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-rw-r--r--src/modules/m_knock.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/modules/m_knock.cpp b/src/modules/m_knock.cpp
new file mode 100644
index 000000000..a6d0812fe
--- /dev/null
+++ b/src/modules/m_knock.cpp
@@ -0,0 +1,101 @@
+// Globops and +g support module by C.J.Edwards
+
+#include <stdio.h>
+#include <string>
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+
+/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
+
+Server *Srv;
+
+void handle_globops(char **parameters, int pcnt, userrec *user)
+{
+ std::string line = "*** GLOBOPS - From " + std::string(user->nick) + ": ";
+ for (int i = 0; i < pcnt; i++)
+ {
+ line = line + std::string(parameters[i]) + " ";
+ }
+ Srv->SendToModeMask("og",WM_AND,line);
+}
+
+
+class ModuleGlobops : public Module
+{
+ public:
+ ModuleGlobops()
+ {
+ Srv = new Server;
+
+ if (!Srv->AddExtendedMode('g',MT_CLIENT,true,0,0))
+ {
+ Srv->Log(DEFAULT,"*** m_globops: ERROR, failed to allocate user mode +g!");
+ printf("Could not claim usermode +g for this module!");
+ exit(0);
+ }
+ Srv->AddCommand("GLOBOPS",handle_globops,'o',1);
+ }
+
+ virtual ~ModuleGlobops()
+ {
+ delete Srv;
+ }
+
+ virtual Version GetVersion()
+ {
+ return Version(1,0,0,1);
+ }
+
+ virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list &params)
+ {
+ // check if this is our mode character...
+ if ((modechar == 'g') && (type == MT_CLIENT))
+ {
+ // we dont actually do anything with the mode in this module -
+ // just tell the core its been claimed and is ok to give users.
+ return 1;
+ }
+ else
+ {
+ // this mode isn't ours, we have to bail and return 0 to not handle it.
+ return 0;
+ }
+ }
+
+ virtual void OnOper(userrec* user)
+ {
+ char* modes[2]; // only two parameters
+ modes[0] = user->nick; // first parameter is the nick
+ modes[1] = "+g"; // second parameter is the mode
+ Srv->SendMode(modes,2,user); // send these, forming the command "MODE <nick> +g"
+ }
+
+};
+
+// stuff down here is the module-factory stuff. For basic modules you can ignore this.
+
+class ModuleGlobopsFactory : public ModuleFactory
+{
+ public:
+ ModuleGlobopsFactory()
+ {
+ }
+
+ ~ModuleGlobopsFactory()
+ {
+ }
+
+ virtual Module * CreateModule()
+ {
+ return new ModuleGlobops;
+ }
+
+};
+
+
+extern "C" void * init_module( void )
+{
+ return new ModuleGlobopsFactory;
+}
+