diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/modules/m_spanningtree.cpp | 74 |
1 files changed, 35 insertions, 39 deletions
diff --git a/src/modules/m_spanningtree.cpp b/src/modules/m_spanningtree.cpp index 7a409f759..7555a027e 100644 --- a/src/modules/m_spanningtree.cpp +++ b/src/modules/m_spanningtree.cpp @@ -66,7 +66,7 @@ class ModuleSpanningTree; static ModuleSpanningTree* TreeProtocolModule; static InspIRCd* ServerInstance; -/* Any socket can have one of five states at any one time. +/** Any socket can have one of five states at any one time. * The LISTENER state indicates a socket which is listening * for connections. It cannot receive data itself, only incoming * sockets. @@ -165,7 +165,7 @@ class UserManager : public classbase }; -/* Each server in the tree is represented by one class of +/** Each server in the tree is represented by one class of * type TreeServer. A locally connected TreeServer can * have a class of type TreeSocket associated with it, for * remote servers, the TreeSocket entry will be NULL. @@ -179,7 +179,6 @@ class UserManager : public classbase * TreeServer items, deleting and inserting them as they * are created and destroyed. */ - class TreeServer : public classbase { InspIRCd* ServerInstance; /* Creator */ @@ -197,7 +196,7 @@ class TreeServer : public classbase public: - /* We don't use this constructor. Its a dummy, and won't cause any insertion + /** We don't use this constructor. Its a dummy, and won't cause any insertion * of the TreeServer into the hash_map. See below for the two we DO use. */ TreeServer(InspIRCd* Instance) : ServerInstance(Instance) @@ -210,7 +209,7 @@ class TreeServer : public classbase VersionString = ServerInstance->GetVersionString(); } - /* We use this constructor only to create the 'root' item, TreeRoot, which + /** We use this constructor only to create the 'root' item, TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ @@ -225,7 +224,7 @@ class TreeServer : public classbase AddHashEntry(); } - /* When we create a new server, we call this constructor to initialize it. + /** When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ @@ -313,7 +312,7 @@ class TreeServer : public classbase return time_to_die.size(); } - /* This method is used to add the structure to the + /** This method is used to add the structure to the * hash_map for linear searches. It is only called * by the constructors. */ @@ -325,7 +324,7 @@ class TreeServer : public classbase serverlist[this->ServerName.c_str()] = this; } - /* This method removes the reference to this object + /** This method removes the reference to this object * from the hash_map which is used for linear searches. * It is only called by the default destructor. */ @@ -337,10 +336,9 @@ class TreeServer : public classbase serverlist.erase(iter); } - /* These accessors etc should be pretty self- + /** These accessors etc should be pretty self- * explanitory. */ - TreeServer* GetRoute() { return Route; @@ -457,7 +455,7 @@ class TreeServer : public classbase return false; } - /* Removes child nodes of this node, and of that node, etc etc. + /** Removes child nodes of this node, and of that node, etc etc. * This is used during netsplits to automatically tidy up the * server tree. It is slow, we don't use it for much else. */ @@ -487,13 +485,12 @@ class TreeServer : public classbase } }; -/* The Link class might as well be a struct, +/** The Link class might as well be a struct, * but this is C++ and we don't believe in structs (!). * It holds the entire information of one <link> * tag from the main config file. We maintain a list * of them, and populate the list on rehash/load. */ - class Link : public classbase { public: @@ -520,7 +517,7 @@ Link* FindLink(const std::string& name); ConfigReader *Conf; std::vector<Link> LinkBlocks; -/* Yay for fast searches! +/** Yay for fast searches! * This is hundreds of times faster than recursion * or even scanning a linked list, especially when * there are more than a few servers to deal with. @@ -540,7 +537,7 @@ TreeServer* FindServer(std::string ServerName) } } -/* Returns the locally connected server we must route a +/** Returns the locally connected server we must route a * message through to reach server 'ServerName'. This * only applies to one-to-one and not one-to-many routing. * See the comments for the constructor of TreeServer @@ -561,7 +558,7 @@ TreeServer* BestRouteTo(std::string ServerName) } } -/* Find the first server matching a given glob mask. +/** Find the first server matching a given glob mask. * Theres no find-using-glob method of hash_map [awwww :-(] * so instead, we iterate over the list using an iterator * and match each one until we get a hit. Yes its slow, @@ -615,7 +612,7 @@ class cmd_rconnect : public command_t -/* Every SERVER connection inbound or outbound is represented by +/** Every SERVER connection inbound or outbound is represented by * an object of type TreeSocket. * TreeSockets, being inherited from InspSocket, can be tied into * the core socket engine, and we cn therefore receive activity events @@ -626,7 +623,6 @@ class cmd_rconnect : public command_t * maintain a list of servers, some of which are directly connected, * some of which are not. */ - class TreeSocket : public InspSocket { std::string myhost; @@ -647,7 +643,7 @@ class TreeSocket : public InspSocket public: - /* Because most of the I/O gubbins are encapsulated within + /** Because most of the I/O gubbins are encapsulated within * InspSocket, we just call the superclass constructor for * most of the action, and append a few of our own values * to it. @@ -670,7 +666,7 @@ class TreeSocket : public InspSocket this->ctx_out = NULL; } - /* When a listening socket gives us a new file descriptor, + /** When a listening socket gives us a new file descriptor, * we must associate it with