From ea5e22a8416e66e8ebce1b1260d786820808491a Mon Sep 17 00:00:00 2001 From: brain Date: Sat, 17 Apr 2004 12:29:40 +0000 Subject: Updated comments here git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@628 e03df62e-2008-0410-955e-edbf42e46eb7 --- include/connection.h | 186 ++++++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 169 insertions(+), 17 deletions(-) diff --git a/include/connection.h b/include/connection.h index 1550d4704..6bc497b61 100644 --- a/include/connection.h +++ b/include/connection.h @@ -27,7 +27,15 @@ /** Each connection has one or more of these * each represents ONE outbound connection to another ircd - * so each inbound has multiple outbounds. + * so each inbound has multiple outbounds. A listening socket + * that accepts server type connections is represented by one + * class serverrec. Class serverrec will instantiate several + * objects of type ircd_connector to represent each established + * connection, inbound or outbound. So, to determine all linked + * servers you must walk through all the serverrecs that the + * core defines, and in each one iterate through until you find + * connection(s) relating to the server you want information on. + * The core and module API provide functions for this. */ class ircd_connector : public classbase { @@ -53,10 +61,22 @@ class ircd_connector : public classbase */ int state; + /** PRIVATE function to set the host address and port to connect to + */ bool SetHostAddress(char* host, int port); public: + + /** When MakeOutboundConnection is called, these public members are + * filled with the details passed to the function, for future + * reference + */ char host[MAXBUF]; + + /** When MakeOutboundConnection is called, these public members are + * filled with the details passed to the function, for future + * reference + */ int port; /** Server names of servers that this server is linked to @@ -65,70 +85,202 @@ class ircd_connector : public classbase */ std::vector routes; - + + /** Create an outbound connection to a listening socket + */ bool MakeOutboundConnection(char* host, int port); + + /** Return the servername on this established connection + */ std::string GetServerName(); + + /** Set the server name of this connection + */ void SetServerName(std::string serv); + + /** Get the file descriptor associated with this connection + */ int GetDescriptor(); + + /** Set the file descriptor for this connection + */ void SetDescriptor(int fd); + + /** Get the state flags for this connection + */ int GetState(); + + /** Set the state flags for this connection + */ void SetState(int state); + + /** Get the ip address (not servername) associated with this connection + */ char* GetServerIP(); + + /** Get the server description of this connection + */ std::string GetDescription(); + + /** Set the server description of this connection + */ void SetDescription(std::string desc); + + /** Get the port number being used for this connection + * If the connection is outbound this will be the remote port + * otherwise it will be the local port, so it can always be + * gautanteed as open at the address given in GetServerIP(). + */ int GetServerPort(); + + /** Set the port used by this connection + */ void SetServerPort(int p); + + /** Set both the host and the port in one operation for this connection + */ bool SetHostAndPort(char* host, int port); + + /** Close the connection by calling close() on its file descriptor + * This function call updates no other data. + */ void CloseConnection(); }; -class packet : public classbase +class packet { - public: - long key; - int id; - short int type; - char data[MAXBUF]; - - packet(); - ~packet(); + /** Class packet is deprecated. + * This declaration is preserved here to maintain documentation only. + */ }; - +/** Please note: classes serverrec and userrec both inherit from class connection. + */ class connection : public classbase { public: - long key; - int fd; // file descriptor - char host[256]; // hostname - long ip; // ipv4 address - char inbuf[MAXBUF]; // recvQ + /** File descriptor of the connection + */ + int fd; + + /** Hostname of connection. Not used if this is a serverrec + */ + char host[256]; + + /** IP of connection. Reserved for future use. + */ + long ip; + + /** Inbuf of connection. Only used for userrec + */ + char inbuf[MAXBUF]; + + /** Stats counter for bytes inbound + */ long bytes_in; + + /** Stats counter for bytes outbound + */ long bytes_out; + + /** Stats counter for commands inbound + */ long cmds_in; + + /** Stats counter for commands outbound + */ long cmds_out; + + /** True if server/user has authenticated, false if otherwise + */ bool haspassed; + + /** Port number + * For a userrec, this is the port they connected to the network on. + * For a serverrec this is the current listening port of the serverrec object. + */ int port; + + /** Used by userrec to indicate the registration status of the connection + */ int registered; + + /** Reserved for future use + */ short int state; + + /** Time the connection was last pinged + */ time_t lastping; + + /** Time the connection was created, set in the constructor + */ time_t signon; + + /** Time that the connection last sent data, used to calculate idle time + */ time_t idle_lastmsg; + + /** Used by PING checks with clients + */ time_t nping; + + /** Unused, will be removed in a future alpha/beta + */ char internal_addr[1024]; + + /** Unused, will be removed in a future alpha/beta + */ int internal_port; + + /** With a serverrec, this is a list of all established server connections. + * With a userrec this is unused. + */ std::vector connectors; + /** Default constructor + */ connection(); + + /** Create a listening socket on 'host' using port number 'p' + */ bool CreateListener(char* host, int p); + + /** Begin an outbound link to another ircd at targethost. + */ bool BeginLink(char* targethost, int port, char* password, char* servername, int myport); + + /** Begin an outbound mesh link to another ircd on a network you are already an authenticated member of + */ bool MeshCookie(char* targethost, int port, long cookie, char* servername); + + /** Terminate a link to 'targethost' by calling the ircd_connector::CloseConnection method. + */ void TerminateLink(char* targethost); + + /** Send a message to a server by name, if the server is unavailable directly route the packet via another server + * If the server still cannot be reached after attempting to route the message remotely, returns false. + */ bool SendPacket(char *message, const char* host); + + /** Returns the next available packet and returns true if data is available. Writes the servername the data came from to 'host'. + * If no data is available this function returns false. + * This function will automatically close broken links and reroute pathways, generating split messages on the network. + */ bool RecvPacket(std::deque &messages, char* host); + + /** Find the ircd_connector oject related to a certain servername given in 'host' + */ ircd_connector* FindHost(std::string host); + + /** Add an incoming connection to the connection pool. + * (reserved for core use) + */ bool AddIncoming(int fd,char* targethost, int sourceport); + + /** This function is deprecated and may be removed in a later alpha/beta + */ long GenKey(); }; -- cgit v1.2.3