summaryrefslogtreecommitdiff
path: root/src/modules
diff options
context:
space:
mode:
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/m_sajoin.cpp70
-rw-r--r--src/modules/m_sanick.cpp70
-rw-r--r--src/modules/m_sapart.cpp70
3 files changed, 210 insertions, 0 deletions
diff --git a/src/modules/m_sajoin.cpp b/src/modules/m_sajoin.cpp
new file mode 100644
index 000000000..5e7ae9786
--- /dev/null
+++ b/src/modules/m_sajoin.cpp
@@ -0,0 +1,70 @@
+// Sajoin and +g support module by C.J.Edwards
+
+#include <stdio.h>
+#include <string>
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+
+/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
+
+Server *Srv;
+
+void handle_sajoin(char **parameters, int pcnt, userrec *user)
+{
+ userrec* dest = Srv->FindNick(std::string(parameters[0]));
+ if (dest)
+ {
+ Srv->SendOpers(std::string(user->nick)+" used SAJOIN to make "+std::String(dest->nick)+" join "+parameters[1]);
+ Srv->JoinUserToChannel(dest,std::String(parameters[1]),std::string(dest->nick));
+ }
+}
+
+
+class ModuleSajoin : public Module
+{
+ public:
+ ModuleSajoin()
+ {
+ Srv = new Server;
+ Srv->AddCommand("SAJOIN",handle_sajoin,'o',2);
+ }
+
+ virtual ~ModuleSajoin()
+ {
+ delete Srv;
+ }
+
+ virtual Version GetVersion()
+ {
+ return Version(1,0,0,1);
+ }
+
+};
+
+// stuff down here is the module-factory stuff. For basic modules you can ignore this.
+
+class ModuleSajoinFactory : public ModuleFactory
+{
+ public:
+ ModuleSajoinFactory()
+ {
+ }
+
+ ~ModuleSajoinFactory()
+ {
+ }
+
+ virtual Module * CreateModule()
+ {
+ return new ModuleSajoin;
+ }
+
+};
+
+
+extern "C" void * init_module( void )
+{
+ return new ModuleSajoinFactory;
+}
+
diff --git a/src/modules/m_sanick.cpp b/src/modules/m_sanick.cpp
new file mode 100644
index 000000000..d929efd4a
--- /dev/null
+++ b/src/modules/m_sanick.cpp
@@ -0,0 +1,70 @@
+// Sanick and +g support module by C.J.Edwards
+
+#include <stdio.h>
+#include <string>
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+
+/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
+
+Server *Srv;
+
+void handle_sanick(char **parameters, int pcnt, userrec *user)
+{
+ userrec* source = Srv->FindNick(std::string(parameters[0]));
+ if (source)
+ {
+ Srv->SendOpers(std::string(user->nick)+" used SANICK to change "+std::String(dest->nick)+" to "+parameters[1]);
+ Srv->ChangeUserNick(source,std::String(parameters[1]));
+ }
+}
+
+
+class ModuleSanick : public Module
+{
+ public:
+ ModuleSanick()
+ {
+ Srv = new Server;
+ Srv->AddCommand("SANICK",handle_sanick,'o',2);
+ }
+
+ virtual ~ModuleSanick()
+ {
+ delete Srv;
+ }
+
+ virtual Version GetVersion()
+ {
+ return Version(1,0,0,1);
+ }
+
+};
+
+// stuff down here is the module-factory stuff. For basic modules you can ignore this.
+
+class ModuleSanickFactory : public ModuleFactory
+{
+ public:
+ ModuleSanickFactory()
+ {
+ }
+
+ ~ModuleSanickFactory()
+ {
+ }
+
+ virtual Module * CreateModule()
+ {
+ return new ModuleSanick;
+ }
+
+};
+
+
+extern "C" void * init_module( void )
+{
+ return new ModuleSanickFactory;
+}
+
diff --git a/src/modules/m_sapart.cpp b/src/modules/m_sapart.cpp
new file mode 100644
index 000000000..6b784c93b
--- /dev/null
+++ b/src/modules/m_sapart.cpp
@@ -0,0 +1,70 @@
+// Sapart and +g support module by C.J.Edwards
+
+#include <stdio.h>
+#include <string>
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+
+/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
+
+Server *Srv;
+
+void handle_sapart(char **parameters, int pcnt, userrec *user)
+{
+ userrec* dest = Srv->FindNick(std::string(parameters[0]));
+ if (dest)
+ {
+ Srv->SendOpers(std::string(user->nick)+" used SAPART to make "+std::String(dest->nick)+" part "+parameters[1]);
+ Srv->PartUserFromChannel(dest,std::String(parameters[1]),std::string(dest->nick));
+ }
+}
+
+
+class ModuleSapart : public Module
+{
+ public:
+ ModuleSapart()
+ {
+ Srv = new Server;
+ Srv->AddCommand("SAPART",handle_sapart,'o',2);
+ }
+
+ virtual ~ModuleSapart()
+ {
+ delete Srv;
+ }
+
+ virtual Version GetVersion()
+ {
+ return Version(1,0,0,1);
+ }
+
+};
+
+// stuff down here is the module-factory stuff. For basic modules you can ignore this.
+
+class ModuleSapartFactory : public ModuleFactory
+{
+ public:
+ ModuleSapartFactory()
+ {
+ }
+
+ ~ModuleSapartFactory()
+ {
+ }
+
+ virtual Module * CreateModule()
+ {
+ return new ModuleSapart;
+ }
+
+};
+
+
+extern "C" void * init_module( void )
+{
+ return new ModuleSapartFactory;
+}
+