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path: root/src/modules/m_hostchange.cpp
AgeCommit message (Expand)Author
2007-01-01Fix to allow for OnRehash to know what user initiated the rehashbrain
2006-12-15Remove global namespacing, makes modules compile FASTAH. Also massive update ...w00t
2006-10-19Insert massive change here.brain
2006-10-01Now with binary versioning goodnessbrain
2006-09-15Annotationsbrain
2006-08-11ConfigReader and FileReader now take InspIRCd* to their constructorsbrain
2006-08-11None of the modules use an extern InspIRCd* any morebrain
2006-08-10Last of Server:: methods moved to InspIRCd::. Server:: removed.brain
2006-08-10Note: FOR THE MOMENT, this is BROKEN. It wont run right until im done.brain
2006-08-10PublishFeature, FindFeature, FindModule, PriorityBefore, PriorityAfter -> Ins...brain
2006-08-09Get rid of Server::GetUsers(chanrec) - a throwback to before chanrec could do...brain
2006-08-08WHEEEEE!!!!!brain
2006-07-10Inherit just about everything from classbasebrain
2006-04-24Missing includesbrain
2006-04-24delete operator tracking in debug mode (using a macro -- live with it.)brain
2006-04-06Holy christ that was a LOT OF SPACES. TABS, USE THEM, LOVE THEM, APPRECIATE T...w00t
2006-03-11And morebrain
2006-03-04Tidyup of m_hostchange to not use configreader on each connection!brain
2006-01-25Added PRIORITY_BEFORE and PRIORITY_AFTER (see src/modules/m_hostchange.cpp fo...brain
2006-01-15Updated copyrights in headers etc using perl inplace editbrain
2005-12-26And morebrain
2005-12-07Changed behaviour of module API to pass Server* to the constructor, rather th...brain
2005-11-30Added a parameter to OnRehash for the rehash parameterbrain
2005-05-30Started on -Wall - safe compilebrain
2005-05-15Changed to use __single_client_alloc, faster on most systems in a single threadbrain
2005-04-07Tons of module versionflags stuff, and checks for it in /UNLOADMODULEbrain
2005-04-07Added version flagsbrain
2005-04-04Added m_operlevels, prevents opers designated as above other opers from being...brain
2005-04-03Added m_hostchange module, our own homebrew implementation of the unreal pay ...brain