From b0d59543bb9d920b9926239d66b950ea27a9b4f3 Mon Sep 17 00:00:00 2001
From: brain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>
Date: Thu, 18 Jan 2007 21:04:18 +0000
Subject: Move this over to left margin now, is no longer part of a huge
 inlined class

git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@6387 e03df62e-2008-0410-955e-edbf42e46eb7
---
 src/modules/m_spanningtree/treeserver.cpp | 496 +++++++++++++++---------------
 1 file changed, 248 insertions(+), 248 deletions(-)

(limited to 'src/modules')

diff --git a/src/modules/m_spanningtree/treeserver.cpp b/src/modules/m_spanningtree/treeserver.cpp
index 42b3b6f2e..3d0e2e49b 100644
--- a/src/modules/m_spanningtree/treeserver.cpp
+++ b/src/modules/m_spanningtree/treeserver.cpp
@@ -13,285 +13,285 @@
 #include "m_spanningtree/utils.h"
 #include "m_spanningtree/treeserver.h"
 
-	TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util)
-	{
-		Parent = NULL;
-		ServerName = "";
-		ServerDesc = "";
-		VersionString = "";
-		UserCount = OperCount = 0;
-		VersionString = ServerInstance->GetVersionString();
-	}
-
-	/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
-	 * represents our own server. Therefore, it has no route, no parent, and
-	 * no socket associated with it. Its version string is our own local version.
+TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util)
+{
+	Parent = NULL;
+	ServerName = "";
+	ServerDesc = "";
+	VersionString = "";
+	UserCount = OperCount = 0;
+	VersionString = ServerInstance->GetVersionString();
+}
+
+/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
+ * represents our own server. Therefore, it has no route, no parent, and
+ * no socket associated with it. Its version string is our own local version.
+ */
+TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)
+{
+	Parent = NULL;
+	VersionString = "";
+	UserCount = ServerInstance->UserCount();
+	OperCount = ServerInstance->OperCount();
+	VersionString = ServerInstance->GetVersionString();
+	Route = NULL;
+	Socket = NULL; /* Fix by brain */
+	AddHashEntry();
+}
+
+/** When we create a new server, we call this constructor to initialize it.
+ * This constructor initializes the server's Route and Parent, and sets up
+ * its ping counters so that it will be pinged one minute from now.
+ */
+TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock)
+	: ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util)
+{
+	VersionString = "";
+	UserCount = OperCount = 0;
+	this->SetNextPingTime(time(NULL) + 60);
+	this->SetPingFlag();
+	/* find the 'route' for this server (e.g. the one directly connected
+	 * to the local server, which we can use to reach it)
+	 *
+	 * In the following example, consider we have just added a TreeServer
+	 * class for server G on our network, of which we are server A.
+	 * To route traffic to G (marked with a *) we must send the data to
+	 * B (marked with a +) so this algorithm initializes the 'Route'
+	 * value to point at whichever server traffic must be routed through
+	 * to get here. If we were to try this algorithm with server B,
+	 * the Route pointer would point at its own object ('this').
+	 *
+	 *            A
+	 *           / \
+	 *        + B   C
+	 *         / \   \
+	 *        D   E   F
+	 *       /         \
+	 *    * G           H
+	 *
+	 * We only run this algorithm when a server is created, as
+	 * the routes remain constant while ever the server exists, and
+	 * do not need to be re-calculated.
 	 */
-	TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)
-	{
-		Parent = NULL;
-		VersionString = "";
-		UserCount = ServerInstance->UserCount();
-		OperCount = ServerInstance->OperCount();
-		VersionString = ServerInstance->GetVersionString();
-		Route = NULL;
-		Socket = NULL; /* Fix by brain */
-		AddHashEntry();
-	}
 
