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-rw-r--r--src/socketengines/socketengine_iocp.cpp234
1 files changed, 233 insertions, 1 deletions
diff --git a/src/socketengines/socketengine_iocp.cpp b/src/socketengines/socketengine_iocp.cpp
index c253bf0a6..ad45ce5ce 100644
--- a/src/socketengines/socketengine_iocp.cpp
+++ b/src/socketengines/socketengine_iocp.cpp
@@ -11,7 +11,234 @@
* ---------------------------------------------------
*/
-#include "socketengines/socketengine_iocp.h"
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2009 InspIRCd Development Team
+ * See: http://wiki.inspircd.org/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#ifndef __SOCKETENGINE_IOCP__
+#define __SOCKETENGINE_IOCP__
+
+#define READ_BUFFER_SIZE 600
+#define USING_IOCP 1
+
+#include "inspircd_config.h"
+#include "inspircd_win32wrapper.h"
+#include "inspircd.h"
+#include "socketengine.h"
+
+/** Socket overlapped event types
+ */
+enum SocketIOEvent
+{
+ /** Read ready */
+ SOCKET_IO_EVENT_READ_READY = 0,
+ /** Write ready */
+ SOCKET_IO_EVENT_WRITE_READY = 1,
+ /** Accept ready */
+ SOCKET_IO_EVENT_ACCEPT = 2,
+ /** Error occured */
+ SOCKET_IO_EVENT_ERROR = 3,
+ /** Number of events */
+ NUM_SOCKET_IO_EVENTS = 4,
+};
+
+/** Represents a windows overlapped IO event
+ */
+class Overlapped
+{
+ public:
+ /** Overlap event */
+ OVERLAPPED m_overlap;
+ /** Type of event */
+ SocketIOEvent m_event;
+#ifdef WIN64
+ /** Parameters */
+ unsigned __int64 m_params;
+#else
+ /** Parameters */
+ unsigned long m_params;
+#endif
+ /** Create an overlapped event
+ */
+ Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params)
+ {
+ memset(&m_overlap, 0, sizeof(OVERLAPPED));
+ }
+};
+
+/** Specific to UDP sockets with overlapped IO
+ */
+struct udp_overlap
+{
+ unsigned char udp_buffer[600];
+ unsigned long udp_len;
+ sockaddr udp_sockaddr[2];
+ unsigned long udp_sockaddr_len;
+};
+
+/** Specific to accepting sockets with overlapped IO
+ */
+struct accept_overlap
+{
+ int socket;
+ char buf[1024];
+};
+
+/** Implementation of SocketEngine that implements windows IO Completion Ports
+ */
+class IOCPEngine : public SocketEngine
+{
+ /** Creates a "fake" file descriptor for use with an IOCP socket.
+ * This is a little slow, but it isnt called too much. We'll fix it
+ * in a future release.
+ * @return -1 if there are no free slots, and an integer if it finds one.
+ */
+ __inline int GenerateFd(int RealFd)
+ {
+ int index_hash = RealFd % MAX_DESCRIPTORS;
+ if(ref[index_hash] == 0)
+ return index_hash;
+ else
+ {
+ register int i = 0;
+ for(; i < MAX_DESCRIPTORS; ++i)
+ if(ref[i] == 0)
+ return i;
+ }
+ return -1;
+ }
+
+ /** Global I/O completion port that sockets attach to.
+ */
+ HANDLE m_completionPort;
+
+ /** This is kinda shitty... :/ for getting an address from a real fd.
+ */
+ std::map<int, EventHandler*> m_binding;
+
+public:
+ /** Holds the preallocated buffer passed to WSARecvFrom
+ * function. Yes, I know, it's a dirty hack.
+ */
+ udp_overlap * udp_ov;
+
+ /** Creates an IOCP Socket Engine
+ * @param Instance The creator of this object
+ */
+ IOCPEngine();
+
+ /** Deletes an IOCP socket engine and all the attached sockets
+ */
+ ~IOCPEngine();
+
+ /** Adds an event handler to the completion port, and sets up initial events.
+ * @param eh EventHandler to add
+ * @return True if success, false if no room
+ */
+ bool AddFd(EventHandler* eh, int event_mask);
+
+ /** Gets the maximum number of file descriptors that this engine can handle.
+ * @return The number of file descriptors
+ */
+ __inline int GetMaxFds() { return MAX_DESCRIPTORS; }
+
+ /** Gets the number of free/remaining file descriptors under this engine.
+ * @return Remaining count
+ */
+ __inline int GetRemainingFds()
+ {
+ register int count = 0;
+ register int i = 0;
+ for(; i < MAX_DESCRIPTORS; ++i)
+ if(ref[i] == 0)
+ ++count;
+ return count;
+ }
+
+ /** Removes a file descriptor from the set, preventing it from receiving any more events
+ * @return True if remove was successful, false otherwise
+ */
+ bool DelFd(EventHandler* eh, bool force = false);
+
+ /** Called every loop to handle input/output events for all sockets under this engine
+ * @return The number of "changed" sockets.
+ */
+ int DispatchEvents();
+
+ /** Gets the name of this socket engine as a string.
+ * @return string of socket engine name
+ */
+ std::string GetName();
+
+ void OnSetEvent(EventHandler* eh, int old_mask, int new_mask);
+
+ /** Posts a completion event on the specified socket.
+ * @param eh EventHandler for message
+ * @param type Event Type
+ * @param param Event Parameter
+ * @return True if added, false if not
+ */
+ bool PostCompletionEvent(EventHandler* eh, SocketIOEvent type, int param);
+
+ /** Posts a read event on the specified socket
+ * @param eh EventHandler (socket)
+ */
+ void PostReadEvent(EventHandler* eh);
+
+ /** Posts an accept event on the specified socket
+ * @param eh EventHandler (socket)
+ */
+ void PostAcceptEvent(EventHandler* eh);
+
+ /** Returns the EventHandler attached to a specific fd.
+ * If the fd isnt in the socketengine, returns NULL.
+ * @param fd The event handler to look for
+ * @return A pointer to the event handler, or NULL
+ */
+ EventHandler* GetRef(int fd);
+
+ /** Returns true if a file descriptor exists in
+ * the socket engine's list.
+ * @param fd The event handler to look for
+ * @return True if this fd has an event handler
+ */
+ bool HasFd(int fd);
+
+ /** Returns the EventHandler attached to a specific fd.
+ * If the fd isnt in the socketengine, returns NULL.
+ * @param fd The event handler to look for
+ * @return A pointer to the event handler, or NULL
+ */
+ EventHandler* GetIntRef(int fd);
+
+ bool BoundsCheckFd(EventHandler* eh);
+
+ virtual int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen);
+
+ virtual int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, struct sockaddr *from, socklen_t *fromlen);
+
+ virtual int Blocking(int fd);
+
+ virtual int NonBlocking(int fd);
+
+ virtual int GetSockName(EventHandler* fd, sockaddr *name, socklen_t* namelen);
+
+ virtual int Close(int fd);
+
+ virtual int Close(EventHandler* fd);
+};
+
+#endif
+
#include "exitcodes.h"
#include <mswsock.h>
@@ -526,3 +753,8 @@ int IOCPEngine::Close(EventHandler* fd)
{
return this->Close(fd->GetFd());
}
+
+SocketEngine* CreateSocketEngine()
+{
+ return new IOCPEngine;
+}