diff options
Diffstat (limited to 'src/modules')
-rw-r--r-- | src/modules/m_spanningtree/treesocket1.cpp | 82 |
1 files changed, 5 insertions, 77 deletions
diff --git a/src/modules/m_spanningtree/treesocket1.cpp b/src/modules/m_spanningtree/treesocket1.cpp index e4710b273..3e7d5f2d4 100644 --- a/src/modules/m_spanningtree/treesocket1.cpp +++ b/src/modules/m_spanningtree/treesocket1.cpp @@ -969,86 +969,14 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa * Under old protocol rules, we would have had to kill both clients. * Really, this sucks. * These days, we have UID. And, so what we do is, force nick change client(s) - * involved according to timestamp rules. - * - * RULES: - * user@ip equal: - * Force nick change on OLDER timestamped client - * user@ip differ: - * Force nick change on NEWER timestamped client - * TS EQUAL: - * FNC both. - * - * Note that remote clients MUST be dealt with also to remove desyncs. - * XXX we don't do this yet. - * - * This stops abusive use of collisions, simplifies problems with loops, and so on. - * -- w00t + * involved to their UUID. No more kills. -- w00t */ Instance->Log(DEBUG,"*** Collision on %s", tempnick); - if (age == iter->second->signon) - { - /* TS equal, do both */ - Instance->Log(DEBUG,"*** TS EQUAL, colliding both"); - iter->second->ForceNickChange(iter->second->uuid); - this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]); - /* also, don't trample on the hash - use their UID as nick */ - tempnick = params[0].c_str(); - } - else - { - /* default to FNC newer (more likely that ident@ip will differ) */ - bool bFNCNewer = true; - - if ( - strcmp(iter->second->ident, params[5].c_str()) == 0 && - strcmp(iter->second->GetIPString(), params[7].c_str()) == 0 - ) - { - /* ident@ip same, FNC older client */ - bFNCNewer = false; - } - - if (age > iter->second->signon) /* It will never be equal here */ - { - Instance->Log(DEBUG,"*** OUR client is older"); - if (bFNCNewer) - { - /* incoming client "lost" - for now, send SVSNICK to them .. XXX use SAVE*/ - this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]); - - /* also, don't trample on the hash - use their UID as nick */ - tempnick = params[0].c_str(); - Instance->Log(DEBUG,"*** INCOMING client lost, changed theirs"); - } - else - { - /* we "lost", change us */ - iter->second->ForceNickChange(iter->second->uuid); - Instance->Log(DEBUG,"*** OUR client lost, changing ours"); - } - } - else - { - Instance->Log(DEBUG,"*** OUR client is newer"); - if (bFNCNewer) - { - /* our client is newer */ - iter->second->ForceNickChange(iter->second->uuid); - Instance->Log(DEBUG,"*** OUR client lost, changing ours"); - } - else - { - /* incoming client "lost" - for now, send SVSNICK to them .. XXX use SAVE*/ - this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]); - - /* also, don't trample on the hash - use their UID as nick */ - tempnick = params[0].c_str(); - Instance->Log(DEBUG,"*** INCOMING client lost, changed theirs"); - } - } - } + iter->second->ForceNickChange(iter->second->uuid); + this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]); + /* also, don't trample on the hash - use their UID as nick */ + tempnick = params[0].c_str(); } /* IMPORTANT NOTE: For remote users, we pass the UUID in the constructor. This automatically |