connected to, in sockaddr form.
Definition at line 78 of file socket.h. Referenced by InspSocket(). |
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The host being connected to, in in_addr form.
Definition at line 84 of file socket.h. Referenced by InspSocket(). |
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The output buffer for this socket.
Definition at line 111 of file socket.h. Referenced by FlushWriteBuffer(), and Write(). |
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Client sockaddr structure used by accept().
Definition at line 124 of file socket.h. Referenced by Poll(). |
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The file descriptor of this socket.
Definition at line 54 of file socket.h. Referenced by Close(), GetFd(), and InspSocket(). |
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The hostname connected to.
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Socket input buffer, used by read(). The class which extends InspSocket is expected to implement an extendable buffer which can grow much larger than 64k, this buffer is just designed to be temporary storage. space. Definition at line 106 of file socket.h. Referenced by Read(). |
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The IP address being connected to stored in string form for easy retrieval by accessors.
Definition at line 118 of file socket.h. Referenced by GetIP(), and InspSocket(). |
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Used by accept() to indicate the sizes of the sockaddr_in structures.
Definition at line 136 of file socket.h. Referenced by Poll(). |
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The port connected to, or the port this socket is listening on.
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Server sockaddr structure used by accept().
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The state for this socket, either listening, connecting, connected or error.
Definition at line 72 of file socket.h. Referenced by GetState(), InspSocket(), SetState(), and Timeout(). |
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This value is true if the socket has timed out.
Definition at line 97 of file socket.h. Referenced by InspSocket(), and Timeout(). |
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When this time is reached, the socket times out if it is in the CONNECTING state.
Definition at line 91 of file socket.h. Referenced by InspSocket(), and Timeout(). |