summaryrefslogtreecommitdiff
path: root/src/modules
diff options
context:
space:
mode:
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/m_spanningtree/server.cpp147
1 files changed, 80 insertions, 67 deletions
diff --git a/src/modules/m_spanningtree/server.cpp b/src/modules/m_spanningtree/server.cpp
index 02e1a364b..bab3d9adb 100644
--- a/src/modules/m_spanningtree/server.cpp
+++ b/src/modules/m_spanningtree/server.cpp
@@ -127,43 +127,48 @@ bool TreeSocket::Outbound_Reply_Server(std::deque<std::string> &params)
for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
{
- if ((x->Name == servername) && ((ComparePass(this->MakePass(x->RecvPass,this->GetOurChallenge()),password)) || (x->RecvPass == password && (this->GetTheirChallenge().empty()))))
+ if (x->Name != servername && x->Name != "*") // open link allowance
+ continue;
+
+ if (!ComparePass(this->MakePass(x->RecvPass, this->GetOurChallenge(), password)) ||
+ x->RecvPass != password && !this->GetTheirChallenge().empty())
+ continue;
+
+ TreeServer* CheckDupe = Utils->FindServer(sname);
+ if (CheckDupe)
{
- TreeServer* CheckDupe = Utils->FindServer(sname);
- if (CheckDupe)
- {
- this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
- this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
- return false;
- }
-
- /*
- * They're in WAIT_AUTH_2 (having accepted our credentials).
- * Set our state to CONNECTED (since everything's peachy so far) and send our
- * netburst to them, which will trigger their CONNECTED state, and BURST in reply.
- *
- * While we're at it, create a treeserver object so we know about them.
- * -- w
- */
- this->LinkState = CONNECTED;
-
- TreeServer *Node = new TreeServer(this->Utils, this->Instance, sname, description, sid, Utils->TreeRoot, this, x->Hidden);
-
- if (Node->DuplicateID())
- {
- this->SendError("Server ID "+sid+" already exists on the network!");
- this->Instance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link.");
- return false;
- }
-
- Utils->TreeRoot->AddChild(Node);
- params[4] = ":" + params[4];
- Utils->DoOneToAllButSender(Instance->Config->GetSID(),"SERVER",params,sname);
- Node->bursting = true;
- this->DoBurst(Node);
- return true;
+ this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
+ this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
+ return false;
}
+
+ /*
+ * They're in WAIT_AUTH_2 (having accepted our credentials).
+ * Set our state to CONNECTED (since everything's peachy so far) and send our
+ * netburst to them, which will trigger their CONNECTED state, and BURST in reply.
+ *
+ * While we're at it, create a treeserver object so we know about them.
+ * -- w
+ */
+ this->LinkState = CONNECTED;
+
+ TreeServer *Node = new TreeServer(this->Utils, this->Instance, sname, description, sid, Utils->TreeRoot, this, x->Hidden);
+
+ if (Node->DuplicateID())
+ {
+ this->SendError("Server ID "+sid+" already exists on the network!");
+ this->Instance->SNO->WriteToSnoMask('l',"Server \2"+assign(servername)+"\2 being introduced denied, server ID already exists on the network. Closing link.");
+ return false;
+ }
+
+ Utils->TreeRoot->AddChild(Node);
+ params[4] = ":" + params[4];
+ Utils->DoOneToAllButSender(Instance->Config->GetSID(),"SERVER",params,sname);
+ Node->bursting = true;
+ this->DoBurst(Node);
+ return true;
}
+
this->SendError("Invalid credentials");
this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
return false;
@@ -210,42 +215,50 @@ bool TreeSocket::Inbound_Server(std::deque<std::string> &params)
for (std::vector<Link>::iterator x = Utils->LinkBlocks.begin(); x < Utils->LinkBlocks.end(); x++)
{
- if ((x->Name == servername) && ((ComparePass(this->MakePass(x->RecvPass,this->GetOurChallenge()),password) || x->RecvPass == password && (this->GetTheirChallenge().empty()))))
+ if (x->Name != servername && x->Name != "*") // open link allowance
+ continue;
+
+ if (!ComparePass(this->MakePass(x->RecvPass, this->GetOurChallenge(), password)) ||
+ x->RecvPass != password && !this->GetTheirChallenge().empty())
+ continue;
+
+ /* Check for fully initialized instances of the server by id */
+ Instance->Logs->Log("m_spanningtree",DEBUG,"Looking for dupe SID %s", sid.c_str());
+ TreeServer* CheckDupeSID = Utils->FindServerID(sid);
+
+ if (CheckDupeSID)
+ {
+ this->SendError("Server ID "+CheckDupeSID->GetID()+" already exists on server "+CheckDupeSID->GetName()+"!");
+ this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupeSID->GetID()+
+ "' already exists on server "+CheckDupeSID->GetName());
+ return false;
+ }
+
+ /* Now check for fully initialized instances of the server by name */
+ TreeServer* CheckDupe = Utils->FindServer(sname);
+ if (CheckDupe)
+ {
+ this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
+ this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
+ return false;
+ }
+
+ this->Instance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] ("+description+")");
+ if (this->Hook)
{
- /* Check for fully initialized instances of the server by id */
- Instance->Logs->Log("m_spanningtree",DEBUG,"Looking for dupe SID %s", sid.c_str());
- TreeServer* CheckDupeSID = Utils->FindServerID(sid);
- if (CheckDupeSID)
- {
- this->SendError("Server ID "+CheckDupeSID->GetID()+" already exists on server "+CheckDupeSID->GetName()+"!");
- this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, server ID '"+CheckDupeSID->GetID()+
- "' already exists on server "+CheckDupeSID->GetName());
- return false;
- }
- /* Now check for fully initialized instances of the server by name */
- TreeServer* CheckDupe = Utils->FindServer(sname);
- if (CheckDupe)
- {
- this->SendError("Server "+sname+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
- this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists on server "+CheckDupe->GetParent()->GetName());
- return false;
- }
- this->Instance->SNO->WriteToSnoMask('l',"Verified incoming server connection from \002"+sname+"\002["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] ("+description+")");
- if (this->Hook)
- {
- std::string name = BufferedSocketNameRequest((Module*)Utils->Creator, this->Hook).Send();
- this->Instance->SNO->WriteToSnoMask('l',"Connection from \2"+sname+"\2["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] using transport \2"+name+"\2");
- }
-
- // this is good. Send our details: Our server name and description and hopcount of 0,
- // along with the sendpass from this block.
- this->SendCapabilities();
- this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+Instance->Config->GetSID()+" :"+this->Instance->Config->ServerDesc);
- // move to the next state, we are now waiting for THEM.
- this->LinkState = WAIT_AUTH_2;
- return true;
+ std::string name = BufferedSocketNameRequest((Module*)Utils->Creator, this->Hook).Send();
+ this->Instance->SNO->WriteToSnoMask('l',"Connection from \2"+sname+"\2["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] using transport \2"+name+"\2");
}
+
+ // this is good. Send our details: Our server name and description and hopcount of 0,
+ // along with the sendpass from this block.
+ this->SendCapabilities();
+ this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+Instance->Config->GetSID()+" :"+this->Instance->Config->ServerDesc);
+ // move to the next state, we are now waiting for THEM.
+ this->LinkState = WAIT_AUTH_2;
+ return true;
}
+
this->SendError("Invalid credentials");
this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, invalid link credentials");
return false;