-	/** When we create a new server, we call this constructor to initialize it.
-	 * This constructor initializes the server's Route and Parent, and sets up
-	 * its ping counters so that it will be pinged one minute from now.
-	 */
-	TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock)
-		: ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util)
+	Route = Above;
+	if (Route == Utils->TreeRoot)
 	{
-		VersionString = "";
-		UserCount = OperCount = 0;
-		this->SetNextPingTime(time(NULL) + 60);
-		this->SetPingFlag();
-
-		/* find the 'route' for this server (e.g. the one directly connected
-		 * to the local server, which we can use to reach it)
-		 *
-		 * In the following example, consider we have just added a TreeServer
-		 * class for server G on our network, of which we are server A.
-		 * To route traffic to G (marked with a *) we must send the data to
-		 * B (marked with a +) so this algorithm initializes the 'Route'
-		 * value to point at whichever server traffic must be routed through
-		 * to get here. If we were to try this algorithm with server B,
-		 * the Route pointer would point at its own object ('this').
-		 *
-		 *            A
-		 *           / \
-		 *        + B   C
-		 *         / \   \
-		 *        D   E   F
-		 *       /         \
-		 *    * G           H
-		 *
-		 * We only run this algorithm when a server is created, as
-		 * the routes remain constant while ever the server exists, and
-		 * do not need to be re-calculated.
-		 */
-
-		Route = Above;
-		if (Route == Utils->TreeRoot)
-		{
-			Route = this;
-		}
-		else
-		{
-			while (this->Route->GetParent() != Utils->TreeRoot)
-			{
-				this->Route = Route->GetParent();
-			}
-		}
-
-		/* Because recursive code is slow and takes a lot of resources,
-		 * we store two representations of the server tree. The first
-		 * is a recursive structure where each server references its
-		 * children and its parent, which is used for netbursts and
-		 * netsplits to dump the whole dataset to the other server,
-		 * and the second is used for very fast lookups when routing
-		 * messages and is instead a hash_map, where each item can
-		 * be referenced by its server name. The AddHashEntry()
-		 * call below automatically inserts each TreeServer class
-		 * into the hash_map as it is created. There is a similar
-		 * maintainance call in the destructor to tidy up deleted
-		 * servers.
-		 */
-
-		this->AddHashEntry();
+		Route = this;
 	}
-
-	int TreeServer::QuitUsers(const std::string &reason)
+	else
 	{
-		const char* reason_s = reason.c_str();
-		std::vector<userrec*> time_to_die;
-		for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++)
-		{
-			if (!strcmp(n->second->server, this->ServerName.c_str()))
-			{
-				time_to_die.push_back(n->second);
-			}
-		}
-		for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
+		while (this->Route->GetParent() != Utils->TreeRoot)
 		{
-			userrec* a = (userrec*)*n;
-			if (!IS_LOCAL(a))
-				userrec::QuitUser(ServerInstance,a,reason_s);
+			this->Route = Route->GetParent();
 		}
-		return time_to_die.size();
 	}
 
-	/** This method is used to add the structure to the
-	 * hash_map for linear searches. It is only called
-	 * by the constructors.
+	/* Because recursive code is slow and takes a lot of resources,
+	 * we store two representations of the server tree. The first
+	 * is a recursive structure where each server references its
+	 * children and its parent, which is used for netbursts and
+	 * netsplits to dump the whole dataset to the other server,
+	 * and the second is used for very fast lookups when routing
+	 * messages and is instead a hash_map, where each item can
+	 * be referenced by its server name. The AddHashEntry()
+	 * call below automatically inserts each TreeServer class
+	 * into the hash_map as it is created. There is a similar
+	 * maintainance call in the destructor to tidy up deleted
+	 * servers.
 	 */
-	void TreeServer::AddHashEntry()
-	{
-		server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
-		if (iter == Utils->serverlist.end())
-			Utils->serverlist[this->ServerName.c_str()] = this;
-	}
-
-	/** This method removes the reference to this object
-	 * from the hash_map which is used for linear searches.
-	 * It is only called by the default destructor.
-	 */
-	void TreeServer::DelHashEntry()
-	{
-		server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
-		if (iter != Utils->serverlist.end())
-			Utils->serverlist.erase(iter);
-	}
-
-	/** These accessors etc should be pretty self-
-	 * explanitory.
-	 */
-	TreeServer* TreeServer::GetRoute()
-	{
-		return Route;
-	}
-
-	std::string TreeServer::GetName()
-	{
-		return ServerName.c_str();
-	}
-
-	std::string TreeServer::GetDesc()
-	{
-		return ServerDesc;
-	}
-
-	std::string TreeServer::GetVersion()
-	{
-		return VersionString;
-	}
-
-	void TreeServer::SetNextPingTime(time_t t)
-	{
-		this->NextPing = t;
-		LastPingWasGood = false;
-	}
-
-	time_t TreeServer::NextPingTime()
-	{
-		return NextPing;
-	}
-
-	bool TreeServer::AnsweredLastPing()
-	{
-		return LastPingWasGood;
-	}
-
-	void TreeServer::SetPingFlag()
-	{
-		LastPingWasGood = true;
-	}
 
-	int TreeServer::GetUserCount()
-	{
-		return UserCount;
-	}
-
-	void TreeServer::AddUserCount()
-	{
-		UserCount++;
-	}
+	this->AddHashEntry();
+}
 