a socket without creating a new * connection. This constructor is used for this purpose. */ @@ -716,7 +712,7 @@ class TreeSocket : public InspSocket } } - /* When an outbound connection finishes connecting, we receive + /** When an outbound connection finishes connecting, we receive * this event, and must send our SERVER string to the other * side. If the other side is happy, as outlined in the server * to server docs on the inspircd.org site, the other side @@ -783,7 +779,7 @@ class TreeSocket : public InspSocket return true; } - /* Recursively send the server tree with distances as hops. + /** Recursively send the server tree with distances as hops. * This is used during network burst to inform the other server * (and any of ITS servers too) of what servers we know about. * If at any point any of these servers already exist on the other @@ -1026,7 +1022,7 @@ class TreeSocket : public InspSocket return true; } - /* This function forces this server to quit, removing this server + /** This function forces this server to quit, removing this server * and any users on it (and servers and users below that, etc etc). * It's very slow and pretty clunky, but luckily unless your network * is having a REAL bad hair day, this function shouldnt be called @@ -1048,7 +1044,7 @@ class TreeSocket : public InspSocket num_lost_users += Current->QuitUsers(from); } - /* This is a wrapper function for SquitServer above, which + /** This is a wrapper function for SquitServer above, which * does some validation first and passes on the SQUIT to all * other remaining servers. */ @@ -1083,7 +1079,7 @@ class TreeSocket : public InspSocket } } - /* FMODE command - server mode with timestamp checks */ + /** FMODE command - server mode with timestamp checks */ bool ForceMode(std::string source, std::deque<std::string> ¶ms) { /* Chances are this is a 1.0 FMODE without TS */ @@ -1468,7 +1464,7 @@ class TreeSocket : public InspSocket return true; } - /* FTOPIC command */ + /** FTOPIC command */ bool ForceTopic(std::string source, std::deque<std::string> ¶ms) { if (params.size() != 4) @@ -1512,7 +1508,7 @@ class TreeSocket : public InspSocket return true; } - /* FJOIN, similar to unreal SJOIN */ + /** FJOIN, similar to unreal SJOIN */ bool ForceJoin(std::string source, std::deque<std::string> ¶ms) { if (params.size() < 3) @@ -1684,7 +1680,7 @@ class TreeSocket : public InspSocket return true; } - /* NICK command */ + /** NICK command */ bool IntroduceClient(std::string source, std::deque<std::string> ¶ms) { if (params.size() < 8) @@ -1756,7 +1752,7 @@ class TreeSocket : public InspSocket return true; } - /* Send one or more FJOINs for a channel of users. + /** Send one or more FJOINs for a channel of users. * If the length of a single line is more than 480-NICKMAX * in length, it is split over multiple lines. */ @@ -1808,7 +1804,7 @@ class TreeSocket : public InspSocket this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" FMODE "+c->name+" "+ConvToStr(c->age)+" +"+c->ChanModes(true)+modes+" "+params); } - /* Send G, Q, Z and E lines */ + /** Send G, Q, Z and E lines */ void SendXLines(TreeServer* Current) { char data[MAXBUF]; @@ -1858,7 +1854,7 @@ class TreeSocket : public InspSocket } } - /* Send channel modes and topics */ + /** Send channel modes and topics */ void SendChannelModes(TreeServer* Current) { char data[MAXBUF]; @@ -1884,7 +1880,7 @@ class TreeSocket : public InspSocket } } - /* send all users and their oper state/modes */ + /** send all users and their oper state/modes */ void SendUsers(TreeServer* Current) { char data[MAXBUF]; @@ -1915,7 +1911,7 @@ class TreeSocket : public InspSocket } } - /* This function is called when we want to send a netburst to a local + /** This function is called when we want to send a netburst to a local * server. There is a set order we must do this, because for example * users require their servers to exist, and channels require their * users to exist. You get the idea. @@ -1942,7 +1938,7 @@ class TreeSocket : public InspSocket this->Instance->SNO->WriteToSnoMask('l',"Finished bursting to \2"+name+"\2."); } - /* This function is called when we receive data from a remote + /** This function is called when we receive data from a remote * server. We buffer the data in a std::string (it doesnt stay * there for long), reading using InspSocket::Read() which can * read up to 16 kilobytes in one operation. @@ -2040,7 +2036,7 @@ class TreeSocket : public InspSocket return false; } - /* remote MOTD. leet, huh? */ + /** remote MOTD. leet, huh? */ bool Motd(std::string prefix, std::deque<std::string> ¶ms) { if (params.size() > 0) @@ -2088,7 +2084,7 @@ class TreeSocket : public InspSocket return true; } - /* remote ADMIN. leet, huh? */ + /** remote ADMIN. leet, huh? */ bool Admin(std::string prefix, std::deque<std::string> ¶ms) { if (params.size() > 0) @@ -2166,7 +2162,7 @@ class TreeSocket : public InspSocket } - /* Because the core won't let users or even SERVERS set +o, + /** Because the core won't let users or even SERVERS set +o, * we use the OPERTYPE command to do this. */ bool OperType(std::string prefix, std::deque<std::string> ¶ms) @@ -2187,7 +2183,7 @@ class TreeSocket : public InspSocket return true; } - /* Because Andy insists that services-compatible servers must + /** Because Andy insists that services-compatible servers must * implement SVSNICK and SVSJOIN, that's exactly what we do :p */ bool ForceNick(std::string prefix, std::deque<std::string> ¶ms) @@ -3372,7 +3368,7 @@ void AddThisServer(TreeServer* server, std::deque<TreeServer*> &list) list.push_back(server); } -// returns a list of DIRECT servernames for a specific channel +/** returns a list of DIRECT servernames for a specific channel */ void GetListOfServersForChannel(chanrec* c, std::deque<TreeServer*> &list) { CUList *ulist = c->GetUsers(); |