-	void TreeServer::DelUserCount()
+int TreeServer::QuitUsers(const std::string &reason)
+{
+	const char* reason_s = reason.c_str();
+	std::vector<userrec*> time_to_die;
+	for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++)
 	{
-		UserCount--;
+		if (!strcmp(n->second->server, this->ServerName.c_str()))
+		{
+			time_to_die.push_back(n->second);
+		}
 	}
-
-	int TreeServer::GetOperCount()
+	for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
 	{
-		return OperCount;
+		userrec* a = (userrec*)*n;
+		if (!IS_LOCAL(a))
+			userrec::QuitUser(ServerInstance,a,reason_s);
 	}
-
-	TreeSocket* TreeServer::GetSocket()
+	return time_to_die.size();
+}
+
+/** This method is used to add the structure to the
+ * hash_map for linear searches. It is only called
+ * by the constructors.
+ */
+void TreeServer::AddHashEntry()
+{
+	server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+	if (iter == Utils->serverlist.end())
+		Utils->serverlist[this->ServerName.c_str()] = this;
+}
+
+/** This method removes the reference to this object
+ * from the hash_map which is used for linear searches.
+ * It is only called by the default destructor.
+ */
+void TreeServer::DelHashEntry()
+{
+	server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+	if (iter != Utils->serverlist.end())
+		Utils->serverlist.erase(iter);
+}
+
+/** These accessors etc should be pretty self-
+ * explanitory.
+ */
+TreeServer* TreeServer::GetRoute()
+{
+	return Route;
+}
+
+std::string TreeServer::GetName()
+{
+	return ServerName.c_str();
+}
+
+std::string TreeServer::GetDesc()
+{
+	return ServerDesc;
+}
+
+std::string TreeServer::GetVersion()
+{
+	return VersionString;
+}
+
+void TreeServer::SetNextPingTime(time_t t)
+{
+	this->NextPing = t;
+	LastPingWasGood = false;
+}
+
+time_t TreeServer::NextPingTime()
+{
+	return NextPing;
+}
+
+bool TreeServer::AnsweredLastPing()
+{
+	return LastPingWasGood;
+}
+
+void TreeServer::SetPingFlag()
+{
+	LastPingWasGood = true;
+}
+
+int TreeServer::GetUserCount()
+{
+	return UserCount;
+}
+
+void TreeServer::AddUserCount()
+{
+	UserCount++;
+}
+
+void TreeServer::DelUserCount()
+{
+	UserCount--;
+}
+
+int TreeServer::GetOperCount()
+{
+	return OperCount;
+}
+
+TreeSocket* TreeServer::GetSocket()
+{
+	return Socket;
+}
+
+TreeServer* TreeServer::GetParent()
+{
+	return Parent;
+}
+
+void TreeServer::SetVersion(const std::string &Version)
+{
+	VersionString = Version;
+}
+
+unsigned int TreeServer::ChildCount()
+{
+	return Children.size();
+}
+
+TreeServer* TreeServer::GetChild(unsigned int n)
+{
+	if (n < Children.size())
 	{
-		return Socket;
-	}
-
-	TreeServer* TreeServer::GetParent()
-	{
-		return Parent;
+		/* Make sure they  cant request
+		 * an out-of-range object. After
+		 * all we know what these programmer
+		 * types are like *grin*.
+		 */
+		return Children[n];
 	}
-
-	void TreeServer::SetVersion(const std::string &Version)
+	else
 	{
-		VersionString = Version;
+		return NULL;
 	}
+}
 
-	unsigned int TreeServer::ChildCount()
-	{
-		return Children.size();
-	}
+void TreeServer::AddChild(TreeServer* Child)
+{
+	Children.push_back(Child);
+}
 
-	TreeServer* TreeServer::GetChild(unsigned int n)
+bool TreeServer::DelChild(TreeServer* Child)
+{
+	for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
 	{
-		if (n < Children.size())
-		{
-			/* Make sure they  cant request
-			 * an out-of-range object. After
-			 * all we know what these programmer
-			 * types are like *grin*.
-			 */
-			return Children[n];
-		}
-		else
+		if (*a == Child)
 		{
-			return NULL;
+			Children.erase(a);
+			return true;
 		}
 	}
-
-	void TreeServer::AddChild(TreeServer* Child)
-	{
-		Children.push_back(Child);
-	}
-
-	bool TreeServer::DelChild(TreeServer* Child)
+	return false;
+}
+
+/** Removes child nodes of this node, and of that node, etc etc.
+ * This is used during netsplits to automatically tidy up the
+ * server tree. It is slow, we don't use it for much else.
+ */
+bool TreeServer::Tidy()
+{
+	bool stillchildren = true;
+	while (stillchildren)
 	{
+		stillchildren = false;
 		for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
 		{
-			if (*a == Child)
-			{
-				Children.erase(a);
-				return true;
-			}
+			TreeServer* s = (TreeServer*)*a;
+			s->Tidy();
+			Children.erase(a);
+			DELETE(s);
+			stillchildren = true;
+			break;
 		}
-		return false;
 	}
+	return true;
+}
 
-	/** Removes child nodes of this node, and of that node, etc etc.
-	 * This is used during netsplits to automatically tidy up the
-	 * server tree. It is slow, we don't use it for much else.
-	 */
-	bool TreeServer::Tidy()
-	{
-		bool stillchildren = true;
-		while (stillchildren)
-		{
-			stillchildren = false;
-			for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
-			{
-				TreeServer* s = (TreeServer*)*a;
-				s->Tidy();
-				Children.erase(a);
-				DELETE(s);
-				stillchildren = true;
-				break;
-			}
-		}
-		return true;
-	}
+TreeServer::~TreeServer()
+{
+	/* We'd better tidy up after ourselves, eh? */
+	this->DelHashEntry();
+}
 
-	TreeServer::~TreeServer()
-	{
-		/* We'd better tidy up after ourselves, eh? */
-		this->DelHashEntry();
-	}
 
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